OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: MattTheJew on 12 Mar 2003, 00:25:33

Title: Using a trigger to reload?
Post by: MattTheJew on 12 Mar 2003, 00:25:33
I want to make a mission where you just have a LAW launcher.  But, having the capability of only carrying one missle around makes this somewhat difficult.  I don't want to have to put ammo crates every few meters.  Is there a way in which you could use a trigger to recognize when your one missile is gone and then re-equip you as necessary?  I'd appreciate any info.
Title: Re:Using a trigger to reload?
Post by: Dark Nova on 12 Mar 2003, 05:16:32
make a repeating trigger with 0 raidus

Condition:

(player ammo "LAWlauncher") < 1

Activation:

player addMagazine "LAWlauncher"

if not the player use name of unit

never run out of ammo again
Title: Re:Using a trigger to reload?
Post by: MattTheJew on 12 Mar 2003, 16:40:09
Good deal, it worked for the LAW thanks a lot.  I also tried it with the CarlGustav Launcher and it didn't have the same effect.  I tried different operators (e.b. > 0, < 1, <= 0 ) but it didn't do anything.  I imagine it's because you can only cary one missile at a time?
Title: Re:Using a trigger to reload?
Post by: toadlife on 12 Mar 2003, 18:25:25
Try this:

!("CarlGustavLauncher" in magazines player)

This should work for you. YOu could do a similar thing for the law:


!("LAWLauncher " in magazines player)