OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: ebud on 20 Aug 2002, 06:53:34

Title: SEB Nam Pack 2.0
Post by: ebud on 20 Aug 2002, 06:53:34
Well here are a few pics for some folks so a discussion can get going again.

This is only work that I have taken screens of over the last couple of weeks.

http://www.geocities.com/eczerwonka

More to come.... slowly but surely.

Ebud
Title: Re:SEB Nam Pack 2.0
Post by: SFG on 20 Aug 2002, 07:23:14
That boat is top quality, 2.0 is really going to be something. :)
Title: Re:SEB Nam Pack 2.0
Post by: OutbreakeR on 20 Aug 2002, 09:36:48
Ahh... I love those! :D ;D
Title: Re:SEB Nam Pack 2.0
Post by: Skaven on 20 Aug 2002, 10:43:34
Great work Ebud, nice to see O2 in good hands mate  ;)
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 20 Aug 2002, 11:41:52
Yeah realy looks great but I don't realy see a need for this boat, sorry!

Not that I don't want to have it but I think this one wasn't used very often (in 'Nam).
The mostly used PBR is the already existing Mark II "Pibber" and even bigger ones.

So why don't update the "Pibber" or built a completely new M35A2 2,5ton truck for example (I know it can't swim)?

Again I think the boat is nice but there's only a small use for it. Real 'Nam "river" missions can't be done in OFP (even with Ia Trang) because there're no "Dshunks" (or how is the Asian ships type called in English?).

My other question is have you fixed that "little" VC problem?
Because the one on the pic is much smaller then the G.I..

Also the new "magbelt" is nice...hope the soldiers can carry 20 mags or more now?

Greetz
Plage

Title: Re:SEB Nam Pack 2.0
Post by: Desdichado on 20 Aug 2002, 12:32:25
Hi there...

First of all, thx for this great addon.

However, why is the map called Ia Trang when it should be Ia Drang ? (according to the movie "We were soldiers" wich is based on a true story)


Keep up the good work !!!


Best regrads
Jan Fredrik Lund
Norway

Title: Re:SEB Nam Pack 2.0
Post by: FOLGORE on 20 Aug 2002, 13:01:29
I just can't wait Ebud , this addons really rocks !!
great idea the litlle size Vietcongs

Title: Re:SEB Nam Pack 2.0
Post by: Messiah on 20 Aug 2002, 13:11:30
not sure about the name -

there is a place called Ia Trang - the river

and a place called Ia Drang - the river

and they are in close proximity - but im sure it shud be Ia Drang

the ship is called a junk - and its a pile of junk - i would love one for my new mission
Title: Re:SEB Nam Pack 2.0
Post by: Ran on 20 Aug 2002, 13:13:44
the lssc rocks , but could you put at least one m60 on it , it's a bit defenseless at my taste :)
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 20 Aug 2002, 13:22:20
The final fixed version of Ia Trang Island will be called Ia Drang (for Resistance only). The LSSC and VC/NVA units are progressing, Ebud's done a great job but there's still a bit of work to be done on the models.

The UH-1D is also progressing nicely..now equpied with squad logos for MP :) (Thanks FlipeR!)

SelectThis
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 20 Aug 2002, 17:45:53
Hy Ho SEB`s
Im really interested in Vietnam things.
I liked the Nam Pack 1 very much and im full of smiles when the Pack comes out.
And so i wanna ask you if i probably can be a BETA Tester  :)
plz Mail me. If or i not

GW_Zymotic@web.de

Hopefully and many Greetz from BeErZyMoTiC
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 20 Aug 2002, 18:24:34
TSC

The LSSC is getting made because I wanted it. No offence to anyone, but I make what I want. I've been wanting to make a moden version of the game Seal Team. This is where my efforts are headed after the overall Nam pack 2.0 is finished. I don't do requests, except from the other folks involved in the process.

Sampans will get made as well, Junks probably not.

You can make Riverine ops work, you just have to be a little heavy handed with the game by really controlling how those boats work. It ca be done. I made some nice missions for testing that work fine when the boats are used singlely rather than in sections.

The VC are a bit shorter. There are some problems that cannot be fixed if they are to be shorter in stature. Which is fine by me as long as you can get the feel of them being shorter.

In testing, the problems to me are worth the results.

I can't wait to actually use all of these :)
Title: Re:SEB Nam Pack 2.0
Post by: Bibmi on 20 Aug 2002, 19:37:46
and I'm still alive...working on the marines and regular infantry  :)
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 20 Aug 2002, 20:03:58
got any new shots for us bibmi?
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 20 Aug 2002, 20:39:17
@Ebud:
Oh, didn't want to offend you with this question and I see you've your reason (the SEALs...therefore it's perfect!).

Ahhh, a sampan or junk would be very nice (with some places to hide something?). 8)

I'm playing around with a "Brown Water Navy" mission for fun at the moment, let me see what I can do.

@SelectThis:
Can you also build a small civil/VC harbour with a village at one of the rivers? Maybe also a small "Riverine" base?

Greetz & thanks.
Plage

Title: Re:SEB Nam Pack 2.0
Post by: Hawkins on 20 Aug 2002, 21:22:02
This looks really cool! :D Love them! :) Glad to see that the nam pack is still alive an' kickin'!! :)

Hawk
Title: Re:SEB Nam Pack 2.0
Post by: Marss911 on 20 Aug 2002, 21:34:57
Ebud sorry i couldnt help you whit the boat.
If you need more help email me.

Cya mate and looks prettie cool!

Title: Re:SEB Nam Pack 2.0
Post by: ebud on 20 Aug 2002, 21:56:03
Thanks Marrs... I know you were busy.... It's better this way, since I've learned a buttload about editing.

Hehe... you could try to make a rotating radar dome that will work.... I tried and tried, but never could get it to spin in one spot. always had a odd arc to the spin.

Only a couple of things don't work correctly, and hopefully they can be fixed. The radar was just eye candy. I don't even think it rotated like the PBR's anyway.

Thanks
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 20 Aug 2002, 22:08:05
ill be able to help you out with that ebud, group the radar as 'radar' on the lods and on memory put a 'osa radaru' with two vertices like the osa vrtule on a helicopter for the axis of the rotation, this also means you dont use up the otochlaven and otocvez :)
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 20 Aug 2002, 23:05:41
ill be able to help you out with that ebud, group the radar as 'radar' on the lods and on memory put a 'osa radaru' with two vertices like the osa vrtule on a helicopter for the axis of the rotation, this also means you dont use up the otochlaven and otocvez :)

Did all of that, trust me... 8 hours worth of editing and testing. I had the radar as  radar, and the memory points like that, but it rotated off center, no matter what. Trust me, I went crazy with it on Saturday. Once I get everything further along on it, I'll tray again, and probably try one more time. When i get a chance this week I'll send you the p3d with just the memory points and the radar and see if you can try it.

Thanks
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 20 Aug 2002, 23:15:31
did you have it dead center? or if the radar is angled you may need to angle it like on the rear blackhawk rotor
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 20 Aug 2002, 23:29:41
BETA Tester ???
My friend made some new Textures for the M113?
What are you thinking about this?.
Its just his first try. He also made a funny T55 for the NVA.
I can make some pics if you want to see them  ;)
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 20 Aug 2002, 23:30:55
Huh?
Wheres the Picture ???
Second Try!
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 20 Aug 2002, 23:37:07
Ehmmm...as I know the rotation of both radars (LSSC and "Pibber") isn't visible because what you see is a fiberglass (sp?) cover!
Also I've some pics with "Pibbers" with cut off radar. Some had mounted a M60 at this position.

Btw, I think the radar on the LSSC is a lil' to big (sorry, I realy don't want to offend you!!!). duck'n'run
It's a shame maybe this compensates it a lil' bit (have noticed your "personally text"):

(http://www.truesoldiersclique.gmxhome.de/Pics/VCworry.jpg)

It's taken from a "grunt press" booklett drawn by an U.S. soldier.

Greetz
Plage

@Nokic:Attachments aren't working at the moment! If you don't have an own page handle it to me and I'll show it like the VC up there.
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 21 Aug 2002, 00:04:45
Ia Trang was the name of the river (i say 'was', but ofcourse it still 'is'!) and it ran through the valley of the Ia Drang. Which cut a path through the central vietnamese highlands and was closely followed by Route 19 which was an important supply route for both sides.  The Plei Me Was on Route 19 i believe, not too sure on that one though

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 21 Aug 2002, 00:11:53
Wanna be a BETA Tester  :'(  :'(  :'(  :'(
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 21 Aug 2002, 00:26:55
I too would love to be a beta tester but its unlikely. By now theymost probably have a team. I think they wouldprobably choose people they know or even do it themselves.

But alas, we normal folk must await release.

Which would be roughly how long away?

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 21 Aug 2002, 01:04:08
im guessing a few weeks away as there's some armour to be added as well :)
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 21 Aug 2002, 01:10:02
Weeks!!!!!!!! I was expecting months!

Are we thinking inside of a month here? And armour.....this pack is gonna be awesome i can tell

So we will get UH-1D, UH-1C Huey Hog......willwe get a any other choppers? AH-1G? CH-46, CH-47A? And will we get planes

I'm not expecting these i'm just wondering here

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 21 Aug 2002, 01:13:00
Oh yea,  Evis.....i know you had that AH-1G model looking good and ready and o2'd.......is this in the pack?

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 21 Aug 2002, 01:16:26
youll get an AH-1G as a definate, probably also a ch-47a with an m60 (bis left an mlod model of the chinook in the pbo by accident), probably not a sea knight, i also have a OH-13 model that might be included, it just depends on the size of how big it gets, (that few weeks as an eta was a very rough guess it could fluctuate to a bit more)

and if we have room theres always an ach-47a that could be made :)
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 21 Aug 2002, 01:22:10
Ah perfect, this is going to be fantastic i can just tell!

Might i suggest an OH-13 over the CH-47A.......the Chinook wasn't used in combat much where as the OH-13 could be retrofitted for medivac? If you could do that it would be good.

As for hte BIS Ch-47......i'm no modeler or anything but wouldn't it just be the CH-47D With an M60 instead of an M2? They look different, not to mention the glass c0ckpit in the D version.....would it ACTUALLY be an A?

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 21 Aug 2002, 01:23:58
Oh and do you have ingame shots of the AH-1G or any rescent ones of it at all?

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Snake on 21 Aug 2002, 02:10:47
:wow: nice work there guys..... this pack will own :)
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 21 Aug 2002, 02:16:43
Correction, this pack ALREADY OWns

its just gonna rule everything when its done!

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 21 Aug 2002, 02:16:55
no recent shots of the cobra as i dont have o2 working so no chance to do anymore work, should get some new codes in a day or so, and most likely the ch-47 would be retextured including the cockpit
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 21 Aug 2002, 02:46:42
Retextured? Surely the c0ckpit of the CH-47A looks very vyer different in shape to the D as well as design?

and arn't the wheels smaller?

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 21 Aug 2002, 03:03:27
Ahhhh...a OH-13 that flying umbrella with a lawn-mover engine...help! ;D
"Ten horses can't get me in that (grass)chopper"

As I heard Chinook. What you think about this?

(http://www.truesoldiersclique.gmxhome.de/Pics/Chinookarmed.jpg)

Should be possible!?!

I also think a HH-34 would be great but somebody has to do it and I'm not able to.

Plage
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 21 Aug 2002, 04:34:28
hmm...that radar dome you are correct sir. Overall, the scale needs to be re-looked at.

Hmmmm. never actually seen a film of an lssc so I can't tell. i know the pbr's roatates in-game, and if I remember right in Apoc Now it may have rotated.... so I assumed that this would as well. I'll look into it.

I'd say around 1 month and most of the things needed for 2.0 should be done, unless Evis's codes don't come in ;)
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 21 Aug 2002, 04:36:05


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Title: Re:SEB Nam Pack 2.0
Post by: ebud on 21 Aug 2002, 04:39:04


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Title: Re:SEB Nam Pack 2.0
Post by: SFG on 21 Aug 2002, 05:36:14
Ebud do you have a .cpp i can use? i'll try and get it to spin.
Title: Re:SEB Nam Pack 2.0
Post by: SFG on 21 Aug 2002, 05:51:45
Ahh nm lol its just the dome.. i'll see what i can do
Title: Re:SEB Nam Pack 2.0
Post by: SFG on 21 Aug 2002, 06:55:22


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Title: Re:SEB Nam Pack 2.0
Post by: ebud on 21 Aug 2002, 07:32:58
Hehe, trust me I tried all of that a million different ways. i think the way Klink did his radar unit is the way this would need to be done.

SFG, I send you an IM regarding this.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 21 Aug 2002, 07:36:11
just for a cfg vehicles use

class CfgVehicles
{
   class All{};
   class AllVehicles: All{};
   class Ship: AllVehicles{};
   class SmallShip: Ship{};
   class BoatW: SmallShip{};
   class LSSC: BoatW
{
      displayName="LSSC";
      model="\LSSC\LSSC";
      picture=ipbr;
      maxSpeed=60;
      transportSoldier = 6;
      DefaultWestMagazines(1)
      cost=100000;
      armor=100;
   };
};



that should work as i cant find any coding for the radar in the config so im guessing its hard coded or something...
Title: Re:SEB Nam Pack 2.0
Post by: SFG on 21 Aug 2002, 07:39:36
Klinks cpp station
Thats what i took the cpp from :\
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 21 Aug 2002, 07:41:56
and you are using a boat model? with the radar on top?
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 21 Aug 2002, 07:47:01
Hey, you 2 send me your emails and I'll send you the working pbo.
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 21 Aug 2002, 09:52:48
Bah, yee of little faith...I'm on it

STT
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 21 Aug 2002, 11:06:21
hehe....no word fram ya. Thought you'd be too busy. :)
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 21 Aug 2002, 12:20:45
Hey SEB`s!
What are you thinking about this?  ;)
http://mitglied.lycos.de/nokic/photoalbum.html
Only other Textures, but it looks great at Select This Map  ;D

Und Danke, ich habs mit Tripod versucht, funzt nicht so richtig, aber ein bisschen. Danke für dein Angebot.  ;)
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 21 Aug 2002, 15:31:57
Cause I'm a good boy I've taken a look into Apocalypse today and I found some nice scenes...

A friend of mine (special thanks to Kriegerdaemon!!!) has cut the scenes together in .avi format.

So if you've a player that runs with DivX411Codec you can take a close look at the "radar" of the "Pibber".

First scene here (http://www.truesoldiersclique.gmxhome.de/Cutscenes/1.avi).

Second scene here (http://www.truesoldiersclique.gmxhome.de/Cutscenes/2.avi).

The radar doesn't rotates in the whole movie and it will not rotate for real cause it's only a fiberglass cover (or what ever). ;D
Why should they let rotate the whole thing if it's much easier if only the "real" radar is moving? ;D

Save your breath for other things (like two or three M60s on board).

@Nokic: What do you mean? I can't see something "special".  ???

Greetz
Plage
 
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 21 Aug 2002, 17:45:01
Thanks for the info. I just assumed since it worked that way in game, it would be like that in RL.

Thanks.

Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 21 Aug 2002, 19:21:12
-- back in OFPEC forum  ;D

Happy to know Bibmi still alive, I hope someday to see preview pic from Marines & Infantry US  ;)

I think the most important is the island. Ia Trang -> Ia Drang, I have a request : add sound environnement from Jungle Everon. And of course fix forest bug (AI moving/shape tree). IMHO Ia Drang should go out first, so we could start making mission and later switch addon later
...got another special request, STT could you add original objects from Everon Jungle (bamboo fence and long grass) ?

Due to restrict VC model (Ebud explain this before on old forum) there will be one VC model right ? so could you set default face unit in .cpp to differentiate each soldier class ?
Title: Re:SEB Nam Pack 2.0
Post by: Messiah on 21 Aug 2002, 19:32:17
i like ya suggestions Aeon but the map lags as it is.... and with more stuff and enviromental sounds wont it lag more?

i wud loe to see it tho .... as long as u dont change the map too much so my mission will still work on it - thanks

oh.... Colonel Kilgore pleeeeeease  ;D please please please :help:
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 21 Aug 2002, 20:32:50
I need your Help Ebud!!
I read it on a Nam OFP page.
Can you plz send me your Nam Sounds.
On the page the text says that i e-mail you, but
i havent your adress.
Hope that you have time for it. ;)
thx

GW_Zymotic@web.de
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 21 Aug 2002, 20:35:04
Another Question to you SEB`s.
Can U plz make a little Medical Huey??
Which can transport dead Units or so???
Hopefully

Nokic
Title: Re:SEB Nam Pack 2.0
Post by: Big-Boss on 21 Aug 2002, 21:11:55
Looks very nice. The Radome didn't rotate on that particular craft. With Resistance, i don't think that the La Drang map will lag as much as it did on (stupid) 1.46.
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 21 Aug 2002, 21:16:33
Medical Huey's wouldn't do muchr eally would they.  They would mainly be for asthetics thinking about it. If you've got an injured soldier you heal him with a medic.......

Could we have a list of what you are including per chance?

So we know what to expect!

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 21 Aug 2002, 21:21:37
Hi Aeon, welcome back!!! ;D

And Nokic please wake up!!!

Check: http://www.btinternet.com/%7Ejullian.claydon/downloads.html

There you can find the (OFP:R quickfixed!) choppers from Martin aka MTY.
He has done a medevac huey already...I've noticed that if you load one person in it the next unit (second) in cargo will lay down on the floor of the chopper (haven't checked what happens if you load more...).

I think the 'Nam sounds are on Aeons page (http://korps.free.fr/viet/).
Btw, some of them aren't working... :(

Greetz
Plage  
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 21 Aug 2002, 21:50:51
I had sent a few folks a larger pack of sounds hoping they could be hosted. I guess they're just hoarding them.

I don't mess with sounds that much so I don't know why any wouldn't work from Aeons page.

I'll try and see if many of the better ones can be incorporated into the map as ambiant sounds, and others that can be added via the editor. That's a maybe though.

I don't even know if we have a list of all that is going in the pack. We have a rough idea, and I'm sure STT has a better idea.
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 21 Aug 2002, 22:07:48
If you would handle me your working sounds (I think they're not in .ogg?) I would convert them and put them on my page, too.

And don't trust the original OFP units "realism" to much...there're some big bugs in it!

Btw, what's the main thing causing the lag on Ia Trang?
I think it's the jungle, or what?

Plage

Title: Re:SEB Nam Pack 2.0
Post by: Messiah on 21 Aug 2002, 23:00:21
I don't even know if we have a list of all that is going in the pack. We have a rough idea, and I'm sure STT has a better idea.

Colonel Kilgore, Colonel Kilgore, Colonel Kilgore  ;D

cant wait lads.... ive been playing with the new huey (oooh beta testing) and it rocks... although i cant wait for the new pack or the black op huey.... heheh.... this is gonna be cool.
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 21 Aug 2002, 23:39:00
Wanna be a BETA Tester *aaaaaaarrrrggggggggghhhhh :'( :'( :'( :'( :'(*
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 21 Aug 2002, 23:58:01
i just got my o2 codes today so im off back to working on the coding for the pack :)
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 21 Aug 2002, 23:58:54
Dude, just sk Select This if you can beta test.....PM him or get him on the Chat interface

I just asked and you never know, he might have a place.

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: SFG on 22 Aug 2002, 03:41:56
Sorry for the same posts.
I get a message:
Error 404 Site cannot be displayed
Sorry  :'(
There is a delete button ;)
Title: Re:SEB Nam Pack 2.0
Post by: OutbreakeR on 22 Aug 2002, 06:14:27
Hm hm... :D
That pack is so gonna rock! Now we only need monkeys in the trees  ;D
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 22 Aug 2002, 11:58:28
Sorry for the same posts.
I get a message:
Error 404 Site cannot be displayed
Sorry  :'(
There is a delete button ;)

Found it  ;D
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 22 Aug 2002, 20:05:30


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Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 22 Aug 2002, 20:18:42
Ahhhhhhh...what happend to the front of the Huey? It looks a lil' disformed or is it because of the view point of the pic?
And do you got it managed to have a M60 on each side of the "normal" Huey?

Well, sounds great what you want to give us! I'm realy anxious of the Huey Gunship. What will be the weapon loadouts (2 M60s and a FFAR pod on each side)?

Can't await to get all the new stuff!!! :P

Plage
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 22 Aug 2002, 20:28:37


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Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 22 Aug 2002, 20:52:18


[attachment deleted by admin]
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 22 Aug 2002, 20:55:13
The Gunship looks great!!!! ;D
Title: Re:SEB Nam Pack 2.0
Post by: Gunship on 22 Aug 2002, 21:06:36
Yeah, a chopper with my name.... cool ;D
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 22 Aug 2002, 21:35:52
Hell...the Gunship is great!!! Do you've any pics of a version with the miniguns? I'm sure this version is existing but I only have pics with the double M60s and a friend of mine is getting on my nervs to prove it to him.
I realy thought I had a pic in my books but I've searched and found nothing!

The solution with the "only for show" M60 is good since it isn't possible to integrate a second (or more) gunner positions. We need that...isn't there anybody working on it? And where is the problem? Must be in the config, right?

Want to have a fire spitting ACAV!

Plage
Title: Re:SEB Nam Pack 2.0
Post by: Jocko Flocko on 22 Aug 2002, 22:13:43
The Huey Cobra by Coogar uses the best minigun sounds i have heard to date.  Maybe you guys could use that sound on the choppers with the minguns?  Theres nothing worse than bad sounds to take away from the excellence that are the units you fellows create.  Spectacular work, keep it up.  :)
Title: Re:SEB Nam Pack 2.0
Post by: Jocko Flocko on 22 Aug 2002, 22:18:39
Also I would like to add that your map La Trang valley is absolutely amazing.  I have had more fun in the last month creating MP maps which use music and sounds from the Vietnam Conflict period, than I have the entire time i have owned OFP. Awesome hot LZ insertions, firebase defence, etc ...  The island really makes it so much more imersive.

:)
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 22 Aug 2002, 22:21:08
Damn right! But it's "Ia Trang" with an "i" at the beginning...
Title: Re:SEB Nam Pack 2.0
Post by: Messiah on 22 Aug 2002, 22:26:03
Do you've any pics of a version with the miniguns? I'm sure

We need that...isn't there anybody working on it? And where is the problem? Must be in the config, right?

Want to have a fire spitting ACAV!

Plage

1, the gunship is the one with the miniguns

2. its not possible to have 2 weapons since its not coded in the game (as far as i heard BIS rushed the final code to get it to the release date)

now, for my praise and comments

1. I think releasing the units and vehicles seperatly is a better idea since for peeps like me on 56k, the 10mb v1.0 was a killer as it was.

2.love the new choppers (seen em already anyways - thanx stt)

3. love the new units - well done ebud, u still got it in u matey. i thought u had dissapeared a while back  :P

cant wait.... oooh and stt, the VC rat holes are coming along nicely, the main 'mound' os done, im just building in the tunnels.

cheers

:thumbsup:
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 22 Aug 2002, 22:28:07


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Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 22 Aug 2002, 22:36:17
Ehmmm...misunderstanding...my failure!

Didn't ment ST's pic ment "real" pics...maybe a website or scanned stuff so I can prove to my friend that this version also was existing!

And "not coded" means there's no possibility cause they (BIS) have to include a "code" for this first so you (the addoncreators) can use it with writing something (the code?) in the config?

Does that also mean only one minigun at the gunship is working?

Plage

Ahhhhh, thanks Vyper that's a nice picture but not the one I'm looking for (yours shows some kind of special version for CSAR or something similar I think).
But thanks a lot for this one it's real good stuff!
Title: Re:SEB Nam Pack 2.0
Post by: Jocko Flocko on 22 Aug 2002, 22:59:30
This site has some great information.

http://www.popasmoke.com/
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 22 Aug 2002, 23:09:13
There're hundreds of this pages and we had a topic in the old forum what was called "'Nam resources" so maybe we should start one again!?!

I'm searching for concrete infos (a pic would be enuff)...

Thanks anyway!

Plage
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 23 Aug 2002, 00:04:42
Here (http://www.truesoldiersclique.gmxhome.de/foreignstuff.html) is a link to the ABv AddOns, made by [CeDe]Aushilfe.
Thx T.S.C.Plage for his Webspace.  :D

BeErZyMoTiC / Nokic
Title: Re:SEB Nam Pack 2.0
Post by: Schoeler on 23 Aug 2002, 00:52:32
Is anyone doing a model of the famed Vietnamese .51 caliber heavy machine guns?  I think it was a wheeled version of the Soviet NSV that they used.  Although I think they has Dshk's as well.  Oh, by the way, "Ia" in the Vietnamese language is the word for "River". ;)
Title: Re:SEB Nam Pack 2.0
Post by: Duff on 23 Aug 2002, 01:27:05


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Title: Re:SEB Nam Pack 2.0
Post by: Duff on 23 Aug 2002, 01:28:29


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Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 23 Aug 2002, 02:54:41


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Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 23 Aug 2002, 02:57:53


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Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 23 Aug 2002, 03:01:27
Yeah, cool thanks ST!!! Is the last one a 'Nam version? Never saw that before and the launchers are looking like smokelaunchers or something like that...mmmh ok maybe not. ;D

The ones from Duff are taken from Apocalypse and I think these rocketpods where never used together with a Huey (in RL). But thanks anyway. 8)

Plage

Title: Re:SEB Nam Pack 2.0
Post by: Snake on 23 Aug 2002, 03:18:17
I think that if STT makes that last config.... with the UH-1C like make it with the 24 FFAR pod on each side it will be easier for every one to use....... as with double miniguns.... on Frans UH-1M making a pass over like 5 sqauds bounched up..... you might hit like 1 or 2...... so yea. STT go for the 48 FFar (2.75 rockets) config..... + the grenade launcher in the front and it will be better.
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 23 Aug 2002, 03:40:12


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Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 23 Aug 2002, 04:04:09


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Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 23 Aug 2002, 04:17:14
@T.S.C.Plage

remember the uh-1c is a lot heavier than the cobra, some of them couldnt even take off properly when fully armed and had to be skidded along a runway to get moving, the cobra will have the m134 and grenade launcher in the nose, 3 19 shot FFAR pods and an M195 Gatling gun (a shortened version of the vulcan) and will also be a lot faster and more agile than the huey, and a clearer view of the battlezone through the better cockpit, this is why the us army chose the AH-1 cobra as the uh-1c's couldnt keep up with the slicks, anyway my point is even if they have similar armaments they wil be a lot different, and two lines of miniguns isnt possible the ofp engine just doesnt support it
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 23 Aug 2002, 04:41:36
oh and the 24 rocket XM3/XM3E1/M3 Armament Subsystem was used in vietnam on the ARA (Aerial Rocket Artillery) Hueys, when all 24(48) are fired at once the huey is actually pushed back from the force

(http://www-acala1.ria.army.mil/LC/cs/csa/uh1bxm3.jpg)

the huey 204 cant carry 4 of those rocket pods though, however it could carry this:

(http://www-acala1.ria.army.mil/LC/cs/csa/maxwell.jpg)

an integration between the M3 and M22 systems, the M22 was basically the precursor to the TOW missile, so i think 48 rockets and 2 AGM-22B's and the grenade launcher would pack a pretty big punch :)
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 23 Aug 2002, 05:12:52
How to get three 19 shot pods on the cobra? One under the middle body of it? ;D
I'm not sure but maybe it's possible to get four big pods (two each side) on the AH-1?

And I'm also not sure about the caliber of the main cannon? I think it's 7,62mm but on my pic they're loading 20mm (vulcan ammo).
Can you tell me cause you mentioned two types of gatlings?

The two pics are nice but the loadouts realy look improvised!
And what's that red/orange thing in the back of the chopper on the first pic? A nuclear reactor? Didn't know they'd made such experiments in 'Nam! ;D
Also it looks like it's remote controlled (look at the taped cable).  ;D  ::)

The next pic what comes up maybe is the one showing a Huey with a box full of grenades mounted on each side (only pull the line...nice fragment shower).

I personally prefere the normal configuration with two miniguns (or maybe four M60Ds) and two pods. Basta! ;)

And we should defenitly open a 'Nam chopper gallery! 8)

Salute!
Plage

To the staff: Can I (we) open a 'Nam resources topic here? I'm asking cause I don't want to see the topic locked after some minutes.
Title: Re:SEB Nam Pack 2.0
Post by: Snake on 23 Aug 2002, 07:40:53
 ;D I dunno if you lot still need these but......... i found something like the blueprints of the UH-1M as it is the sister chopper to the UH-1C as there were only minor details changed.
(http://incolor.inetnebr.com/iceman/data/spec3.jpg)
Title: Re:SEB Nam Pack 2.0
Post by: Messiah on 23 Aug 2002, 15:04:00
i dont really like the large block of FFARs.... i say go with the M3 + M22 system - looks good cos i like the 'wing stubs' and would pack a  nice punch

although what i say doesnt really mean much since i aint making the addon - but i prefer this system.
Title: Re:SEB Nam Pack 2.0
Post by: Fishion on 23 Aug 2002, 16:28:49
Somehow I still want to see a Seawolf layout...
2 Miniguns, 14 FFARs (or predecessors), and 2 Guys armed
with Smokegrenades and M60s and 4 Spare Barrels.
The Cavalery for the SEALs and UDT  ;D
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 23 Aug 2002, 17:10:03
Some problems solved for the LSSC, but there are still some issues with the shortened VC models which btw look great..(good job ebud!). However they sink into the ground a bit when they lie down...which I think is not good for gameplay reasons. US units have work to do still on them.

1) Correct the Air Cav models (6 models)
2) Redo the VC/NVA models (11 models but we will have to cut this down)
3) make new Army/Marine units (5 models)
4) implement pistol and nvgs into all the new models
5) revise models and coding for weapons (m1911, m79, rpg7 (Kegs) done, the rest to do )
6) New helicopters (4 models if we include a LOH)
7) new boat (1 model)
8) revise Ia Trang Island
9) get a working PRC-25 and VC/NVA equiv radio


Just a few comments on the VC models. Looks like they cannot be actual size. The reasons are ( please correct me if you can prove that this can be really fixed )

1. When you shorten the model and drop it so that it doesn't walk on air, the animations think it is the original size and try to move the 3d points to their old locations, and the weapon satys in it's old location in relation to the body.

2. When this is "fixed", the models sink about 6 inches into the ground once killed or going prone.

3. If this is fixed, the model raises 6 inches above the ground when walking and running. Back to square one.

I had thought that the body "laying in mud" could be put up with, but in reality you'd never notice the height difference except possibly with the civilan units, but those need to work as well since they will also be classed as resistance soldiers.

SO, all the VC and NVA will be the same height as the US units. That is, unless someone has figured this out.

The boat.... ST did something and fixed a few things on the boat, so I can now go back and finish the thing next week.

Evis is finishing the PT 76 model, config and tagging, and I'll add the textures. The model is really, really nice.

All the news I have... not as exciting as Huey Gunships ;)

Ebud

Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 23 Aug 2002, 18:13:57
In reality, The Air Mobile divisions used three things to get their troops into battle.

Firstly, 105mm Artiliary from a near by firebase or clearing, then ARA (Ariel Rocket Artiliary) followed by the inbound slicks. As the Slicks your putting in this pack have AirCav insignias and are infact aircav choppers, surely the ARA UH-1C's armed with the 2x 24 2.75mm rockets would be the better option.  

The AI Doesn't use the miniguns to great effect and lets face it, if you make a mission using this pack its mostly going to be played on the ground with the air units there for cover, and a poor use of Miniguns by the AI isn't going to give that. I think that the ARA set up would be best.

As for the standard NAM units + the marines and seals and whatever else is here, they wouldn't be being covered by gunships anyway, they would be being supported (If at all) the AH-1G's as the aircavalry didn't use this in conjunction with its slicks and gunships until later in the war.

We may all want the minigun version, yes. But most of the UH-1C's flying in NAM were set up for ARA purposes or varying rocket/missile set ups. Very rarely were they outfitted with miniguns.

This is because from the air, it is very difficult to spot your enemy so the best option is to lay down a large area of fire. This is easist with explosives. The only thing the miniguns are good for is relatively pin point strikes on enemy posistions.

Hope that helps

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: CobraSquad on 23 Aug 2002, 20:01:14
Keep the minigun gunship huey it rocks there was lot's of them used in 'nam :)
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 23 Aug 2002, 20:38:49
CobraSquad..........did you actually read my last post at all?

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 23 Aug 2002, 21:00:46
Yippieh!!!
A PT-76 will be great...finally something "bigger" to blow up on the enemy side (ermmm...do I take position...hell yes!).  ;D
With a truck and a jeep this will give some good targets for the choppers.

It's a shame that you aren't "allowed" to do real sized Vietnamese units...but I think in all the action on the battlefield it's only a small bug.

Hey Vyper,

you're telling me that the ARA UH-1 is a "common" used support for the Air Cav?
So why I've never heard or seen something about them before!?! Don't want to say I'm the almighty but I've spended much time on Air Cav pages to find some insignias for my flagpack and other infos and I never saw something like this before! ::)
But I'm going to search again to see what I can find...maybe I'm proved wrong. ;)

And as CobraSquad mentioned I also think the version with the two miniguns/four M60Ds and the two FFAR pods (btw, I think they've used both versions 19 and 7 shot) is the most common one.

Watched WWS again (in German it's: "We were heros"!?!) and guess what version is in the movie (I know that proves nothing!).

Greetz
Plage
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 23 Aug 2002, 21:10:08
The 7th Air Cavalry division didn't fly the ARA Huey's.....so thats why you wont see them on any aircav pages. They were flown by the ariel artiliary squadrons that specialised in the flying of the ARA's.

Watching WWS and stating that they were not used in that is, your completely right, showing nothing at all. If you read the book (Which i know is still wrong in some areas but is much much more accurate than the movie) you'll see that the ARA Were instrumental in keep large enemy forces at bay and that the minigun UH-1C's weren't used at all.

If you look for anything on Air Cavalry you wont find much on the ARA.

Consulting a 'battle of the Ia Drang' veterans page i found out this:

"The ARA Helicopters chewing up the slops of the Chu Pong Massif [for those that only know the movie, this was the mountin looming of LZ X-ray] on our behalf were from Charlie BAttery, 2nd Battalion, 20th Artillery (ARA), commanded by Major Roger J. Bartholomew who was also known as the legendary 'Black Bart'....."

