OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: CBFASI on 29 Aug 2002, 01:53:29
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Ok here's the problem
I have re-textured an existing model (dum_olezina) and although I can load into the game and use within the mission editor I cannot get it to work in wrpedit.
(have renamed the model to avoid clashing with the original)
This is an original BIS model......
I am getting told that the p3d maybe corrupted, anyone knwo what might be causing this corruption.
I do know that others have successfully re-textured BIS models and used in wrpedit, so its not wrpedit thats at fault (or it seems thats the case), thats why this I put this topic here and not in the wrpedit section.
Does anyone have any ideas what the problem might be???
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If you used unpacksqm.exe to decompile the p3d then it will be corrupt. Use UnPBO instead.
SelectThis
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I used UnPBO in the first place....
BUT its been solved :D :D
Planck solved it , I am finding out just what he did to solve it and will put it here so others can avoid the problem..