OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: CBFASI on 29 Aug 2002, 01:53:29

Title: P3d problem...
Post by: CBFASI on 29 Aug 2002, 01:53:29
Ok here's the problem

I have re-textured an existing model (dum_olezina) and although I can load into the game and use within the mission editor I cannot get it to work in wrpedit.

(have renamed the model to avoid clashing with the original)

This is an original BIS model......

I am getting told that the p3d maybe corrupted, anyone knwo what might be causing this corruption.

I do know that others have successfully re-textured BIS models and used in wrpedit, so its not wrpedit thats at fault (or it seems thats the case), thats why this I put this topic here and not in the wrpedit section.

Does anyone have any ideas what the problem might be???



Title: Re:P3d problem...
Post by: SelectThis on 29 Aug 2002, 03:15:27
If you used unpacksqm.exe to decompile the p3d then it will be corrupt. Use UnPBO instead.

SelectThis
Title: Re:P3d problem...
Post by: CBFASI on 29 Aug 2002, 12:09:32
I used UnPBO in the first place....

BUT its been solved   :D :D

Planck solved it , I am finding out just what he did to solve it and will put it here so others can avoid the problem..