So there you are, movies are very rarely factual to specifics. Don't believe anything unless you have many sources confirming that  ;), thats the first rule or Historical Research.

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 23 Aug 2002, 21:17:37


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Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 23 Aug 2002, 21:36:03
How to get three 19 shot pods on the cobra? One under the middle body of it? ;D
I'm not sure but maybe it's possible to get four big pods (two each side) on the AH-1?

And I'm also not sure about the caliber of the main cannon? I think it's 7,62mm but on my pic they're loading 20mm (vulcan ammo).
Can you tell me cause you mentioned two types of gatlings?



first off the set up of ffars will be

 O O (  ) X O

with the X being the M195 and the O's being ffar pods

and its 20mm so it does use vulcan ammo as its basically a vulcan that has been shortened

(http://www-acala1.ria.army.mil/lc/cs/csa/xm35armt.jpg)
(http://www-acala1.ria.army.mil/lc/cs/csa/m35armt.jpg)

the M134 is a 7.62mm minigun and is tiny in comparison:

(http://www-acala1.ria.army.mil/LC/cs/csa/xm28e1.jpg)
(http://www-acala1.ria.army.mil/LC/cs/csa/cpm28com.gif)
(http://www-acala1.ria.army.mil/LC/cs/csa/m28a1.jpg)
Title: Re:SEB Nam Pack 2.0
Post by: DeadMeatXM2 on 24 Aug 2002, 01:08:51
Thats some great work guys, really i would like to see all of the hueys moddeled, but i know it wont be a possibility, so, make what you want, but make 'em good. 8)

Keep up the good work, can't wait to get me hands on the nam pack v.2
Title: Re:SEB Nam Pack 2.0
Post by: Dkraver on 24 Aug 2002, 01:26:55
Two things
1. Instead of having 3 rocketpods and 1 minigun. Then make it like this

D R   R M

D = Duel machine Gun
http://filosof.ath.cx/yabbse/attachments/gunship1.jpg (http://filosof.ath.cx/yabbse/attachments/gunship1.jpg)
R = Rocket Pod
M = Minigun

2. Have you thought about making any close air support planes. 2 that pops up would be the
A1 Skyraider
http://freespace.virgin.net/charles.mchugh/ArtA1.jpg (http://freespace.virgin.net/charles.mchugh/ArtA1.jpg)
http://www.farfromglory.com/images/VNAF_A-1H.jpg (http://www.farfromglory.com/images/VNAF_A-1H.jpg)
http://kimbasangels.com/a1.jpg (http://kimbasangels.com/a1.jpg)
http://digilander.iol.it/torpedoclub/Vietnam2.jpg (http://digilander.iol.it/torpedoclub/Vietnam2.jpg)
Armed with rocket pods and free fall bombs (maybe napalm bombs) and a machingun.
And the F4 Phantom
http://www.hasegawa-model.co.jp/masa/F4nellisEOS03.JPG (http://www.hasegawa-model.co.jp/masa/F4nellisEOS03.JPG)
http://www.cc.gatech.edu/fac/Thomas.Pilsch/AirOps/Images/F4-in_hot.jpg (http://www.cc.gatech.edu/fac/Thomas.Pilsch/AirOps/Images/F4-in_hot.jpg)
http://www.luke.af.mil/308fs/History/VNPres/f4e01M.JPG (http://www.luke.af.mil/308fs/History/VNPres/f4e01M.JPG)
http://www.danshistory.com/f4.jpg (http://www.danshistory.com/f4.jpg)
With same kind of load out as above
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 24 Aug 2002, 01:56:54
the AH-1G has never mounted dual M60s...
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 24 Aug 2002, 07:43:12


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Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 24 Aug 2002, 11:12:03
Will you use code from AH-1 Module A ? the point is that grenade launcher is in fact a gun with explosive bullet and straight balistic whereas it would had parabolic trajectory  :-\
Why not a gunship with only FFAR ? more simple and realistic, and I believe it was the most common outfit configuration
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 24 Aug 2002, 13:19:47
Argggggg...That's defenitly not what I want but if it's the only "working" solution I think you've to chose this version.
And of course it looks great! :D

Thanks for all the pics and the infos mates!!! Again, I'm not the type of guy who can't change his opinion. ;)
I think Eviscerator only talked about the Cobra loadout and Vyper only about the ARAs and Gunships of the Hueys, right?
Btw, isn't the name of the short version "Iroquois" or is the whole series of UH-1s called like that?

And isn't SEB the short for SelectThis, Ebud and Bibmi? Because I always thought the pack and other stuff beginning with SEB is done by your three great guys.

Also we should realy start a 'Nam resources topic again.

Everybody go on like this!

Greetz
Plage
Title: Re:SEB Nam Pack 2.0
Post by: CobraSquad on 24 Aug 2002, 13:42:15
Hey t.s.c plage cobrasquad here can u send me those kool vietnam units ur friend was workin on  i would like the nva truck muddy m-113 and nam  m-60 send em to christopher38.stevenson@btopenworld.com
 :cheers:
thanx m8
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 24 Aug 2002, 14:02:06
Sorry, i cant. There are some bugs and we try to make it better :D.
If it is done, i hope its free for public.
We just wait for the 2nd Nam Pack. We make then our Campaign and bring with it our AddOns out.
hope you can wait  :P
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 24 Aug 2002, 17:19:54
I think Eviscerator only talked about the Cobra loadout and Vyper only about the ARAs and Gunships of the Hueys, right?

i was talking about ARA's and the cobra, i think i talked about the cobra once you said the huey would be just the same as the cobra
Title: Re:SEB Nam Pack 2.0
Post by: Dkraver on 24 Aug 2002, 20:32:57
the AH-1G has never mounted dual M60s...

Wasnt talking about the cobra but the huey gunship  :) Ebud was talking about changing it because he couldt get both miniguns to rotate so i surgested to make the duel MG on one side and the minigun on the other. Anyways i dont think those on the picture are M60's more like M2's but i might be wrong. Secondly another plane that would look good in this addon would be O-2A FAC with a rocketpod under each wing
http://www.aviationmuseum.com.au/images/planes/O-2.jpg (http://www.aviationmuseum.com.au/images/planes/O-2.jpg)
Anyways are you thinking about adding vietnam era planes??
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 24 Aug 2002, 21:04:19
first off the set up of ffars will be

 O O (  ) X O

with the X being the M195 and the O's being ffar pods



Two things
1. Instead of having 3 rocketpods and 1 minigun. Then make it like this

D R   R M

D = Duel machine Gun
R = Rocket Pod
M = Minigun

ebud isnt making any aircraft....
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 24 Aug 2002, 22:46:20
I know we all want to see stuff in this pack, i for one would love an O-1 Birddog.......but i think the pack has moved far enough foward that the guys know what to put init and it is infact behond requests now.

As for the UH-1C's...i've come around to the Grenade Launcher/Rockets idea. I did some more research and outside the ARA any of the other UH-1C's or even B's used this setup. Although i still think that the ARA hueys would be more realistic due to wide spread use i see no point in realism at the expense of gameplay. This is a good go between

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: TAPNKEGS on 25 Aug 2002, 00:05:11
with so much incredible information in this post, i guess i've gotten a bit lost.... Is there currently an ETA for the nam pack 2.0 and i thought the new huey was going to be released seperately.
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 25 Aug 2002, 00:32:36
From what i know and whats in this post:

The Nam Pack should be ready for release in 4-5 weeks or so but don't hold them to that as its most probably rough and very changable.

Something tells me that i read it might be released in seperate sections (all at same time i would assume) so as to cut down on file size (small bites are better than a big one). Aircraft, Troops, NVA, Armour (if there is any) etc.....

As for the huey being released seperatly, this is unlikely bar for the black one......i think select this mentioned he might do but no certainty.

Best thing to do is just wait and see.....thats all we can do!

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: landrover on 25 Aug 2002, 01:14:25
I really do wish that they'd release a new Huey before the Nam pack... It would sure help ease the month or so wait for the whole pack.
Please guys. :)

BTW: Any chance of posting a screenshot of the new Huey's cockpit instrument panel?
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 25 Aug 2002, 01:34:00
i dont think selectthis has started on the instrument panel, he has started on the inside though, with some very cool additions to the cockpit :) and about the huey being released seperately, im guessing there will be either one big config for the whole thing or a seperate one for each section and they will be coded to use the new troops so making a huey ready for download and getting it on its own will probably make the pack take a bit longer...
Title: Re:SEB Nam Pack 2.0
Post by: Messiah on 25 Aug 2002, 02:36:14
but.... for peeps like me on a 56k it would be good if we could have things cut into smaller sections - cos otherwise its unlikely i can download the thing in my 2 hour time (gets cut-off after 2 hours).
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 25 Aug 2002, 02:38:24
im on a 56k too, but i use something like getright if it is too big, then you can resume once you reconnect, or we could get people to put it on grokster/kazaa so people can download it from there
Title: Re:SEB Nam Pack 2.0
Post by: Messiah on 25 Aug 2002, 02:42:09
hmmm.... kazaa is a good idea...since i have it..

ummm - well with XP it will let u resume but some of the time it corrupts the file - which can be very annoying (as u can guess)

well it will be worth the wait (till its done and the download time)

:thumbsup:
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 25 Aug 2002, 02:48:13
it actually seems like a really good idea, i normally get my best download rates off of grokster once there are a few people hosting whatever im downloading, if there is a bit in the readme asking for people to support the pack by hosting it most 56k'ers will be able to get it
Title: Re:SEB Nam Pack 2.0
Post by: Frosty on 25 Aug 2002, 04:27:05
Well, it looks like 2.0 is shaping up to be something special :)
Title: Re:SEB Nam Pack 2.0
Post by: RedDragon on 25 Aug 2002, 06:51:04
i cannot wait until this comes out, i myself am very familiar with vietnam. BUT one thing i see lacking in this packs that if i may would like to recommend the Sky Raider. I previuosly started a subject recommending it. But i dont think most people know that it is from vietnam. if you could possibly get those to carry Napalms that would be great.

Also, are you desighning any mortar teams? That is another thing that is missing. :afro:
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 25 Aug 2002, 13:19:15


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Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 25 Aug 2002, 13:53:06
Technically the A-1 Skyraider wasn't a vietnam era plane....It was a Korean War Era plane just holding on in vietnam because it was so slow and manouvarable.

I agree with you though, its not NAM until we get napalm canisters and 250-500lbs bombs flying down towards an onrush of NVA or Vietcong (or even US G.I.'s sometimes).  But again, like the men said, each extra model puts atleast a week on the release date...Somaybe this could be an idea for an expansion pack kinda thing  ;D. Although my good man NoLips71 has made a phantom....its supposedly being textured by Marss911 although nobody has seen any of it textured. I've tried the naked model out in OFP and it looks really good. A good set of textures, a decent CPP and you've got yourself a phantom.

I dunno if he'd accept but if anybody is a good experianced texture artist on new models drop him a line and ask if you can do it. Nolips71@hotmail.com

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 25 Aug 2002, 17:07:14
Concerning planes:

I think there're enough "faked" Cessna 0-1 Bird Dogs available so there's no need to do one but a 0-2 would be nice because of the small weaponloadouts.
Also an OV-10 Bronco is a good idea...it's bigger and was armed with a gun (backwards) for CAS. It can land and start on very small runways and also carry up to five parachuters.

And what's up with all the C-130 Hercules modells I saw a long time ago promised to be realesed soon!?! Would be nice to see one flying half a meter over the runway of the "Plei Me SF Base" and dropping of some load on parachutes...

I didn't understand why Kegetys hasn't worked on his Phantom beta again. It was a good start so far!
The already existing A-4 Skyhawk looks a lil' unproportional in my opinion and I don't want to use it in my missions.

And napalmcanisters can be simulated with LGBs (maybe newcolored).

Somebody asked about the "double" MG loadout at the Huey gunships...these were two M60Cs in the most case (thought it's "D" before but this is the indoor version for choppers with a M2 trigger and handhold).

I'm working on a collection of 'Nam chopper pics at the moment so be anxious.
If any of you has good pics of choppers used in the 'Nam era and wants to share them please drop me a mail!

Greetz
Plage


Title: Re:SEB Nam Pack 2.0
Post by: RedDragon on 25 Aug 2002, 17:09:45
B52 high altitude mombers too, they were used alot in vietnam. and maybe some artillery. Should make a new m113 also, because in vietnam men were always going into the bush on top of a M113. Never inside though because it was too hot. If you could make some sandbags ontop of that thingy it would like real nice, and realistic.
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 25 Aug 2002, 17:24:36
B-52's are just ridiculous in OFP.....high altitude=not being able to see the ground, graphics glitches (that big green thing) and just poor. Artiliary yes good idea. M113........considering the SEB island is Ia Trang and this was rugged terrain pretty much unpassible by ground vehicles, this would be pretty useless.

With FlipeR's tool being released soon enough, maybe we could just edit the origionals to be Nam ones. A posiblity if there is an armour pack maybe.

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 25 Aug 2002, 19:03:37
And another question:
What weapons do you release?
M16A1?
M2A1 Grease Gun?
M79?
.........

Tell me please  :o
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 25 Aug 2002, 19:06:27
... With FlipeR's tool being released soon enough, maybe we could just edit the origionals to be Nam ones ...
We made a Nam M113
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 25 Aug 2002, 20:04:57
but was it just a retexture job BeErZyMoTiC?

and to answer your question kinda, this is just a guess and going from the version 1 weapons

Obviously i think we can assume that the M16A1, M60, M79, AK-47 are going to be inclueded.....I would assume the LAW, SKS, NVAR/NVA and VC Machine guns (don't know names, sorry) and a few other non-us weapons

I think we can expect a Colt 1911A1 and its eastern side brother as well as M14, CAR-15 and a couple of sniper rifles.

Basically better versions of what was in the origional and a few extra's i would think

Hope that helps

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Big-Boss on 25 Aug 2002, 21:28:59
And another question:
What weapons do you release?
M16A1?
M2A1 Grease Gun?
M79?
.........

Tell me please  :o

I don't particularly wish to be a lamer and correct you, but I'll do it anyway: The M2 was a light .30 carbine used by airborne troops in Korea, the M3A1 "Grease Gun" (the gun to which you refer), was a .45 calibre SMG developed during WW2 and used right up untill 'Nam (Advent of CAR15)
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 25 Aug 2002, 22:24:18
Hi mates,

I've begun my so called "'Nam-Database" on my page.
At the moment there's not much to find only some weapons but I'm trying to show more stuff in the next time.

If you take a look you'll notice that the CT 56 from the first 'Nam pack is only a chinese made AK-47 and for that
the team should choose on version...that's enough.

'Nam-Database (http://www.truesoldiersclique.gmxhome.de/NDatabase.html)

Greetz
Plage
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 25 Aug 2002, 23:53:57
but was it just a retexture job BeErZyMoTiC?...
Yeah, but i like it, looks really cool if three M113Â's drive in front and three MArine Platoons follow them. Quite cool!!  8)

And Sorry, i mean M3A1 Grease Gun. Hope its in the Pack ;D
Title: Re:SEB Nam Pack 2.0
Post by: RedDragon on 26 Aug 2002, 00:24:12
B-52's are just ridiculous in OFP.....high altitude=not being able to see the ground, graphics glitches (that big green thing) and just poor. Artiliary yes good idea. M113........considering the SEB island is Ia Trang and this was rugged terrain pretty much unpassible by ground vehicles, this would be pretty useless.

With FlipeR's tool being released soon enough, maybe we could just edit the origionals to be Nam ones. A posiblity if there is an armour pack maybe.

Vyper

what make syou think that this nam pack is going to be used on only the IA Drang map? And also, about the B-52, it doesnt matter if you fly it or not. It would still look nice in airbases. I have though of another addon too, what about sandbag hooches? ya know the building the grunts stayed in, Get rid of those original unrealistik OFP barracks.  :gunman:
Title: Re:SEB Nam Pack 2.0
Post by: Dirtman on 26 Aug 2002, 00:38:25
I think a group of "Static" aircraft would be a asset to OFP.  Such as the B-52,F-4,A-4,C-130,Mig-17 and Mig-21 for just a few.  Plus a dammaged (see still spelling in OFP) model.  Just using a normal model on the ground and dammaging just don't look right.  Maybe  a foward half of the B-52 with a section of wing and the tail way back to simulate a crash landing or just sections of aircraft such as "B52F"(front),"B52R(back),F4W(total crash) or something like that.  This way you could set up your own crash sites.   Some good SAR missions and recovery ops could be planned.  Oh less not forget the helos.  
Title: Re:SEB Nam Pack 2.0
Post by: RedDragon on 26 Aug 2002, 01:01:14
LRRPS, need i say more?
Title: Re:SEB Nam Pack 2.0
Post by: Messiah on 26 Aug 2002, 02:20:44
Long Range Reconnaisance Patrols - S?

 ::)
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 26 Aug 2002, 02:23:10
Hmmmph...on which "Air Base" you want to start the B-52s?
A new island called "B-52 start up base" with a 2,5 km (ca. 2 miles) runway?  ;D ;D ;D

If you need area bombardements you can simulate some...

A plane or chopper wreck addon (object) would be nice!
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 26 Aug 2002, 02:26:53
er making wrecks of all the stuff in the pack would probably double the download size and also the time it takes till release...
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 26 Aug 2002, 03:34:45
oh and unfortunately the m195 has died and had to be replaced by a 19 shot ffar pod :( it just wasnt possible to make the gun fire properly with the turret there too, so now there will be 76 2.75 inch rockets and the grenade launcher/m134 turret to play with :)
Title: Re:SEB Nam Pack 2.0
Post by: TheCaptain on 26 Aug 2002, 05:32:41
What about a hush puppy?

I'm making one of those Post-SEAL-team maps, and other than a scripted "capture" command I have worked in, your seals don't have any silenced combat options.

Phooey.
Title: Re:SEB Nam Pack 2.0
Post by: Snakesift on 26 Aug 2002, 06:08:07
Whoooooooooooooooooeeeeeeeeee


 this addon is gonna be awesome, but i think i should add my 3 idea's to it=)

1- We need and A-6A (or B) more than anyother aircraft i think, it flew the most combt missions in vietnam, so i think someone should really make that

2- I like the dammaged planes idea, that would be aweseom to fly over in a huey and see a half of a B-52 (or whatever) sticking out of a river or somethin, very cool

3-Definatley need the COlt 1911A1!!!!!!! that pistol was in servis for some 70-odd years, great weapon, i still liek it a helluva lot better than the 92f, it's be super cool to give staff NCO's and officers those,

aight thats all i gotta say, thx for makin the pack guys!
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 26 Aug 2002, 07:35:26
I've finished the first version of the so called "Nam choppers v0.5" picture collection. It's about 6MB in size and includes over 70 pics at the moment. 8)

I hope I can load it up today or tommorow (some probs with my second part of the webspace). ::)

Also I've bugfixed one of my 'Nam missions. The 1.46 version runs great but if I try to export it to OFP:R (new MTY choppers available) the choppers are playing tricks on me!?! ???
Has something changed I haven't noticed? I'm trying to find the bug...

You can download the mission here (http://www.truesoldiersclique.gmxhome.de/Maps/tour04.zip) (fastest download ever seen!!!).

I'll post it also at the "Beta Corner" in a few seconds...

Greetz
Plage
Title: Re:SEB Nam Pack 2.0
Post by: Davies1 on 26 Aug 2002, 13:41:09
W00t!!!!
Nam pack 1 was great (still is) and the new resistance bizness is going to be very cool....

Are you still planning of doing any more maps? I know you have a ton on your plates as it is and we are all very grateful for it all (esp me!) just asking!

Are there any ways to place deformable buildings in the editor so I can re-create Full metal Jacket style Tank attacks?
-wrong forum to ask, but nam all the way :P-

Speaking of which, will there be some armour included or just the helis that you do so well?

Cheers again SEB lads :D
Title: Re:SEB Nam Pack 2.0
Post by: DeadMeatXM2 on 26 Aug 2002, 15:33:49
Cheers for the great work guys (SEB team), I cant wait to get my mits on your pack no matter how big it is  ;)

I do think a B-52 wreck, and maby a huey wreck would add some realism, after all sh**e loads of the things were shot down in nam.

I think it would open up some great mission oppertuinities, for CSAR, and "guard the downed Aircraft" missions.

Only a suggestion, keep up the good work!!  8)
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 26 Aug 2002, 16:50:18
I like the downed aircraft.....i've always wanted more of the wrecks from the origional, they can add so much life (scuse the pun) to a mission.

I think its behond NAM pack range though. More effects than NAM stuff.  However, i shall enquire with NoLips71 as he was makign a B52 and i don't see why it would be too difficult to just choper it in half (obviously with a bit of care) and have a couple of extra bits.

I'll get back to you

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 26 Aug 2002, 18:51:06


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Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 26 Aug 2002, 19:08:31


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Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 26 Aug 2002, 19:25:27
That looks particulaly nice m8!

I forgoten his name but the guy from Apocolypse Now!......He loves the smell of napalm in the morning, and aparently the SEB UH-1C!!!!!

As do we all!!!!

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: DeadMeatXM2 on 26 Aug 2002, 19:45:28
Thats some great work - Do you wanna Surf?

                                  You can surf or you can fight.

Ahh the sweet sound of apocalypse now in the evening. 8)

It was only a suggestion, but keep up the nam pack.
Title: Re:SEB Nam Pack 2.0
Post by: Spliff air on 26 Aug 2002, 21:11:23
good nam site
                  http://www.31337.pl/
                                                ::)
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 26 Aug 2002, 21:22:58
If you dislike Grenade Launcher use and appearence (I dislike, this is my own opinion), Don't worry we could use a AH-1 built by Eviscerator and textured by Coogar (include in Nam Pack 2)   :)
Please Spliff air stop, don't want to lock this nice topic
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 26 Aug 2002, 21:27:33
I'm confused here.......what was wrong with the grenade launcher and was it on the AH-1G or the UH-1C that something was wrong?

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Bomberman on 26 Aug 2002, 21:38:01
That looks particulaly nice m8!

I forgoten his name but the guy from Apocolypse Now!......He loves the smell of napalm in the morning, and aparently the SEB UH-1C!!!!!

As do we all!!!!

Vyper

Killgore 8)
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 26 Aug 2002, 21:49:39
Thas the one!

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 26 Aug 2002, 21:50:46
im also kinda confused, i think the grenade launcher on the uh-1c is great ive been playing with it and it looks perfect, if you are talking about the way it behaves, i would rather the way coogar did it but its up to selectthis as to how he does it :)
Title: Re:SEB Nam Pack 2.0
Post by: Messiah on 26 Aug 2002, 22:32:42
ooooh my hat - cool - looks a little bit too big....

and they guys name is Kilgore from apocalypse now, and that is what its based on (although wee lost the brim putting it into O2, so stt had to make that)

needed it for a mission  ;D

ooh - i'll get those tecxtures soon i hope stt.

:thumbsup:
Title: Re:SEB Nam Pack 2.0
Post by: Dkraver on 26 Aug 2002, 22:44:18
The likelihood of "downed" vehicles appearing in Nam Pack 2 is pretty small, while simple in concept, they are basically a new model to make and texture properly..something which takes time and space...both of which we lack.

We plan to focus on the core units for now.


Since you have the Huey model already could you make a burned out version with broken rotors maybe??
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 26 Aug 2002, 22:48:11
what he means is about the file size, it would need a new p3d, thus doubling the size of the download for each model a destroyed model is made for...
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 26 Aug 2002, 23:56:58
About grenade launcher and confusing  ;)
Aesthetically, I have no judgement until UH-1 is finished.
Historically, it's a doubtful... Vyper noticed it in a previous post
And about the way it behaves, I only know the way STT did (Module A), and I said and repeat that is an unrealistic way.
So at this time, and according to the only single way Grenade Launcher behaves I know, I dislike it
Title: Re:SEB Nam Pack 2.0
Post by: Dkraver on 27 Aug 2002, 00:05:45
How many crew members are there going to be in the hueys??
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 27 Aug 2002, 00:22:01
Nice hat and that thing in the back also looks nice!
I don't dislike it but I would prefere an other version. 8)

Btw, it's a cavalry hat from the times the boys have used real horses.

Plage
Title: Re:SEB Nam Pack 2.0
Post by: Messiah on 27 Aug 2002, 01:13:18
lol - thanx - i do know the history of the air cav - traded in their horses for choppers - a wise choice me thinks - but they kept the dress uniform (weird having spurs, old funny hats etc)
Title: Re:SEB Nam Pack 2.0
Post by: RedDragon on 27 Aug 2002, 01:14:03
yes lrrp teams make seals look like little kids. They are very very cool.
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 27 Aug 2002, 02:07:22
Remember the "speech" in WWS? Snakeshit wears a hat like that...only a short scene.

And horses in 'Nam would(n't) be funny!!! ;D

OK, now the main reason for my post. The 'Nam choppers picture gallery v0.5 is available for download.
It includes over 100 pics of helicopters flown during the Vietnam era.
It's about 6MB in size and you can download it here (http://www.123h.ipme.de/choppers/'Nam choppers.zip).

It's not finished yet and if you've any ideas, pics or know a chopper I've forgotten ("normal" UH-1s are missing at this time) to enter please give me a mail.

Also all stuff on my page is available for download again now.

The pics from Nokic aka BeErZyMoTiC and Aushilfe have moved. You can take a look here (http://www.123h.ipme.de/foreignstuff.html).

Salute!
Plage
Title: Re:SEB Nam Pack 2.0
Post by: Duff on 27 Aug 2002, 02:09:55


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Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 27 Aug 2002, 02:33:44
why bother? personally i think selecthis' is much better, it has a lot more detail
Title: Re:SEB Nam Pack 2.0
Post by: landrover on 27 Aug 2002, 02:45:22
Why bother? Because it sounds like Selecthis' Hueys are still about a month or so away from being released (please correct me if I'm wrong). Why not have something else to play around with while we wait?  :D

I agree that these Hueys definitely look much nicer than anything else out there.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 27 Aug 2002, 02:47:28
well to texture the bw mod one it will probably take about that long, and unless you find a good texture artist it wont look too good
Title: Re:SEB Nam Pack 2.0
Post by: Duff on 27 Aug 2002, 02:52:02
i agree, with land, if simple to do. i just know enough to be dangerous. i just alpha'd out all the doors. that's about the extent of my knowledge. although it looks like the skin came from one of those squadron/signal books. the "walkaround" or "in action" series. please correct me if i'm wrong. i bet i could paste one of those paint schemes on a the model but i don't have any high res. scans from the books. i'll be near a book store tonight. i'll drop in and see what they have.
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 27 Aug 2002, 02:55:14
Re: the grenadelauncher...some background material.

"M5 Armament Subsystem (1958-1975). The M5 armament subsystem was a flexible, remote controlled, servo-power driven, chin-mounted pod, which held one M75 40mm grenade launcher. The M5 could be mounted on the UH-1B/UH-1C/UH-1M "Huey" and was also used on the ACH-47A "Guns-A-Go-Go ". The M5 carried 150 or 300 rounds of ammunition. Ammunition was fed from a 302 round rotary drum by an ammumition booster, thru a chute, to the grenade launcher. A reflex-type flexible hand control sight mounted above the copilot's seat. A master armament control was accessible to both pilot and copilot. The M5 was type classified Standard A (over 494 units were built)."


From: http://www-acala1.ria.army.mil/LC/cs/csa/aaarmsys.htm#M5

FYI, more units of the M5 were built than for the M16 Arm System (quad M60s) or the M21  Arm System dual miniguns.
The use of it on the UH-1C is totally realistic.

In terms of behaviour, can you state what aspect of it you guys don't like?

SelectThis
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 27 Aug 2002, 02:57:59
i think its because it acts like a gun more than a grenade launcher, like on coogars it had grenade launcher arcs when firing and was slow at hitting the ground
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 27 Aug 2002, 03:02:29
Why don't take MTY's since the new ones are out?

The sound of MTY's Hueys is absolutely fantastic and
the radio sounds in the background are very nice, too.
Also the flight feeling of Martins Hueys is inimitable! ;D

And I think it has to do something with the possibilty
that they aren't creating a gunship like we want to have
so this is the best solution and it's looking great!.

Greetz
Plage
Title: Re:SEB Nam Pack 2.0
Post by: Cplme on 27 Aug 2002, 03:03:20
Ladies Ladies lets not argue we are a community anyways enough of the @rse licking, now we have so many existing Hueys to choose from now selectthis has one as we all no and also Bw mod they are both good ones all it takes a texturer to change the textures now i arnt a very good texturer but i do know that you can import textures to milkshape (which i may add is sh!+ I speak from experience)
so you must be able with other modeeling and texture programs.. ;D  ;D :afro:
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 27 Aug 2002, 03:05:47
er how do you mean tsc? either im reading wrong or you didnt make much sense :)
Title: Re:SEB Nam Pack 2.0
Post by: Cplme on 27 Aug 2002, 03:07:48
do you mean me? evis
Title: Re:SEB Nam Pack 2.0
Post by: Cplme on 27 Aug 2002, 03:09:08
oh i know who you mean no that plague guy i just dint read it rite
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 27 Aug 2002, 03:10:02
:)
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 27 Aug 2002, 03:46:23
...at last something constructive ;)

cpp tweaked with lowered initSpeed (250), tracers also removed.

For those wishing for the quad or miniguns...remember that while it may look cool, you won't be able to hit anything with them, so what's the point of the eyecandy?

If people wish to retexture the BW huey, I'd suggest asking them first. The demo was a beta so they might not want their models being used before they are finalised. (note: we won't be retexturing the BW Huey ;))

SelectThis
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 27 Aug 2002, 04:44:48
Arghhh...you mean that "possibility" sentence...or what?

I meant that the two minigun/four M60 version can't be done because of the reasons we heard about some posts before (ST mentioned it again in his last post again).
So the version with the M5 is the best alternative or do you want a version only armed with FFARs?

Sorry for that misunderstanding...my English isn't perfect and it's late!

And cplme don't call me plague guy, ok!?! >:(

Peasin
Plage

Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 27 Aug 2002, 07:52:35
Quote
cpp tweaked with lowered initSpeed (250), tracers also removed.

hehe it's all that I wanted to know  ;D

Did you try to decrease rate of fire? Did you try to lowered more again InitSpeed ? (I suppose this create more roundly arc and limit range use)

I suggest to add to your Huey sound from Coogar AH-1 -if he's agree-  first reason: these sounds are really nice, second reason: grenade sounds works also with M79 grenadelauncher ammo and they could be use for mortar (IF a module with mortar model is release after SEB NamPack2...maybe?) you just would have to change path SoundHit parameter in .cpp
Title: Re:SEB Nam Pack 2.0
Post by: Messiah on 27 Aug 2002, 12:02:13
...at last something constructive ;)

cpp tweaked with lowered initSpeed (250), tracers also removed.

SelectThis

i dont understand a word of it.... but it sounds good... i think... well, Aeon liked it... so... YAY
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 27 Aug 2002, 15:51:57
Ermmm...as we know my English isn't very good I first thought he meant the max. speed of the chopper but the "no tracers" make me think he means the M5 (250 = muzzle velocity and no tracer to aim with). Am I right?

Btw, here're some orignal cav hats:
(http://www.truesoldiersclique.gmxhome.de/Pics/cavhat1.jpg)
(http://www.truesoldiersclique.gmxhome.de/Pics/cavhat2.jpg)

Greetz
Plage
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 27 Aug 2002, 21:31:29
Technically they didn't stop using horses for helocopters

There was an 80 odd year gap in which the 7th, 5th and 9th cavalry divisions didn't exist....

The 11th Air Assult test division was activated in 1965 (early) as these units....then shipped oot to vietnam

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Dirtman on 27 Aug 2002, 23:23:46
Hey Select...I didn't mean a dammaged model in this release.  I was thinking of a new release or addon release at a later date.  You guys have got to much on you plate now to finish.  Thanks for all you hard work guys. :)
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 27 Aug 2002, 23:50:59
In the next Version, plz make the Gunships in Sharkstyle ;D
Title: Re:SEB Nam Pack 2.0
Post by: Gunship on 28 Aug 2002, 00:55:38
You mean this nice bird....

(http://rh13179.rh-tec.com/pics/uh1-Gunship.jpg)
Title: Re:SEB Nam Pack 2.0
Post by: Messiah on 28 Aug 2002, 01:30:29
oooh the shark squad - hooohaaa - yeah well, i prefer stt's ARA huey - its awesome (been testing it) - some nice  touches on it)_
Title: Re:SEB Nam Pack 2.0
Post by: vade_101 on 28 Aug 2002, 04:25:19
Quote
Technically they didn't stop using horses for helocopters

There was an 80 odd year gap in which the 7th, 5th and 9th cavalry divisions didn't exist....

The 11th Air Assult test division was activated in 1965 (early) as these units....then shipped oot to vietnam

erm, thats not quite true the cav do have an "unbroken" lineage, the 1st Cavalry Division was first formed in 1921 at Fort Bliss, Texas. The cavalry regiments that formed it mostly dated back to the civil war, although some were older. Most of its early service was patrolling the Mexican border, the cav being the only units that could operate in that enviroment.  

In 1943 1st Cavalry Division was dismounted and processed for overseas movement to the Southwest Pacific as foot soldiers.

The division served in the pacific and then after the war in Korea and Japan, being rotated home in 1965, when they were merged with the 11th Air Assault and converted to the Army's first air mobile division for service in Vietnam.

Today the division is the US Army's largest division and it's only armored "contingency" force.
Title: Re:SEB Nam Pack 2.0
Post by: TechMarine on 28 Aug 2002, 06:04:25
 ??? Hey I was wondering if you all fixed were you couldn't get ammo if you used the Nam 1 troops. I loved the Nam 1 pack, the only thing I didn't like was that I couldn't get ammo.
An the new pack rocks! I really love the Hueys!!!
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 28 Aug 2002, 13:17:56
Couldn't get ammo? What do youmean? That you couldn't pick it up from dead soldiers?

Oh yea, i just noticed guys....The screens of your UH-1C and most of the pictures of the UH-1C's that were used there are a few differences. Firstly, the real ones have their skids much lower and they stick out farther. I'm not sure if this was plain weight but maybe you could do this as well?

