OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: JerryK_387 on 22 Mar 2003, 04:18:23
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Hey I need help... obviously. Ummm I am just messing around with O2 because I'm trying to learn how to make addons, and I've got a basic fuel tank that I want to bring in. It's just a cylinder that is up on its end, with basic dirt texture that took me 2 seconds to make... blah blah blah... and then I get to the .cpp and I can't even get it to show up in game. I have a .cpp thing made up but obviously I went wrong somewhere... also I want to know how to make it where you can drive up to it and refuel a vehicle. any help would be appreciated :D :D
class CfgPatches
{
class tank
{
units[] = {tank};
weapons[] = {};
requiredVersion = 1.10;
};
};
class CfgVehicles
{
class All {};
class AllVehicles: All {};
class Land: AllVehicles {};
class Static : Land {};
class Building : Static {};
class NonStrategic : Building {};
class Fence : NonStrategic {};
class WireFence: Fence {};
class tank: WireFence
{
scope=public;
vehicleClass="objects";
side=TCivilian;
cost=1;
mapSize=1;
destrType=destructtree;
displayName="Tank";
model=\tank\tank;
};
};
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G'day
Do you mean one of the large fuel tanks?
I was thinking something more like this for your config
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
class CfgPatches
{
class FuelTank
{
units[]={FuelTank};
weapons[]={};
requiredVersion=1.3;
};
};
class CfgVehicles
{
class All {};
class Thing: All {};
class BarrelHelper: Thing {};
class BarrelBase: BarrelHelper {};
class FuelTank: BarrelBase
{
scope=2;
model="\tank\tank";
displayName="FuelTank";
vehicleClass="Objects";
transportFuel=100000;
destrType=DestructBuilding;
};
};
Hope this helps, I don't do this anymore so I'm kinda rusty
L8R