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Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: Frandsen on 20 Aug 2002, 13:06:54

Title: US Marines 1.75
Post by: Frandsen on 20 Aug 2002, 13:06:54
Hi all im Frandsen (RavenDK/HMP) but now i will be known ad "Frandsen"

As you know, i promissed that the marines woud be done whitin some days and they are, BUT! the hosting site is down cos of the flood so that is a big problem...  :-[

But as i promissed the Marines are done and ready for action just waiting to get shipped out


ill attach a zip whit the pictures
Title: Re:US Marines 1.75
Post by: CrunchyFrog on 20 Aug 2002, 16:37:50
so wheres the zip with pics? hehe

anyway, hope the flooding in cz stops soon...!  :-\
Title: Re:US Marines 1.75
Post by: Frandsen on 20 Aug 2002, 18:28:50
its not working
 ???
Title: Re:US Marines 1.75
Post by: DeLiltMon on 20 Aug 2002, 18:36:40
No attatchments yet apparently  :-\
Title: Re:US Marines 1.75
Post by: kestat on 20 Aug 2002, 19:32:31
Hey Frandsen....I missed your marines ever since I got resistance. I pray all is well in your hometown with the flood and all.  Can't wait til you post your marines out!
Title: Re:US Marines 1.75
Post by: Frandsen on 20 Aug 2002, 22:32:49
i live in denmark way outa reach of the flood but the server ... well i have no clue of where is it but it looks like the site is back ... updates will follow
Title: Re:US Marines 1.75
Post by: RT-SuperTron on 21 Aug 2002, 21:13:55
 8)

Yo Frandsen, that all sounds nice mate. Cant you upload it to the www.Operation-Flashpoint.dk server.

Btw, im still working on some pretty funny "Radar scripts" for your Comcag.

[RT]SuperTron

Title: Re:US Marines 1.75
Post by: Bremmer on 21 Aug 2002, 22:30:35
Hello Frandsen  :)

I really liked the first version of your USMC, and am looking forward to the next one. Will it also include the AAAV?

Cheers
Title: Re:US Marines 1.75
Post by: Snake on 21 Aug 2002, 23:29:27
AAAV..... Fran made a AAV-7
Title: Re:US Marines 1.75
Post by: WOOT WOOT on 22 Aug 2002, 16:02:16
so frand when are u going to relase it i cant wait...these marines are freaking aswome
Title: Re:US Marines 1.75
Post by: Big-Boss on 22 Aug 2002, 22:04:58
Yes, awesome, for the marine force recon guys and the sniper buddys it would be great if you could use flipper's M4A1s instead of the m16a2
Title: Re:US Marines 1.75
Post by: Frandsen on 22 Aug 2002, 22:09:58
standard issue weapon of the marines is the Colt M16A2...

my goal is to make them as realistic as possible


  "This is not Counter Strike"    ;D
Title: Re:US Marines 1.75
Post by: Frandsen on 23 Aug 2002, 00:16:37
Marines have shippet out

http://www.ofp.info/talesofwar/

 :D
Title: Re:US Marines 1.75
Post by: UK_SKA_RULES on 23 Aug 2002, 03:53:56
I downloaded them earlier, theyre cool...  But a few problems, the officer has no blood textures and the M4s have no shadows..  Theyre not major problems but i thought you should know...

Also, it would have been cool if they had different faces, the soldier has 1 face, the machine gunner has another, the officer has another..  Can that be done?

but anyways, I like them
Title: Re:US Marines 1.75
Post by: Frosty on 23 Aug 2002, 11:16:05
Mmm they are very nice Frandsen, but do the Marines still use the M60. I heard the US Army doctrine has had the M249 worked in.

BTW Those faces are cos of a bug in editing without O2. Hey Frandsen O2 *may* be released soon, you can edit the soldier models with the official tools.