Actually thats just one! Although i don't reckon the sharks paint scheme would be much good. It would limit the gunships to one company. Why have them as sharks? why no the Dolphins or any of the other hundreds of groups. I think its best just leaving them neautral.

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 28 Aug 2002, 13:44:42
Cuz the SharkÂ's looks quite cool!
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 28 Aug 2002, 20:16:35


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Title: Re:SEB Nam Pack 2.0
Post by: knepo on 28 Aug 2002, 22:40:40
I loved the first nam-pack
but will this nam pack be BIG. I only got a modem.
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 28 Aug 2002, 23:51:56
Keep Up the Good Work SEB Team ;D

Too bad about the "short viets", was gonna ask for some "short" west Special Forces, many thousands fought, and died serving with SOG, PRU's etc.

As for the static B-52's ???, they were all based thousands of miles away in Guam, lol. OOPS They were also based in Okinawa and Thailand. AND in 1972, during the Linebacker Ops, the Occaisional  damaged BUFF would land in South Vietnam. My Bad :o I got this info from here http://www.306thbw.org/306thhistory/history_ArcLgt66.htm (http://www.306thbw.org/306thhistory/history_ArcLgt66.htm) my favorite quote is about an ArcLight strike on an NVA/VC river crossing "On 1 October, six B-52s salvoed 108 bombs each, resulting in bomb trains of 780 feet and a direct hit on the ford." That's one 500lb bomb every 7 feet! (linear)
Talk about hell on earth......

I just read ALL 14 pages of this thread. Some good stuff, some...... :moon:

My FUTURE Vietnam wish list

AC 47 and or AC 130 Gunships
F-4 Phantoms, Napalm
Real command (and short timed, they existed)Detonated Claymores
Some Serious, Mountainous and Heavily Jungled Terrain. Triple Canopy Stuff
Small mines (toe poppers)
CH 53's

As for the "child" who made a derogatory comment about SEAL's vs LRRP's.....Back to your dollies little one. Don't ever try that one in a bar frequented by any combat vets >:(

Looking forward to this packs release :)


Oh yeah, somebody made the comment that troops rode on the top of tracks cause it was too hot. Not exactly. They rode there because of MINES and RPG's. Armor was NOT a good place to be in the jungle. Cept for LOTS OF WATER!
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 28 Aug 2002, 23:53:27
Can you plz make the doors open, so the ammo can fly in the Huey ;D
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 29 Aug 2002, 00:19:05
Oooooo nice, miniguns are always fun for all the family.

Where those rocket pods actually used in NAM, i'm not at all sure but all the pictures i have or can find of the UH-1C with rockets are either the Block set up (UH-1C ARA with grenade launcher) or tubes in a circular set up (see pic).  

Also, the Gunships weren't painted in the same colour as the slicks as a rule. THey were a lot darker (see pic as well). Again i'm not sure whether its just me not being able to find anything but there we go! Looks good.

Any pics of anything else, Weapons, infantry, any other helo's etc..?

This is getting better everyday

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Gunship on 29 Aug 2002, 00:28:01
New UH-1 screens on http://www.ofp-zone.de (http://www.ofp-zone.de)
Title: Re:SEB Nam Pack 2.0
Post by: Messiah on 29 Aug 2002, 00:36:43
Can you plz make the doors open, so the ammo can fly in the Huey ;D

:thumbsup:
Title: Re:SEB Nam Pack 2.0
Post by: Dirtman on 29 Aug 2002, 03:26:25
Ebud/Select This and the rest of you guys.  Is the Nam Pack 2.0 going to overwrite the original Nam Pack.  Item for Item.  So old mission made with the original will still work.
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 29 Aug 2002, 03:41:19
Yeah great stuff! That's what I wanted...seems like the "stressing" shows results. ;D

But please, there's no need to cut of the list of included helicopters! Maybe release them in a special pack so everybody can choose if he wants to load it down.
If you got both versions working please give us both and
an AH-1 and maybe a redone CH-47 not to forget the "normal"
UH-1.

Maybe:

Normal chopper pack: AH-1, UH-1 and CH-47

Gunship pack: UH-1B/C (ARAs, minigun/FFAR, grenadelauncher/FFAR, only FFAR...?)


You can do a Gunship from a specific unit (that shark idea...) and "fits all" versions.

I also think a version without doors would be nice (ARA closed - Gunship opened?).

Special thanks for the minigun version!!!  :D :P

Greetz
Plage
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 29 Aug 2002, 04:14:08
Dirtman,

Nam Pack 2 will overwrite Pack 1, using the same classnames for existing units. It will probably be for OFP:R due to things like pistols being included on units (but i might try to make it work in normal OFP as well). So to answer your question, yes your missions will still work if you have OFP:R.

I was going to try to keep this as a surprise for the release but all the door comments forced my hand! The cargo doors on the gunship will be animated, ie you can open and close them. You can only do this on the ground and if you land you have to get out to move them (that's the way OFP works, nothing I can do about it).

"Maybe release them in a special pack so everybody can choose if he wants to load it down."

The idea behind the Pack is that everyone has the same addons, making it easier for mission makers and MP servers. Releasing seperate sub-packs defeats this purpose.

SelectThis
Title: Re:SEB Nam Pack 2.0
Post by: TheCaptain on 29 Aug 2002, 04:19:31
GFX707 released a nice mortar. Are you going to include it or a similar one? Works great in my missions, and it would be a great addition to the pack. Also, if someone makes a mission with it, it means it doesn't ned to be a separate downlaod, it's in the pack already.

Damn VC are good with that thing. =)
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 29 Aug 2002, 04:38:39
Great that this door stuff can be done! "Doorcloser" mission is coming up... ;)

As I said "...so everybody can choose if he wants to load it down". That means the main pack for the normal players and a special pack for real fanatics!!! ;D

Btw, at the moment some US soldiers have this lamp on their belt. I saw on Inquisitors page (http://people.freenet.de/klingonen9999/ (http://people.freenet.de/klingonen9999/)) that he has tried to make an functional one but for me it does'nt work.
Is it possible to include this feature for some units...maybe with red light?

And what's up with the PRC? Is it working like you planed it? :P

Greetz
Plage

Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 29 Aug 2002, 09:36:07


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Title: Re:SEB Nam Pack 2.0
Post by: Frosty on 29 Aug 2002, 09:45:34
Ouch, I like those models! ;D
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 29 Aug 2002, 11:28:25


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Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 29 Aug 2002, 13:55:14


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Title: Re:SEB Nam Pack 2.0
Post by: Dirtman on 29 Aug 2002, 17:50:59
Sorry to spoil the surprise Select....but this had me sitting on pins and needles wondering about it.  I was waiting on building a few missions till I heard from you.  Thanks for the feedback...you guys rock!
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 29 Aug 2002, 21:04:50
Nice work ST! You really are the man when it comes to this stuff.
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 29 Aug 2002, 22:04:50
The boys are looking great! But what's up with the pocket light?

Hey Vyper if you want we can call you Don Vyper in the future... ;D
And the A-10 pic is realy "off topic".

Greetz
Plage
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 29 Aug 2002, 22:19:30


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Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 29 Aug 2002, 22:22:29
.... But what's up with the pocket light? ....
Yeah plz make two Units with Flashlights. I think a few more people will download it with this extra. :P
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 29 Aug 2002, 22:29:21
If I have my say, flashlights on the us troops will NOT go in the  pack. All it would serve as is a nice target at night. To me it's a waste of memory and serves no purpose. 12 guys running through the woods at night and they all have their lights on....would look ridiculous. Now flashlights for the NVA to sweep at night for recon teams, now that's realistic and would serve a purpose. Lights on the US troops...bah, not if I can help it.
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 29 Aug 2002, 22:31:33
Now maybe the officer "might" have a red lensed light, but that would be about as far as I'd want to go. We don;t have tunnels, and like I said, the light would just act like a target.
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 29 Aug 2002, 23:27:53
You are th boss :(
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 30 Aug 2002, 00:00:01
Hey Beerzy,

is that a screen from this unknown 'Nam ego-shooter? Where can I get more infos?

Of course I meant that the lights can be turned on and off manually in the editor by a script or what ever...

AND what's up with the useable PRC radio, again?

Greetz
Plage
Title: Re:SEB Nam Pack 2.0
Post by: Dkraver on 30 Aug 2002, 00:06:26
Are there going to be any missions/campaign released with the nam pack??
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 30 Aug 2002, 00:18:51
I think you can and will get enough missions but a campaign or even mod is tooooooo much!

Here aren't guys who already doing 'Nam stuff for their own...naaa. ;D

For real I think here're realy enough guys who are able to get this together. Was there ever a try to do so?
Maybe somebody should start a poll but I think the first question is what's the staffs opinion.

Don't call me insane! I know that I am...
Title: Re:SEB Nam Pack 2.0
Post by: ollie on 30 Aug 2002, 00:58:18
Looks like every is coming along very nicely SEB, really looking forward to the release of the Vietnam Pack and the excitements it holds!. :)
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 30 Aug 2002, 01:30:02
If it is posible to have a light, but only have it able to work via a script or something in the init line, then that would be a great idea. The reason I was so adamant about not wanting them was because I thought that they would be on all the time.
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 30 Aug 2002, 03:26:12
Yeah, in this case I'm with you that it would be realy stressing.

But I think there has to be a way to configure it like a vehicle light!?!

But that's no main thing I think...only a teaser if realised.

Title: Re:SEB Nam Pack 2.0
Post by: mattmayhem on 30 Aug 2002, 05:05:22
In the "nam" G.Is would have killed any cherry dumb enough to turn on a light at night.  >:( . If they didint im sure some VC or NVA sniper would have put a bullet throught that guy.
Title: Re:SEB Nam Pack 2.0
Post by: landrover on 30 Aug 2002, 05:39:23
SelectThis: Just wondering what the deal is with that Black Op Huey that I saw screenshots of over on the official forum.
Is it going to be released soon? :)
It doesn't really seem like something that belongs in the Nam pack, so that's why I'm curious.
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 30 Aug 2002, 10:25:40
Quote
4) implement pistol and nvgs into all the new models

This mean to ALL infantry units ? or only pilot and officer ?
About NVG, this feature we are using in OFP didn't exist in 1960's exept the Starlight Scope AN/PVS-2
here 's a link about it : http://www.katy-texas.com/vietnam_album-gif/starlight.htm (http://www.katy-texas.com/vietnam_album-gif/starlight.htm)

It seem it was impossible to carry AN/PVS-2 like glasses or nowday NVG from OFP.
Is it possible to tweak Binocular cpp inherit NVG night vision ability ? this stuff force zoom optic, so you can't fire or move when use it (juste like starlight scope during Vietnam, remember forest ambush's scene from movie Platoon  8))
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 30 Aug 2002, 20:10:21
hopefully he will make it a bonus to the pack, extra goodies for spending the time downloading it :)
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 30 Aug 2002, 20:17:05
Again:

One pack for the community and one additional pack for us freaks, please! 8)
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 30 Aug 2002, 23:55:18
I'm afraid i'm gonna have to ask again.

Could we have a list of whats gonna be inclueded in the pack.

Not every detail about the soldiers etc...

Just like:

UH-1D - New Model
Air Cav Soldier - New Model
M16A1 - new Model........

Any chance?

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 31 Aug 2002, 00:18:31
there probably cant be such a list made as the things going into the final pack arent decided upon yet
Title: Re:SEB Nam Pack 2.0
Post by: DeadMeatXM2 on 31 Aug 2002, 16:57:41
Don't bother with the list if its going to mean the pack will take longer to come out ;)

Stick to it lads, and i'm sure the nam pack 2 will be THE BEST addon EVER.
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 31 Aug 2002, 17:08:17
And whats with the NamPack 3 ??? ;D
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 31 Aug 2002, 17:51:08
I really hope there is n Nam Pack 3

I hope that there is no more NAM addons ever......

My reason for this? because if there is no 3, it means 2 is perfect or the SEB team were slain by a medieval knight!

MWUAAHHAHAHA, fair do's on the list. Is it gonna have same as Nam1 but with more though? so nothing is being taken out as such?

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: SpclFrcsSnpr on 01 Sep 2002, 03:08:57
I think that the M40 would be cool to have. I like Filos but it just diont look right. They first came out with the M40 in Vietnam but it had a wood stock so they late rchanged it into a synthetic stock. ;D
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 01 Sep 2002, 04:40:10
I thought the 'Nam sniper rifle was the M24!?!
Title: Re:SEB Nam Pack 2.0
Post by: TheCaptain on 01 Sep 2002, 08:32:52
I'm working on a mission along the lines of X-Com/Jagged Alliance, but with SEALs and VC. Thank god for the new resist dialogs...


Read this topic for more info so I don't clutter up the thread.

http://www.ofpec.com/yabbse/index.php?board=22;action=display;threadid=865;start=0#lastPost
Title: Re:SEB Nam Pack 2.0
Post by: TheCaptain on 01 Sep 2002, 08:56:33
I just remembered... in one of my research book (Can't remember where, frantically looking), it talked about the NVA/VC (likely the nva =) ) using a quad barrel ZSU 12.7mm AA gun. (ZSU -7? My mind is blanking...) I'm pretty sure they didn't have many (if any) 20mm shilkas, but .50cal/12.7mm aa was pretty common. Anyone know what it looks like, and if it looked similar to the shilka? If so, it would be relatively simple to replace the cannon with a quad 50 cal...

A quick question which I should know already know but don't: What did the VC use in the way of vehicles? I know the NVA had armor, but did the VC use jeeps/cars/trucks regularly? Anything heavier? far as I know they were mostly on foot, but...
Title: Re:SEB Nam Pack 2.0
Post by: Thud on 01 Sep 2002, 16:05:13
The ZSU/NVA issue has been brought up some time ago on the bis forums, the NVA had a limited number of Shilka's but they didn't see action in the South till the closing offensive in '75. And yes the NVA/PAVN did use trucks cars etc. extensively.

BTW, it's like the months before the release of Nam pack 1, the aching feeling of painful desire etc etc, the nostalgia, the deja-vu... the.. Well I'm getting carried away, but as always: great work guys, the pack looks incredible already!

S!
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 01 Sep 2002, 16:13:09
hopefully there will be a Dshk .50 cal for the nva, i think its just waiting for textures (model is finished) but once the textures are done i can make some quad .50 aa emplacements
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 01 Sep 2002, 20:07:10
Grrrrr.... the Nam Pack isnt finish and tomorrow i had to go to scholl >(
Title: Re:SEB Nam Pack 2.0
Post by: Basil on 02 Sep 2002, 00:07:06
Quote
I thought the 'Nam sniper rifle was the M24!?!

The M24 and M40 rifles were nearly identical, both .308 caliber bolt-action rifles modified from civilian Remington M700 rifles. Army used the M24, while Marines used the M40 and M40A1.

However, I think the (X)M-21 (sniper variant of the M14, you should all recognize it as the stock OFP sniper rifle) was used more in Vietnam than either of those rifles.
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 02 Sep 2002, 02:32:00
Hey Basil,

maybe you want to take a look at what Nokic aka BeErZyMoTiC and Aushilfe have done so far.

You can see some screenshots here (http://www.123h.ipme.de/foreignstuff.html). The've redone the M21 to a M14 sniper...looks nice!
Title: Re:SEB Nam Pack 2.0
Post by: Frosty on 02 Sep 2002, 11:23:53
When can we expect 2.0? I'm getting mixed feelings from everyone; some say soon, others say christmas. It would be a new thang for Santa (Never before has Santa given addons to good boys or girls), but I hope it is soon.
Title: Re:SEB Nam Pack 2.0
Post by: Messiah on 02 Sep 2002, 13:46:34


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Title: Re:SEB Nam Pack 2.0
Post by: DeadMeatXM2 on 02 Sep 2002, 14:08:34
Wey hey!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Drool, dribble....


 ;D That is looking REALLY Good, I can't wait to get the pack.

Just a question to the SEB Beta testers - do you really need to beta test - the pics look really good anyways  :P (No I know that however God like the SEB team are there will allways be that pitot tube out of place or something  ;) :P)
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 02 Sep 2002, 14:52:40


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Title: Re:SEB Nam Pack 2.0
Post by: Messiah on 02 Sep 2002, 15:53:45


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Title: Re:SEB Nam Pack 2.0
Post by: DeadMeatXM2 on 02 Sep 2002, 16:11:12
Cheeky  :P

But cool  8)

I know its been asked, but can we have an eta for the nam pack 2,


pretty please  :)
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 02 Sep 2002, 16:28:48
Realy love to see them nearly finished but you've to give us a sound sample, too! ;D

But were black Hueys realy used in Vietnam? I never saw a black one even a newer version. They're already colored in dark olivgreen and that makes no (not a big) diffrence in the dark.

But maybe I'm prooved wrong again... ::)

If you realy want to have an other colored version you maybe choose this one.

(http://www.tsc2.gmxhome.de/Pics4/Navy%20Gunship.jpg)

Greetz
Plage

But maybe I'm prooved wrong again... ::)
Title: Re:SEB Nam Pack 2.0
Post by: Messiah on 02 Sep 2002, 17:42:00
lol - im just a VERY lucky beta tester

as for the sounds - i'll tell you that the huey sounds are out of this world :thumbsup:

it truely is selecthis and the team at their best.
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 02 Sep 2002, 19:01:40
SelectThis, i can't load up MIRC chat and i can't contact you any other way coz my mail is down

But do you need more beta testing done?

If somebody could give me some instructions on connecting to OFPEC chat via the MIRC interface that would be of great help. I used to use the chat link that was ast the top of the page.

Cheers

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Gunship on 02 Sep 2002, 20:39:15
Long distance radar for Resistance! ;D
(http://ofp-zone.gamesurf.tiscali.de/pics/RADAR.jpg)
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 02 Sep 2002, 22:23:12
Harharhar...nice parking position! ;D

And what is the OFPEC channelname for mIRC? #ofpec?
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 03 Sep 2002, 00:51:56
yes #OFPEC at quakenet server.. please come and enjoy the relaxing moments of spamming and disorganization

:)

cheers
Joe
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 03 Sep 2002, 22:11:35
I remember Ebud's beta addons, machine gun RPD vietcong unit firing on infantry, vehicle and armored (causing substancial dammage to M113) ! For a RPD caliber it's look a little too much, but for static heavy machine gun such DShK it would be nice
Title: Re:SEB Nam Pack 2.0
Post by: DeadMeatXM2 on 05 Sep 2002, 12:26:56
Keep it up guys - don't forget about us  ;)

Any updates on the infantry/small arms?

Cheers
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 05 Sep 2002, 14:16:59
Yea, info  is the key!

Thread went dead...lets keep it goin.

We hear a lot on the choppers, any word on the infantry or screenshots or somin?

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 05 Sep 2002, 23:09:59
from talking to stt, i think ebud has finished the VC units and is now making the NVA units, which will hopefully include the pt-76 :)
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 05 Sep 2002, 23:17:57
This is true. Once I get the tweaked VC with a real config back from St, I can use the VC as a base for the NVA so the production should be cut by at least 2/3rds.

I also have a Rocket equiped FAC done which uses Coogers nice texturing. I hoping ST knows of a way to get the rockets to smoke instead of explode on impact. If not, then it will still be a nice addition anyway.

The PT76 will get finished somehow. It's very well done, so I really have to do a nice job texturing.

Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 05 Sep 2002, 23:20:28
Sounds great... ;D
Title: Re:SEB Nam Pack 2.0
Post by: DeadMeatXM2 on 06 Sep 2002, 00:20:02
could i be brash enough to ask for some screen shots?

please  :)
Title: Re:SEB Nam Pack 2.0
Post by: Davies1 on 06 Sep 2002, 01:07:49
waiting with baited (beery) breath here my son :D

honestly can't wait to see what comes of this new pack.
The spec ops huey is cool with the belt fed m60, have been playing around with it for some time.
Also SEB Team, what's the score with armour, I can't remember if you are working on any?

Title: Re:SEB Nam Pack 2.0
Post by: ebud on 06 Sep 2002, 01:12:48
The only one I know for sure is the PT76. Not sure about anything else. Even it might get pushed back beyond the 2.0 release if everything else gets in the way.


Title: Re:SEB Nam Pack 2.0
Post by: Frosty on 06 Sep 2002, 09:38:57
Hmm, i would still like to know when I can expect it. Two weeks? Two months? Hopefully sometime during the holidays (two weeks away, wink wink!)
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 06 Sep 2002, 17:01:11
re: ETA...it's really hard to say when it will be ready (which is why we haven't said very much about it), we have a fair idea of what needs to be done but new things/problems keep popping up which take time to solve or fix. There is also the matter of RL getting in the way.

Best guess? less than a month.

SelectThis
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 06 Sep 2002, 17:21:09
Yes....RL is an ugly reality. I'd have to also say that less than a month is really for everything that was in the 1.0 pack converted to 2.0. That's not to say that extras won't be in there, it's just that some things may get pushed back to a extra pack.

I still don't see any good missions made with the 1.0 pack. Not sure what the hurry is, other than people just to play with them ;)
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 06 Sep 2002, 17:40:36
Autsch...that hurts!!! First you're giving us the pack plus mudule A and then comes a new island and we can throw most of our missions in the trashcan.

I'm not sure if you know how long it takes to create a "good" mission but I'm sure that it can take more then three months to make it perfect!

I know one realy good mission done by MI_Fred called "Op Blue Vein" which is in betastatus (download here (http://www.korkki.com/cgi-bin/hawkins/YaBB.cgi?board=beta_cat;action=display;num=1028991507)).

Also I've some missions on my page (some also in betastatus).
And I can tell you that I'm working on a new one realy hard!

Also there some other pages like Hawkins and Quang Tri's where you can get missions.

Greetz
Plage

Btw, if you release the pack v2.0 please make sure that all units from pack v1.0 will be replaced...I don't want to throw all I've worked on in the trash again!
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 06 Sep 2002, 18:06:58
Thanks for the info on finding some missions. I know it takes a long time to make and test a good one. I have a few I started over a year ago and still tweak. The reason I posted that was because I've seen a few pretty good mp nam missions I converted to use the SEB units, just not too many dedicated Nam missions, that'd all.

And sorry, but I haven't had time to use your missions :P I'm sure they're great...considering how the screenshots look. Maybe once these are done I can play them.

And yes we are doing everything possible to completely overwrite the old addons so no missions will have to be re-edited, even though having to do so would take less than a minute or so... find and replace.... I do it all the time. It's not that big of a deal, but yes they will overwrite the 1.0 units.

Title: Re:SEB Nam Pack 2.0
Post by: ebud on 06 Sep 2002, 19:01:30
One more thing.... why would all of the previous missions be trashed? It's pretty easy to convert them to a new island and/or new units.
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 06 Sep 2002, 22:18:10
But if you've build many bases (for example this one (http://www.truesoldiersclique.gmxhome.de/Pics2/FOB1.jpg)) you can't copy them "easily" to Ia Trang.

Also not all missions can be copied "one to one" because ground vehicles were used in them and on Ia Trang you can't use tanks and other ground vehicles for real.

And many other stuff like "height commands" won't fit anymore and you've to completely rewrite them...

Some units can be changed easily but to re-write a whole mission can take hours.

Greetz
Plage
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 06 Sep 2002, 22:24:50
@ Plage

You have too much time ;D
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 06 Sep 2002, 23:17:55
People are going to hate me for what I say : If you got trouble, just take your time, prefere waiting one two even tree months and finally get a complete nice pack.

Previous NamPack 1 was and is still apprecied for many OFP gamers, but I remember when you released it you said it wasn't what you expected, and you announced next NamPack 2 build with O². Then at this time we didn't know it will overwrite, and mission makers feared to re-edit, perhaps few of them just waiting final NamPack 2  ???  (just a theory)

Want more mission, a campaign ? just do it, and if it's too much work, try the OFPEC "Trainning Depot". I think if a VIP (member of SEB team or a very very good mission maker) look for people join his project, I will follow and work for him. Anyway I will make myself a mini MP campaign as soon as NamPack2 released (only for french friend sorry)


Stick to the topic  ;) any US unit preview ?  8)
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 06 Sep 2002, 23:23:01
Sorry T.S.C, I didn't realize all of those things would be affected.

Stick to the topic,any US unit preview ? 


Bibmi?  
Title: Re:SEB Nam Pack 2.0
Post by: Frosty on 07 Sep 2002, 05:47:19
Hey, im making a mission. Its a search and destroy in the Pleiku Region using the command engine. You command Bravo Company (In nam did they use Able/Baker/Dog/Easy/Fox or Alpha/Bravo/Delta/Echo/Foxtrot?) with SF and Recon units attached. Also available is a heli squadron. Uses the real TOE for US Army in Vietnam.

You also can use support stuff like F-4 Napalm strikes, 105mm artillery and 60/81 mm mortars. When DKM releases the OV-10 Bronco that will be used for special recon. There are special objectives as well (rescue Marine and SF POWs, capture NVA general, ect) And as a relaism bonus, some villages harbour VC and some villages support VC (they use M14s, M1 Carbines, SKS Carbines, TT-33 Pistols and Ak47+Chicoms)
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 07 Sep 2002, 09:24:35
Just want to tell us!?! No preview (screens, betas, trailer, etc.)? No estimated date of release? Nothing...just naming some addons and ideas? This should go to the "missionideas" topic...

Naa, I'm kidding...I know that the mentioned topic is a lil' sticky and sounds great! ;D

And Ebud...I don't wanted to play the teacher...it's simply fact! ;)
I've tried it and it hasn't realy worked...but JE 1.20 isn't completely forgotten. Still some nice places around there.

Ah, and BeErZyMoTiC. I defenitly don't have enough time to do everthing I want (design missions, begin to create islands/addons, try to get better skills in html, begin to learn java/php and learn to stay awake 72 hours...)!!! ;D

Greetz
Plage
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 07 Sep 2002, 09:34:39
The units are coming along slowly, don't expect anything major, just some edits for headwear etc (thou these do have a major impact on appearance), they also have updated proxies for pistols and nvgs.

The US units will have random faces, we can do the same for the VC but the random faces will be the standard east ones (not our custom asian faces). THe setface will still work though. What are people's preferences? to have set vc/nva faces which will mean they look alike, or allow the mission maker to setface whatever he wants onto them?

SelectThis
Title: Re:SEB Nam Pack 2.0
Post by: FOLGORE on 07 Sep 2002, 12:51:56
I think that it would be better  an asian face...even if I know that all soldiers with the same face are  not so good.
But tha face is a part of the unit like the hat or the back pack putting a random face on him would be like forgot to edit a part of the unit.
Title: Re:SEB Nam Pack 2.0
Post by: Big-Boss on 07 Sep 2002, 13:59:51
You could ditch the random faces, but to add some variety you could have each type of NVA (MG, AT, MEDIC etc) have a different face. This way you get the best of both worlds: Not having to use setface with every unit AND having some variety.  ;D
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 07 Sep 2002, 15:27:40
Jupp, its really a little bit much if you ever need to tip this setface .....
But, do what you want. You are the Modeler.
Title: Re:SEB Nam Pack 2.0
Post by: Bibmi on 07 Sep 2002, 17:19:19
Some images of the US troops can be found here

http://www.angelfire.com/games4/bibspecops/
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 07 Sep 2002, 17:43:12
I like it ;D Woohooo!!!!!
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 07 Sep 2002, 18:04:16
I agree with Big-Boss, this solution would be fine with CreateUnit command (otherwise, unit with standard face are spawned)
Hey! Bibmi I love your  Marine, really  :) specially the... how to you call that in english? the suit?
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 07 Sep 2002, 18:09:01
They're looking pretty good, the arms on the marine though.....his skin is a cuff?

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: DeadMeatXM2 on 07 Sep 2002, 18:11:56
NICE,

thats some REAL EXCELLENT WORK bibmi

KEEP IT GOING
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 07 Sep 2002, 19:31:56
Seems like the link has some bandwith problems!?! Can't open it...

Mmmh, for the faces...I personally prefere to give the NVA/VC officers one of the old men faces (white hairs) for example (they're wise guys ;) ).
My idea give them asian faces from the beginning but also give us the possibility to change the faces to some of the others. Is that possible?

And to the SEB team. Give me all your existing and upcoming screens and I'll make a lil' gallery of your work! Only a suggestion. 8)

Greetz
Plage
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 07 Sep 2002, 22:00:27
Bibmi
Nice work... can you send me the beta's.... I'd like to see them. Nice work, especially the smoke grenade.
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 07 Sep 2002, 22:51:53
Nice but what happend to the ALICE backpack?

Greetz
Plage
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 08 Sep 2002, 02:13:46
that's why I want the beta's. I was wondering that myself. He possibly didn't use them due to poly count. The 3 pouch Alice ruck I made was pretty low poly. The alice pack frame wasn't that bad.

Bibmi...why'd you lose the pouches and the pack frame?
Title: Re:SEB Nam Pack 2.0
Post by: Frosty on 08 Sep 2002, 02:40:36
I watched a crappy Vietnam movie last night, with Chuck Norris, and the Heuy in that movie was just like the one y'all released the other day.

And anyway my mission is not an idea, it is a working reality, and it also has good Special Effects (the Chopper gets shot down by catching on fire, then falling, then it crashes on the ground and bits of shrapnel that are on fire fly everywhere, but it differs from chopper to chopper). The Napalm is especially cool. I just cant get it to work in multiplayer (cos of the radio)
Title: Re:SEB Nam Pack 2.0
Post by: TheCaptain on 08 Sep 2002, 08:56:46
Sounds like a nice mission. Can I test your beta?

Which radio are you referring to? the 3d one on the map screen? What's your problem, that more than one person has the actions?
Title: Re:SEB Nam Pack 2.0
Post by: skeleton on 08 Sep 2002, 21:08:16
Rangers??
Would there be any squads of the 75th Ranger Regiment??
???
Title: Re:SEB Nam Pack 2.0
Post by: DeadMeatXM2 on 08 Sep 2002, 22:19:04
If you're talking about the rangers reference on Bibmi's site, then no, the rangers on his site are a totaly different mod, and are in no way connected to the nam pack (other than bibmi's makeing 'em)

However, the SEB team may have something up their sleves - guys?

Hope this clears it up.
Title: Re:SEB Nam Pack 2.0
Post by: skeleton on 08 Sep 2002, 23:20:10
No I didn't mean the rangers on Bibmi's site!
I want to know if the SEB nam pack 2.0 includes Rangers!
 ???
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 09 Sep 2002, 00:28:17
The ALICE pack and gear were not standardized until AFTER Vietnam, FWIW.

From what I know, most LRRP'S, SF, SOG etc tried to use "indigenous rucksacks". The issue rucksack was very painful. ALICE ruck ain't much better. :gunman:

As for the rangers, the Special Forces in the current pack work just fine. The rangers appeared in Vietnam by proclamation! They just renamed all the Division, and Corps LRRP companies to Ranger Companies! Same guys, same gear (some wore black berets), new name. :-*

You mght look into different camo for recon marines. Most pics I've seen, they are either in Tiger Stripes or a camo that "kinda" looks like the current woodland pattern.

Oh Yeah, A real Tiger would be cool. They ATE a few recon guys! :o True story. No doubt a few NVA too ;D

My 2.5 cents
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 09 Sep 2002, 04:02:45
"The Lightweight Rucksack was standardised in 1965 and was issued in the following year to replace the unsatisfactory M1956 and M1961 Buttpacks. It consisted of a water resistant nylon bag with one large compartment and three external pockets. This was fixed to a tubular aluminium frame."

This is what we are using for the US troops.

To keep things consitant we are not using ARVN rucksacks even thought they were used by many recon troops.

The SF troops will be edited just like all the rest.

The recons marines will use the issue ERDL "lime" woodland pattern. Bibmi already asked me to make it, and I had made a version of it for the beta MFR troops I did that were floating around a few months ago along with all the beta Nam troops used for testing before the first pack was released.

If the pack contains LRRPs or Rangers they will use the same p3d and textures as the SF troops. I'd prefer to have LRRPs. There are beta LRRPs I made prior to the Man pack 1 release. The are in the Kylliki(sp) collection of nam units. The LRRP designation was used much longer during the war. Lettered Ranger companies were only re-formed out of the LRRP detachments in 1969.

There is no way a tiger can be made.

In other news....the NVA are finished.
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 09 Sep 2002, 05:31:35
Thanks for the info. Looking forward to this add-on ;D

The current one is great stuff! I had your early LRRP's. Lost em in my HD crash yesterday. I'm gonna limit my missions to you guy's stuff for awhile. Everybody probably has it all ready. Now if I could just find a way to compress music some more ;)

Gotta cut down on the Zip Size somehow, 1st one was 20mb!

Thanks again for all the hard work :cheers:
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 10 Sep 2002, 01:03:17
NVA will be different from first pack ? if yes could you post pics ?
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 10 Sep 2002, 07:56:11
yes, they're quite different. No pics though. I can't take screenshots in-game anymore, and the O2 shots just don't look good...especially with the 50k attachment limit. They do look good though :) All 6 versions. One or two may get cut, but there is still a bit of variety in the models.
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 10 Sep 2002, 11:00:07
Don't you have print screen touch (the next right F12) ? here or on your webpage, doesn' matter.
I mean if SEB Nam Pack 2 is release in the week or closer, ok don't waste your time with screenshot. Otherwise how could we continue to make comments and live this thread  ???
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 10 Sep 2002, 17:47:28
No, print screen only gives me a black screen since I put in a new Vid Card, and I haven't tried any screenshot programs. Also there's no chance it will be out in a week or so. I'd say less than a month, but you'll know when it gets close.
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 10 Sep 2002, 18:09:53
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
*cryoutotheworld* :'( :'( :'( :'( :'(
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 10 Sep 2002, 18:45:19
It takes many many hours of texturing, editing and testing for just one addon. To do it right anyway. Multiply that 20 times. Now I know why people just say "When it's done."
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 10 Sep 2002, 20:48:12
Do it right dude, The way you want to. I wish the rest of you would show a little patience. Yeah, I want it too. But I will wait until the authors(?) are happy with it :)

Quality, not quantity. There are more than enough CRAP addons out there now. I know this won't be one ;D
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 11 Sep 2002, 10:45:26
Amen brother.

Some pics of the NVA and VC are up on my site.

Like I said before. The uniform variations are gone due to file sizes. The faces will not be dynamic so each unit in the end will have their own face. The officers and cadre will have older faces.

These are finished, but will be tweaked and fiddled with until the release.

