OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: Makabi on 28 Mar 2003, 07:05:39

Title: Objects needed for a historical mission
Post by: Makabi on 28 Mar 2003, 07:05:39
Hey, I'm working on a historical mission that took place during the gulf war, and there are a few things I need that I can't find anywhere.
They are:

British(?) Lynx helicopter
British Centurion AVRE main battle tank
British Warrior infantry tank
Iraqi Republican Guard infantry

Doesn anyone know of a place I can download these, or a person who is currently working on any of these? If so, please tell me, thanks.
Title: Re:Objects needed for a historical mission
Post by: Makabi on 29 Mar 2003, 01:58:26
*impatiently awaits someones reply*  :joystick:
Title: Re:Objects needed for a historical mission
Post by: _hammy_ on 29 Mar 2003, 17:02:28
why cant you just make them?  :)

just a thought....
Title: Re:Objects needed for a historical mission
Post by: Makabi on 29 Mar 2003, 21:38:40
because the only modelling program I can understand and use is Gmax :'(
Title: Re:Objects needed for a historical mission
Post by: _hammy_ on 29 Mar 2003, 21:51:30
heres how to get gmax files ingame:

you need:
gmax
tempest
3d exploration

Instuctions
1)save it as quake 3 format.
2)use 3d exploration and tempest to save it to .3ds
3)use the import function in o2
4)save it as .p3d

i think thats how u do it, ive never tried it before, but it should work.
Title: Re:Objects needed for a historical mission
Post by: Makabi on 31 Mar 2003, 03:04:20
 :o Where can I find Tempest and 3d exploration???
Title: Re:Objects needed for a historical mission
Post by: Makabi on 01 Apr 2003, 07:54:08
 :gunman:                                                       :joystick:
Title: Re:Objects needed for a historical mission
Post by: _hammy_ on 20 Apr 2003, 04:20:53
search on google.com
Title: Re:Objects needed for a historical mission
Post by: Stalker on 20 Apr 2003, 20:13:35
Yeah. Veru easy :) Also you'll need to make dosens of LODs and textures. You'll also need to write a .cpp file...