OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: MattTheJew on 26 Feb 2003, 20:29:13
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I don't know if I'm doing this right, so any guidance would be appreciated. I'm using a wizard-generated CTF mission to take care of respawning. However I'm trying to make it so when a unit respawns, he'll respawn with the weapons/items I want. For example, I have a script (thanks to Chris's OFP script editor)
; Get the unit parameter given
_unit = _this Select 0
; Strip the units current gear
RemoveAllWeapons _unit
; Add new gear to unit
_unit AddMagazine "BizonMag"
_unit AddMagazine "BizonMag"
_unit AddMagazine "BizonMag"
_unit AddMagazine "BizonMag"
_unit AddWeapon "Bizon"
_unit SelectWeapon "Bizon"
_unit AddWeapon "NVGoggles"
Exit
Then what I do is create a trigger:
a==0
b==o
Condition: Alive R1
(R1 being the unit name)
On Activation: [R1] Exec "SPECIAL_UNIT_BIZON.sqs"
I must be doing something wrong 'cause it won't work. I just respawn with the standard respawn weapon. I don't have to have some long script to make this work do I? Obviously I'm a complete noob that needs some guidance. I'd appreciate any help / direction available.
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1. Make sure you haven't misspelled the name of the script.
2. Make sure you set the trigger to Repeating.
Other than that I can't see anything wrong with your syntax.
Pope Zog