Some people will cry about the loss of the different color uniforms, but overall these are much better units, and I'm happy with them as they are overall.

Ebud
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 11 Sep 2002, 11:13:13
OH !! (I just come back Ebud's webpage)
it is better than what I had imagined  ;D and bush on hat and back like old UCE units is really looking good. Ebud you done fine work  :thumbsup:
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 11 Sep 2002, 16:44:35
Looking for abit of input from you guys out there for an idea that's been in the back of my mind for some time (easily gets lost in there, trust me...*cough* anyway..).

Let me start with the "aim" first...longer firefights.

One problem I have with most AI units in OFP is their amazing accuracy, try for a dash from one bush to another and you get hit about 99% of the time, usually by the first bullet. One squad meets another enemy squad and 10 seconds later, one side is dead. What I would like to create is the feeling of being under fire, being pinned down by enemy firing, and making a dash for safety ... with the knowledge that some super accurate AI wont get you first shot, no matter what you do.

Some ideas I've had to do this.

1) decrease the accuracy of ALL the weapons in Nam Pack 2
2) decrease the damage done by the ammo.

Side effects of these changes...
-more shots fired per hit
-greater use of ammo (making resupply more important in prolonged missions)
-more injuries rather than direct kills (making medics and evacs more important)
-probably alot more that i haven't thought of...

It will mean changing the AK47 magazines for the VC and NVA which will have an effect on missions made with Nam Pack 1 (for things like resupply etc), which is why I'm asking you guys for your thoughts.

For those of you who have used Red's Weapon pack, I'm proposing the same thing for the Nam Pack weapons.

SelectThis
Title: Re:SEB Nam Pack 2.0
Post by: CrunchyFrog on 11 Sep 2002, 16:58:28
1)
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 11 Sep 2002, 17:15:33
I'd say both 1 and 2. There were FAR more injuries than deaths in combat during the period. Plus with both of them implemented, like ST said, Medivac's and medics will get a reall workout.... like they should. One of my favorite things about Ghost Recon was the supressive fire mode. Pray and spray. I think it would add alot to the feel of the whole game. This will be even better when used in the Ia Drang map. No more getting sniped by an AK through 100 meters of forrest.
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 11 Sep 2002, 17:32:09
Same opinion as Ebud : 1) and 2)
(if you have to choose only one, so first one).
I'm conviced weapon such Chicom, SKS, AK, even M16 (first version) was inaccurate. Not comparaison with AK and M16 used in OFP cold war

Don't try Red's Weapon pack, but I like your idea SelectThis. Increase dispersion decrease hit = more firefight
ENJOY  :D
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 11 Sep 2002, 18:57:32
SelectThis :)

Real good point(s)!

  I'd like to try both, I mean less accurate ammo and less damage. I have read stories about six man recon teams surrounded by NVA battallions! who eventually got out.
Everybody was shot up in most cases and some times some KIA's, but they got extracted! Try that with current accuracy and damage models ::)

 Of course, sometimes teams just disappeared :(

The current M79 model is more like a portable 105mm howitzer, FWIW  :o

Not just M79 but all grenade launchers, I think.

Keep up the good work

I lose things in the front of my mind (cough, cough, cough)
don;t think I've been to the back lately ;D
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 11 Sep 2002, 19:02:29
Last Magazine ..... gimme one of yours .....!!
Got no ammo .......
Ok lets use Bajonets !!!!!
Sching .... Arrghhhhh...
Like We were Soldiers ;D
Could be great, if it works good.
Hope you make it the right way
Hang on, keep up the good work.!!

BeErZyMoTiC
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 11 Sep 2002, 19:13:03
Another option would be to up the armor values in the Nam pack troops legs and arms. That way, really head shots or hits to center mass would only be deadly. All other hits would just be disabling.
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 11 Sep 2002, 19:24:00
ebud said:

Another option would be to up the armor values in the Nam pack troops legs and arms. That way, really head shots or hits to center mass would only be deadly. All other hits would just be disabling

I don't know much about the armor/damage models. Good idea!

A combination of all might just be the answer. Is the difference in the effectiveness between the 7.62mm AK vs the 5.56 M16/CAR 15 modeled? I think "most" NVA hadn't done a whole bunch of rifle range work before they headed south. I doubt they got to fire much, except in combat, once they got there. Not sure though ???

From what I know and/or have read, hand grenades are way too effective also. If you are prone when one hits within a few feet of you, in OFP you are dead. I don't think this was true in real life, as most of the blast and shrapnel goes up, vertically, not horizontally. AFAIK

The NVA used Chicom grenades(potatoe masher type)

LOTS of duds. Can this be modeled? I am on an extended road trip. I sure wish I had my books with me :(
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 11 Sep 2002, 20:21:45
I think decreasing accuracy is a good start......and i'm not talking a couple of centimeters away from where you aim at 50m......i think you fire say 3 rounds at 50m...they should spread quite a bit..i mean firing one round at 100m should be near immpossible to hit a running target....this means spraying fire which means more atmosphere and tension. No sniping.

Saying, sniping gives me an idea though. You decrease penetration values of guns or armour on people raise..and the sniper rifles become useless......One hit should kill with those, bar legs or arms....but they should do damage big time.



The main thing that needs to be done is making the machine guns such sa the M60 and RPK (or whatever the NVA/VC/PAVN used) a hell of a lot more inacurate. just tried this and with the origional M60 i can down a medium speed enemy running on the horizontal at about 100m with one shot about 85% of the time........this is wrong!

I think accuract lower, but leave the rest.

Is there any way to make the soldiers use full auto and spray most of the time. Especially the MG's because they seem to like to pick of targets. Full auto should be the defult. Mayvbe not so much for the US infantry but definantly more than currently is.

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: BoNeCoLLeCToR on 11 Sep 2002, 20:23:37
to the makers of the nam pack will there be a howercraft addon too in the pack it would be very cool if you guys make one the US used howercraft in vietnam
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 11 Sep 2002, 20:59:04
No, the PACV will not be made. The hybrid characteristics of it make it near impossible to do.
Title: Re:SEB Nam Pack 2.0
Post by: DeadMeatXM2 on 11 Sep 2002, 21:35:33
1 and 2 mate,

i really hate it in ofp when you make a dash, and some ba***rd enemy, with an ak takes you out from 3/400 m+ when you can hardly see him >:(

I like your ideas to prolong the firefights and increase the atmosphere.

I say - go with both of them!

Keep it up guys, lookin REAL NICE.

cheers
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 11 Sep 2002, 22:11:32
Is there anyway to limit the soldiers laying down?

Especially the Vietnamese soldiers....As they liked to run right into the barrels of the US soldiers. And the US should really kneel down more than go prone. This would make it much more life like and make the whole NAM experiance an actual NAM experiance instead of OFP with a different set of clothes.

If this is possible, it would be ace.....

But i'm really with you on making the weapons less accurate...much mroe so than RED's pack......i'm thinking realism and unaccuracy kills, you not the enemy! So its a challenge still!"

Vyper

Title: Re:SEB Nam Pack 2.0
Post by: Donnervogel on 11 Sep 2002, 22:24:29
You watched too many movies. The Vietnamese fighters (VC and NVA) defenetly didn't like to run into US bullets. They were trained too and they liked to lure on the US Soldiers. In the end they're humans too and humans usualy don't run into bullets.
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 11 Sep 2002, 22:40:01
You want that the NVA/VC always stand ???
Dont you know the OFP Editorcommands ... ???
its enough to tip in the Init: this setunitpos "up"
Then he will never go ground ;)
Just a example. Dont know if I unserstand U. ::)
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 11 Sep 2002, 22:53:47
You watched too many movies. The Vietnamese fighters (VC and NVA) defenetly didn't like to run into US bullets. They were trained too and they liked to lure on the US Soldiers. In the end they're humans too and humans usualy don't run into bullets.

Many times they were unaware that they were leading a human wave assault, or were so hyped up that their courage was more than enough for them to think that they could survive that style of attack. The VC not as much, but from what I've read, during Tet, human wave assaults by VC were not uncommon during those few weeks. Now NVA assaults of this type are well documented. For example, when the goal was to overwhelm a recon team, some poor sap was sent out to try and locate a team by drawing fire, then the supporting troops would mass and try to overwhelm a team with more troops than the team had ammo. Eventually the enemy could overwhelm a small unit with superior numbers. Casualties were not that important, a victory was.
Title: Re:SEB Nam Pack 2.0
Post by: Donnervogel on 11 Sep 2002, 23:40:09
I know it happend. But it was not the usual behavior of them. And Tet is really a bad example. It was only one offensive and it was devastating for the NVA. Teir losses were massive. In normal combat they fought as everyone else did.
Title: Re:SEB Nam Pack 2.0
Post by: SEAL84 on 11 Sep 2002, 23:46:30
There was some very strange behavior out of the NVA even in the opening phases of the war.  In the book WWS there were a lot of instances of NVA slinging their weapons and walking right into American positions, or throwing grenades at them and then standing there and laughing.  An American cut them down, of course.

Very odd stuff.  So I think there are a lot of different things you can work into the pack regarding tactics...they seemed to be all over the place sometimes.
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 12 Sep 2002, 16:24:41
Strange behaviour indeed. Recon units in the Ashau Valley (Valley of Death) constantly reported NVA marching with weapons slung, base camps with no one home (out for a stroll no doubt ;D) and lots of other instances of carelessness.

On the other hand, our own "elite" units didn't think very highly of our own units noise discipline, operational security and just plain lack of discipline.

 There is a series of 3 or 4 books out in paperback called "Six Silent Men". It's written by former 101st Abn LRRP's and chronicles the 101st's LRRP company from arrival to departure in Vietnam. Good Stuff. I picked them up at Walden or some other big book store a couple of years back. Should still be around, highly recomended. FWIW

Title: Re:SEB Nam Pack 2.0
Post by: UK_SKA_RULES on 12 Sep 2002, 20:36:14



Is there any way to make the soldiers use full auto and spray most of the time. Especially the MG's because they seem to like to pick of targets. Full auto should be the defult. Mayvbe not so much for the US infantry but definantly more than currently is.

Vyper


I think that the MGs should have burst modes, even though it isnt real life it would be just for the sake of the AI, because if you put the AI with low skill, they fire single shots, and if you put it full skill they empty 100 rounds non-stop into a single target..  So I reckon bursts would be cool
Title: Re:SEB Nam Pack 2.0
Post by: DeadMeatXM2 on 12 Sep 2002, 21:30:35
I dont know about burst modes, if you read earlier in the thread the seb team were talking about decreasing the accuracy/dammage the weapons do, so as to prolong firefights and make more use of medics, burst modes would reduce the realism of the pack  :-\
Title: Re:SEB Nam Pack 2.0
Post by: UK_SKA_RULES on 12 Sep 2002, 22:00:50
I dont know about burst modes, if you read earlier in the thread the seb team were talking about decreasing the accuracy/dammage the weapons do, so as to prolong firefights and make more use of medics, burst modes would reduce the realism of the pack  :-\

I suppose but dont you think a continuous firing M-60 is kind of silly, I didnt mean 3 shot bursts or something, I mean like 10 shot bursts...  Well thats my opinion anyway...

During one battle, my squads machine gunner wasted everysingle bullet of his M-60 on a slight mound on the map without even hitting his target, who was lying down behind the mound blablabla
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 12 Sep 2002, 22:09:22
after a few days of squabbling with the isp im now able to go online again :) and ive been a busy little boy :) i have 5 new armoured vehicles for armour modules after the pack is finished :)

The vehicles are:
(i will include photos of the vehicles because i cant get screenshots on the 50k limit in one or two attachments :()

ZSU-57-2 SPAA Gun
(http://www.ifrance.com/ArmyReco/Russe/vehicule_artillerie/ZSU-57-2/ZSU-57-2_3.jpg)

SU-76 Self Propelled Gun
(http://www.battletanks.com/images/SU-76-2.jpg)

T34/85
(http://www.battletanks.com/images/T34-85-1.jpg)

Type 63 SPAA Gun
(http://fas.org/man/dod-101/sys/land/row/type-65-37mm-prc-DNST8707905_JPG.jpg)

BTR-50PK
(http://fas.org/man/dod-101/sys/land/row/btr-50pk-006.jpg)
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 12 Sep 2002, 22:26:17
we made our own amoured vehicles, like a NVA T55.
Look a few pages ago to look at the pics ;)
We also wanna try to make the ZSU-57-2 SPAA Gun.
If i see, you did it. We are very sad :(
Just a joke, i love it ;D
Can I BETA your stuff??
Title: Re:SEB Nam Pack 2.0
Post by: DeadMeatXM2 on 12 Sep 2002, 22:46:01
i agree, i hate it when my gunners waste ammo on the floor  :P, and yes, i suppose 10/20 rnd bursts would be ok.

saves wasting ammo - but would the ai use it??
Title: Re:SEB Nam Pack 2.0
Post by: ollie on 12 Sep 2002, 22:49:15
Now that O2 (Light Version) has been released to the public will the SEB crew recruiting any new members?, any possibility of new models also?.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 12 Sep 2002, 23:09:43
from talking to stt i dont think there will be much more than already mentioned in the pack, there will most likely be projects after but i dont think any more models will be in the pack, theres just not enough size, i think that all the lesser known vehicles will get filled in with modules after the famous ones are done, things like a helicopter module filling in things like the CH-34/OH-13/OH-58A and the really early choppers or experimental aircraft that maybe one of the guys working on it really wants, so im guessing the 2nd nam pack is becoming somewhere near sealed on things going in it

(stt/ebud feel free to correct me :))
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 13 Sep 2002, 00:17:12
The Armored stuff is nice, but....

I sure would like to see some NVA manned 51 cal MG's, and some 37mm. Heck of a lot more prevalent in Vietnam than armor. Flack Traps for choppers would be "interesting" ;)

I don't think there was much armor around until the final offensive in 1975, US forces were basically gone.

I was still in the Army when Saigon fell, not a happy day where I was.
Title: Re:SEB Nam Pack 2.0
Post by: WOOT WOOT on 13 Sep 2002, 02:56:31
SEB can u guys pls make the rangers? if u can i will be gratefull....lol but if not im cool with it cause i know the pack is almost complete and i dont wanna make it longer...so if u can can u make em after u realsed the pack?...they wear a camo fatigue with camo or green boonie hats
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 13 Sep 2002, 03:21:29
Bursts on the MG......why? The MG's were used for laying down large amounts of covering fire and suppressing the enmy whilst the infantry picked em of with their M16's or on the other side, their AK's.....

I think its good the way they just fire. But i agree they need to spread, not just concentrate on one enemy and mow him down with a whole box of ammo, but spread the fire over an area so as to really do its job properly!

Vyper

P.S. Yes i know Unitpos "up"......but i was thinking that if its how they behaved on the whole it should maybe be incorporated into the game instead of being left down to the player.

Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 13 Sep 2002, 20:54:18
theres a Dshk .50 thats been modelled for the pack, i think stt is handling it, and the vehicles ive made were used from either before the war or during it:

T34/85 = 1959
SU-76 = 1959
PT-76 = 1964
BTR-50PK = 1967
ZSU-57-2 = Seen occasionally during the easter offensive 1972
Type 63 = Captured in 1972
(Date of Deployment with the PAVN)

If the PT-76 is finished and the tool to edit coded bis models is released i will be able to make a Type 60/63 tank by putting the ingame t55 turret on the PT-76 chassis and editing them both a bit

also im guessing some missions that are made wont be just on realistic battles there may be some 'what if...' missions, so the more equipment there is the more variety of missions there is :)
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 13 Sep 2002, 22:27:26
Good point Eviscerator :)

Lot's of "what if " possibilities. The PT-76 was definately used.
And late in the war the SA-7 started showing up alot. That would certainly help out the NVA vs helos. ZSU-57 would be murder against helos.

Gotta go, back to work on my mission. ;D

Oh yeah, Anybody had any luck finding recorded samples of vietnamese speech on the net? I have been searching alot a can't find much. :(
Title: Re:SEB Nam Pack 2.0
Post by: TheCaptain on 14 Sep 2002, 01:14:19
Comments on the current vietnam pack v1

I've been trying to make a dynamic SEAL team mission, and as such I've been experiementing with AI settings, armor scripts, etc.

I've been impressed, actually, with the behavior of the troops and their weapons. The special forces men kneel down often to take aimed shots, the machine gunners throw supressing fire over a large area (full auto with the SEB M60! whooo!), and troops with M16s or Car15s take rapid single shots, pumping them into enemies, while the grenadiers take out large numbers of troops. I was surprised, but the fact that the troops behaved like this gave me great hope for the SEB nam pack.

Oh yes, and VC RPGs flying into clumps of my troops are scary as shit.

And that ROCKS.

One of the problems I initially noticed, was that my troops got cut down too randomly. I've done quite a bit of research on the SEALs and SOG troopers, and I knew this was mostly innacurate. They don't just die all that often, they get wounded as peopel have said... I've experimented with combinations of mainly four options to produce less robots, more personality, and have chances of survival increase.:

1) Allowfleeing

2) Armor script

3) Skill level

4) Weapon loadout

I've thus fashioned a number of characters based on these options, and I seem to have created troops that survive longer, yet when the chips are down and the odds are against them, they still have a tendency to die.

Allowfleeing is the 'courage' script that BIS made. A value of 0 creates a rambo that never moves from his position, and a value of 1 means they always flee. Can this be implimented in the CPP? The units that flee in a normal flashpoint island, while running through woods or open ground, have this tendency to die. Painfully. However, in the thick Ia Drang jungle, what with reduced accuracy and lots of impenetrable jungle, makes for a more tactically aware enemy that isn't constantly holed up waiting for a shot, so you can move more freely knowing that the enemy won't constantly have their gun trained in your direction, waiting for the perfect moment to kill you. They aren't ALL sniper types, after all. When set to higher values, they can sill do stupid things, like runing away and getting cut down.

The armor script (available on OFPEC) allows you to make a unit have an armor value above his normal, by setting the damage and resurrecting if nescessary. It's a little funky, and I've found that a rating of 1.02 works wonders. Using this, a troop can take on average 3-4 assault rifle hits before they are crippled (crawling), and another 1-2 before they eventually die. This increased resilliance to damage *works really well*, and should be included at the unit level in the next version. If a unit is in a position where they're going to die anyway (coming around a corner into a bundle of the enemy, or getting ambushed, etc.), being able to take 5-7 shots instead of just 2-3 makes them much more likely to survive with random shots, but still able to die in bad situations.

The skill level (not suprisingly) plays a large part in unit's performance. Things like reaction time, etc. are factored in, to the point that a skilled AI can take on a larger force. However, without the armor or allowfleeing to a small degree, the opfor gets a lucky shot and the skill is thus wasted. There's a tendency in mapmaking to make all units have a high skill, and this presents problems.

Weapon loadout obviously plays a huge part in performance, determining what the unit wants to use, and when. For example, DKM's Mossberg 500 shotgun, when used on a point man SpecFor unit, four shell loads, six grenades, a high armor, with medium skill and allowfleeing of .5, makes for a smart, resillient point man that shoots the shotgun up close, chucks grenades afar, runs away when he's cornered, gets mortally wounded but may not nescessarily die.


Also, for the love of god, turn super AI off. Makes a big difference in far-off sniping. To make units tougher and smarter, play with the options I described, but having super AI on means they can detect you from afar in pitch black and snipe you in the head with an SKS when their skill level is zero.

It makes things more realistic, because you can actually sneak up on dumb vc.

For example, I played a test mission where I placed about 50 standard VC in groups around an Ia drang village, with four-five standard VC recon squads. I didn't change any of their values, no allowfleeing, etc. I then placed a standard 6 man spec for squad, with a modified point man unit (shotgun, grenades), and gave them a seek & dest waypoint in the middle of the town. This was night, of course, but the troops got cut down very quickly, cut down by usually single shots. I did the same thing but gave the troops all a full skill, and the results were quite similar. They died. I then gave the spec for troops an allowfleeing of .3 across the board, and an armor rating of 1.02. The results were quite surprising. When the troops originally were pinned down by the massed 20-30 VC, they got pinned down and died while assaulting. However, the armor and allowfleeing extended their shelf life, so that once they broke into the grous and killed the leaders and a few, the VC were overwhelmed, didn't take as many shots, ran away, did dumb things, while the seals rushed in and took them out. In the initial assault the enemy groups were arrayed correctly and took out one member and mortally wounded two, but the seals recovered and managed to kill the full enemy presence with two dead and three seriously wounded. I was not taking part, just observing.

Now, why did this happen so much differently? I tracked the number of times my troops got hit, and after the initial assualt, they weren't attacked too much, once the enemy was routed. However, the allowfleeing forced the troops to move when being fired upon, and the armor gave them an extra edge.Both of these commands made them use the skill rating I gave them more effectively, taking out all the enemy. The battle did, however, take appx. 10 minutes, with small groups of each falling back and reassaulting. Kind of interesting accounting for the fact that the attackers had a seek and destroy waypoint and the defenders all had hold. However, these two options didn't guarantee success. I tried it again with the default skill settings, and though they took out half the enemy, they eventually died.

So what's my point?

More armor and the courage function allow more of a skill gap between units, the firefights are longer, and the troops act more human. These increased values allow the units to survive longer and be able to actually display tactical inteligence. If they're going to die, they're going to die anyway (for example, AI taking an RPG it, being mortally wounded, and then crawling into a hut with a guy with an RPD.).

The end of long winded case study.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 14 Sep 2002, 01:38:41
http://www.swl.net/radiochina/chinese/fun-6~vovietnam.wav
http://161.58.5.90/fmj/horney.wav
http://www.master-comm.com/sound/yellowbutterfly.wav
http://www.master-comm.com/sound/moonfestival.wav


not much on the internet, but i found these with a quick search on google...
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 14 Sep 2002, 04:11:59
The Captain;
Good stuff, gonna keep that info and use it thanks,

Eviscerator, I have found some, glad you found Horney.wav ;D

It was among the many I lost. I have searched alot.
Found one with some guy talking about snow peas and plastic snakes :wow:

Now If somebody would just make a new Island, I tried...I suck at it.

I just gave up on a mission on Ia Drang that I had spent alot of time on. My small team kept getting stuck in woods going uphill and wouldn't move! No matter what I did???

Oh well back to Jungle Everon.
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 14 Sep 2002, 05:28:42
Captain

That was a very good read. Thank you for posting that info. I really can't wait to see what you have up your sleeve as far as missions go. Sounds really good so far.
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 14 Sep 2002, 21:17:30
That was an amazing read Mon Capitan.

If i'm to understand you corectly your saying that by using those techniques you can achieve realistic battle sinario's? With both sides holding out under fire and actually attacking and then withdrawing to regroup?

So instead of just shooting the enemy, they think....as in actually think about how to do it and the ebst way?

Kinda sounds to me as if this is AI in its purest sense!!!!1

Could you either post or send me a quick tutorial on how to use this per chance? because i would really like to havea  go with this!

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: TheCaptain on 15 Sep 2002, 00:01:26
I'll see if I can make a quick tutorial or at least clarify...

The AI units in op flash act like robots,the 'perfect' soldier, in a sense. If you notice what they do under your command in most missions, they usually carry out your explicit instructions, often getting themselves killed in the process. Their skill rating seems, to me, to be mainly centered around how quickly they aquire targets and how long it takes for them o shoot. For example, units with a low skill rating (at least the SEB VC) with point their gun at you for a few seconds before they actually open fire. You can have units that have a high or low firearms skill, but they still always appear to wait for what their commander tells them, and I'm prety sure this carries over to AI groups: They only do what their commander says and not much more, to the point of getting killed at times. What these combinations of functions do, in essence, is attempt to make the units think for themselves, or not be explicitly penalized if they do. For example, in flashpoint if an AI unit strays from his team, he may very well get pegged with an errant shot and die, whereas the units that stick together have a better chance of surviving because they concentrate their firepower. It's darwinian. If all the units thought for themselves, being in separate groups, if you will, the OFP battles would be very different.

Allowfleeing gives the units a chance to break away from their command, and get in a more advantageous position, which it actually appears the allowfleeing command does. They run away to somewhere safer, instead of staying pinned and likely dying. The higher armor values give the units a chance to either run away or advance without getting completely blown away. When people are in combat, they get scared, and they take chances.

For example, here's a new tactic I discovered with my slightly upgraded seals: The flanking charge. With grouped, low skill units, if they all target an enemy and fire, you're in trouble, but their skill isn't good enough if they get surprised, so you have a few units get them engage from the front, and you send the bulk of your force from the side. Once your units break into the lines, the VC units scatter, and the ones that do try to shoot often can't target quickly enough, and they get cut down (usually by the point man's mossberg). =)

Note: Armor script does NOT work with player controlled units. However,since all it's doing is allowing units to think for themselves, you should be able to balance it out.

Okay, tutorial: go to the OFPEC editing depot, and find a script by Snypir called "how to make tougher units".
Follow his example, and give your units (preferably SEB Spec Forces RT (recon team)) anywhere from a 1.0 to 1.01 to 1.02 value for armor. It doesn't seem like it would make a difference, but it does, trust me. Now, fill a village on Ia Drang with 12-24 VC. Don't modify their skill. Give the VC a hold waypoint and the spec forces a seek and destroy. Place the RT about a hundred meters away from the bulk of the forces. Watch the battle, either as a commander of the RT, or as a civilian watching from a distance. Note what happens in the battle. Now give allowfleeing commands to the troops on both sides. Allowfleeing 1 is a coward (dumb), and allowfleeing 0 is a guy that will never run away (dumb), so experiement with giving the troops those values. .25 works well for spec forces, and .5 - .85 works well for VC. Adjust the skills of the spec forces.

You now have 4 options to play with with each spec op, weapons skill, courage, armor, and their loadout. Each man of the RT has a different function, so splt them up wisely. If you give them all full skill and the best of all the functions, they'll rox0r the VC's b0x0rz, but that's not much fun, is it? There are all sorts of options you can play around with. Let me give an example:

Unit: Officer
Loadout: Car-15/Grenades/Smokers
Skill: [player]
Allowfleeing: [player]
Armor: [player]

Unit: Machine Gunner
Loadout: M60
Skill: .85
Allowfleeing: 0
Armor: 1.01

Unit: Grenadier
Loadout: M79
Skill: .6
Allowfleeing: .5
Armor: 1

Unit: Law
Loadout: Car-15/LAW
Skill: 1
Allowfleeing: .5
Armor: 1.01

Unit: Commando
Loadout: Car15/Grenades
Skill: .85
Allowfleeing: .25
Armor: 1.02

Unit: Medic
Loadout: Car15
Skill: .6
Allowfleeing: .4
Armor: 1.03

Now, those options appear to make those units slightly different from normal flashpoint units, and you need to know what each's strengths are. For example, the machine gunner will never run from his position, but he also doesn't have much armor. The Grenadier will flee if pursued, and he is pretty good at grenading things. The medic refuses to die, and is actually able to reach injured comrades, but he's not too good with a rifle, etc. With these slightly more powerful units, it now makes sense to split up your squad and give them tactics, because they now have a chance of surviving without just always following you around.

That should get you guys started.

I'm making heavy use of this in my SEAL Team mission, which using the new dialogs can now play much like X-Com or jagged Alliance, where you get recruits, send them out on missions, their stats improve, and each one actually means something, because you have to equip them. There's also the air power and brown water navy for when the shit hits the fan that you can call in, and there are no set missions, just intel reports, dynamically placed units, you pick your insertion method/location, your squad, outfit them, and head out into the field. You get command 'points' for enemy kills, captures, arms detroyed, bases taken out, villages liberated, ambushes done, intel recovered, POWs/downed pilots/cut off marines rescued, etc. Ultimate goal is to use your guys to drive the VC off the island of Ia Drang. A mission like this is where the individual stats/personalities shine. I'm also thinking of modifying the stats dynamically for the units during battles: Some have good stats unless half their team dies, others have improved stats if they're outnumbered, etc. Each unit thus having a positive/negative modifyer. All stats could go up up to 100% on one unit, but only go up or down 25% on another. Of course, the player would be notified. "John Hortman has gone berzerk!"

Oh, and by the way.. The spec forces kick major ass at night, just like they should. =)

Now if only they wouldn't get stuck in the f--king forests...
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 15 Sep 2002, 04:20:15
More Good stuff from the Captain ;D

Can't wait to try out your Ideas!

I see I am not the only one who's guys get stuck in the woods, especially going uphill. So I am starting (again) my own Island....Hope I finish it this time..Lots of work.

By the way I'm a Captain too,  well I've got a US Coast Guard 100 Ton Masters License, I drive a boat for a living. FWIW

Time to go out and play.
Title: Re:SEB Nam Pack 2.0
Post by: Chomps on 15 Sep 2002, 06:38:29
Will there be any mortars in the pack?  ;D
Title: Re:SEB Nam Pack 2.0
Post by: Hawkins on 15 Sep 2002, 09:43:53
We already have a mortar so I see no point on making another one. :) But it's their choice. ;D

Hawk
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 15 Sep 2002, 16:59:32
Yep, we have a mortar made by GFX the question is: Would it be include in SEB Nam Pack 2 ? this mortar need new cpp (at least crew parameters : VC & NVA)

About TheCaptain post and suggestion, I shouldn't use Armor script. snYpir script is great but involve multiple loop scripting (for each unit!)
SelectThis had a good idea to make firefight longer (tweaking weapon/ammo cpp, Red Weapon's pack like), I think this will be enough
But allowfleeing option test is very interesting  :)
Title: Re:SEB Nam Pack 2.0
Post by: Bronski on 15 Sep 2002, 19:25:20
How do you change the weapon skill of the unit?  I'm just getting into mission editing, i know how to use the armor script, and the allowfleeing command, but i don't know how to change the skill of the guy?  Anyone know how you do that?
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 15 Sep 2002, 22:35:53
just tried it.......i really like the results.

However i found one bug. People who get hit a loada times think they are dead. everybody else thinks they are dead too so you get live people mingling with enemies but they just lie still and everybody ignores each other.

I fixed this by lowering the armour so they die at the obtimum time so you get a good gun fight but they actually die.

Whats the defult armour level? is it 0? or 1?

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Bronski on 15 Sep 2002, 23:36:59
In the toughunit.sqs there is a line about ressurection.  By default it is false, so the guys could come back.  Is that what was causing them to stay alive but be ignored by all?
Title: Re:SEB Nam Pack 2.0
Post by: TheCaptain on 16 Sep 2002, 03:41:41
Default is one, and you can set resurrection to true to make them just die, but the armor script doesn't work *as* well

Also, I suggest screwing around with

Are there any plans to make a sawed off shotgun or a sawed off M79 appear as a secondary weapon? maybe, just maybe? ;)  I'd prefer that to a LAW... Or maybe have those replace a handgun?

The armor scruipt is just simulating what would happen if the SEB team gave the units more armor but kept the current weapon settings. That way you can tweak which types of unis are more likely to die rather than doing an across the board weapon change, which would have the side effect of making either A) Some weapons more powerful, or B) Both sides equally likely to die, because their weapons are all underpowered. I suggest going with the armor modding rather than the weapon modding.
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 16 Sep 2002, 05:17:16


[attachment deleted by admin]
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 16 Sep 2002, 05:29:58
Looks very nice. Do you use the sound of the old one? I realy like it...sounds like a swarm of angry hornets! ;D

Greetz
Plage
Title: Re:SEB Nam Pack 2.0
Post by: foodstamp on 16 Sep 2002, 09:44:23
umm is there mailing list to keep updated?
Title: Re:SEB Nam Pack 2.0
Post by: CobraSquad on 16 Sep 2002, 12:52:19
Select this that cobra is amazing could u realse a seperate version with a sharkmouth cos i've seen a lot of cobras and huey's with sharkmouths on them
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 16 Sep 2002, 15:48:47
I already ask him to do this, but STT didnt answer ???
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 16 Sep 2002, 18:05:03
Well, I finally put in a ery rough sampan, and it works, but horribly. Boats in the game do not float on water, they just sit at the median water level and do not displace anything. The waves rise and fall, and any part of the boat interior below the water level will be covered by the water...especially during the rise of a wave. If you notice, the PBR sits high in the water, and you never see anything below the water level. The floor in the boat is high enough above the waterline so this dosn't present a problem. I had problems with the LSSC since it, like a sampan sits low in the water. The floor of the boat sits below the water level so the water is in the boat... especially during the "wave" action in the game. Also when stopped, the boat sits even lower in the water, almost submersing the whole thing. If you fix that, even at 10 knots, the sampan hovers over the water at speed. The LSSC being much faster, hovers over the water when it's brought to full speed. I did fix this by adding a false bottom in the lssc to try and fix this, and it worked pretty well.

The sampan is  "fixed" but doesn't look great since you have to make it taller than normal, and when totally stopped, water still sits in the bottom. At night it looks pretty sweet though shooting a flare over a river on Ia Drang, seeing 3-4 fully loaded sampans, then lighting them up.

No, no screenshots. If anyone knows a good way to take screenshots when the printscreen button doesn't do the trick, let  me know. I have a G4 Ti, and for some reason after I installed it, I can't printscreen screenshots anymore, and Fraps doesn't work either.

Title: Re:SEB Nam Pack 2.0
Post by: Soldier8Boy on 17 Sep 2002, 05:51:57
Just search in google.com for screenshot utility and you'll get something. I use the actual screenshot utility program which allows you to simply hit a combination of keys and create a gif or jpg file in a preset folder. Unlimited amount of screens possible without having to minimize the program.
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 17 Sep 2002, 07:28:08


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Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 17 Sep 2002, 15:56:15
And to the cobra:
YESSSSS!!!!!
SEB strikes back :D
one question, do you get the granadelauncher and the vulcan into on ..... ehhhh ..... cannon (dont know how i can say it in a other way  :-\).
But dont stop working on it, i wanna have it in my fingers!! ;D
Hang on!!!

Griiitz
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 17 Sep 2002, 17:34:40
The texutres on the cobra....i'm hoping they are whats left to be done?

The look a little.erm......bold?

Vyper

P.S. The model looks bloody good though!
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 17 Sep 2002, 18:37:24
Did you try new M14 from Tales of War ? Would you add this weapon instead Filo's M14 ?

