OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: RT on 30 Aug 2002, 11:33:44

Title: Just a small question
Post by: RT on 30 Aug 2002, 11:33:44
I have been reading about all the different 3D editors, which seems to be the best? Rhinoceros/3D Studio Max?? or is there one better?
Also do I need to know about scripting or anything like that, and how difficult is it to grasp, I was able to learn CAD on my own 3D editor must be easy....cough! (Yeah whats the bet its damn hard)  :)
Thanks for any input.
Title: Re:Just a small question
Post by: KTottE on 30 Aug 2002, 12:00:15
Personally, I recommend 3D Studio MAX. It is hands down the best tool out there. And before you lot start talking about other tools being better, don't. I've used them all, and so far the only one that even compares to 3DSM is Maya. And that is not suited for game graphics.
I won't sit here and name all the benefits of 3DSM, but I assure you there are many.

The three biggest benefits that I see is:

1. Über polygon modeling features. It's very easy and efficient to make low-poly models in 3DSM. Many good options and tools for poly-modeling.

2. The texturing and everything about it. I have yet to come across a tool which is so useful for texturing. The Unwrap UVW tool gives you precision control over your texture placement and with the TexPorter plugin (PM me if you want it, IMO it should be apart of 3DSM) you can create textures really easy. Also the vertex paint options are very nice.

3. The interface is quite easy to learn. It doesn't take quite as long to begin modeling in 3DSM as with other softwares (Again, I have tried them so I do know)

So, I would go with 3DSM.
Also, I don't know what you are talking about with this scripting.
There's a language called MaxScript for 3DSM which lets you create small scripts to help you do things you do often. Let's say you do four or five operations in a row, and you do that very often, you can write a MaxScript which will do those operations automatically.
I don't know about LightWave, but for Maya there's MEL (Maya Embedded Language) which works in the same way.
Then you get a Max SDK when you purchase 3DSM, the same with Maya, which are used to write new plugins.
Those are all extra features that are not needed in any way. You can by all means just find others' MaxScripts and plugins and use those if you aren't a programmer yourself.

Cheers, KTottE
Title: Re:Just a small question
Post by: RT on 30 Aug 2002, 12:29:41
Right I feel bad now, it was only a small question and you went full blown! hehe
Anyway you answered the question for me and no doubt I'll have hrs of fun with 3DSM

Thanks mate

....end of topic....