OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: STFChard on 07 Mar 2003, 19:22:22

Title: Not Present Triggers in MP Deathmatch for V1.46
Post by: STFChard on 07 Mar 2003, 19:22:22
I'm having a terrible time creating a trigger that will activate when all members (including players) are killed and respawned outside the trigger area.  

4 West Units (1 player and 3 playable AI)

I find that the basic "West / Not Present / Repeatedly" will go off when the AI are killed and spawned off the field.  I want to include the player in the group.  Do I need to use Countside or !(dead e1,e2...) or what!!??!!

Right now it works sometimes but then stops.  Weird!!!


Also, is it wise to use triggers to restart matches or should it be a script from the server.  Is there a sync issue?

Thanks

Chard
Title: Re:Not Present Triggers in MP Deathmatch for V1.46
Post by: MorMel on 12 Mar 2003, 11:17:27
Try:

Activation: 'Whole' Group
Type: Not Present
etc etc

and group your trigger with the player's group.

I'm not sure if it will work...