Ebud : you could try "Quick Screen Capture", version 1.15 can capture directX screen, perhaps this is the solution (?)
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 17 Sep 2002, 21:12:46
the cobra textures arent done, hes made the main details and as he said he has to weather them and add the small details, and thanks the model is mine :), and i dont think its the last thing to do, as unfortunately bibmi had a hd failure and lost the us soldiers, so while hes remaking them i think there will be a chance to squeeze some more things in, we've been considering(read: me bugging stt to) put some marines aircraft in, namely the AH-1J and CH-46, so instead of marines being transported around in(and supported by) army aircraft they will have their own aircraft for missions, also the added advantage of the AH-1J able to carry TOW missiles so when some NVA armour comes out there will be some decent weaponry to combat it, the AH-1J should be an easy convert from the AH-1G so just the engine would need texturing, the CH-46 would be a lot more work though and might not make it into the pack if bibmi is a quick worker :)
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 17 Sep 2002, 22:24:58


[attachment deleted by admin]
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 17 Sep 2002, 22:47:45
the cobras textures will be so it matches the hueys which is a general aircav texture that doesnt concentrate on a specific unit as it would limit the possibilities of missions if it was a specific company, im sure the textures will look just as good as the huey textures once they are finished (and believe me the hueys look great, ive been playing with nothing else)
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 17 Sep 2002, 22:51:46
Agree'd

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Messiah on 18 Sep 2002, 01:53:59
ditto here  ;)

great choppers :thumbsup:
Title: Re:SEB Nam Pack 2.0
Post by: DeadMeatXM2 on 18 Sep 2002, 13:06:19
nice work boys, keep it going - darn hardware failures - is it the gods(if there are any) spiteing us, so we have to wait longer for this pack  ???

anyhow, keep it up boys, and i still can't wait  8)  ;)
Title: Re:SEB Nam Pack 2.0
Post by: NoRSu on 18 Sep 2002, 15:49:53
Just use GrabClickSave, it's very easy to use and doesn't expire or add any logos to your screenshot 8).

Grab it here ;D
http://www.boumchalak.de/GCS.html

Nam pack looks very promising, can't wait for the full release.
Title: Re:SEB Nam Pack 2.0
Post by: Soldier8Boy on 18 Sep 2002, 16:56:46
Is there anyway to make the helo's take a lot more damage when small arms fire strikes the fuselage where the fuel is stored? If so, that would be great.

As for additions to the pack... could the new boat have brown water sailors to go with it? They were the main insertion by boat guys for the seals and sometimes even went onland to help a bit.

How about a sniper with a ghillie suit for the US as well as a spotter with him that has a pair of high powered binocs.

US Navy Seals would be great, but they should have the Stoner as well. Could a new carbine be made for them as well, since the carbine sounds suck? Although I guess I could just install dynamic range for resistance.

Have it so that helo's hover a few inches off the ground when unloading, so that the troops sort of jump out like in the movies.

Another nice feature would be booby traps of some sort, as well as toe-popper and claymore mines that are pointed a specific direction for their blast radious.

New models for the NVA machineguns, they seem too much like the pk. A vietnam version of the m113 would be nice, for transportation as well. The sampan is neccesary so even if water does fill it a bit, it's worth it.

A strip of narrow river where soldiers can stand waste-high, to setup seal style river ambushes.

Make it so that not just the player shooting the flare off can see, but instead everyone can.

The VC and NVA used chi-com grenades and they were quit unreliable, and sometimes would go off when they were not meant to and sometimes were duds. Can this be implemented?

A couple planes would be nice. A spectre using Captain Moore's C-130 would be alright. How about a typhoon as well? They would add that extra touch to the extensive support used by US troops in Nam. Another that goes hand in hand, is an alteration of the current artillary to fit into vietnam as a Howitzer. A mortar would be good, ask to use one of those already in existance.

Some of the VC should carry candles at night, as they used them as lights when travelling the numerous trails of nam.

A tunnel rat for the US, being as we now have a method to make tunnels and caves for nam.

Napalm that burns the foilage, knocks tree's and stuff down, etc.

Just a few suggestions from me.
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 18 Sep 2002, 20:36:57
Soldier

I'll try and reply to some of these issues.

I think the fuel tanks can be made more vulnerable. ST will know and will decide if this is viable.

BSU Sailors would be nice. Not sure if they'll get made right away though. Mostly they wore flak vest, helmet and utilities on ops... the regular troops we're making would work visually. The berets generally were not worn in combat, neither were the dungaree's on the river .

Ghillie suits were not used, based off of the various books on snipers in Vietnam that I have read. Foliage was applied through slits cut in the normal uniform, but very rarely. Usually they just wore cammies, boonie, ruck and used up lots of cammo sticks.

Yes, I have been wanting to finish some real Seals... and yes we do finally have a good Stoner Model to use... thanks to Fat Joe :) These may not go in 2.0.

Hovering off the ground during insertion is a scripting issue.

Booby traps will not be included, but should be made eventually. Aeon has a few nice boobytrap scripts.

An RPD is in the works for the NVA. Not sure about a new M-113. It would be nice, but not completely necessary. The sampans are being tested and tweaked.

A fake canal... good idea, but probbly wont work.

The view of the flares is built in to the engine as far as I know.

Dud grenades could be made, but would not be default. They could be added via scripting.

Planes are  being thought out.

Flashlights are a good idea, and could be handled like pistols rather than how they were handled in the demo models.

Tunnel rat.... probably not in the near future.

Burning trees... again probably not due to how the engine works. It would be a re-write of all the damage textures for all the plants and trees. A major overhaul.

Great ideas. Thanks. Wish I knew how to implement them all and won the lottery so I could sit around all day working on them :)



Ebud
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 18 Sep 2002, 20:51:51
the only thing i can really comment on is the planes so here it goes: AC-130's cant be made properly in ofp, you cant have a gunner on planes so the only crew member would be a pilot, you also cant have the guns moving and the guns will all fire from the same place, i think the phantom was in the plans somewhere but its not that good a close air support plane, i read somewhere that the phantoms stall speed was too high and they would be lucky to hit the same province as the one the vc/nva were in, ive been asked to make the A-1E Skyraider and ill also maybe make the A-37 Dragonfly which were dedicated CAS and also served as FAC and SAR planes and carried a lot of ordanance, even though they are both two seaters it can be worked around without looking as unrealistic as the AC-130, some pictures:

A-1E Skyraider
(http://skyraider.org/skyassn/otherpics/mignard/1sos/ETC927.jpg)
(http://skyraider.org/skyassn/otherpics/mignard/1sos/33888.jpg)

Cessna A-37 Dragonfly
(http://aviation.pol.pl/jpg/02/22428.jpg)
(http://aviation.pol.pl/jpg/02/22429.jpg)
Title: Re:SEB Nam Pack 2.0
Post by: Schoeler on 18 Sep 2002, 21:17:20
Eviscerator, I'm glad to see an A-1 Skyraider in the works, as it was used extensively for CAS, especially on rescue ops.  The A-37 (incidentally made by Cessna) was used mainly by the South Vietnamese Air Force (yes they had an air force).  Also used extensively for close air support were A4's (which we have), F5 Tigersharks (flown by U.S. and South Vietnam) and the workhorse of Vietnam, the A6 Intruder.  The A6 along with the F111 were the only all-weather capable bombing aircraft available in the 'Nam era as far as I know.  The F5's were seen in the napalm scene in "Apocaulypse Now" for anyone who is unfamiliar with them.
Title: Re:SEB Nam Pack 2.0
Post by: Schoeler on 18 Sep 2002, 21:19:33
Oh, by the way, is anyone working on a real PBR?  I think the real deal had an 81mm mortar fixed between the twin .50s on the front mount.  Also there were mounted M60's abaft the cabin.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 18 Sep 2002, 21:29:12
The A-37 was used mainly by the USA they had much more aircraft than the South Vietnamese air force, the A-37 flew 165,000 sorties in vietnam and all the US A-37 units were awarded the 'Air Force Outstanding Unit Award', its also not too fast and could serve as observation/recon/fac in missions
Title: Re:SEB Nam Pack 2.0
Post by: Schoeler on 18 Sep 2002, 21:35:32
Ok, I'll take your word for it, those statistics are impressive.  I never heard much about the U.S. using the A37, but everything I've seen and read about the South Vietnamese Air Force shows them in A37's and F5's.  I know when we pulled out starting in 1972, the A37's went to the Vietnamese squadrons as many of them were later captured by the North in 1975.  Still I think it rather humorous that Cessna actually produced a combat aircraft and a jet at that.
Title: Re:SEB Nam Pack 2.0
Post by: Dkraver on 19 Sep 2002, 01:21:45
Select this/ebud/evis have you thought about asking the guy's behind the "operation vietnam mod" if you could take some of the stuff they made and use it in your addon??
Think it was one from the development team that started making it, but last info is from march 24 so seems like the project is stopped/dead. And since its some of the same models that you are making it would be a waste with some of those nice looking models to go to waste  :)
On there site there's a finished skyraider in buldozer (what makes me believe that its someone from the Bis team), and they also have some other finished models by the look of it.

Well just a thought.
Link to site
http://www.operation-flashpoint.net/vietnam/index.htm (http://www.operation-flashpoint.net/vietnam/index.htm)
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 19 Sep 2002, 04:08:04
i thin i read on their forum that they are going to be making it into a whole new game or they are working on something really exciting, cant quite remember, if its true i doubt they would let us have the models, i suppose its worth a shot though, the Skyraider(i think theirs in the H model) looks a beauty although the shot isnt taken in bulldozer:

(http://www.operation-flashpoint.net/vietnam/Images/june-skyraider.jpg)
Title: Re:SEB Nam Pack 2.0
Post by: ollie on 19 Sep 2002, 05:24:24
From being a veteran on the Operation Vietnam Forums, far as that MOD goes, I'm starting to believe the project is abandoned, I've been there at the forum about 6 months, and still no official word or announcement about anything. I guess you can consider the MOD dead, for now that is, until I believe it's official announced by the OpVietnam MOD team.
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 19 Sep 2002, 06:37:53


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Title: Re:SEB Nam Pack 2.0
Post by: DeadMeatXM2 on 19 Sep 2002, 11:46:29
looking good boys - keep it up.
Title: Re:SEB Nam Pack 2.0
Post by: Dkraver on 19 Sep 2002, 13:21:02
The pictures in the news section looks like they are in buldozer look here
(http://www.operation-flashpoint.net/vietnam/Gallery/skyraidercol1.jpg)
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 19 Sep 2002, 20:10:30
ah didnt see those shots :)

[oh and ive finished the A-37 model after 15 hours modelling....]
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 19 Sep 2002, 21:52:09
Glad to see some info on Non-Chopper related stuff!!!!!!!

Don't get me wrong, the choppers are my favorite part but its nice to see that the rest of the pack is shaping up as well!

Ebud, nice start on the model. Looks a lil rough atm but thats to be expected at this stage! I've got some good blue prints and some colour prints (blue print style [top down, side view, bottom view]) if you want, they have good camo markings which you can see clearly and i think they'd make good textures too, get in touch if you need ANYTHING!!!!

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 19 Sep 2002, 22:17:43
i dont think ebud made the model, i think someone sent it to him, or so i was told
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 20 Sep 2002, 01:07:52
If Nam pack 2 include plane such AE-1 Skyraider or A-37 Dragonfly, it will the most complete pack ever done : after that no need any addons else. I will put this pack on my website and that's all, nothing else
Eviscerator please put many visible racks bombs (ohh boy napalm incoming  ;D)
(http://korps.free.fr/Req07.jpg)
Keep good working  :)
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 20 Sep 2002, 01:11:10
Nope...didn't make it myself, VIT sent it to me... along with a few other goodies. The skins are from a MSFS 2000 Skyraider. I just made it to play with... not to actually finish anytime soon.

Please do send me the paint schemes and diagrams... or to Evis if he needs them. The more info we get, the better it will be.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 20 Sep 2002, 03:13:48
well ive finished off coding the A-37 so all the flaps work and it has the bomb proxy's etc, just need to wait until i see stt to give it to him, i would attach shots but you really wont be able to see much until its textured, nd i never realised the a-37 was so small compared to other planes...

(http://fas.org/man/dod-101/sys/ac/t-37-dvic261.jpg)
(T37 but theres no major external changes on the A-37)

anyway ill see if i can start on the A-1E either now or in the next 24 hours
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 20 Sep 2002, 03:47:27
(http://www.onnovanbraam.com/blueprints/ww2planes/ww2usa3/ad-1.JPG)


ok need a tiny bit of help, can someone tell me whether this is a A-1 or not? i found it in a ww2 section of a blueprints website, and i know the a-1 came in 1945 but im not sure if these are the right blueprints...


[edit: nvm i found out it is the skyraider, i am looking for some better quality blueprints though, preferably of the AD-6(A-1E)]
Title: Re:SEB Nam Pack 2.0
Post by: Schoeler on 20 Sep 2002, 04:18:28
Hey Evisc, that pic isn't coming up for me.  I thought you might find it humorous that the T-37 trainer is known as the "tweet" most likely because of its diminutive stature.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 20 Sep 2002, 04:58:50
ah well it was only a set of blueprints for the skyraider, and ive been flying around in it and it is really small, it would be funny if i wasnt carrying 8 500lb bombs to blow the shit out of everything :)
Title: Re:SEB Nam Pack 2.0
Post by: futurehornetdriver on 20 Sep 2002, 05:55:32
just so everyone doesn't get confused..the pic Aeon posted is a pic of a T-28..not an A-1..I can see the resemblance but they are completely different aircraft.... just fyi...oh and yes adding Dragonfly and skyraider would be awesome...I just can't wait for the Nam pack so I can play and make nam missions...oh can someone post a link to the LZ Columbus mission..I have to wait forever to get it off Fileplanet..thanks in advance
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 20 Sep 2002, 20:34:30


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Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 20 Sep 2002, 20:39:02


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Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 20 Sep 2002, 21:12:57
I've got loads of other prints like that incidently......of Vietnam Era Fighters/ground attack....i think i've got all the major ones and a couple that arn't fighters....O-1 Birddog to name but one...

SO if you need em just 'Hollar'

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 20 Sep 2002, 21:24:24
http://www.soft.net.uk/entrinet/us_aircraft.htm

got all the ones i need :)
Title: Re:SEB Nam Pack 2.0
Post by: Monkey Lib Front on 21 Sep 2002, 01:11:51
From being a veteran on the Operation Vietnam Forums, far as that MOD goes, I'm starting to believe the project is abandoned, I've been there at the forum about 6 months, and still no official word or announcement about anything. I guess you can consider the MOD dead, for now that is, until I believe it's official announced by the OpVietnam MOD team.

i been in that forum for about 1 year and 1/2 ill stick with it for another 6 months then ill give up on it.
Title: Re:SEB Nam Pack 2.0
Post by: Jonstyle on 21 Sep 2002, 02:10:13
oh can someone post a link to the LZ Columbus mission..I have to wait forever to get it off Fileplanet..thanks in advance

What mission would that be??  I've been looking all over for 'Nam missions and WW2 missions!!!!!!
Could someone post links?!?
Title: Re:SEB Nam Pack 2.0
Post by: Dkraver on 21 Sep 2002, 17:08:56
Any chance we can see a list on what you are working on for the vietnam era. Not only the things that you think will be ready for the nam pack 2 but also those that will come after but are in progress?? Just to see what we can look forward too.
Pretty pls  ;)
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 21 Sep 2002, 17:23:26
well i can only speak for myself but these are the models ive made so far:

AH-1G
ZSU-57-2
T34/85
Type 63 AA
SU-76
PT-76
BTR-50PK
DSHK
CH-47 with 2 M60's and an M2
CH-46
A-37
OH-13 (Bell model 47)

and things im either in the process of making or will be making soon:

A-1E Skyraider
UH-34 Dog/CH-34 Choctaw
HH-3E Jolly Green Giant
AH-1J Sea Cobra
F-105 Thunderchief
F-5 Tiger
A-7 Corsair II
O-1 Bird Dog
O-2 Skymaster
OV-1 Mohawk
ACH-47 Guns-A-Go-Go


[edit: forgot the skyraider]
Title: Re:SEB Nam Pack 2.0
Post by: Monkey Lib Front on 21 Sep 2002, 17:54:58
Any ingame pics :D
Title: Re:SEB Nam Pack 2.0
Post by: Monkey Lib Front on 21 Sep 2002, 18:02:41
Here is a ref pic of the cockpit of a CH 46 if ya need it.

(http://www.airsoftextreme.com/images/games/aot%20CH-46%20cocpit.jpg)
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 21 Sep 2002, 18:18:19
you'll probably see ingame pics once they are textured, theres no point releasing pics of them untextured because you cant really see much, and believe me i have more pictures than i could ever need of all the vehicles ive mentioned, i spend a few hours getting hundreds of pics before i start modelling
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 21 Sep 2002, 19:01:29
SO you have none textured bar the ones we've already seen?

If not, even so....could you just post a pic of one of those. It don't really matter, just so we can see it!

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Monkey Lib Front on 21 Sep 2002, 20:19:13
Sorry evis should have guessed just thought i would help, as think its a shame when ppl just use the Bis cockpit texture that is slightly edited.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 21 Sep 2002, 20:42:38
theres no point seeing them untextured, you cant see any of the details, you can only see white and to be honest i dont like showing pic's until they are textured mainly for the reasons above, im not exactly overwhelmed with joy at seeing my models in plain white and only from one angle because of the attachment restriction, and the ones you havent seen are either being textured or waiting to be
Title: Re:SEB Nam Pack 2.0
Post by: SEAL84 on 21 Sep 2002, 22:20:36
Wow, that's a crapload of new models!

Will you release them as seperate packs, like Armor, Navy choppers, Air Force planes, etc.?
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 21 Sep 2002, 22:23:56
i think thats the plan, for them to be released in modules after the pack
Title: Re:SEB Nam Pack 2.0
Post by: Monkey Lib Front on 21 Sep 2002, 22:27:29
Nice i just wish Bis could have done a better way of managin the addons as my addons are comin up to the 200 mb mark atm.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 21 Sep 2002, 22:45:23
mines 1.01 gb
Title: Re:SEB Nam Pack 2.0
Post by: Monkey Lib Front on 21 Sep 2002, 22:52:30
actuallin the addon folder or just d/l in a sep folder.
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 21 Sep 2002, 23:32:57
Thats fair enough......But as soon as you have even a hint of texture, you gotta show us man! We're (or atleast I) am dying out here......ok so this packs probably gonna help that as long as your playing NVA/VC/PAVN or even vice versa.....but still......*ahem*

Vyper

P.S. My entire flashpoint folder is about 4Gigs now
Title: Re:SEB Nam Pack 2.0
Post by: Monkey Lib Front on 21 Sep 2002, 23:37:09
i got about 2 gb on my 56k but alot of that is in a folder under Opflash addons on my desktop.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 22 Sep 2002, 00:16:17
that 1.01gb is just my addons folder
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 22 Sep 2002, 00:17:21
My Operation Flaspoint is 5gb big, but I have also Desert-Storm installed. and I have a seperat Folder for my *.zip AddOns. its 4GB big and I have a CD with another 700MB AddOns. And our own AddOns are also 20MB Big, retextured BIS models and some resurces ;D

Hope the `Nam Pack will come out fast.
Cant wait to built new Mssions  8)

Greetz  :-*
BeErZyMoTiC
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 22 Sep 2002, 01:20:14


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Title: Re:SEB Nam Pack 2.0
Post by: Die-Alive on 22 Sep 2002, 02:11:37
Just got DKM mod OV-10 Bronco, it will sure look nice along with these air units SEB is making.  Now only if there is a way of making WP marking rockets...

-=Die Alive=-
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 22 Sep 2002, 05:51:50
Hey Eviscerator,

I'm missing one thing...the CH-53...please! ;)
The rest is amazing and plus the Nam pack 2 this should be enough to spend years with editing! :D

And Ebud,

the RPD looks nice but why is it named 90?
Hope you've found a way to implement jams after every 100 rounds!?! ;D

Greets
Plage
Title: Re:SEB Nam Pack 2.0
Post by: foodstamp on 22 Sep 2002, 06:48:39
can we retexture the uh1h model a lil bit?
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 22 Sep 2002, 08:08:16
it was named '90' because it's about 90% done ;)

retxture the Uh-1h.....huh?
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 22 Sep 2002, 12:55:35
I already ask STT to do this, but he didnt anwer yet :(
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 22 Sep 2002, 15:32:07
Download OV-10 Bronco from www.ofp-zone.de or www-ofp.4players.de
That thing have "bombingcarpets" you dont expect. Woohoo!!!
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 22 Sep 2002, 18:22:32
why would you want to retexture the uh-1h? and i suppose i could make some models for a Jolly Green Giant module or something, it depends i can make the models but STT is the guy who decides what gets made or not :)
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 22 Sep 2002, 20:31:21
Evis.... the only problem right now is finding time to texture all of these models. That takes much longer. Realistically many of these will not get textured. It just takes a long time to do a quality job.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 22 Sep 2002, 20:46:58
yeah that list of models was just so people know what ive made, as the guy asked what might be coming after the pack, i realise only some of the ones in the 'going to make list' will get finished, although pretty much every single one of the 'made' list are being textured/plans to be textured soon
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 22 Sep 2002, 21:33:23
sweet! Glad to hear it Evis.  I didn't mean to rain on the parade, it just seems like weeks of work :) Oh, I can't wait.
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 23 Sep 2002, 02:21:22
I think not all the aircrafts should be in the pack!!! Only the "main" ones like UH-1, AH-1 and maybe CH-47.

The rest Eviscerator has done, is doing or will do can be released as an own addon (each).

@ Eviscerator:

With "Jolly Green Giant" you mean a CH-53 or a CH-3?

Greetz
Plage
Title: Re:SEB Nam Pack 2.0
Post by: foodstamp on 23 Sep 2002, 03:00:22
im not really retextureing just adding tail numbers and some nose art

i will do exzample
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 23 Sep 2002, 03:49:18
the ones i talked about arent for the nam pack 2, as ive already said they may be in modules after
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 23 Sep 2002, 11:14:12


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Title: Re:SEB Nam Pack 2.0
Post by: ebud on 23 Sep 2002, 11:15:49


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Title: Re:SEB Nam Pack 2.0
Post by: ebud on 23 Sep 2002, 11:21:12


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Title: Re:SEB Nam Pack 2.0
Post by: Hawkins on 23 Sep 2002, 11:36:01
That looks freakin' awesome! :o :D I hope ya get this one ready soon coz I can't wait to get this one to my OFP!! :D Cheers!!!

Hawk
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 23 Sep 2002, 12:26:40
About aircraft and Eviscerator's list I agree with you guys, and I think one combat airplane is enough against poor infantry VC or to knock out a light armored such PTR.
Nice RPD and lssc boat  :)
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 23 Sep 2002, 13:14:16
Yeah...can only follow my fellows from above! Absolutely nice!

@ ebud:

One thing is you should think about an opened bipod on the RPD cause it looks more realistic.

Greetz
Plage
Title: Re:SEB Nam Pack 2.0
Post by: NoRSu on 23 Sep 2002, 16:28:21


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Title: Re:SEB Nam Pack 2.0
Post by: ebud on 23 Sep 2002, 17:17:08
yeah, when I made the RPD textures I used the PK as a starting point, and since when bulldozer is open, it affects the gamma even when you are in windows, so the colors are a bit dark since I was also doing some of the texture work at the time. In game it actually looks OK for me since I run the gamma a little brighter, plus they match the PK textures that I used, so they will probably stay. The bi-pod I can open no problem.


The LSSC will have some weapons when it's done... an m60 and possibly a version with a grenade launcher... time permitting.

Thanks

Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 24 Sep 2002, 15:19:40
A Colt19.... (the Pistol) is out, i think its made by Taiwan Workshop, check it out ;)
www.ofp.info
Title: Re:SEB Nam Pack 2.0
Post by: TkKivi on 24 Sep 2002, 16:52:24
About the bipod, Could you make so you can open it and close it? With the new Resistance action?
Like the Black baronÂ's Challenger, you can open the roof or the windows...  ;)
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 24 Sep 2002, 17:24:07
open and close the bi-pod? I guess it's possible, but other than eye candy, what purpose would it serve? You can't have adjustable recoil based on if the bi-pod is up or down as far as I know. Unless someone sends me a p3d with all the memory points in place and the config already with the code, it won't get done. I really hate modeling and coding ;P
Title: Re:SEB Nam Pack 2.0
Post by: Soldier8Boy on 24 Sep 2002, 21:47:56
Well, if you could make the bipod automatically open when you drop prone with that weapon, it would make the addon all that much better. May be just eye candy but it adds a more realistic and accurate enviroment to the game.
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 24 Sep 2002, 23:48:18
Sure, but it's not possible for a weapon to detect that. A script possibly, or an action to "lower bipod" but that would add quite a bit of work ( I'm assuming after looking at some thing s ST has done ) for either a scripter or the person making the p3d and config....me. As far as I know, it would be an action, like opening a door like the helis will have. It would be in the action menu, and I really do not think that it would be able affect the recoil or the accuracy.

I'll take a look at some other things that have been made and see how feasible it is.
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 25 Sep 2002, 00:27:19
Yea........unless you've got you own 1911A1 made up the Taiwan looks good......just needs a new sound that isn't quite as magnumesc and its done......!

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 25 Sep 2002, 03:23:58
i think stt has made a 1911 for the pack already
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 25 Sep 2002, 13:15:28
Anyone have new about Bibmi ? Did he save back-up of his Marines model before hardware failure ? Does he already start a new model ? ETA ?



...Anyway
this evening I discussed with someguys about parameter "dexterity" in CfgWeapons

p/j
<mode Drucker>Bobmoran si tu nous écoutes...</mode Drucker>

This parameters is not referenced by BIS but is used by Kegetys (RussianWeaponsPack v1.1), this parameter seems to influence inertia (stamania?) and recoiless weapon. I suggest STT or Ebud to have a try with M60 and RPD machinegun (dexterity= 0.2 to dexterity= 0.4)
Title: Re:SEB Nam Pack 2.0
Post by: imemyself on 26 Sep 2002, 07:48:55
I could be wrong (it be the 1st time  ;D) but were the water textures different from the ones in resis. in the pics of the LSSC
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 26 Sep 2002, 08:49:05
Nope...it's the original water "texture" of 1.75.

Maybe you don't run such a high resolution and that's why it seems diffrent to you.

Greetz
Plage
Title: Re:SEB Nam Pack 2.0
Post by: DrStrangelove on 26 Sep 2002, 13:22:27
I love the new screenshots, can't wait for the next version.
Btw: will the seb m16/car15 sounds change ? They sound a bit unrealistic imho.

Apart from that - GO GO GO SEB Team !  :)
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 26 Sep 2002, 14:50:53
I found so f***ing good sounds for the M16, but they are in *.wss adn i dont know if it work??
Or is there a new Encoder for dbPowerAmp??

I look for something, then I will send you them ebud, ok?
(-, STT or Bibmi)
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 26 Sep 2002, 16:01:36


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Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 26 Sep 2002, 18:17:09
What's this!?! :o

Greetz
Plage
Title: Re:SEB Nam Pack 2.0
Post by: DrStrangelove on 26 Sep 2002, 18:40:01
I think i saw this thing in Rambo3, where Johnny pumps a russian chopper full of lead with it.

 ;D
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 26 Sep 2002, 18:50:24
http://i.world.guns.ru/machine/mg03-e.htm

http://www.lcompanyranger.com/51cal_page.htm

http://parker5nc.tripod.com/vc/vcwpon.html
Title: Re:SEB Nam Pack 2.0
Post by: DeadMeatXM2 on 26 Sep 2002, 19:32:42
That looks pretty sweet guys, but don't you want to move the muzzel flash back a bit, so it actually comes out of the flash supressor?

Excellent work tho lads!

:thumbsup:
Title: Re:SEB Nam Pack 2.0
Post by: Gunny Hartman on 26 Sep 2002, 19:55:20
hi!
there is a new huey out!!!
you can find him on ofp-zone.de
the huey has 4mg's and 2 m158 rocket launchers!!!
he is excellent textured!
the best nam-huey i've ever seen!!!
you can find him on ofp-zone.de
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 26 Sep 2002, 20:20:47
nah it doesnt look too good, the nose is too 'boxy' and the textures are too plain...also that amount of polygons is unbelievable the bis blackhawk is 1500 polygons so 5000 is a huge amount for ofp
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 26 Sep 2002, 20:31:11
Just try this sounds for the M16A1!!!
Listen and scream YEAHHHHH!!! I got it!!! I got it!! ;D
Just tip in the config.cpp file.wss instead of file.wav/-ogg
PLz use them  :-*

Grüüüützzzzzzzyyyy ;)
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 26 Sep 2002, 20:33:08


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Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 26 Sep 2002, 20:37:05


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Title: Re:SEB Nam Pack 2.0
Post by: ebud on 26 Sep 2002, 22:23:36
I'll admit, the textures on that Huey look pretty good, but like Evis said, the nose is too boxy, and he's also right in that, the textures look a little plain... it almost looks factory new. I think they are done well, just looks too clean for me.

I'm biased towards ST's Hueys, so I'm the wrong one to comment... I do like the mg and rocket setup though. I actually do want to try it out to see the differences.

Title: Re:SEB Nam Pack 2.0
Post by: ebud on 26 Sep 2002, 22:33:46
Just to add... the textures on the DSHK are not even close to being finished. I noticed a comment on the german board about them not looking so good. That's why it's called "work in progress".

Beerzy... you post there... ask that guy exactly what he didn't like about the textures and I'll keep it in mind while I continue with them.

I'd ask, but things always get confused in the translation.
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 26 Sep 2002, 23:04:13
Ok, then please get the U.S. 12,7mm ammobox away from that modell!!! 8)

And have to take a look at the "new" Huey now...

...have taken a look. Looks not bad but as Evis said "the nose is too boxy"! ;D

Greetz
Plage
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 26 Sep 2002, 23:38:27
How are the framerates, when you have a large scale air assault going with 10 of those suckers in the air? Add in troops, enemy, etc. Have you dissescted it yet to look at the p3d? How are the lod's? One nice thing about ST's heli's... they are very framerate friendly because of the nice LOD's.

Can't wait to try it. I'm just glad it's a different model from the heli's ST is doing.

Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 27 Sep 2002, 00:11:44
as ebud said the textures arent finished, the box will stay there though but as a russian 50 round box
Title: Re:SEB Nam Pack 2.0
Post by: imemyself on 27 Sep 2002, 00:58:45
Can you download the new huey?  I can't read German but it wasn't in their d/l section and there was no hyperlinks in the news.
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 27 Sep 2002, 03:06:30


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Title: Re:SEB Nam Pack 2.0
Post by: rwh on 27 Sep 2002, 05:15:45
Awesome helicopters. I was hoping someone would make the B or C model- they all really look great!

Just curious-
 
Does the H model have all the doors off? (pilot and copilot)

If not, would this be possible?

Will the C models have the doors open, closed or operable?

Thanks
Steven
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 27 Sep 2002, 05:36:44
i think all the hueys doors are openable, definately the uh-1c's not 100% sure about the d/h
Title: Re:SEB Nam Pack 2.0
Post by: CODY2622 on 27 Sep 2002, 05:38:02
Where can I d/l that new huey gunship. I NEED that d/l.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 27 Sep 2002, 05:57:52
i dont think its released yet
Title: Re:SEB Nam Pack 2.0
Post by: DrStrangelove on 27 Sep 2002, 10:35:21
I can translate it for you guys. The article on Opf-zone.de concerning the huey gunship says:

"The model has about 5100 Polygons, it was done by Ebola. Textures have been made by Snorri, most of them are 1024x1024 Pixel which should make for pretty good quality.
The release may be during the next week...
oh yes, and i did the config ;)
Weaponry: 4 x M60C MG's and (per side) 2 M158 Rocketlaunchers (each 7 Rockets) with 2.75 Inch Rockets"

----------------------------------

That's it. Well, 1024x1024 sounds great (of cause) but somehow i can't really see that 'quality' in the screenshots. Maybe it's because the compression of the jpgs, but i think it's pretty clear that most of the skin seems just plain olive drab, doesn't it ? Where are the weather effects and all that ?

Aha ! Something i wanted to mention to Select...  awesome choppers - how about some worn fx to the skins (splattered paint, oil marks, scrapes at the doors etc etc)?
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 27 Sep 2002, 12:13:12


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Title: Re:SEB Nam Pack 2.0
Post by: FOLGORE on 27 Sep 2002, 12:19:04
Really detailed ! a Good work.I can feel the hard work behind all your addons.Keep it up!
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 27 Sep 2002, 14:20:29
Yup...the choppers look very nice and the "open doors" animation will be real eye candy!

Great job guys! ;)

Greetz
Plage
Title: Re:SEB Nam Pack 2.0
Post by: DrStrangelove on 27 Sep 2002, 14:48:39
Yeah, nice 1 ebud. Exactly what i meant. :)
Title: Re:SEB Nam Pack 2.0
Post by: Die-Alive on 27 Sep 2002, 16:47:50
Really nice work guys, I'm really happy to see such commitment and devotion to this Nam pack.  Keep up the most excellent work.

Happy Birthday Ebud! :D

-=Die Alive=-
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 27 Sep 2002, 19:12:27
hehe.. thanks for the b-day wish !  Called in "cough" sick today... :)

I think the weathering/wear affects I'll add to ST's already nice heli textures will look really nice. I'm also adding pretty much every rivet to the skins as well. Looks really nice. Just need to tweak them a bit more.

It's just taking a bit longer.

The NVA and VC are in testing, so that big hurdle is pretty much done.

The LSSC has LOD's now, and just needs a weapon and some config tweaks.

The RPD is done... i just made the bipod down. Too much other work to do now to sepnd time making the bipod adjustable.

I asked Evis to help with the NVA and VC weapons such as updating the SKS, a MAt-49 or PPSH and a real Nam era Russina sniper rifle, along with some specialized special ops experimental weapons for a future release. Hopefully he can help with these.

The DSHK has lods, again thanks to Evis, and should have some real textures over the weekend. The flash will go into the flash suppressor...thanks for catching that.

If anyone knows or some really good close up photos of one, please email me the links, I have a bunch of medium to long range image, but I really need to see the detail in one.

That's all of my news.


Title: Re:SEB Nam Pack 2.0
Post by: Thud on 27 Sep 2002, 20:10:11
Well, because I don't like being banned and am aware that a lot of minors are present at these boards I won't describe in detail what I did when I saw the last batch of pics of the choppers, let's just say that it eventually involved a tissue...

The pack looks better everyday, S!
Title: Re:SEB Nam Pack 2.0
Post by: ollie on 27 Sep 2002, 20:27:04
I read something about one of the members of SEB crews harddrive crashed, I believe it was Bibmi, correct me if I'm wrong, but was any of his work for the SEB Vietnam Pack 2 lost?. Hopefully not  :), because his Marines for the SEB Vietnam Pack 2 looked very nicely done, would be a shame if he lost his work.
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 27 Sep 2002, 21:27:50
Yea it was Bibmi who had a problem..

I think the Marines were lost, and some more..He sent some out for Beta but not all so some were lost and will need re-doing....its a shame, but hey, $hit happens!

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 27 Sep 2002, 22:35:54
It was only the models he lost. The textures we did for the first pack were still being used on those units, so not all is lost.
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 28 Sep 2002, 00:16:27
Ok, thats not so bad....how far will that set back readiness?

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 28 Sep 2002, 00:19:42
alot, a little...not sure yet.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 28 Sep 2002, 01:47:40


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Title: Re:SEB Nam Pack 2.0
Post by: ebud on 28 Sep 2002, 04:22:06
really nice. I just DL'd about 100 close images I found of SKS's today... tons of good images to use to texture this.

Really nice :)
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 28 Sep 2002, 05:50:28


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Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 28 Sep 2002, 13:36:36


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Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 28 Sep 2002, 18:04:45
All looking hunky doorie!

Are the pistols gonna have moving parts? i think that'd rock!

And Evis...it does look a little like the M16A2 origional....but theres a reason for that!

Its all in the texturing, once those are on it'll look different!

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 28 Sep 2002, 19:47:15
-Are the pistols gonna have moving parts? i think that'd rock!-

Me and STT were exacly wondering about that.. We'll see  :D

Cheers
Joe
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 28 Sep 2002, 19:51:49
ive also added moving parts to the SKS so if they can find a way with the pistol it'll be on the SKS too :)
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 28 Sep 2002, 20:14:15
The Colt from the Taiwan Workshop has moving parts.
We thought it rock with the Nam pack, but it didnt.
Cuz it dont support the Colt (Pistols). Ahhhhhhh
wanna play with it :o

PS: Evi, If you can make that on the SKS its great.
Then try to do that on the M14, I wish that since I see
the M14 in OFP the first time ;)
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 28 Sep 2002, 21:52:13
On a pistol you got the top moving....but on a rifle or a machine gun what can you make move part from the c0cking handle?

I'm not saying don't do it...i'm just wondering what you'll give moving parts.

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 28 Sep 2002, 22:09:43


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Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 28 Sep 2002, 22:30:01
I see, will that make much difference?

I mean will it take more polygons or anything?

If not then go for it, but if it'll take like a week to do each weapon then leave it i reacon

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 29 Sep 2002, 00:02:18
it would be the same polycount either way, it probably wont be on 3rd person models though as there wont be enough polys, or it will be a more basic version
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 29 Sep 2002, 16:23:36
In 3rd person you can't really see the gun too much anyway so that works for me!!!

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: CODY2622 on 29 Sep 2002, 17:43:19
Will there be any gunships released before the nampack 2.0? It's just taking longer and longer it seems like. PLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEASE!
Title: Re:SEB Nam Pack 2.0
Post by: CODY2622 on 29 Sep 2002, 17:48:26
will thre be any ch21's,uh34's, or loaches in the pack? Also can you make a special huey for people to dl now? My dad flew one in nam it was a huey with a flamer under it. It was never passed for tests but my dad just rigged it up so they wouldn't have to wait on the napalm to get there.
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 29 Sep 2002, 18:33:16
Sounds like a nice idea.

2 things though:

1 - I think its timet o stop requesting whole new things from these guys. As we've seen theres a lot on the teams plate allready and we're getting quite a bit with this pack, but ask somebody else who models and you might get a good answer!

2 - Flame throwers/Napalm stuff in OFP doesn't work too well without a whole lotta scripting, and it sounds like this idea wasn't used much if at all. Everybody has things they want in OFP but most of us arn't going to get it. For instance i know i would love to see a KA-58 Shadow (next generation russian attack helicopter) but there probably wont be one. If you really want it made, my advice is to learn how to model!

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 29 Sep 2002, 19:44:38
No Vyper, some czech make this Helicopter
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 29 Sep 2002, 22:04:55
will thre be any ch21's,uh34's, or loaches in the pack?

no no maybe

after the pack?

probably not maybe maybe

Will there be any gunships released before the nampack 2.0? It's just taking longer and longer it seems like. PLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEASE!

no, what would be the point in releasing them before? if they are all in a big pack its just one download and then when people make a mission all they have to say is you need the nam pack and they will have hundreds of units to use  
Title: Re:SEB Nam Pack 2.0
Post by: Vladmir on 29 Sep 2002, 22:49:25
Hello, I was wondering is it possible to edit how the ejected brass comes out of a gun in ofp, I know DKM did it with the mg3 and BIS did it with the scorpion in resistance, if it is possible then, me being my picky self, would like to see on the sks the shell fly really high up and go forward slightly, I would like to see this since I own an sks and the shells beat the bottom of any scope I mount on it to junk.........


Cheers,


Ps: if this is confusing i'll show you what i mean.. ;D
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 29 Sep 2002, 23:32:45
" Also can you make a special huey for people to dl now? "

I assumed he was asking the NAM pack guys to make this, if not, apologies.


Would it be possible to have shell casings coming from the miniguns on the UH-1C? That'd be ace if ya could, just for some effect......is it atall possible on choppers?

I suspect its not and that its a bit more work so unless its real easy then don't bother ;)

Vyper

Title: Re:SEB Nam Pack 2.0
Post by: BoNeCoLLeCToR on 30 Sep 2002, 02:34:33
All I want to know is will the nam pack when it is finnished in our resistance addon folder or are you guys from SEB making it to go in a mod map there is in resistance MOD support that means you guys can make the Nam Pack the use another directory.
It would be better if you guys use that Mod option or there will be hundreds off addons in the orginal folder please make it a MOD version
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 30 Sep 2002, 02:47:00
.....whats the point? i cant see any real advantages to just having it inthe normal ofp addons folder...
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 30 Sep 2002, 03:22:15
Vladmir,

It is possible to adjust the ejection position on the SKS, can you give us more info on exactly where it goes? also if you have any high detail pics of the sks it would be nice.

....

No a seperate release of hueys will not be done (the spec op has already been released).

Not 100% sure on the benefits of releaing the Nam Pack as a Mod.

SelectThis
Title: Re:SEB Nam Pack 2.0
Post by: teeps on 30 Sep 2002, 09:50:12
All I want to know is will the nam pack when it is finnished in our resistance addon folder or are you guys from SEB making it to go in a mod map there is in resistance MOD support that means you guys can make the Nam Pack the use another directory.
It would be better if you guys use that Mod option or there will be hundreds off addons in the orginal folder please make it a MOD version

I've created a directory structure like this for the Nam stuff (and others for desert stuff etc,) and it works fine.  The benefit is that you can segregate your add-ons, meaning less memory map problems as they don't all load every time.  It also lets you maintain a pure copy of resistance, and makes it easier to catch rogue addons which have 'undocumented features'.

IMHO

Teeps ;)
Title: Re:SEB Nam Pack 2.0
Post by: DrStrangelove on 30 Sep 2002, 11:35:37
Yep. Resistance lets you treat every addon as a mod, just make a subdir for it and start Res with the subdir parameter.

Exact info how to do this isn't hard to find.
Title: Re:SEB Nam Pack 2.0
Post by: Vladmir on 01 Oct 2002, 03:03:35
Allright, i don't have high res pics, just some standard pics of it on my kitchen floor, when i get my scanner (sometime in the next week or so) I'll get em on if that helps... from the model it looks as if youve done an excellent job with the eject port, mine is a typical chineese copy, which is probably what they used although I don't know.......But is it possible to edit how the shells eject? It's not neccisary just eye candy an a little vladmir- kinda-sorta-helped-thing.... ;D...

Ps, the magazine slants a little too much...not way much but just a little... ;)
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 01 Oct 2002, 09:20:32
its possible to change the direction and velocity of the shells ejecting, can you draw a simple diagram in paint then attach it here to show what you mean?

oh and the same with the magazine, i used a side on picture of an sks to make the whole gun so could you describe what i should do to make the magazine right? and also maybe a diagram/photos for that, any help is always good :)
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 01 Oct 2002, 09:24:41
and a new shot of the dshk:

[img removed]Dshkingame.jpg[/img]
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 01 Oct 2002, 09:36:05


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Title: Re:SEB Nam Pack 2.0
Post by: ebud on 01 Oct 2002, 10:45:52


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Title: Re:SEB Nam Pack 2.0
Post by: Skaven on 01 Oct 2002, 11:08:49
You guys are Rocking  ;)
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 01 Oct 2002, 13:24:42
Dshk look like nice, does gunner take crouch or stand up position when "enter" in this armored item ? Does the Dshk have new sound ?
I was worried about bag and helmet VC, but Eviscerator said contrast was messed up so no problem everything is good

few days ago I checked previous screenshot from Hueys and now this new ingame screenshot present great textures with highlights, draws, relief, dare I say perfect work? Nam Pack 2 better everyday
Title: Re:SEB Nam Pack 2.0
Post by: T.S.C.Plage on 01 Oct 2002, 14:20:35
The DSHK looks great!

Give it tracer bullets (every fifth shot possible?), make the gunner aim helicopters and this thing should realy rock.

And don't do to much "slick detailing" on the Huey cause the tail is much to "detailed" for my opinion. ;)

Greetz
Plage
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 01 Oct 2002, 15:25:51
I know what you have to do... what you had to write in the config.cpp ;D
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 01 Oct 2002, 17:47:51
The DSHK looks great!

Give it tracer bullets (every fifth shot possible?), make the gunner aim helicopters and this thing should realy rock.

And don't do to much "slick detailing" on the Huey cause the tail is much to "detailed" for my opinion. ;)

Greetz
Plage


No, no more detail will go into the airframe. Look here

http://www.vietnamodels.com/huey-1.html

Now tell me it's too detailed. I had to make it "pop" or there would be no reason to detail it at all.

I know the above link points to a Huey in restoration, but the overall detail is pretty much exact ( except for a few things )... as far as I could make it.

I'd rather have it the way it is than really clean with no panel lines, etc.

In game it looks really nice TSC... don't worry that it will look too "dirty" or messy.

Thanks for the comments though.

Ebud
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 01 Oct 2002, 20:40:24
"Eviscerator said contrast was messed up so no problem everything is good"

i was talking about a previous screenshot i had attached, i deleted it and added this new one with the same name after :)

"Does the Dshk have new sound?"

not right at the minute but we havent finished it yet, if you know of any sounds it would be very helpful to have them

"Dshk look like nice, does gunner take crouch or stand up position when "enter" in this armored item ?"

this is why i didnt take the screenshot from being inside as we are still working on finding the right animation the animation :)

"make the gunner aim helicopters and this thing should realy rock."

they already do and the hueys go down like rocks with a few of these around :)

also ive been working on some weapons for ebud :) and new models are the .38 pistol, and M3A1 Grease gun and a silenced version for spec ops, expect a CAR-15 and mosin nagent by tomorrow
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 01 Oct 2002, 22:10:16
Yeah!

Evis... your slowly becoming my hero ;)

Seriously, great work on the weapons.... really look forward to them.

I'll scan a few more pics to send of the CAR-15 variants used by SOG... maybe it will give you some more ideas.

This is getting out of control  :o

Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 01 Oct 2002, 22:53:49
THANX EVIS!!!!!!!!!!!!!!
I wish me a M3A1 since the Nam Pack came out. ;D
THXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHX
THXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHX
THXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHX
THXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHX
THXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHX
THXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHX
THXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHX
THXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHX
THXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHX
THXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHX
THXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHX
THXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHX
THXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHX
THXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHX
THXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHX
THXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHX
THXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHX
THXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHX
THXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHX
THXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHX
THXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHX
THXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHXTHX
;D
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 01 Oct 2002, 23:11:08
You can fiind a good Greasegun here

http://ofp.gamezone.cz/index.php?sekce=unofaddons/weapons&archiv=true&page=7


made by Dragunovska.

It's been around for a while.

Add Mar's WW2 US weapons in, and you can out fit the ARVN's and the VC with leftover and captured weapons.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 01 Oct 2002, 23:32:37
i just found as very good site for info on special operations(seals in this case) weaspons

http://www.mst2-vietnam.info/Stoner_ordnance_notes/Stoners_ordnance_notes.htm

should be very good for working out what to make tomorrow :)
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 01 Oct 2002, 23:45:01
A single shot LAW with extendable tube would be nice, but un-necessary.
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 01 Oct 2002, 23:48:03
http://www.mst2-vietnam.info/Stoner_ordnance_notes/XM_177.htm

A nice one as well.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 01 Oct 2002, 23:49:23
ive been thinking about doing that, and using an actual proxy for the rocket (so when it fires the tube is empty) but im not sure how to implement the extending tube
Title: Re:SEB Nam Pack 2.0
Post by: Vladmir on 02 Oct 2002, 00:08:50


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Title: Re:SEB Nam Pack 2.0
Post by: Vladmir on 02 Oct 2002, 00:10:21


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Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 02 Oct 2002, 00:28:27


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Title: Re:SEB Nam Pack 2.0
Post by: ebud on 02 Oct 2002, 00:31:07
ive been thinking about doing that, and using an actual proxy for the rocket (so when it fires the tube is empty) but im not sure how to implement the extending tube

Not that important I guess... I know ST has a few tricks up his sleeve. He may find out how it's done. The guy seems like he could figure out how to make ice freeze on the sun 8) If anyone can, he will.

E
Title: Re:SEB Nam Pack 2.0
Post by: Schoeler on 02 Oct 2002, 04:55:54
Evisc, I found some nice close up shots of the DsHK in Brassey's Infantry Weapons.  One is an overall shot of the weapon and the other is a good close up of the reciever and trigger assembly.  The problem is I left the d@mn things at home today.  Let me know if you still need them and I'll e-mail them to you.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 02 Oct 2002, 06:29:32
i think ebud needs them more than me now
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 02 Oct 2002, 08:01:07
yes, please email them to me. Evis did the nice model, and I really need some good textures for it... or at least some good reference...preferably close up views.

Look forward to the pics :)
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 02 Oct 2002, 16:24:45


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Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 02 Oct 2002, 21:21:24
i have battlesounds and i think the sound from that is pretty good for a hmg, the .wav file sounded as though it was pretty quiet, i didnt get a chance to listen to the .wss because i dont have anything that plays it, thanks for trying though, any help is good :)

oh and ive found just the thing for my next model:

(http://www.mwade.net/ogpix/smof2633.jpg)
(http://www.mwade.net/ogpix/smof3071.jpg)

and im guessing that makes ebud happy :)
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 02 Oct 2002, 21:50:14
oh and ive also finished making the AH-1J modifications, the main changes from the AH-1G will be the new engines, the M197 instead of M134 and M5 and the ability to fire tow missiles, so theres finally protection against AA Emplacements, and of course its a marines bird :)
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 02 Oct 2002, 22:10:56
Can you show us a pic of the AH-1J per chance?

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 02 Oct 2002, 22:14:17
Hehe... those VC snipers will now have a potent weapon. With a good SKS, a few bolt action rifles, and an AK or two, you will really be able to see the difference in firepower between VC and NVA units.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 02 Oct 2002, 23:02:09
Can you show us a pic of the AH-1J per chance?

Vyper

well at the minute its just the engine that has been changed, the m197 is easy and i think theres only a couple of changes to the cockpitand stt is the master of proxy's so ill leave the tow business up to him
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 03 Oct 2002, 08:49:11


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Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 03 Oct 2002, 08:59:44
awwww my baby has some clothes, great texturing!!
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 03 Oct 2002, 10:49:38
hehe thanks. The non suppressed version is done as well, along with the 38 revolver.

The rest will be finished sometime soon.
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 03 Oct 2002, 10:52:10


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Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 03 Oct 2002, 23:05:06


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Title: Re:SEB Nam Pack 2.0
Post by: ZIKAN on 03 Oct 2002, 23:17:51
Nice... :D
Anychance you could add some sandbags on the top of that M113 for the troops to sit on? they done this to protect their butts from the threat of landmines etc ;D
Title: Re:SEB Nam Pack 2.0
Post by: DeadMeatXM2 on 03 Oct 2002, 23:25:43
Looking good, the wait for the release of this beast is becoming more unbearable by the day!

Keep it up, looks like "Operation Flashpoint: Cold War Crisis" will HAVE to be renamed "Operation Flashpoint: Vietnam"

lol ;)

Keep it up, it's guys like you, who inspire guys like me to make addons for ofp ;)

cheers
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 04 Oct 2002, 00:16:19
@ZIKAN

Yeah, Aushilfe want to make some sandbags and the men on the top will lie or sit (not cargo, called sitdownstill)
But his harddrive is crashed, and i didnt get some new textzere :(
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 04 Oct 2002, 00:51:16
 :)

Nice pics of the Mosin Nagant.. though I dont like the yellow textures.. the otherone(light brown one) is just perfect.. love it.. and cant wait to test it.. :D

Cheers
Joe
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 04 Oct 2002, 00:53:04
Hey, can someone send me a p3d file of the sandbags??
which I can open with O² light?

Hopefully

BeErZy
Title: Re:SEB Nam Pack 2.0
Post by: Frosty on 04 Oct 2002, 04:01:51
Hey nice .38 revolver. This pack is shaping up well. But I have two issues. One: are you gonna include the ejection port cover on the M3a1?

(http://world.guns.ru/smg/m3a1.jpg)

And are you gonna include any ARVN with v2?
Title: Re:SEB Nam Pack 2.0
Post by: CODY2622 on 05 Oct 2002, 02:20:12
Hey guys, I was wondering if the oh-6 (LOACH) is going to be in that kinda gunship version with the machine gun and a grenade launcher? If it is then I will be most pleased. Also, is there gonna be any uh34's? I like those. And the wrecked chopper and stuff idea is very goood. Maybe with a pilot or soldier hanging out of the side.  :)
Title: Re:SEB Nam Pack 2.0
Post by: PV on 05 Oct 2002, 05:43:12
i don't think the OH-6 LOACH was armed like the current batch of little birds.  I doubt they'd put anything on the loach.  it is just an observation bird meant to scout for the Cobras
Title: Re:SEB Nam Pack 2.0
Post by: Frosty on 05 Oct 2002, 05:49:30
Well, the Oh-6 DID have a smoke launcher, so it could mark targets for the cobra in Hunter-Killer (Pink) teams. It also had a minigun (well, some did). BTW i saw over at ofp-zone.com that they have info about the nam pack. Pretty impressive, but nothing about the ARVN (Army of the Republic of Vietnam - Southern Forces). I *believe* there were more ARVN casualties than US casualties in the war. Please correct me, I may be wrong, but in the Air Cav US and ARVN troops worked together occasionaly + on the ground.
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 05 Oct 2002, 05:50:41
gday from devils guard

i have been working with the seb nam geart for a while now.
i am a soldier and have been on operations.i joined the commandos many years ago.i use this to make missions and using the seb gear i have made 20 conplete vietnam missions.some of these missions are ambush missions which r what it is like to be in a ambush.i am now waiting for the next lot of troops,gunships and boats + what ever esle comes so that i can release these missions.when the next lot com i will add an extra 5 to 10 missions.

is there any1 who can help me campaign them.if so email me

devils gaurd
Title: Re:SEB Nam Pack 2.0
Post by: CODY2622 on 05 Oct 2002, 06:05:41
Weel, my dad was a pilot in Vietnam. He equipped his loach with a grenade launcher like what is on the huey of the seb's team. It was fixed but could fire grenades. It also had 1-2 doorgunners and it is sad that the ofp engine only allows one.
Title: Re:SEB Nam Pack 2.0
Post by: WOOT WOOT on 05 Oct 2002, 06:21:26
BIMBI WHERE ARE U!??????? ARGHHHHHHH....lol

ne ways whens the eta.....btw gj guys....definite dl for me...
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 05 Oct 2002, 10:05:19
theres not really much point arming the OH-6 Cayuse's with much more than a m60/car 15 as they would only be used primarily for scouting, it is also incredibly easy to shoot them down so strafing runs would be really dangerous and should be left to the armoured uh-1c's or the slim ah-1g/j's, this is from ingame experience btw, the lb's stand some chance against the rpd but are slaughtered by the dshk
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 05 Oct 2002, 20:59:19
Hey nice .38 revolver. This pack is shaping up well. But I have two issues. One: are you gonna include the ejection port cover on the M3a1?


And are you gonna include any ARVN with v2?

Evis, can you add this to the final M3's I sent you?

ARVN? No, no ARVN. If you want ARVN, use the setface command to give the basic soldiers Viet face, then I would use Marss WW2 weapons and give them BAR's, M1's, Carbines, etc. Then set their abilities pretty low and the allow fleeing pretty high ( can this be done? )
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 05 Oct 2002, 21:23:20
i havent seen that ejection port cover in any of the pictures ive seen of soldiers/pilots in vietnam holdiing grease guns...so im not sure whether to add it, ill talk it over with ebud
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 05 Oct 2002, 23:23:36
that's because in most pics it's closed because it was a safety device.... when open, it was ready to fire, locked closed = safe. I just read that.
Title: Re:SEB Nam Pack 2.0
Post by: strumgewehren on 06 Oct 2002, 03:47:11
hey i just want to say to all you guys working on this it looks great!! Im new to modeling and about a month ago i decided to start working on a huey gunship.. little to my knowledge i now see from posts that others are well on there way to finishing the same thing that ive barley started on. I have the hardpoints, m-158 rocket pods and m-134 miniguns modelled. I havent decided yet if ill finish them.. but if anyone thinks they could use it i would be happy to give it to someone. Its alot of work and i want to see it come to be.  Also in earlier posts someone was asking about SKS hi res pics... I own an SKS, Mosin nagant m-91/30 and many other firearms.  If someone would like some pics just specify what part.

Thanks, and keep up the good work.......... John
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 06 Oct 2002, 10:14:19
we need either one big high res perfectly side on shot, or preferably lots of high res shots in sections of the gun, so that we can piece it together, that can get completely realistic looking textures, also some shots of the tops of the working parts and other things, basically we need to be able to piece the gun together from photos :)
Title: Re:SEB Nam Pack 2.0
Post by: Frosty on 06 Oct 2002, 10:34:22

Evis, can you add this to the final M3's I sent you?

ARVN? No, no ARVN. If you want ARVN, use the setface command to give the basic soldiers Viet face, then I would use Marss WW2 weapons and give them BAR's, M1's, Carbines, etc. Then set their abilities pretty low and the allow fleeing pretty high ( can this be done?)

Woohoo! I did something right for once. And the reason I asked for ARVN was that i didn't really know what uniform they wore. And definitly set their allowfleeing high. A good idea is too have it if they suffer a certain amount of casualties then it increases their allowfleeing (Although OPF already does that :P)
Title: Re:SEB Nam Pack 2.0
Post by: DrStrangelove on 06 Oct 2002, 12:53:50
just curious (Part I): The ARVN wore tiger stripe, didn't they ?

just curious (Parth II): How long to the new nampack release ? (sorry, i couldn't resist...)   :-\
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 06 Oct 2002, 13:31:44
there isnt long left, all the major projects (vehicles) are completely finished, the vc and nva are done, the weapons for them are about 50% done but will be finished soon, american weapons are being worked on and stt has started work on american soldiers while ebud is working on us spec ops while also doing weapons, ive been modelling weapons non stop and i think fatjoe will be helping out with a few more....so all in all...soon :)
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 06 Oct 2002, 13:52:38
1.will there be any aussie sas in the nam pack.
2.will there be any civilian boats
3. ;D keep up the good work.i look foward to releasing my mission pack
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 06 Oct 2002, 13:56:54
1: no, although you may be able to simulate it using the spec ops in the pack, i dont think they will be wearing any insignia and would be using normal special operations weapons...so i see no reason why they couldnt be aussie sas
2: i think a sampan would count as civilian....
3: :)
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 06 Oct 2002, 16:36:46


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Title: Re:SEB Nam Pack 2.0
Post by: DeadMeatXM2 on 06 Oct 2002, 16:44:32
It's looking better and better by the day lads, keep it up, and i can't wait to play with all this frickin excellent stuff.

*DeadMeat salutes the SEB team, and all their excellent work*
Title: Re:SEB Nam Pack 2.0
Post by: UK_SKA_RULES on 06 Oct 2002, 18:06:23
Im not sure if youve answered this question yet, and I dont really want to read through all these posts, but how many Mbytes will the Nam pack be?
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 06 Oct 2002, 18:09:40
well, we wont know till its all zipped up and finished now will we? :)
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 06 Oct 2002, 19:04:58
I'd say about 20 megs.. but its a total guess and does not support the actualy size of the pack.. cheers

Joe
Title: Re:SEB Nam Pack 2.0
Post by: SFG on 06 Oct 2002, 19:14:39
Nice models Joe!
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 06 Oct 2002, 19:25:55
20 megs!?! gotta be joking, its gonna be more than that, unless stt can get an idea hes working on to work then it will be a lot less...
Title: Re:SEB Nam Pack 2.0
Post by: strumgewehren on 06 Oct 2002, 22:07:27
you know a good place to find textures for small arms is at www.auctionsarms.com and www.gunbroker.com, they are firearms auction sites and most people post lots of pics of the guns they are auctioning... there is virtually everything there at one time or another..
Title: Re:SEB Nam Pack 2.0
Post by: Jackal326 on 06 Oct 2002, 22:18:20
20MB...
* Jackal326 falls over and dies from shock

Although from what I have seen and heard from various sources, it will be worth the 4 1/2 hours it will take for me to download it....although when I downloaded v1 4 of the PBOs were corrupt on unpack. Oh well...thats life I suppose  ;)
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 06 Oct 2002, 23:37:28
20megs.....that would be ace!

But alas me thinks not.

Couldn't you make an installer EXE type thing.....isn't that smaller than a ZIP?

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 07 Oct 2002, 01:05:58
well if u do think a sas team is needed they wore tiger stripes,carried m16+m203s,s.l.r,s or as the rest of the would calls them fn fals and they carried m60s.in ten years service in vietnam the sas had 24 men wounded and 1 man killed in action.there operated in 5 and 6 man sections or some times 12 depending on the job
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 07 Oct 2002, 09:46:51


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Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 07 Oct 2002, 17:20:25
Is it a soviet B-10 recoilless gun ? (seen here : http://www.soft.net.uk/entrinet/tactics7a.htm )
People wanted mortars, they will have recoilless guns, and recoilless guns are much better in OFP  :)
(straight balistic trajectory instead inefficient arc or parabolic trajectory).
Please tell us more about this weapon  :)
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 07 Oct 2002, 17:40:54
I just textured the thing and making a working P3d out of it. Evis did the modeling.... hmmmm... Evis want to comment on this?

This is some info I found... not exactly the model were using, but I'm sure there are many different kinds of RR's the VC and NVA used.

http://www.soft.net.uk/entrinet/tactics7a.htm

I'm going to try and make a US version as well. Also a shoulder fired 57mm RR.
Title: Re:SEB Nam Pack 2.0
Post by: STO_blackbird on 07 Oct 2002, 19:03:00
you all gonna make a vietnam era PBR, like with a 50cal or 2, a recoilless rifle, and some even had a honeywell 40mm gatling gun.  just a thought for you Vietnam boys
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 07 Oct 2002, 19:13:39
Not possible to make that. The one in game would have had more weapons if it were possible. Early Screenshots of OFP had the PBR with multiple weapons.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 07 Oct 2002, 20:11:59
its modelled from some very low detail shots of the US m20/chicom type 56 75mm recoilless rifle, so basically the aiming and firing pieces are made up, but other than that the mount and shape fit the M20/chicom type 56
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 07 Oct 2002, 20:25:30
"Couldn't you make an installer EXE type thing.....isn't that smaller than a ZIP?"

some people are very wary of .exe's so i dont think that would be a solution without scaring off a lot of people wanting to download it...


the shot i used:

(http://www.11thcavnam.com/images/Recoilless_Rifle_NVA-VC.jpg)

but looking at it, its either the angle of the shot or ive made the end piece a bit too long...if its not the angle ill edit it or leave it as a generic static recoilless
Title: Re:SEB Nam Pack 2.0
Post by: ZIKAN on 07 Oct 2002, 20:33:05
Will we being seeing some gooks on bicylces now?  :P any plans for this?
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 07 Oct 2002, 20:34:38
well if u do think a sas team is needed they wore tiger stripes,carried m16+m203s,s.l.r,s or as the rest of the would calls them fn fals and they carried m60s.in ten years service in vietnam the sas had 24 men wounded and 1 man killed in action.there operated in 5 and 6 man sections or some times 12 depending on the job

then as i said by using the special operations guys that come with the pack you could make them, im sure as they used m16/m203's they would also have used AR-15 carbines and the XM-148(also in the pack), so you will be able to create a pretty diversely armed group and as they wouldnt have worn insignia they will work fine, (also the FN FAL in resistance will work for making slightly more genuine aussie sas)
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 07 Oct 2002, 21:08:10
Why would it scare people off?

Depending on how smaller it makes the pack i think its worth it...

For instance i'd be scared off by a 40mb download!

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 07 Oct 2002, 21:17:45
because a .exe could be anything, double click it and it could be a virus, at least with a zip you can extract and see that its an actual pbo, and the download probably will be much closer to 40mb than 20mb(maybe over 40), it will be split up into sections though, and if you think about it, its not that big for the amount of new units/vehicles/weapons you will get, and its free!! mods with a lot less addons and a lot less work gone into them are thinking of charging for it!!
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 07 Oct 2002, 21:49:01
For me, the file size should be irrelevant. Face it, if you want the units, you'll DL them regardless of size. I appreciate the plight of the unfortunate folks on 56k connections, but to make all of the things needed in the pack, it has to be huge.

An exe from a reputable site should not be a problem, but that's yet to be thought out.

With this pack, you'll be getting at least, if not more units ( ground and air ) as many as that came with the game, many of them higher quality than the in-game units.... because we could focus on the units and not the gameplay.

Everyday it gets bigger and bigger and understandably the release date gets farther and farther away :(

The light at the end of the tunnel is much much brighter though.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 07 Oct 2002, 21:55:07
and what a pretty light :)
Title: Re:SEB Nam Pack 2.0
Post by: imemyself on 08 Oct 2002, 00:01:07
Are exe's smaller?  I don't think a self installer would really drive many people away-its a pretty well known addon so its not like people wouldn't know who made it or anything.
Title: Re:SEB Nam Pack 2.0
Post by: FOLGORE on 08 Oct 2002, 00:29:20
I am just waiting at the end of the tunnel.
Go for it Ebud!
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 08 Oct 2002, 01:13:25
Its not the size that bothers me.....i am a 56k'er so it'll take ages but its worth it.

I have BT Openworld.  Theres a 2 hour cut off limit. YOu are on for 2 hours, you get d'cond and have to reconnect. Because of this i can't download big files because i loose them (note: Only some can pick up where they left off for some reason). This is why

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: BoNeCoLLeCToR on 08 Oct 2002, 01:30:39
Vyper why not use DAP Download Accelerator Plus you can download everything with it.
example you want to dl a file near 80MB you can download 20MB than close your computer and 3 days later you download the other part 60MB I suggest you to download that program m8.
here is the url http://www.speedbit.com
Title: Re:SEB Nam Pack 2.0
Post by: Chomps on 08 Oct 2002, 03:07:15
A new feature in v1.85:  "Improved: Editor: Vehicle classes (Armored, Car, ...) are now fully dynamic. Any addon maker can now introduce his own classes."

It would be nice if you made separate classes for the 'Nam units, as I hate having to scroll for a half hour to get a regular soldier because I have addons adding entire armies to my lists.
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 08 Oct 2002, 03:25:02
Re: exe's.

A self installer that installs into a non-ofp directory would be my preference. I'll be asking boljer from ofp.info if he could make one (as he did for Nam Pack 1). The size was about half of the zip that I made.

I prefer 1 large zip/exe file to keep everything together and as long as the hosting site supports download resume that shouldn't be a problem with 56kers. Just set the download manager to DL it while you sleep ;)

On the question of whether a OFP:R and 1.46 version will be made really depends on what BIS do with their patches. If BIS are no longer updating 1.46 then the wide divergence between OFP:R and 1.46 after the 1.85 patch may make is difficult and time consuming to provide both (ie rather than just changing things like pistols and cfgmodels and animations, the differences would be much larger).

We will wait until 1.85 comes out before releasing to see what we can implement into the pack. (eg such as the cosmetic editor list changes and addon dependencies).

SelectThis
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 08 Oct 2002, 04:50:45
any vietnam info on weapons and stats u need i could send if u want.i have so much info on the subject and if i dont have it here i can get it from work.
with mortars it is still a nice weapon to have and both sides had them.what about mini guns on tri pods.has any1 made a claymore,would it be hard to do.can artie be made.dc 10 puff the dragon and the spooky gunships with there mini guns.
after i downloaded you viet pack i deleted all addons from other groups your stuff is as good as the it gets.

keep it ups .i burned 20 cds and gave them 2 people on my base.along with my mission pack.we look foward 2 seeing your next work
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 08 Oct 2002, 06:49:25


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Title: Re:SEB Nam Pack 2.0
Post by: Dkraver on 08 Oct 2002, 11:45:23
A new feature in v1.85:  "Improved: Editor: Vehicle classes (Armored, Car, ...) are now fully dynamic. Any addon maker can now introduce his own classes."

It would be nice if you made separate classes for the 'Nam units, as I hate having to scroll for a half hour to get a regular soldier because I have addons adding entire armies to my lists.

Yeah would be really nice if you made a Vietnam units folder under west and east. Also this would solve the thing about unit name with creator names infront. Since instead of having creator name infront of unit names, you can have it infront of the addon list (Like "SEB Vietnam units") and keep the units name like VC soldier, US Soldier and so on, which looks a lot better when playing than Creatorname_US soldier. And it wont get in conflict with other unit names since it would be in its own addon folder.
Pls Think about doing this :D
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 08 Oct 2002, 13:58:58
Mortar looks good....will you be harnessing the new animation thing (i don't know much about that one)?

And how many man it? from the screen its one. 2 would be more realistic.

The download accelarator, you have to pay for it. Is there a free version of that kinda thing around anywhere?

Cheers for the link anyway!

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: DeadMeatXM2 on 08 Oct 2002, 14:05:34
I agree with DKRaver, I love all your units, but i hate the "SEBv...." prefix (nothing against you, just spoils the reality), if you could create your own class "SEB Vietnam Units" that would be excellent, as  the units could have propper names, thus keeping the realism.

Keep it up lads, looking better than good so far ;)

cheers
Title: Re:SEB Nam Pack 2.0
Post by: Davies1 on 08 Oct 2002, 14:51:39
off topic: Try looking for gozilla as a d/l manager it has adverts on the freeware but it is generally ok.

on topic:

Cannot wait to see what you guys have come up with for the next Nam pack.
Also about the ia Drang valley, will there be an update (sorry if it has been asked b4) As AI gets lost quite a bit and there are parts it doesnt like crossing. the map itself is fantastic and I appreciate that you have a lot to deal with as it is.

Davies out.
Title: Re:SEB Nam Pack 2.0
Post by: Die-Alive on 08 Oct 2002, 16:53:44
On the question of whether a OFP:R and 1.46 version will be made really depends on what BIS do with their patches. If BIS are no longer updating 1.46 then the wide divergence between OFP:R and 1.46 after the 1.85 patch may make is difficult and time consuming to provide both (ie rather than just changing things like pistols and cfgmodels and animations, the differences would be much larger).

We will wait until 1.85 comes out before releasing to see what we can implement into the pack. (eg such as the cosmetic editor list changes and addon dependencies).

SelectThis

It seems that 1.46 is as good as it gets with the CWC of OFP.

Marek Spanel - Operation Flashpoint Project Leader :
We're not planning to release any further patches or new content to original OpFlash so please consider 1.46 to be more likely the last patch to the original game. We've been working more than 6 months to bring OpFlash 1.46 to OpFlash Resistance 1.75 1.75 (and now 1.85) so we believe it's absolutely fair to ask you to buy the expasion to stay on the cutting edge. Soon to be released OpFlash GOTY Edition will already contain all upgrades up to 1.85 in one box, easy to setup, for price of one game. It can be also a good option to consider.

-=Die Alive=-
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 08 Oct 2002, 17:32:56


[attachment deleted by admin]
Title: Re:SEB Nam Pack 2.0
Post by: DeadMeatXM2 on 08 Oct 2002, 18:55:17
Looks like there's an extra face in there that you don't need m8, they can be tricky to find, but check in all the views (front, left 3dprev.) and see if you can grab it - if you can - DESTROY it ;) lol

textures look good tho ;)

keep up the good work.
Title: Re:SEB Nam Pack 2.0
Post by: TkKivi on 08 Oct 2002, 18:56:38
I know that, i saw that same problem with the umm.. Desert stormÂ's (?) M113 ... dunno why that happens..
Title: Re:SEB Nam Pack 2.0
Post by: pertti49 on 08 Oct 2002, 19:11:53
In OFP there is bug, if u put gun to high behind sandbags hill and enemy is much lower, AI cant shoot he eaven face the gun in real direction but whount shoot >:(mortars should be like u dont have to see eaven enemy and still u can shoot with help of fireleader who gives cordinates(maybe possible to script)
greetings:pertti49
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 08 Oct 2002, 19:23:52
About mortar :
fence in front of mortar position block mortar unit and cannot fire (try with GFX's mortar) so to build sandbags into the model and avoird the problem is a great idea !  :D
Quote
And how many man it? from the screen its one. 2 would be more realistic.
Maybe, but IMHO only one is better, because assigning static position commander -like GFX done- is unrealistic specially when ennemy are close
Anyway you could yourself join mortar to a group, isn't it? (from Editor keyboard F2)

About size of the pack : When you like you don't count, 40Mo 50Mo even 80Mo, doesn't really matter, and this file could be hosted by file sharing soft users (Kazaa,etc...)
Title: Re:SEB Nam Pack 2.0
Post by: BoNeCoLLeCToR on 08 Oct 2002, 20:49:37
Vyper here is a download url for you m8 it is a free version of the Download Accelerator Plus m8 http://download.com.com/redir?pid=10127147&merid=103538&mfgid=103538&ltype=dl_dlnow&lop=link&edId=3&siteId=4&oId=3002-20-10127147&ontId=20&dlrs=1&destUrl=http%3A%2F%2Fdownload2.speedbit.com%2Fdap53.exe
Title: Re:SEB Nam Pack 2.0
Post by: BoNeCoLLeCToR on 08 Oct 2002, 20:52:05
it is not a big file only 1.6MB it took me 10 sec to download that file ;D
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 08 Oct 2002, 21:43:32
Thanks for that, that'll get me soooo much stuff now!

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 08 Oct 2002, 21:50:46
Cheers for the link, getting it now.

And that M113 looked pretty nice, seems higher up with a bigger gap tween the ground and the hull....is this my eyes?

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 08 Oct 2002, 21:58:38
also before you had this you probably neednt have worried, programs like kazaa/grokster have resumable downloads and also most of the time offer faster download speeds than website servers, and im hoping that people that enjoy the pack will add it to the list of files people can download so lower end internet users will be able to grab it and have some fun
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 09 Oct 2002, 05:13:41
do u think if we all sent emails to the makers of flash point addressing the lack of weapons on gunships, boats and tanks they would fix them.eg why are there only mg s on the front of boats or rear and not both, the left side of choppers and not right or the use of a 2nd pilot and the commander of tanks don't have mg,s.this is my favourite game. maybe I am just greedy. can these be fixed by the addon makers. :'( :gunman: :help:
Title: Re:SEB Nam Pack 2.0
Post by: 5hole on 09 Oct 2002, 07:39:38
Ack, 42 pages!  :P

Anyway, if no one's mentioned it yet, a -60 gunner with a flight helmet would be a nice touch, he'd fit perfectly in a Loach or Huey...  Maybe give him a couple smoke shells as well.  :)

-5hole

Title: Re:SEB Nam Pack 2.0
Post by: Frosty on 09 Oct 2002, 09:20:12
Shouldnt there be a base plate on that mortar? Unless you want it to bury itself into the ground after 20 rounds?
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 09 Oct 2002, 20:43:00
hmm says Kegetys

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Monkey Lib Front on 10 Oct 2002, 02:26:35
Any more pics or updates?
Title: Re:SEB Nam Pack 2.0
Post by: TheCaptain on 10 Oct 2002, 05:23:51
Great to hear you guys are making such progress. Can't wait to start working on Seal Command (S-Com). Like X-Com, but with SEAL's and VC invading the Ia Trang! =)

*hugs resist dialogs*

Any news on the beloved stoner?
Title: Re:SEB Nam Pack 2.0
Post by: strumgewehren on 10 Oct 2002, 07:32:00
i have sks pics... who wants them??
Title: Re:SEB Nam Pack 2.0
Post by: rfountain on 10 Oct 2002, 09:31:27
Hi All,

Boy this is a big damn post....

I was wondering if a list, complete as it is now, is available of all the current units that will be released in the first pack?

Also I was wondering if you were or are planning to add A-1 Skyraiders (Sandies).  I know some people are not big on the fixed wing aspect of the game but planes that performed heavy CAS in any modern battlefield are very important and the A-1 certainly fits that catagory.

Thanks for any info you can provide :D
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 10 Oct 2002, 12:17:17
ive also had a request for the stoner weapons for sf teams. Although the stoner weapons system was reportedly a good weapons system by some groups I think I'd rather stick with the traditional weapons of the m60s, m16s m203s and SLRs but ill tryout what ever i get.it just becomes to much when you have 50 diferent types of the same weapon.

just waiting for the next viet upgrade
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 10 Oct 2002, 16:59:23
Ebud said judicious words about NamPack :
Everyday it gets bigger and bigger and understandably the release date gets farther and farther away

You guys from NamPack team should ignore new request involving more works and time.
Perhaps you should to reconsider the pack, I mean to limit yourself to a list because each day bring idea and perpetually new project starting will never end the pack
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 10 Oct 2002, 17:44:13
AS of now, we are just concentrating on totally finishing the exact things needed to replace many of the items, units etc in pack one. Some new things will be added, but many items are on hold until this is released. Then we can concentrate on the new items, many of which are done, but need tweaking and testing.
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 10 Oct 2002, 17:50:18
The Stoner is done... thanks to Fatjoe if I remember correctly ;)

It will not be in this release. It will go when the Seals go.... in the next round. It could go now, but would not have any units to use it.
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 10 Oct 2002, 18:28:24
it just becomes to much when you have 50 diferent types of the same weapon.

Such as?

There will be variants on the M16 and XM177E2. Those would include the XM148 grenade launcher and the early version of the M203. Grenade launchers were applied to the XM177E2 and used by SOG, much like the M4 versions.

 
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 10 Oct 2002, 21:13:09
Surely if you release loads of seperate packs it defeats the point of one download so eliminating the need for hundreds of addons?

Is it still gonna be like this kinda:

Nam Pack V.2.0 release
Air module pack
armour module
SF Module
etc....

not :

Nam pack
Seals
Transport air
fighters
attack air
west armour
east armour etc....

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 10 Oct 2002, 21:13:34
@strumgewehren: send them to ebud, im him and he will probably give you an address to send them to
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 10 Oct 2002, 21:31:37
Surely if you release loads of seperate packs it defeats the point of one download so eliminating the need for hundreds of addons?

Is it still gonna be like this kinda:

Nam Pack V.2.0 release
Air module pack
armour module
SF Module
etc....

not :

Nam pack
Seals
Transport air
fighters
attack air
west armour
east armour etc....

Vyper

The first. I'll tell you right now, if we wait to release this when it's all done, including a reworked Ia Drang map and new plants and bushes, it would be a long wait.

<edit mode>
That's just my best guess. I really have no idea right now. All I know is that...

1. Everything we want to do will not make it into this pack if it is to be released soon.

2. The format and structure of the next version(s) has not been set in stone. It could be a big pack containing various addons or it could be specific packs such as the Airpower pack or the Naval Warfare pack.

It all depends on interest ( I'm burned out ) and time available.
Title: Re:SEB Nam Pack 2.0
Post by: Longknife on 10 Oct 2002, 22:16:10
Surely if you release loads of seperate packs it defeats the point of one download so eliminating the need for hundreds of addons?

Is it still gonna be like this kinda:

Nam Pack V.2.0 release
Air module pack
armour module
SF Module
etc....

not :

Nam pack
Seals
Transport air
fighters
attack air
west armour
east armour etc....

Vyper

The first. I'll tell you right now, if we wait to release this when it's all done, including a reworked Ia Drang map and new plants and bushes, it would be a long wait.

<edit mode>
That's just my best guess. I really have no idea right now. All I know is that...

1. Everything we want to do will not make it into this pack if it is to be released soon.

2. The format and structure of the next version(s) has not been set in stone. It could be a big pack containing various addons or it could be specific packs such as the Airpower pack or the Naval Warfare pack.

It all depends on interest ( I'm burned out ) and time available.

"Patience is a virtue"

"Good things come to those that wait"

"Haste makes waste"

In other words, I think you guys need to take as long as you like and need to release the best possible pack you can. Everyone is salivating to get the new pack, as am I, and I'm sure noone is more interested in it's completion then those who are slaving away at making it.

But if I had a chance for input (hey I do right here!) I'd suggest that it's not how fast but how good the pack is that counts. And since we all know the combined works of the people involved is always good, a bit of a wait will probally benefit us all.

 8)
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 11 Oct 2002, 01:45:26
I hear ya, but it does have to get finished sometime ;) I don't know about ST, but I've probably worked on something for this pack ( and the previous pack 1... a shirt sleeve here... a boot there... a palm tree here, etc ) at least 3 nights a week ( on average ) for the last year. So you can understand why I personally would like to finish it ;)
Title: Re:SEB Nam Pack 2.0
Post by: ollie on 11 Oct 2002, 06:30:55
Any possibility of still seeing Bibmi's Marines in the upcoming release of the New Vietnam Pack 2.0?.
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 11 Oct 2002, 17:54:45
Where is your Motorcycle STT???
Its the same I would like to buy in a half year, but only with 125ccm ;D
Hey, its gonna be great!!!
But i dont wanna  :-X ............. ;)
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 11 Oct 2002, 18:44:08
Patience is a virtue indeed! I was meerly wondering how the pack would be released, the module thing ebud laided out was how i was thinking, just checking.

Keep it up, any more screens btw?

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 11 Oct 2002, 21:08:53
ollie: i believe bibmi sent all his up to date work to stt(dont think bibmi had finished them), who is now working on them, you probably wont see many screens for a few days, we are all working hard at a lot of different things, but it will be worth the wait...
Title: Re:SEB Nam Pack 2.0
Post by: strumgewehren on 14 Oct 2002, 01:37:28
i sent my sks pics to the address ehud have me... did you get them ok?? hope they will help
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 14 Oct 2002, 10:13:15


[attachment deleted by admin]
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 14 Oct 2002, 10:13:43


[attachment deleted by admin]
Title: Re:SEB Nam Pack 2.0
Post by: Vladmir on 14 Oct 2002, 10:30:50
sorry i havent got to u on the sks,  I was on vacation in the bahamas.......{not that glamorous} any ways i figured out how to edit  the ejection, nabojniceend, start, and if you would be so kind as to send me the sks, if u want to..... it just depends.... I could fix it up for you........ if thats not a problem... and the pics are on the way, I got me scanner, now it's just figuring out how to get the d@mn thing workin....

dovell@adelphia.net

 ;D
Title: Re:SEB Nam Pack 2.0
Post by: Frosty on 14 Oct 2002, 11:00:43
Man, those models are cool as!!! Ebud, they are sick! Really really detailed. What weapon is that though? A wierd AK, or one of those stoner things (hey, im pretty sure every Grunt in Nam was a stoner, plenty of mow-wow over there, as well as some zucki-kackaki)
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 14 Oct 2002, 11:30:14
In Oxygen, you don't control what weapon shows up on the back of the unit you are editing.... it is an AK, but that shows up on every single unit you edit.

I got a bunch of SKS pics recently, but some more can't hurt ;)
Title: Re:SEB Nam Pack 2.0
Post by: Dirtman on 15 Oct 2002, 03:22:40
ebud talk about a pack.....man my back hurts already.  Now that is "PICTURE" perfect.  Great Job.  It brings a tear to my eye.   :wow:
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 15 Oct 2002, 04:48:01
Just wait till y'all fly the heli's  :o

I've only personally done a fraction of what will be in there.

The credit list will be pretty big :)
Title: Re:SEB Nam Pack 2.0
Post by: Messiah on 15 Oct 2002, 14:40:26
do testers get credit?  ;)

and yes, those choppers are the best things ive seen for a long time - and they fly like a dream  ;)
Title: Re:SEB Nam Pack 2.0
Post by: Dirtman on 15 Oct 2002, 22:19:40
You don't have to RUB it in guy's...I have been sitting here staying silent and not asking "WHEN" because I want you to release it when you guys are ready and not before.  lol
Title: Re:SEB Nam Pack 2.0
Post by: Davies1 on 15 Oct 2002, 23:53:58
aye me too!
because they did rub it in....

WHEN'S IT COMING OUT????  ;D ;D ;D ;D

 :gunman:    Davies
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 16 Oct 2002, 05:04:33
great work on those sf ebud!!
Title: Re:SEB Nam Pack 2.0
Post by: OCOM_LMLVLM on 16 Oct 2002, 06:01:19
Those SF guys look great, don't forget to give 'em a .45 :)
and umm....if your going to equip them with an ak, then give 'em an AK47/T56 with a 30/50rd mag, and pls don't give 'em that czech vz58/ak47cz, 'cause I don't think that they were available in Vietnam....... >:(
oh........did I mentioned that those SF guys and hueys look GREAT??  ;)
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 16 Oct 2002, 06:18:20
i think ebud already explained, he just has the ak on his back because thats the way ofp is coded, all soldiers have the ak47cz proxy on them, and ofp replaces that with whichever rifle the man uses, so its not there to show thats the weapon they will use, we have some weapons made for them to use already :)
Title: Re:SEB Nam Pack 2.0
Post by: strumgewehren on 16 Oct 2002, 07:23:24


[attachment deleted by admin]
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 16 Oct 2002, 16:13:17


[attachment deleted by admin]
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 16 Oct 2002, 17:35:17
The stoner is almost complete, I worked on it last night for a few hours, and will post pics tonight.

<edit>

You'll see that I made it the carbine version and removed the bi-pod. I've yet to see a pic of a Seal that had the long barrel version which was used earlier. The short barreled version was used a bit later in the war, and since we are also using other late war weapons, I thought I'd keep things up to date. Funny thing.... in a book I read, many of the older veteran Seals liked the older long barrel version, and the younger Seals prefered the short barrel version, saying that only "old farts" used the long barrel, and older more experienced Seals ran around commenting on those kids and their short barreled Stoners. Can't remember what book it was.
Title: Re:SEB Nam Pack 2.0
Post by: .357 SIG on 17 Oct 2002, 02:23:20
Shall NAM Pack 2 be released as a regular resistance addon (addons), or as a separete mod with it's own addons and missions folder ?

I guess i'd prefer the separete mod.

P.S. I'm sorry if this issue has been already covered, but the topic is over 600 posts long, and it's not easy to get through all of these at one time.  

   
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 17 Oct 2002, 05:05:44
i think when it was brought up last time the response was, we cant think of any advantages of having it as a new mod folder over having it as addon .pbo's
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 17 Oct 2002, 11:20:03


[attachment deleted by admin]
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 17 Oct 2002, 11:59:24
 :D hey ya babe. *pets his old Stoner* hope Ebud has been taking a good care of you  ;D

Anyways.. just wondering if you did the foresight.. I did the stoner when I wasnt exacly sure of how the fore or aft sights should look like.. so I basicly didn't do the sight its self.. just something to fill it up.. so if you can make the sights I'd be glad :)

Cheers mate.. looks nice
Joe

*continues to pet the Stoner*
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 17 Oct 2002, 15:48:48
What about airplane, somedays ago you tolk about A-1 Skyraider, what finally will be in the Nam Pack 2 ? Do you have airplane w.i.p. screenshot ?
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 17 Oct 2002, 16:25:47
Re: Airplanes

We decided that no airplanes would go in with this pack. Basically because that would delay the release by many more weeks.

Currently in the pack are the following:

US
Air Cav Infantry (new models)
US Marines (new models)
SF units (new mdoels)
AH-1G (new model)
AH-1J (new model - twin engine marine version of the G)
UH-1D/H with one sidemounted M60D (D seats 8, H seats 12)
UH-1C ARA (FFAR + Grenadelauncher)
UH-1C Gunship (FFAR + miniguns)
OH-6A LOH
LSSC boat with M60D
60mm Mortar (engagement range of up to 1km LOS)
PRC25 radio (dropable)
New weapon models and textures

VC/NVA
VC (new models)
NVA (new models)
DsHK large caliber machinegun
RPG7 (based off Kegetys' model)
RPG2 (targets flying units)
60mm Mortar
dropable Type 63 radio
New model weapons and textures

All soldier units will be updated to allow for pistols.

Island:
Reworked Ia Trang map with AI pathing through forests fixed, better forest geometry models, longer runway to allow larger planes to land near Plei Me SF camp.

Once the pack is finished we will continue work on module packs. Very early choices for the Air Module would be the Migs19/21, the F-4, A-1, A-37.

SelectThis
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 17 Oct 2002, 17:21:12
WoW!

I never really think about all the stuff going in until you make a list.

Really impressive.
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 17 Oct 2002, 17:24:33
:D hey ya babe. *pets his old Stoner* hope Ebud has been taking a good care of you  ;D

Anyways.. just wondering if you did the foresight.. I did the stoner when I wasnt exacly sure of how the fore or aft sights should look like.. so I basicly didn't do the sight its self.. just something to fill it up.. so if you can make the sights I'd be glad :)

Cheers mate.. looks nice
Joe

*continues to pet the Stoner*

hehe.... if I sent you all of the pics I've been collecting of Stoners, could you rework the model a bit? My time is better spent trying to finish the textures for it since what would take me an hour to model would take you maybe 5 minutes :)

Title: Re:SEB Nam Pack 2.0
Post by: Dkraver on 17 Oct 2002, 17:25:29
i think when it was brought up last time the response was, we cant think of any advantages of having it as a new mod folder over having it as addon .pbo's

I think what he talks about with the addons is the abillity to make a folder for you addons under west as and example. This is a abillity that have come with the latest patch. In short it would do that you dont need to put the things under men, car, air  and so on, put could create a folder called as a example SEB Vietnam units under both west and east. Advantages would be the following.
- Missions makers wont have to have a mens list (or others) where the side bar is this - thick and with 300 different men in it.
- You can cut away the creator name on the ingame model since you can keep it on the folder name. Would give better game play since you wont have units runing around with name like SEBv_Machinegunner and so on. No bad thoughts to SEB team there, just a example. Just looks better with out.

This was asked about on page 41 on this post but there where no answers. I know there earlier there where a discussion about making a folder like the resistance one, and i would think thats the you are thinking about, but with the new feature there's no need for that.

[EDIT]
After reading it again he might be thinking off the later thing  :-[ Well anyways are you considering the first part (its own unit folder) ??  :)
Title: Re:SEB Nam Pack 2.0
Post by: Die-Alive on 17 Oct 2002, 17:40:41
Wow, that list of units int he Nam pack is impresive.  I just hope that where would be at least one dedicated server that run nothing but missions based around this pack.  I'm sure most of us who's been waiting and wanting this pack for many months would just love playing with it online with other fans.  It would break my heart if we can't   :(

-=Die Alive=-
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 17 Oct 2002, 20:31:12
i can definately see the advatages of putting them in West>Vietnam and East>Vietnam (and also Resistance>Vietnam if there are ever some south vietnamese), although this may cause some confusio with other vietnam era addons....i would really hate to see SEB Nam Pack instead of just Vietnam but i suppose stt will decide on that, i know one of the major annoyances everyone had was the display names for the soldiers, but the display name doesnt actually have to be tagged, it causes no problems if two units have the same name...ill talk to stt and see if we can find a way of naming the units that wont have the tags but still wont have two units named the same...


also, as we are mentioning early module plans, i havent talked to stt about this yet but im guessing everyone only wants one air module with all the air units in? as otherwise we will be forever releasing lots of modules....so my ideas for other helicopters for an 'air' module:

OH-13
CH-46A
C/HH-53A  (so there is some kind of jolly green for missions)
UH-34 Choctaw
Mig 17 (just so there are 3 planes per side)

and for armour modules, the models already finished:

PT-76
BTR-50PK
ZSU-57-2
T34/85
SU-76
Type 63 AA

and there would also be a M60 to M48 retexture/model edit and a retexture of the T55, im also hoping that somewhere down the line i can make a M551 and a LVTP-5
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 17 Oct 2002, 20:55:31
STT is 99% sure he will be making a West>SEB Nam Pack(and East) sub directory with all the units in :)
Title: Re:SEB Nam Pack 2.0
Post by: Donnervogel on 17 Oct 2002, 22:05:23
Hmm I was working on a UH-34D but I realized that I'm too bad at texturing. I don't want to mess it up :) Maybe you could use it. So far I've made the first LOD Model. It needs some finishing on the right side. Such as open door and a m60.
But the rest is finished. I culd continue to work on it.

Maybe you guys from NAM pack can use it it. Let me know :)

Here's a pic:

http://homepage.swissonline.net/elthin/uh34.jpg (http://homepage.swissonline.net/elthin/uh34.jpg)
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 17 Oct 2002, 22:17:29
oh also, the pack is now 40mb(compressed), so thats the size download youll be looking at, maybe a little more, we'll have a final figure once it starts to get all put together
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 18 Oct 2002, 00:01:23
first off, im a 56k too, and i have no problems downloading this, the download will be split up into sections so it wont all be at once, we are redoing the units because the first pack's units were just retextured bis soldiers, and didnt correctly resemble the us and vietnamese soldiers in vietnam, these new ones are amazing, they look just like the real thing
Title: Re:SEB Nam Pack 2.0
Post by: FOLGORE on 18 Oct 2002, 00:57:00
I really appreciate all the hard work that you guys devoted to this nam pack.
I thank you all for making this game better and better.
I can't wait to play with your units.
I hope that you put in the new island some good exotic trees like palms tree.
it would be wonderfull.


Thanks again for all your efforts mates. ;)
Title: Re:SEB Nam Pack 2.0
Post by: ZIKAN on 18 Oct 2002, 01:24:54
Im really looking forward to the release now that i have seen the list of whats in the pack.
Has the SEB team considered making some small demo missions to showcase this great mod and its add ons when its released?
I say this because its going to take a few weeks after the release before any decent misisons appear and are uploaded for everyone to play. It would be nice if there were a couple of missions to go with the pack to introduce us to what you have achieved.
I guess your priority is to make the best add-ons/models you can and concentrate on that and leave the missions making to us mere mortals  :P
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 18 Oct 2002, 01:33:45
i dont think its really been discussed, although if there are any made it will most likely be during the beta testing period, but i would certainly like to see some missions using the units packed in with the nam pack, i suppose if anyone wants to help out in making a mission or two contact SelectThis soon, so youll have time to plan the mission before the pack is all put together and has a few days of beta'ing to be done


SelectThis' email: w-chen@bigpond.net.au
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 18 Oct 2002, 02:16:35


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Title: Re:SEB Nam Pack 2.0
Post by: OCOM_LMLVLM on 18 Oct 2002, 02:31:19
40megs?? um.........it's not that big, im a 56k user too, and it usually takes me about 3-4 hours to download something that big ;)
Btw, Evis, can you ace/rar teh pack?? it'll be much smaller than....
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 18 Oct 2002, 02:39:17
Nice post SelectThis
In the way of OFP I don't know how RPG2 soldier could aiming and firing dumb missile on chopper but I trust you, well done  :)

I'm curious about radio PCR25 and Type 63, do you manage to incorporate animation or sound when using it? Something special or just basic radio like in previous nam pack
Title: Re:SEB Nam Pack 2.0
Post by: Bomberman on 18 Oct 2002, 04:32:44


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Title: Re:SEB Nam Pack 2.0
Post by: Bomberman on 18 Oct 2002, 04:36:01


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Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 18 Oct 2002, 04:59:37
"Btw, Evis, can you ace/rar teh pack?? it'll be much smaller than...."

the problem with that is not everyone has winrar/winace and to have another 30mb(or whatever it would be as rar) file hosted just for those people is asking quite a lot of the nice ofp sites :)

"In the way of OFP I don't know how RPG2 soldier could aiming and firing dumb missile on chopper but I trust you, well done"

just the same as they fire a dumb bullet at soldiers, most of the time they miss at long range, but once in a while they hit :)


and the person asking for stt's email, if you scroll up a bit it can be found in one of my earlier posts :)
Title: Re:SEB Nam Pack 2.0
Post by: Bomberman on 18 Oct 2002, 05:02:59


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Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 18 Oct 2002, 05:08:54
i believe that the updated version will just be the current version (with the changes stt mentioned) so that now the soldiers can walk through the jungle blocks and navigate properly on the whole island so that now it can be used properly for missions :)
Title: Re:SEB Nam Pack 2.0
Post by: Bomberman on 18 Oct 2002, 05:19:41
nope, he said he would retexture some stuff im pretty sure
Title: Re:SEB Nam Pack 2.0
Post by: Frosty on 18 Oct 2002, 10:44:32
OMIGOD OMIGOD OMIGOD!!!
Sounds like the 'Nam pack isn't far off, and what a pack it's shaping up to be! SEB Team, perhaps BIS should've charged you with making the expansion pack, I'm sure if you did there would be a lot more units and weapons in it, and better handgun sounds too! Personally, I can't wait. And I'm sure with the new 1.85 patch there is going to be some new scripting options as well (what can we use SETVELOCITY for, hmm?) A release date, ? Sounds like we can expect it soon, and from what Eviscrater has said, it's as good as the real thing, even better cos your not really there.

Are you going to include some WW2-era weapons. VC got their hands on M1 and M2 Carbines as well as Mosin Nagants and stuff like that. BION (Believe it or Not, made that up by myself) I actually already have those weapons, if you want them as well as a PPSh.

Till l8r
Title: Re:SEB Nam Pack 2.0
Post by: Bomberman on 18 Oct 2002, 22:20:03
hey guys. i have perfect ambient sounds for la-trang. it has some far off battle sounds mixed in with the monkeys, and cicadas and stuff. i have lots of sounds. i can basically mix up any ambient sounds you want. be it desert, meadow, snow, jungle, city, whatever. i want to help this "mod" any way possible. so far i have textures and sounds. tell me if your interested. im about to go test the sounds out on ebuds jundgle everon. ^_^
Title: Re:SEB Nam Pack 2.0
Post by: ZIKAN on 19 Oct 2002, 12:26:15
Hey SEB team i looked at your list of whats in the pack again, but there is no mention of vietnamese civilians. I think its vital you have them in the pack, do you plan to have any? I think its vital that they should be included  as many missions in the NAM revolve around villages and trying to stop charlie's spread of influence in the local communities - Hearts and Minds, seeking out  VC etc
I also would like to see civilians carrying poles with the buckets of rice on and perhaps the big  bowls that they had in the village to store rice. Any plans for these things?
Title: Re:SEB Nam Pack 2.0
Post by: pepper2k on 19 Oct 2002, 19:07:09
ebud 0wnzz m3 ._. , haha what are you working on right now then? Finished the sks? -_-
Title: Re:SEB Nam Pack 2.0
Post by: Frosty on 20 Oct 2002, 05:10:48
All is quiet on the Indochina front...
Veitnamese civilians would be cool, especially since we have that bike now ;D
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 20 Oct 2002, 05:16:14
well there were civilians in the first pack, i assume they will still be there, not sure if they are getting an update though
Title: Re:SEB Nam Pack 2.0
Post by: Soldier8Boy on 20 Oct 2002, 05:42:04
Just as a little treat, could you include a special unit. I think it would be sweet to have, maybe even one for each side.

Viet-Cong Sniper (Like one that stays out alone)
He would be covered with leaves and stuff for camouflage and have a unique weapon for himself. Not sure what to use, perhaps like a Garand or Springfield would work.

American Sniper
With a ghuille suit, and a special sniper rifle. Could also have a short-range radio or something.
Title: Re:SEB Nam Pack 2.0
Post by: Frosty on 20 Oct 2002, 09:40:01
For a special unit maybe you could include Robin Williams (good morning vietnam) or a Drill Instructor.
"WHAT IS YOUR MAJOR MALFUNCTION NUMB NUTS!"

HA! Classic :)
Title: Re:SEB Nam Pack 2.0
Post by: DrStrangelove on 20 Oct 2002, 14:15:25
2 short questions:

a.) STT mentioned the thick jungle squares (or triangles?) will be reworked to let the AI units get through.
In the 1.0 version the jungle squares have this huge spike - tree (dunno the exact name for it) which looks very odd IMHO. Will this tree be changed in the new version ? I would be very grateful.

b.) Will all new nam choppers (whether in the nam pack 2.0 or in other packs) attackable by the AI units ? I really hope so, because it's a great feature. Flying choppers is far more realistic that way.

That's it. Can't wait for 2.0, guys !
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 20 Oct 2002, 15:17:37
all of the helicopters are attackable, which gets a bit crazy coming into a clearing in a littlebird, but really fun :)
Title: Re:SEB Nam Pack 2.0
Post by: Messiah on 20 Oct 2002, 16:19:58
hmm special units you say? well STT made a Kilgore unit - more for fun, wish he wud release it tho
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 20 Oct 2002, 19:14:53
Btw. Civilians. Womens ;D
Charly love you long time, me so horny, 5 $ each
I love Full Metal Jacket.

Greetz
Title: Re:SEB Nam Pack 2.0
Post by: NavySeal on 20 Oct 2002, 19:48:13
im sure youve been asked this but im not gonna go through the whole forum searching.  when i are you releaseing this nam pack? cause after watching the movie we were soldiers i got a big i dea for my own person al nam campaign.  ::Tear jerker::
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 20 Oct 2002, 20:00:18
I don't think we're gonna get a release date but anychance of a percentage done so far?

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 20 Oct 2002, 20:03:50
When its done... :)

I am in no position to say exacly when but I'd guess somewhere next month.. if we're really lucky we might get it befor end of this month.. though I kinda doubt it :)

Cheers
Joe
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 20 Oct 2002, 20:12:36
Sounds good, i'll take it with a pinch of salt....

But i'm safe in the knowledge that the longer it takes..the more will be in it and/or the better it will be!

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: strumgewehren on 20 Oct 2002, 22:02:45
will there be a s&w m76 in the pack??.... i was thinking of modelling one, but i dont want to do it if someone else has already
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 20 Oct 2002, 22:30:49
well the M76 is just a s&w copy of the swedish M45, which FatJoe has modelled:

[img removed]SwedishK1.jpg[/img]
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 20 Oct 2002, 22:53:10
- edited.. just deleted my coment which Evis above me explained with more accurancy then I could have ;D

I'm rebuilding the Stoner and I'm almost done.. as the pictures are pretty... err.. limited.. I thought that maybe here are some dudes here who have seen the stoner with their bare eyes.. so those who have.. or something.. please take a look at the Picture and tell me if something is wrong or something..
I'm having a problem on how to model the Magazine Box. how wide its exacly suposed to be..