Now excuse me but I am going to make a platoon commander campaign using the Command Engine. It will be based around the USMC and will follow a more realistic version of the Everon operation.
Title: Re:US Marines 1.75
Post by: Vixer on 23 Aug 2002, 11:59:05
eerr frandsen already has o2 and its a bug with the models of ofp from demo 1.36
Title: Re:US Marines 1.75
Post by: UK_SKA_RULES on 23 Aug 2002, 15:02:47
about the face thing, I know but i meant it would be cool if the officer had a different face and the radio operator and so on..  Like the seb vietnam Air cav troops
Title: Re:US Marines 1.75
Post by: CobraSquad on 23 Aug 2002, 15:20:05
 :gunman:
hi frandsen where's the aav7 for res in marine pack 2???
the  aav7 was with the firdt marines pack and it no work is res ??? ???
Title: Re:US Marines 1.75
Post by: Big-Boss on 23 Aug 2002, 20:11:16
Good to see that you have included an M4A1, as the Marine Force Recon platoons use them as the standard weapon, in favour of the M16A2.
Title: Re:US Marines 1.75
Post by: Sportfreund on 23 Aug 2002, 20:14:15
very nice addon, but i donÂ't like this camo faces  :-\

the m4 ist really awesome.... ;D
Title: Re:US Marines 1.75
Post by: UK_SKA_RULES on 23 Aug 2002, 20:29:21
some other things about the marines..  When your in a car or an helicopter you can see a pair of lips floating through the air, like the pre-resistance marines..  Also you cant see the nightvision goggles when someone is wearing them, theyre not major problems or anything though...  Im off to make a misson with them,
Title: Re:US Marines 1.75
Post by: DeadMeatXM2 on 24 Aug 2002, 01:19:03
Frandsen, your marines are faaaaaarrrrking excellent, bar the few tiny errors. no aav-7, the lips thing :P, but thats it.

KEEP UP THE GOOD WORK and i hope to be downloading many many more of your units. 8)
Title: Re:US Marines 1.75
Post by: WOOT WOOT on 24 Aug 2002, 02:30:57
frand arent u making rangers also?  marines are great. one problem i noticed tho..... when i look at the marine pilots from far away theyre elbows arent textured. it looks like they have white elbow pads....but when i get close to them its ok
Title: Re:US Marines 1.75
Post by: Frandsen on 24 Aug 2002, 14:47:44


[attachment deleted by admin]
Title: Re:US Marines 1.75
Post by: PunkerSXDX on 25 Aug 2002, 03:01:15
Hey I downloaded your Marines Last night, and they are Great! But Can you make Marines With out the Cammo Faces? for the Camp? But I'm lookin' forward to updates keep it UP!

P.S. Where can I learn more on these Rangers?
Title: Re:US Marines 1.75
Post by: Navy Captain on 25 Aug 2002, 05:13:19
hey great addon. It gos real great with flippers m4a1 pack I put in the int field. But I think you should add a medic in the recon role also. I dont like to be injured and no medic around. You could just moddel them like the marine recon people and just put the redcross patch on the arm and on the back.Great addon!
Title: Re:US Marines 1.75
Post by: Hawkins on 25 Aug 2002, 09:37:13
Does the officer in the 10 man marine squad have blood textures? Coz last night when I grabed these babys and played a little mayhem mission, ::) ;D the officer didn't have blood textures. :-/ It could have just been my sleepy eyes but still wanted to make sure. ;D Cheers!

Hawk
Title: Re:US Marines 1.75
Post by: Denwad on 25 Aug 2002, 12:02:17
Does this work with your FAV addon? Also, when I try to get into your FAV (Marine) that is empty, the game just CTD!  >:(
Title: Re:US Marines 1.75
Post by: Big-Boss on 25 Aug 2002, 13:19:41
Great addon: perfect for replacing the 1985 troops in custom missions.

(I'm making a mission that uses these so stay tuned.)
Title: Re:US Marines 1.75
Post by: LimeCordial on 25 Aug 2002, 18:56:57
yeah, any new vehicles in the works?
Title: Re:US Marines 1.75
Post by: Messiah on 25 Aug 2002, 20:30:59
hey great addon. It gos real great with flippers m4a1 pack I put in the int field. But I think you should add a medic in the recon role also. I dont like to be injured and no medic around. You could just moddel them like the marine recon people and just put the redcross patch on the arm and on the back.Great addon!


ummm - the idea of recon is to stay hidden - no point doing recon and the enemy know it - they will just move things.
Title: Re:US Marines 1.75
Post by: LimeCordial on 25 Aug 2002, 21:47:59
watsat got to do with a medic?
Title: Re:US Marines 1.75
Post by: SEAL84 on 25 Aug 2002, 23:25:54
I think Mezzy's hinting that you wouldn't be injured if you were doing recon the right way.  The only way to get shot is to get seen, and that's not something USMCFR like to do.

So really there's no need for a medic on a recon team, if you're good at recon.
Title: Re:US Marines 1.75
Post by: futurehornetdriver on 26 Aug 2002, 00:53:02
LOL thas the funniest thing I've ever heard SEAL84...so why not just take their guns away too?? Yes recon and force recon marines primary job is reconnaissance but they are also tasked with DA(direct action) type missions on too even when not on a DA op the risk of someone takin a round is always there. Yes they intend on not getting compromised but "shit happens" even when things are done "right" as you put it. so thas why ALL marine recon units have a navy corpman attached to their teams ...so modelling them in OFP without a corpman(medic) is needed if Fransden was looking for realism
Title: Re:US Marines 1.75
Post by: Frandsen on 26 Aug 2002, 01:19:08
LOL thas the funniest thing I've ever heard SEAL84...so why not just take their guns away too?? Yes recon and force recon marines primary job is reconnaissance but they are also tasked with DA(direct action) type missions on too even when not on a DA op the risk of someone takin a round is always there. Yes they intend on not getting compromised but "shit happens" even when things are done "right" as you put it. so thas why ALL marine recon units have a navy corpman attached to their teams ...so modelling them in OFP without a corpman(medic) is needed if Fransden was looking for realism


i made a small update ant it will be ready whitin the days...

what i learned in the army... recon only shoots if it gets harry ..   to reflect the higly tranied soldiers  in recon i made them abel to help the wounded
Title: Re:US Marines 1.75
Post by: PunkerSXDX on 26 Aug 2002, 04:20:31
Sounds Good ta Me!
Title: Re:US Marines 1.75
Post by: SEAL84 on 26 Aug 2002, 06:23:27
Sounds like a good idea.  That is in fact how the SEALs and Delta do it sometimes...civvie clothes, no weapons.  The Jarheads could learn a thing or two from them  ;)

I'm well aware the regular Marine units use Navy corpsmen.  But, are they actually going to take the time to train one how to be an elite recon soldier?  The requirements are shall we say, just a little higher to be in Force Recon.  

And like SEALs or Delta, there are no "medics"....they are all trained in first aid.  Frandsen agrees, apparantly :thumbsup:
Title: Re:US Marines 1.75
Post by: Vera_Krieg on 26 Aug 2002, 06:35:54
SOB, that is a damn good idea, civvie clothed Force Recon with the M4, pistols.  Hell yeah, maybe script it that they are civvie untill they pull out there guns.  Throw that out to ya. Hmmm
Title: Re:US Marines 1.75
Post by: 3XTR3ME on 26 Aug 2002, 20:23:12
ermm...I agree with SEAL84 they all are medics if you will so there is no need for a medic
Title: Re:US Marines 1.75
Post by: 3XTR3ME on 26 Aug 2002, 20:25:56
THESE MARINES ARE THE BEST YET!
Title: Re:US Marines 1.75
Post by: SEAL84 on 26 Aug 2002, 20:57:19
Yep, seconded.  I love the way the officer wears his cover the right way...nice attention to detail Frandsen!
Title: Re:US Marines 1.75
Post by: Messiah on 26 Aug 2002, 21:20:30
well heres an idea (just to make u release a new version Frandsen - lol jeg er bare ond med dig) - what about making some modern NV?

this is from an idea in the addons idea board - but the new ones that mount on the helmet and are mono view (well doesnt have to be mono in ofp - but could be fun)

what u think? thats summit the marines could use

:thumbsup:
Title: Re:US Marines 1.75
Post by: SEAL84 on 26 Aug 2002, 21:25:38
That would be very cool...the old blocky ones haven't been used in years by infantry.  I have this book from like '83 where they had a pic of a guy wearing those huge ones like we have and it said something like "the potential usefulness of night-vision equipment is unclear, except perhaps for sentries."

Now that's funny. ;D
Title: Re:US Marines 1.75
Post by: Duff on 27 Aug 2002, 02:27:14
hey frandsen, this bug you may or may not know about.
When i'm in the mission editor and wish to add a group of your marines and i select a 10 man sqaud, it appears to only put 8 down. there are 10 there but the editor takes guys #9 and #10 and stacks them on guy #8, so like i said, it appears as only 8 guys
Title: Re:US Marines 1.75
Post by: Messiah on 27 Aug 2002, 02:32:52
yeah - very annoying cos i set them all in cargo (or so i thought) and there were 2 men outside
Title: Re:US Marines 1.75
Post by: PunkerSXDX on 27 Aug 2002, 05:16:17
Yeah and OFP V1.10 had the Same Bug, It Drove me Nuts (Now that I'm used to it They Change it ::)).

P.S. I looked on Your Site and there wasn't any Mention of your Rangers Did I miss Some thing?
Title: Re:US Marines 1.75
Post by: Frandsen on 27 Aug 2002, 14:30:50
the rangers is still beta stage, and allso not armed yet.. im waiting on the arms from TOW (M4 and M249)
Title: Re:US Marines 1.75
Post by: Beeny on 27 Aug 2002, 16:33:49
Fransden, this is one of the greatest addons for flashpoint ever made. you and your team have done a great job. however, i have a few minor gripes.

i have a few ideas, u could use flipers m4a1 as their weapons as no offence but its is the greatest m4 addon ever. could u also make it so that the m136 has no ammo, just the weapon and thats it, so it doesnt take up any ammo slots, making it non reloadable, just a one shot then drop weapon. oh and how about an option for the officer to "put helmet on"?

how about a new nv sight? this one replaced the one we see in flashpoint
(http://usmilitary.about.com/library/milinfo/marinefacts/nvg-2.gif)

you could also add a m240 which is the replacement for the ageing m60 medium machine gun.
(http://usmilitary.about.com/library/milinfo/marinefacts/m240.gif)
Title: Re:US Marines 1.75
Post by: Messiah on 27 Aug 2002, 18:32:16
yeah - 1 page back we have already suggested the new NV goggles and the SAW - but i reckon that its the way to go - just for that increased realism
Title: Re:US Marines 1.75
Post by: Beeny on 27 Aug 2002, 19:30:04
i didnt suggest making a m249 saw, i said make a m240, which is basically the fn mag or l7a1 gimpy. its a medium machine gun unlike the 5.56mm saw. and fransden, are u planning on making another aav7?
Title: Re:US Marines 1.75
Post by: SEAL84 on 27 Aug 2002, 20:08:00
Hmmmm....SAW or FN Mag.....

Just make both  :)
Title: Re:US Marines 1.75
Post by: LimeCordial on 27 Aug 2002, 20:10:59
i think it's great that you can have a LAW launcher and an Mgun.
Title: Re:US Marines 1.75
Post by: SEAL84 on 27 Aug 2002, 22:17:22
And a pistol too :o

I love the sniper's hat....that's great.  

Can't wait for the Rangers. :D
Title: Re:US Marines 1.75
Post by: SFG on 28 Aug 2002, 00:33:53
yeah - 1 page back we have already suggested the new NV goggles and the SAW - but i reckon that its the way to go - just for that increased realism
New nightvision and binoculars are not possible.. Thats what ive heard.
Title: Re:US Marines 1.75
Post by: Messiah on 28 Aug 2002, 01:05:51
they are if you equip them via the action menu :thumbsup:
Title: Re:US Marines 1.75
Post by: SFG on 28 Aug 2002, 01:40:16
What has the action menu have anything to do with it ???
Title: Re:US Marines 1.75
Post by: Frandsen on 28 Aug 2002, 02:24:16


[attachment deleted by admin]
Title: Re:US Marines 1.75
Post by: PunkerSXDX on 28 Aug 2002, 02:48:39
Can you Make the Guys with out a Beard? Because I know For a Fact you cant have any Facial Hair, (except a Mustace and a Trimed one at That), in any Branch of the US Military, (this may not apply to army Delta Force because they need to look Inconspicus) this is Because a Gas Mask cant make an Air tight seal with Hair on Your Chin! and to strip you of your Individuality. :)
Title: Re:US Marines 1.75
Post by: futurehornetdriver on 28 Aug 2002, 04:11:37
fransden...thankx for getting done what you started..something very rare around ofp mod community.   The pack looks really good the only gripe is the one that has been said before is the faces issue.  Any plans on fixing the AAV7 muzzle flash problem? until some other modders get off their asses and finish the UH-1N it's the only marine vehicle avaliable which kinda makes it hard to include your marines in realistic missions.  again job well done on the pack
Title: Re:US Marines 1.75
Post by: Marsuitor on 28 Aug 2002, 12:16:29
Speaking of AAV7, don't they carry 25 marines in them?
If that is correct, would it be possible put that in?
Title: Re:US Marines 1.75
Post by: OCOM_LMLVLM on 28 Aug 2002, 12:23:39
You can just make a SAW (Light Support)for the Recon team, and the M240 (Medium Support)for the Normal (10man) team.  :-\
Title: Re:US Marines 1.75
Post by: Messiah on 28 Aug 2002, 12:56:11
hmmmm - the term recon seems to be going a miss somewhere.

quote from english dictionary:

Reconnaissance - n. Militray, naval etc. Examination of region by detachment to locate enemy or asertain strategic features without the knowledge of the enemy.

so - hiding in bushes and running around trying to keep a low profiel with a SAW strapped to you back isnt gonna be the easiest job - plus its hard to stealth kill with a machine gun.

Title: Re:US Marines 1.75
Post by: OCOM_LMLVLM on 28 Aug 2002, 13:05:01
well.......members of the froce recon often have to clear out bulidings........and stuff like that, so itll be easyer for em to carry a SAW than a M240, cause m240 is much bigger/havier/slower rate of fire
Title: Re:US Marines 1.75
Post by: NoRSu on 28 Aug 2002, 13:18:41
Config lines for NV goggles:

class NVGoggles: Binocular
{
   displayName="$STR_DN_NV_GOGGLES";
   showEmpty=0;
   opticsZoomMin=1.000000;
   opticsZoomMax=1.000000;
   modelOptics="optika_night";
};
Title: Re:US Marines 1.75
Post by: vade_101 on 28 Aug 2002, 13:20:19
while they are specialists in "deep" and "mobile" recon its not like its Force Recon's only task, they have a number of missions including search and destroy,  "direct action" raids and CQB/MOUT operations
 
http://www.forcerecon.org/Photos/DeepRecon/Videophoto.jpg (http://www.forcerecon.org/Photos/DeepRecon/Videophoto.jpg)

http://www.forcerecon.org/Photos/Airborne/Breachertm.jpg (http://www.forcerecon.org/Photos/Airborne/Breachertm.jpg)


for at least a couple of those operations they are going to need some more firepower than is provided by the m4 alone.
Title: Re:US Marines 1.75
Post by: FltSgt on 28 Aug 2002, 15:30:23
easyer for em to carry a SAW than a M240, cause m240 is much bigger/havier/slower rate of fire
errr.... ::)
Title: Re:US Marines 1.75
Post by: LimeCordial on 28 Aug 2002, 15:30:38
you could make the AAV carry 25 men by editing the .cpp.

and frandsen, instead of re-releasing the AAV7 why not try to make an AAAV? that would be a nice upgrade to go with the nice new units. :D
Title: Re:US Marines 1.75
Post by: SEAL84 on 28 Aug 2002, 16:27:15
What's with the eyes rolling, Flt Sgt?  

He's right...the SAW is easily handled by one guy, whereas the M240 is (technically) a crew-served weapon.  I've heard stories of guys who took their SAWs inside buildings and were able to use it with just as much effectiveness as an M4, only with 3x as much ammo  ;D

The SAW is a smaller, less powerful weapon, really.  Believe it or not it was adopted to give the US forces something more like an AK74 (man-portable, reliable full auto weapon)...not neccesarily replace the M60.
Title: Re:US Marines 1.75
Post by: Messiah on 28 Aug 2002, 17:16:11
although it has replaced the M60 in most ares of the Army
Title: Re:US Marines 1.75
Post by: SEAL84 on 28 Aug 2002, 19:02:37
Not really, no.  For a while the US Army used both.  Many units still used the '60 because it was more powerful and "trustworthy." - they were used to it.

Run along and make me that mission, Mezzy :thumbsup:
Title: Re:US Marines 1.75
Post by: PFC_Mike on 28 Aug 2002, 22:13:17
I'm not sure is anyone has mentioned this, but the 10-man squad olive drab backpacks look bit weird. Maybe it would be possible to replace the photo with a texture? I might try that, but I *cannot* get TexView to work, and there does not seems to be another prog to convert .paa and .pac to targa.

Perhaps you could also use Maj. Fubar's M9, the 92F is a loooser weapon.

The Marines are my all-time favorite addon.
Title: Re:US Marines 1.75
Post by: Marsuitor on 28 Aug 2002, 22:33:23
Isn't OD colored backpacks standard issue in the US military?
Title: Re:US Marines 1.75
Post by: SFG on 28 Aug 2002, 22:57:58
I talked to SelectThis about the NV, he said you could only hold it like a weapon.
Title: Re:US Marines 1.75
Post by: NoRSu on 29 Aug 2002, 00:25:54
Strange, I thought you can just use BIS' config lines for NVs and only add the model line to it ( model="modelname"; ). ???
Title: Re:US Marines 1.75
Post by: PunkerSXDX on 29 Aug 2002, 04:02:50
Isn't OD colored backpacks standard issue in the US military?

I know they are for Sure in the Army, and Probly the Marine Corps but I don't know the Marines are Weird they use some of the Best Personal Gear (Backpacks, Tents, Sleeping Bags, Etc.) but they Used M60 tanks for years after the Army Retired them and Switched to the M1A1, as well as other Old Gear.
Title: Re:US Marines 1.75
Post by: Vera_Krieg on 29 Aug 2002, 09:08:50
The major emphisis in the Corps is "if it ain't broke don't fix it"
it is right now but with the new digi camo i believe they might make it all digital. but don't quote me on the later  :P
Title: Re:US Marines 1.75
Post by: screamingeagle_101 on 30 Aug 2002, 19:52:18
Hey PFC_Mike,
Where can I get Maj. Fubar's M9?
Title: Re:US Marines 1.75
Post by: OCOM_LMLVLM on 31 Aug 2002, 02:11:12
damn, cant attach it, its over 50k  >:(
Title: Re:US Marines 1.75
Post by: screamingeagle_101 on 31 Aug 2002, 10:55:37
try emailing it to me then

g_g_g_gary2001@yahoo.com

I should have more then enough spcae for it, I am only using 1% of the 6 mb limit.
Title: Re:US Marines 1.75
Post by: OCOM_LMLVLM on 31 Aug 2002, 11:08:03
Check your email :)
Title: Re:US Marines 1.75
Post by: screamingeagle_101 on 31 Aug 2002, 16:08:47
Thanks mate



