OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: armymanbronson on 30 Aug 2002, 18:59:31

Title: objectives
Post by: armymanbronson on 30 Aug 2002, 18:59:31
hey guys i need help doing a onjective in a mission. i forget it i had it written down but i lost it >:( . so can anyone help me out, oh and one more thing i know how to make a mission end when something dies but say if it's a whole room of objects and they all have to be destroyed before the mission ends how does that work?. i thought maybe object1 not alive in a trigger but like i want say object 1 to 20 to be not alive then the mission can end. hh i hope i made myself clear. sorry if i havent.
bronson
Title: Re:objectives
Post by: Gameer_77 on 30 Aug 2002, 19:31:28
Emmm...right :hmm:. Well the first part, is that a question?

Quote
hey guys i need help doing a onjective in a mission. i forget it i had it written down but i lost it  . so can anyone help me out

For your 2nd Q, if they're all the same type change it to East, West etc. in the side part of the trigger.

If not, you could make an array with all the guys in it and check when they are all dead. Just ask and we'll help ya  :-*

 ::)

 8)PEACE
Title: Re:objectives
Post by: armymanbronson on 31 Aug 2002, 06:55:22
ahh ok, i sorry i need to know how to do a array where the trigger detects that all my objects have been destroyed does that make sense?. sorry if it doesnt. and i need to know how to put objectives in the mission like say kill a tank is objective 1 and kill a radio post is objective 2 ect ect. i need to know how to do them. hope this makes more sense.
brons :)
Title: Re:objectives
Post by: armymanbronson on 31 Aug 2002, 15:23:06
sorry it's all good, i worked it all out.  it came to me while i was sleeping or i thought i was. anyway thanks for everything.
brons
Title: Re:objectives
Post by: Messiah on 31 Aug 2002, 15:34:37
so it all works?

*points at solve topic button*

:thumbsup: