OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Resources Beta Testing & Submission => Topic started by: toadlife on 17 Mar 2003, 07:46:45

Title: The Ultimate HALO script
Post by: toadlife on 17 Mar 2003, 07:46:45
Most of the HALO scripts I see are messy, unrealistic and only work with human players, or AI.

I'm aiming to make the 'ultimate' HALO script.

Features:


Things that don't work yet:

ATTENTION: Latest version will allways be attached to this post!
Title: Re:The Ultimate HALO script
Post by: toadlife on 18 Mar 2003, 06:17:14
Ok, not much interest I see.  ;D

Anyhoo, the issues I listed above are fixed! Lastest version is at the start of thread. I've tested it on my dedicated server, while connected via 56K and all 9 of my units succefully HALO droped repeatedly. The HALO script still worked after a unit died and respawned.

Features

Anyone want to actually try it? I'm open to suggestions as to how to make this better.  
 ;)
Title: Re:The Ultimate HALO script
Post by: Zayfod on 18 Mar 2003, 13:21:07
This sounds awesome toadlife  ;)

Ill test it and let u know how it went.

Legend dude  :thumbsup:

Zay out
Title: Re:The Ultimate HALO script
Post by: tankieboy on 18 Mar 2003, 14:17:33
Looking forward to testing this out buddy.
Title: Re:The Ultimate HALO script
Post by: Iwesshome on 18 Mar 2003, 20:35:36
Be glad to check it out along with Zayfod's new rappel script... going to be busy tonight  ;D

Check back with you tomorrow

IW

Title: Re:The Ultimate HALO script
Post by: Terame on 21 Mar 2003, 17:44:55
Well done, nice simple to use script, I used it along with c130 at  4000 feet.

Now I just need work out some scripts for artillery bombardment to make a night Halo truly magnificent followed by random ricochets when we reach the ground to add some tension to the atmosphere
;D

Title: Re:The Ultimate HALO script
Post by: toadlife on 21 Mar 2003, 21:37:30
Glad you like it. I've made some minor changes to the script, but nothing groundbreaking. I'll be submitting it to the ed depot soon.
Title: Re:The Ultimate HALO script
Post by: Terame on 22 Mar 2003, 06:00:36
I have been working (SLOWLY) on an integration with the controllable parachute add-on.

The combination so far is AWSOME! I have done it in an early morning (0430) drop from a hercules at 2400, enough of a droip to get the adrenaline going but not so long that people are going to the toilet while waiting to land ;D

Regarding my last comment of atmosphere, explosions, etc. (like a modern day D-Day happening below) I have posted regarding the "camcreate" scripting of bullets, etc. but no response. Any suggestions as to where I should post?

Thanks.
Title: Re:The Ultimate HALO script
Post by: bmgarcangel on 22 Mar 2003, 06:18:41
I love the script toadlife.  Thanks.  
Title: Re:The Ultimate HALO script
Post by: Rappy on 22 Mar 2003, 13:33:25
Ehehe nice project.

did something similiar for mah mp mission.

The chopper has random events depending on damage etc.

quite fun actually where you fly around calmly thinking about blowing someone up and suddenly get some technical failure :D

Adds a nice additional funfactor to it imho.
Title: Re:The Ultimate HALO script
Post by: toadlife on 22 Mar 2003, 23:35:05
Ok. There is on final BETA version attached to the first post.


Current list of Features:
Title: Re:The Ultimate HALO script
Post by: toadlife on 23 Mar 2003, 02:50:52
http://www.ofpec.com/editors/resource_view.php?id=462