The M9 Rules!!!
Title: Re:US Marines 1.75
Post by: Frandsen on 05 Sep 2002, 03:36:05
well guys there is a new version hiding in the shadows but its not realy a big thing.... i found out how to use custom faces but it will first be released whit the AAV7  :-X any way hope that you enjoy the marines as they are now


Frandsen out
Title: Re:US Marines 1.75
Post by: Marsuitor on 06 Sep 2002, 02:47:59
Frandsen, for some very good Marine pictures you might want to have a look in a book called "Peacekeepers Recognition Guide" if you haven't already done so. It's a big book with pictures from every country represented in the SFOR/KFOR missions.
Naturally ::) ;D it has a large section about the US contribution, and a good deal of the US section is about the USMC.
Title: Re:US Marines 1.75
Post by: Ubidubium on 07 Sep 2002, 09:43:48
 ???

I'm having problems using this addon.  To be specific, it just doesn't work.  I have Resistance and I'm also having problems using the recent C-130 addon and some others.  The games crashes when I add these addons to the editor and hit preview.

Sometimes an error pops up saying something about .p3d's and (Magic) but I have no idea what that means.

Any tips or thoughts what's going here?
Title: Re:US Marines 1.75
Post by: Frandsen on 07 Sep 2002, 23:14:57
is the "rcon.pbo" and all the other files in your res/addons folder?
Title: Re:US Marines 1.75
Post by: Frandsen on 16 Sep 2002, 16:07:29
(http://ofp.info/iB_html/non-cgi/emoticons/banghead.gif)

well i got custom face thing working so i will make some changes to the marines (driver and the pilot but not the camo ones)
Title: Re:US Marines 1.75
Post by: Messiah on 17 Sep 2002, 01:41:18
oooh - have u also added our special unit?  ;)
Title: Re:US Marines 1.75
Post by: Frandsen on 17 Sep 2002, 19:38:05
there is a good chance     ::)
Title: Re:US Marines 1.75
Post by: Vera_Krieg on 21 Sep 2002, 23:01:17
sounds good... i can't wait for the AAV.
Title: Re:US Marines 1.75
Post by: SEAL84 on 22 Sep 2002, 00:07:36
Have you decided anything on the possibility of the M240?

A buddy of mine is enlisting and they told him he's going to be lugging one....damn great gun, that one is.

I guess the story is that the Army bought a bunch of Fn MAGs with the intention of mounting them on tanks (which they did using the M240D if I'm correct), and then they had a whole bunch left over.  The Marines then bought up all the spare M240s and tweaked them a bit to M240G standard....so all the Marine MGs are M240Gs, not M60s anymore.

Would be kinda cool if you could just make one Marine infantryman with it, rather than having to change RCON.pbo again.  If you just made one Marine machinegunner, then we could manually add him to a Marine squad, which would be great.
Title: Re:US Marines 1.75
Post by: Vera_Krieg on 25 Sep 2002, 08:43:39
i think i know what your saying SEAL but i think some one might misunderstand you.

So for clarification M240G is a crew served weapon, the m249 is still the SAW.
Title: Re:US Marines 1.75
Post by: NoRSu on 26 Sep 2002, 00:18:18
Quote
well i got custom face thing working so i will make some changes to the marines (driver and the pilot but not the camo ones)

Please include random faces for all marines and include the camo faces pack in the addon. Random faces would make your marine addon perfect and mission makers could use "setface" command to use those camo faces on marines.

 8)
Title: Re:US Marines 1.75
Post by: OCOM_LMLVLM on 26 Sep 2002, 03:13:54
What about an M40A1/A3 instead of an M21 ??  ::)
Title: Re:US Marines 1.75
Post by: Vera_Krieg on 26 Sep 2002, 08:47:37
amen!!!