[img removed]StonerII-1.jpg[/img]

Thanks :)

Cheers
Joe
Title: Re:SEB Nam Pack 2.0
Post by: DrStrangelove on 21 Oct 2002, 02:09:27
I hope these help a bit:  :)

http://www.mst2-vietnam.info/Stoner_ordnance_notes/STONER_63-63A.htm (http://www.mst2-vietnam.info/Stoner_ordnance_notes/STONER_63-63A.htm)

http://images.amazon.com/images/P/6305121303.01.LZZZZZZZ.gif (http://images.amazon.com/images/P/6305121303.01.LZZZZZZZ.gif)

http://home.houston.rr.com/stoner63a/page1.html (http://home.houston.rr.com/stoner63a/page1.html)

http://www.cornerstone-computing.com/scott/weapons/w_stoner.html (http://www.cornerstone-computing.com/scott/weapons/w_stoner.html)

http://www.civiliangunner.com/M63.htm (http://www.civiliangunner.com/M63.htm)

http://nam.wz.cz/zbrane/stoner.html (http://nam.wz.cz/zbrane/stoner.html)

http://www.windy-city.com/ajsworld/knobcreek/stoner63.htm (http://www.windy-city.com/ajsworld/knobcreek/stoner63.htm)

Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 22 Oct 2002, 02:21:18
has there been any fixes for the indestructable vc sandpan and will the driver be replaced with vc.and will all vc have faces on or will we have to do the faces ourselfs.still counting down the days and cant wait to work with the latest kit.

keep up good work
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 22 Oct 2002, 02:26:06
Haven't touched the sampan in ages.... more pressing issues. Do you mean the one that has been released? Not ours. Faces are hardcoded for the viets for ease of use. I'm counting the days as well.
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 22 Oct 2002, 07:57:33
coooooooooooooooooooooool ;D
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 22 Oct 2002, 08:51:15
nothing really new, just a couple pics.
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 22 Oct 2002, 08:52:56
2nd.... the grass is not original.... from another game for testing lag.
Title: Re:SEB Nam Pack 2.0
Post by: DrStrangelove on 22 Oct 2002, 12:38:30
Wow ! If this is IA Trang, then all the jungle parts have been redone, it seems. (?)

Damn good work.
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 22 Oct 2002, 14:43:28
the jungle seems nice and better  :)
Did you include sounds? (I hope so  ;) )
Title: Re:SEB Nam Pack 2.0
Post by: FOLGORE on 22 Oct 2002, 14:58:24
please include palm trees
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 22 Oct 2002, 17:31:32
That shot is from the ia Drang, but was just for testing frame rates. All that I did was edit the forest shape ST sent me. It's far far far from being done. It was just a test to see how detailed the p3ds and alpha channels can get and still be playable.

Palm trees have been made, but as far as I know, the Ia Drang was made up of highland vegatation, not delta vegatation, so palm trees would have been few and far between. Maybe they'll be included... don't know. I was actually hoping to save them for a delta style river map. It's all still very early work in progress, so don't make any conclusions at this point. None. It was just for show. Looks good though.

Ebud
Title: Re:SEB Nam Pack 2.0
Post by: Ignacio on 22 Oct 2002, 18:20:23
 ;D
Those two pictures are looking very good!
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 23 Oct 2002, 05:48:07
another view. Does anyone know why when I look at these trees from one angle, all the alpha channels work fine, and each item overlaps in the view just fine. Now when I walk around the tree, the alpha channels then have a halo around them making everything behind invisible.  See the pic. I'm not sure how this can be fixed or what is causing it.
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 23 Oct 2002, 05:49:58
you can also see that the grass does this as well. At one angle fine. Walk around it and the see through occurs.

I'm stumped.
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 23 Oct 2002, 08:43:53
will the next load of addons go over the top of the current addons or do we have to delete and install again the island and troops and choppers.if they go over the top of the current troops dose that mean all the missions that were made will still work.
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 23 Oct 2002, 10:40:00
Nam Pack 2 will overwrite the units from Nam Pack 1, so that missions made with the first pack will still work with the 2nd.

Where for some reason this is not possible (unlikely), notes will be included with details about which classnames/units are affected to allow easy editing of existing missions.

The only issue will be that OFP: Resistance 1.75+ will be needed for Nam Pack 2.

SelectThis
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 23 Oct 2002, 10:48:45
so the 20 mission pack i made so far will work with new stuff
that would save me so much time.
are u going to release that recoiles rifle yours showed befor
Title: Re:SEB Nam Pack 2.0
Post by: Schoeler on 23 Oct 2002, 20:30:47
Ebud, those trees you showed were similar to what I had in mind in that post I wrote (ofp nursery) that you replied to.  Nice and tall so we can get true triple canopy jungle.  Are any other trees in the works?  Its going to be awhile before I crack oxygen open again as school work is killing me right now and I have a killer script project I am completing that should delight the ofp community when it's done.  I wanted to concentrate on tropical vegetation, especially the triple canopy stuff.  My goal was to make taller trees with a broad canopy to really get a good forest top going.  Also Saw Palmettos and various types of Palms.  Vines and creepers like Bougainevillea as well as Elephant Grass, Rice Shoots, really tall Bamboo stalks and Cypress Trees.  You get the picture!  :D  I have a nice little Delta map I've been toying with that has rice paddies and lots of canals running off of a main river.  It has nice banks along the canals and lots of low hills and ridges with valleys and low lying areas in between (hopefully these can be filled with grass).  If you want I could send you the .wrp file to have a look at.
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 23 Oct 2002, 21:48:01
Thanks... please do send it. I'd love to see what you've done. I really only spent about an hour on the trees and such... just to see what could happen. When things settle down, I'd really like to rework some forest areas, grassland areas, nipa palm areas, mangrove areas, etc. By areas I mean p3ds such as the forest shapes, with multiple objects in one p3d. For a delta area where the variation in terrain is very small, you could make quite a few types of "area" p3ds for jungle, swamps, etc and not worry about the terrain height screwing it up, such as having parts of forests floating.

If anyone who's reading this thread knows a bit of botany and could find photos of the exact types of plants that "should" be made, post here. I already have coconut palms, nipa palm, various ferns, bananna plants, grass, elephant grass, rice shoots and 1-2 large trees. Other than that, things such as bushes, shrubs etc  I need to know about. A variety would help.
Title: Re:SEB Nam Pack 2.0
Post by: Bucket man on 24 Oct 2002, 00:25:53
Are there new weapons like SKS, PPSH41, MAT49, RPD and Chikom 56 for Vietcong and NVA? Could you tell how long till the pack is going to be released? I think I will eat my head if it is not going to be released soon. ;D

Great work on those new units. I always wondered why there weren't any of those weird yellow stick hats (dont know the real name of those) on old pack.  :)
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 24 Oct 2002, 00:41:17
"Are there new weapons like SKS, PPSH41, MAT49, RPD and Chikom 56 for Vietcong and NVA?"

Yes
Yes
Yes
Yes
and
Yes
:)
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 24 Oct 2002, 01:42:31
gimpy  tree and fire vine,with a bit of hangman would be funny,but u have to work in the j to no what im talking about the game could not give u that experience.

now my question is if i put a mission on this will use get it

let find out .this is also multi player if you want it
Title: Re:SEB Nam Pack 2.0
Post by: strumgewehren on 24 Oct 2002, 02:32:29
someone mentioned a while ago working on animating the bolt of the sks for this pack.  can someone give me some pointers on how to do so... im working on a gun of my own and want to animate it... i already asked this question in the o2 room but have recieved no responses.. please help thanks
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 24 Oct 2002, 02:36:24
I think I will eat my head if it is not going to be released soon. ;D


I hope your hungry ;)

The hats couldn't be made because Oxygen was not released at the time.

devil,s guard.... do you have any pics? I'll search and see what i come up with. Thanks for the info. Your right.... no matter what, I don't think you can make a true jungle experience with OFP, it would just take too much computer horsepower to run the thing with all of the plants, undergrowth, spiderwebs, top cover, etc you'd need to add, but we'll try. There are a couple games on the horizon that look like they do it well. The new Deadly Dozen and Vietcong. From the screenshots I've seen, those two look really good as far as jungle ops go. The new Ghost recon expansion was nice, but the "jungle" was a bit too sparse. It looked great, but a few ferns and palms does not a  jungle make.
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 24 Oct 2002, 05:22:15
no i have no pics of gimpy or fire vine but i can tell u what there feel like.its like *******   ****************             *                               ****************************************
and thats all i got to say about that  ;D
ill ask the medics when i get back to work if they have any pics of gimpybush, fire vine or wait awhile and c if i can photo copy it
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 24 Oct 2002, 05:54:57
http://plantsdatabase.com/showpicture/5015.html


Does this look like what your talking about?
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 24 Oct 2002, 10:19:04
no fire vine hangs from the canopy like any over vine.but when it rubs your skin it burns like ****.it may just be a aussie army jungle name.gimpy leaf is a big spade shaped leaf and wait-a-while hangs from the canopy and has hundreds of hook shaped spikes that will stop a man from walking with a 50kg pack on his back.it tears your cams off you body if u try to force your way through.

the gimpy leaf has hundreds of hollow like sporrs, that when they touch the skin, it act like a funnel and allows the air to get to the nerves in the skin.we think its the same as pioson ivey but this stuff lives in the jungle

cant remember what fire vine looked like but it burns preety bad for a couple of days.ill ask the maedic if there have any info and pic and send them to u

and no thats not the fire vine that burnt me.that just some garden varity.

the 1 thing u never c in any war movie is the glo the jungle has at night,from the moss and the fire flys and over bugs, an if it dos nt glo u cant c your hand in front of your face.because there is no light getting to the floor of the jungle at night, and in the day it alway like its overcast.
it rare u c the sun at all.the only thing u c non stop is the j and the leeches
Title: Re:SEB Nam Pack 2.0
Post by: Frosty on 24 Oct 2002, 10:21:08
Will the new Nam Pack include a regular M14, and a modified M14 with a bipod, which is used as a machinegun/stuck on full auto. The Marine doctrine was still pretty much WW2-style, the fire team was modelled around a single Automatic weapon, with two other riflemen and a team leader.
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 24 Oct 2002, 10:26:14
can i post my missions on this
Title: Re:SEB Nam Pack 2.0
Post by: ZIKAN on 24 Oct 2002, 17:50:27
 links for photos of jungle plants etc it may help even though its mainly photos from the  Amazon  :P
http://www.junglephotos.com/plants/amazplants.html (http://www.junglephotos.com/plants/amazplants.html)
and
http://www.trentu.ca/biology/TEWebPage/photogalleries/plantsandjungle.htm (http://www.trentu.ca/biology/TEWebPage/photogalleries/plantsandjungle.htm)
Title: Re:SEB Nam Pack 2.0
Post by: Schoeler on 25 Oct 2002, 00:40:36
Here is a nice little link to a tropical vegetation page for southeast asia:

http://django.harvard.edu/users/jjarvie/Introframe.htm (http://django.harvard.edu/users/jjarvie/Introframe.htm)

Also, Ebud the delta map I made has no objects on it, its only the terrain.  If you still want it, I'll send it to you.
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 25 Oct 2002, 02:34:11
sure, send it! I'll import the height data into the Ia Drang to check it out.
Title: Re:SEB Nam Pack 2.0
Post by: foodstamp on 25 Oct 2002, 06:31:42
   Has there been an approx. release date yet? Sorry juts to bummed to look back through those threads.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 25 Oct 2002, 06:45:21
2-3 weeks at last count i believe
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 25 Oct 2002, 06:49:34
I know it's been 2-3 weeks for the last couple of months, but this time it really is.
Title: Re:SEB Nam Pack 2.0
Post by: foodstamp on 25 Oct 2002, 06:52:30
thanx guys  :)
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 25 Oct 2002, 08:04:38
yeah cool im counting from now
Title: Re:SEB Nam Pack 2.0
Post by: BoNeCoLLeCToR on 25 Oct 2002, 10:37:27
Take the time guys 2-3 weeks or 1 month I can wait make it only good enough and I believe you guys are coming with the best addon pack ever so guys don't ask when when I believe they will be release it in a month don't count the days and than say where is it maybe they release it 5/10 days earlier maybe later ;)
eeeem can we have some pictures guys 8)
Title: Re:SEB Nam Pack 2.0
Post by: Frosty on 25 Oct 2002, 17:07:17
Will the new Nam Pack include a regular M14, and a modified M14 with a bipod

I repeat ;D
Can't wait for the Marines!
Title: Re:SEB Nam Pack 2.0
Post by: DrStrangelove on 25 Oct 2002, 17:13:59
2 Questions concerning the IA Trang island:
- Will the placement of roads, paths and houses be changed ?
- Will the placement of the jungle squares be changed ?

It's just because i collect a lot of coords to know where i can place troops and bases on Ia Trang. If these will be kinda 'useless' then i stop right now and wait for the next release.

Thx. NamPack 2.0 will r0ck !
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 25 Oct 2002, 18:30:08
Still deciding what we will do with Ia Trang island, whether to totally rebuild the forests and plants (which will take time) or just do a few cosmetic changes + the bug fixes.

Either way, the position of roads and forests will not change except for around the airport at Plei Me Spec Forces Camp (it will be extended to the south) and also north of the runway the terrain may be edited to allow planes to take off correctly (they tend to hit the side of the 2nd hill on the right). Anything west of Plei Me SF camp will be unchanged.

The other option is to make the runway in the lower right the one with ILS.

SelectThis
Title: Re:SEB Nam Pack 2.0
Post by: Hawkins on 25 Oct 2002, 19:46:44
In my oppinnion the forest trees should be taller... And then add some vegetation inside the forests so that they would be more thicker... Just my oppinnion. :)

Hawk
Title: Re:SEB Nam Pack 2.0
Post by: Thud on 25 Oct 2002, 20:04:41
If you guys are willing to put in all the effort necessary to upgrade Ia Trang, by all means do it. I'll be glad to wait another month. Your pack deserves a great island to go with it...

S!
Title: Re:SEB Nam Pack 2.0
Post by: Bomberman on 25 Oct 2002, 20:54:33
yes! redo la drang (la trang whatever you call it) by all means make it look more convincing and look pretty. like i said, i have environmental sounds and textures for you guys. ebud, if you can give me your icq/aim/msn screen name ill send them to you guys. :)
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 25 Oct 2002, 21:36:37
The Mosin Nagant recreated :D (actualy fired one today.. god this rifle rocks!! ;D )

[img removed]MosinNagantWIP2.jpg[/img]

Cheers
Joe
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 26 Oct 2002, 03:24:14
ive started making mission again.useing seb stuff only.i need to no if the recoiles rifle is coming with the pack.and should i stop makeing mission.i would like to let these missions go when your name pack is ready i do hope the vc have a recoiles rifle.i hate have to use the ww2 pack gun
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 26 Oct 2002, 06:34:24
could i get this stuff erly so that i can release my missions with your pack.i have about 20 missions already made but there is no use releasing them unless the addons get upgraded.
i know u have made a lot of new things,but its like im only half making a mission while i wait 4 your nam pack.i would really like to release my missions with your pack.

can u help me.if u want a demo i can show u
please please please please help me out
u can email if u wish
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 26 Oct 2002, 06:46:26
im guessing you should email STT, as i dont know about him but having a campaign with the pack would be great, so then it would be a proper full blown with island, addons a campaign, is there any way to link your 20 missions into a campaign? you would almost definately get the stuff early as you would need them to incorporate them into missions/make new ones using them, but anyway stt's email: w-chen@bigpond.net.au

oh and about the recoilless rifle...im not sure, i think its going in
Title: Re:SEB Nam Pack 2.0
Post by: Frosty on 26 Oct 2002, 09:15:44
Uh, can I get this stuff early too? :D
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 26 Oct 2002, 09:18:40
i hope the reco rifle does because im using a ww2 pak gun .the rifle would be better.
the missions were made to be campaigned but i couldnt work out the cool ed thing .thats why there just missions.i made the missions 3 months ago with the old stuff.if i can get the new stuff early i could have all new missions again.im working on 2 missions now.
if any1 knows how to campaign the missions and would like to help e me @        devilsguard@optusnet.com
Title: Re:SEB Nam Pack 2.0
Post by: pepper2k on 26 Oct 2002, 12:52:39
Just making a little point here, as some of the makers already said.. It's >I<a (i) Ia Trang!  :P Not La Trang  :o. Have a nice life and keep up the good work  ::)
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 26 Oct 2002, 14:42:21
I just said it somewhere in the Tread before  ::) , but its Ia Drang!
Title: Re:SEB Nam Pack 2.0
Post by: Dkraver on 26 Oct 2002, 16:56:14
Got a little idea/request for two units.
American military advisor
Russian military advisor
 :)
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 26 Oct 2002, 22:59:46
WOW :o

Been away for 5 friggin weeks! Work ::)

Great Stuff here! Keep up the good work. I hope for a quick release cause when I leave, I might not be back until January!
Only have a couple of weeks.........but, Just do it right guys, what I've seen so far looks awesome. I just finished reading all 25+ new pages of this thread that are new since I left.

I have a pretty good mission that I made with the old pack and Jungle Everon. Will try to post it somewhere soon.

Thanks for all your hard work ;D
Title: Re:SEB Nam Pack 2.0
Post by: SFG on 27 Oct 2002, 03:27:52
Great gun FatJoe!
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 27 Oct 2002, 06:54:11
Ah so frustrating. I started making two new missions and have a number of missions made already using the old kit. It feels like its defeating the purpose of even bothering to make missions until I get the new kit. Once again does anyone know how to campaign missions?

Devil's Guard
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 27 Oct 2002, 07:00:09
could i be the official nam pack  misson maker 20 missions already.was going to release them but was waiting for the new stuff.buy the time u get the stuff out it may be 30 mission.

can i can i can i  ;D :gunman:
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 27 Oct 2002, 07:17:32
well....im sorry to say but we dont know the quality of your missions, if you make up a sampler for stt to test and its good, then i suppose you might get the job :)
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 27 Oct 2002, 10:33:08
all ready sent a demo a week ago.when the island is fixed thoe i could do more.the ai issue is bad.it makes the mission limited to pretty much open ground.
 
im still waiting 4 a reply on the demo test i sent him.he must be really busy ,or my missions just suck. :'(,ill wait and c.just figure there was talk about a mission pack or campaign and i already made the stuff 3 months ago.it may be a help and the least i could do for the creators of 1 of the best addon pack there is.

out side that,at the moment im having to use things i dont want to use, because what i want has not been released yet.eg little birds, anti tank guns,mortars,so on and so on.i tryed to give the missions to 2 of my mates but the addons were to different.theres to many different types.now with the work u guys have put into this, i can release my mission with the 1 addon pack and not have 10 different types of adresses to wed pages saying where to find the addons.

it will just be seb viet pack.much more easyer to find.well im cheaking this 4 to 5 times a day looking and waiting for any info and relaying the news back at work.hope to hear soon










Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 27 Oct 2002, 11:08:30
well, i believe that was the reason for one big pack, so mission makers dont need to list huge amounts of addons, and im guessing youre gonna have to wait till stt has some spare time to test the missions, hes a very busy guy :)
Title: Re:SEB Nam Pack 2.0
Post by: DrStrangelove on 27 Oct 2002, 12:05:52
Nam Missions(SP,MP) & Campaigns are a little problem imo. I mean, the OpF community (or what's left of it) has no central site where one could find custom missions specially made for the Nampack, or ? I really think we need something like this.

ppl that dunno how to do make missions will sit there with -nothing- when the Nampack2.0 comes out. Plus even if they can, playing your own missions over and over isn't that exciting, is it ?  ;)
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 27 Oct 2002, 13:16:56
well, i know theres a lot of people interested oin the pack and making missions with it (this thread is testament to that, 52 pages!!!) have you guys ever thought of getting together and maybe starting a ofp-vietnam site?
Title: Re:SEB Nam Pack 2.0
Post by: Stalker on 27 Oct 2002, 13:23:29
I just wanna ask one thing: when will you release the pack. I want to make the mission using CoC2 and your pack.
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 27 Oct 2002, 13:52:28
always,would love to run my own site but the amount of time i spend on some of these missions.dose not help.
my mission are also mp.when i 1st started making mission it took up to a week or even a month.that was when it first came out,now it can take 4 to 6 hrs complete.
i have it down pat.

i use cz for downloads and aeons for nam stuff but at aeons ,not 1 mission that was sent got on.cz used the mission and there still there now.

questions:does new hueys door gunner carry more than 500 rounds,what weapons did u mount on the doors.

what anti tank weapons do the vc & nva carry or have

was the tri pods on most weapons shorten for use in the prone position,so they could be used in ambush and were the lights on such weapons taken off

have the river crossings and j been fixed up yet.

the missions i made are  all sp but i did make some of them mp.
i use 2 computers and link the mission on mp.

if any1 would like a demo i will send u 1.but i have become limited to what i can do again.until i get the next upgrade

i will check again soon
is there any1 who can campaign my missions
Title: Re:SEB Nam Pack 2.0
Post by: CODY2622 on 27 Oct 2002, 15:45:27
OK DANGIT. I have had enough waiting on the nam pack2. I must have those hueys now.
Title: Re:SEB Nam Pack 2.0
Post by: Farside on 27 Oct 2002, 17:55:01
Stuff the hueys if anyone went to the ofp vietnam site you would see a HUGE picture of the Douglas Sky raider

*Farside bursts into tears thumping his fists on the floor* :'(
i want them i want them i want them i want them now please!!
Title: Re:SEB Nam Pack 2.0
Post by: NavySeal on 27 Oct 2002, 20:36:05
what ever hapened to the operation vitenam team from like back in the days of the first days this game was out? they had all the planes models done.
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 27 Oct 2002, 22:40:39
Hey folks! I made a little static M60
How do you like it.
Wanne see more?
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 27 Oct 2002, 22:45:11
If you said yes, here is another. ;D
I like it :P
Title: Re:SEB Nam Pack 2.0
Post by: Dkraver on 27 Oct 2002, 23:57:44
Hey folks! I made a little static M60
How do you like it.
Wanne see more?
Looks ok but why on the ground?? why not on top of some sandbags or inside a bunker?? Only reason to have a static on the ground would be better acuracy (spelled wrong i think) since you already can lie down with a M60.
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 28 Oct 2002, 00:26:25
the viet site was just all talk like some of the ww2 sites.its been a year and they still havent changed a pic or anything.

theres a lot of sites out there that do that. :'(i still think we should start our own viet site
Title: Re:SEB Nam Pack 2.0
Post by: Quang Tri on 28 Oct 2002, 02:52:11
devil,s guard Their is a couple good Nam sites only deal with Vietnam era Missions and such One is mine the other is hawkins we are both trying to get alot of people to trade Vietnam missions as well as ideas Hawkins site has a fourm

these will be great places for the nam era fans to gather and share Stuff using this great Nam pack when its out ;D





Quang tri
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 28 Oct 2002, 04:50:32
if i could find all the veitnam sites i will send missions all over the net.normally there burnt on to cd and passed around my base .i made standard missions and sent them to
gamezone cz and 1 or 2 over sites.butt i will check your site and send in what i made.

will there be zodiacs for the nam pack and or delta mission.
how much ammo the huey door gunners going to carry
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 28 Oct 2002, 05:10:14
devil,s guard Their is a couple good Nam sites only deal with Vietnam era Missions and such One is mine the other is hawkins we are both trying to get alot of people to trade Vietnam missions as well as ideas Hawkins site has a fourm

these will be great places for the nam era fans to gather and share Stuff using this great Nam pack when its out
Quang tri

missions will be sent tonigth at around 4pm aussie Qld time
the missions should only have seb stuff.any issues let me no.these mission have been tested and r complete.
now that i no your site i will send mission when made.

thanks for the info
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 28 Oct 2002, 08:38:11
mission pbo call sign seb sent over
Title: Re:SEB Nam Pack 2.0
Post by: Schoeler on 29 Oct 2002, 05:22:22
I found some really nice images of the Mekong Delta and they have got me to toying with the idea of doing a new Delta map and maybe a full fledged new Vietnam project if I can muster the proper support.  Here are a few pictures to give you the idea of the potential of such a project:
Title: Re:SEB Nam Pack 2.0
Post by: Schoeler on 29 Oct 2002, 05:25:45
And another:
Title: Re:SEB Nam Pack 2.0
Post by: Schoeler on 29 Oct 2002, 05:28:07
Another (how the heck do you attach multiple pics by the way?):

Title: Re:SEB Nam Pack 2.0
Post by: Schoeler on 29 Oct 2002, 05:34:38
One more:
Title: Re:SEB Nam Pack 2.0
Post by: Davies1 on 29 Oct 2002, 17:45:29
sounds cool. One day i'll dedicate a week off work to learning the basics of modelling and then wrpedit and hopefully create some of my own shit instead of relying on all you buggers' great work ;D
Anymore pics of the nam pack good sirs?
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 29 Oct 2002, 17:56:12
No, no screens. A few more things done though.
Title: Re:SEB Nam Pack 2.0
Post by: Cool Hand on 29 Oct 2002, 20:33:42
will there be a M48 MBT? any vietnamese armored vehicles like the T34, PT76 or others? an A1 skyraider and/or O-2? will the jungle on Ia Trang be fixed so it doesnt look that synthetic and toy-like anymore from far away? will there be ambient sounds? any M113 versions from that war?
ever thought about adding a hamburger hill-like mountain? theres one thats like 310m high, but the actual hill 937 was 937m high, thats why that battle took that long.
Title: Re:SEB Nam Pack 2.0
Post by: DrStrangelove on 29 Oct 2002, 20:50:37
Hey Coolhand, you should read the last 2 pages. Most of ur questions were answered shortly if i remember correctly   ::)

uhm...

I take it the object names of the east/west soldiers won't change (sebnam_vcmg, sebnam_nvmedic, etc) ? It would require a lot of work to redo all these names in missions that have been made already.  :P
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 29 Oct 2002, 20:55:15
there wont be any armour in the pack, its just too ambitious to think we could add all of it and finish some time before the end of the world, so it will hopefully be in modules like any helicopters that arent added in the pack :)
Title: Re:SEB Nam Pack 2.0
Post by: Cool Hand on 29 Oct 2002, 21:04:21
oh yea just saw you asked that about the jungle before DrStrangeLove ;)

I wanted to make a full realistic and historical authentic campaign. but without authentic armored vehicles it will just be another fictive one. :(
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 29 Oct 2002, 22:03:24
Coolhand.... there were many, many operations that were fought in Vietnam that did not rely on armor....

To say that without armor you can't make any historical missions is completely wrong. I'm not sure how much history you know, but I can think out literally hundreds of different "historiacally correct" missions that could be made with the units that will be provided.

So please do not say that you cannot make historical missions without armor.

If you'd like a list of plausible scenarios that would only need an m113, I have plenty. Choppers.... hundreds.... small unit operations, even more. There are endless possibilities.
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 29 Oct 2002, 22:19:51
Strangelove.... we've tried to address every issue regarding new addons perfectly replacing old addons. I haven't completely tested this, but I have no doubt that missions will convert fine in most all cases as long as they were made with the SEB Nam pack 1. Missions made with the old units from the Kylliki pack, I can't comment on since those were barely even betas when released for testing.

There will be a few new units that will be included that you might wish to go back into the missions and add.
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 30 Oct 2002, 01:08:50
cool hand
the m113 has not change in 40 years.the original game has m113 so why not use them.
there is no real difference in m113 now and then.not in colour or armour.the only changes are engines maybe gun but you dont see that in this game,and there still a pice of s**t to ride in or drive.
most inportant is the fact that it will take so much longer to release this pack that were all waiting for.why fix something that is not broken,theres one in the game use it.

armour in jungle dosnt work that good anyway
Title: Re:SEB Nam Pack 2.0
Post by: Cool Hand on 30 Oct 2002, 01:09:21
ebud, I was planning to make very realistic missions like they never (or hardly) been done before. I was talking about an whole campaign, not a few missions! I wouldnt be able to create a dense storyline, since not all cutscenes would be able to be done. some background fights and support wouldnt be able to be done. some happenings during an operation could not be shown and it would not be the authentic operation that happened 30+ years ago. also I dont want to make a campaign with ~30 missions where youre always the grunt that robs through the dirt and shoots his M16 and doesnt even gets to see the MBT of his own forces. I want to show every side of that war, at least every side of the ground war. I have so many plans, and I know very well that most battles were fought without much armor support, especially the north vietnamese didnt show that much. there are also many, many historical missions that relied on armor and/or other support, many of them were the most interesting ones. it would simply get boring in a campaign with 30+ missions.
I know there are a lot of people out there who did missions without that. or took a FIA T55 instead of an T34, M60 instead of an M48 etc etc etc. and thats why I dont like them that much. they are not dense enough.
theres no question that I could do a few missions without mentioned vehicles, but I wouldnt be able to do that what I planned to do.
hope you understand my point now.
Title: Re:SEB Nam Pack 2.0
Post by: Cool Hand on 30 Oct 2002, 01:18:41
http://www.soft.net.uk/entrinet/armour2.htm
vietnam versions were quite different. anyway the m113 wouldnt be the worst of all, though I would miss the ACAV version, since it was widely spread. for a few units just retexturing would be enough.
the vietnam conflict didnt happen just in the jungle.
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 30 Oct 2002, 01:27:00
them u get the issue of 10 different apc with no changes made
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 30 Oct 2002, 01:29:32
no real changes that is .difference in apcs were the gun mounts.but not much.maybe to 50s or a 60 coverved or un covered,1 or to guns
Title: Re:SEB Nam Pack 2.0
Post by: Cool Hand on 30 Oct 2002, 01:39:59
as I said, the m113 wouldnt be the worst of all. at least I found a version where the driver can turn out. there are so many quick changes that could be done like retexturing or just be able to let soldiers sit on top of the M113.
if youve seen vehicles in the 1985 scenario you wont see the same ones without changes as authentic in a 1969 scenario - which would cost a bit of the athmosphere/story. coupled with other limitations it woudlnt be that great anymore.
Title: Re:SEB Nam Pack 2.0
Post by: Quang Tri on 30 Oct 2002, 02:49:06
hmm...Where to start :-\ First off without The seb pack's I guess you could say it would be hard to do a Good (Vietnam era mission) as far as without armour you cant well thats just umm lets say WRONG!

As Ebud said To start their is plenty of What you called Grunt Operations that took place without armour (Fact: Alot of Vietnam was to dense to use heavy Eq. Second We got Choppers The Ah1 the uh-1 (so their you got alot of room for the air side in gunships ,medevacs etc. Third why cant you use The T-72 Russian Made tank the north Viet's had many of these?

Us Forces used the m60,,,m113,,, so again their is plenty their with just useing the seb pack with martins huey's

To some it up you making to many complaints that are needless If you Dont like IT DON"T PLAY IT This is a game it is not and never will be very realistic yes it can come close but i dont think the people who made the game can do what your talking about ;D

Seb crew keep up the good work cant wait to play these great addons ;)

Quang Tri
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 30 Oct 2002, 02:49:54
as I said, the m113 wouldnt be the worst of all. at least I found a version where the driver can turn out. there are so many quick changes that could be done like retexturing or just be able to let soldiers sit on top of the M113.
if youve seen vehicles in the 1985 scenario you wont see the same ones without changes as authentic in a 1969 scenario - which would cost a bit of the athmosphere/story. coupled with other limitations it woudlnt be that great anymore.

I'm not downplaying the need for vehicles, I'm just saying that you don't need ground vehicles to make a good Vietnam era campaign. Yes, they would be nice to have, and would greatly add to the atmosphere, but as of right now they are on the list. I have seen screenshots in this thread of a pretty cool M113 that allows for troops to ride on top. Looked really nice. Also I read of someone possibly making an M48. I have a realy good pt76 model and LOD's from Evis, but it needs an interior and textures, and will be worked on later down the road, unless someone has the time and skills to finish it.
Title: Re:SEB Nam Pack 2.0
Post by: BoNeCoLLeCToR on 30 Oct 2002, 02:54:02
Cool Hand the SEB team is working really hard with new models,new textures,Lods,cpp......and so on the guys are so busy we can't say to them make this make that than it will never end these guys have wives,girlfriend if they make everything what we ask they have no time for their own.
The SEB team is doing a great job let them finnish the Nam Pack and than the guys can rest maybe 2/3 months after release of Nam Pack the SEB team make some other Nam addons or why don't you or me or someone else make the vehicles I am trying to learn Oxygen2 light maybe you try to learn it too ;) and others 8)
Great work SEB team we will always love you guys keep up the good work and people please don't ask for more now at this time let the team finnish it and try to find some bugs and than don't ask these wonderfull people for more give them some time they have other importent things as we than OFP only fammily at the first than Job than hobby(OFP)

BoNeCoLLeCToR out
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 30 Oct 2002, 03:52:54
Quang tri get my missions :o
Title: Re:SEB Nam Pack 2.0
Post by: OCOM_LMLVLM on 30 Oct 2002, 08:53:45
I belive that US used an M48 tanks in 'Nam, 'cause an M60 was too heavy........and VC never used T72's..!
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 30 Oct 2002, 09:36:45
2/3 months rest? not likely!! im not sure about ebud but me and stt are already back working on ballistic addons, although a couple of the helo's im working on and maybe stt will work on double up as nam pack air module helo's (CH-46 and UH-1N, although the latter wasnt used much) so youll still see some progress on modules after the pack is out, no rest for us though :(
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 30 Oct 2002, 10:46:34
heavy tanks were used in vietnam,the aussies used a centurian tank.55ton monster of death.also as defensive weapons on bases & airfields there would be used to clear villages and towns but wernt used in thick j for the normal reasons
Title: Re:SEB Nam Pack 2.0
Post by: DrStrangelove on 30 Oct 2002, 13:13:08
I surely wouldn't drive around in a tank on the IA Trang map. 2 VCs with RPGs would be enough to deal with a M60 / M48.
When making missions i normally concentrate on troops and artillery for both sides and helo support / transport for the US side.
That way it's far more fun. Who needs tanks on IA Trang anyway ?
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 30 Oct 2002, 13:58:36
Yo,

The main priority is to get the existing Nam Pack 1 units upgraded with new models and textures plus a few vehicles central to the Nam conflict.. namely helicopters. While it would be nice to be able to include things such as fixed wing aircraft and armored vehicles in the next release, there just isn't enough time to do so. It would be nice to do so because of the basic premise behind the Nam Pack, ie to provide all the addon needs for a mission maker in ONE pack, so that users will be able to know what they need to DL to use a mission/campaign.

The goal is to get the Nam Pack 2 out asap so that mission makers can start making missions and campaigns with it. We may look at ways to speed up the making of the air and armor modules, maybe taking submissions from other addon makers and compiling them into a module.

re: replacing units from nam pack 1 with nam pack 2... I plan to keep the pbo names and classnames the same for the existing units...eg the Hueys in the current pack and in the Module A (targetable helis) have been replaced with a D model and a H model using the same classnames.

The only difficulty would be the need to have the latest version of ofp (1.85) and also the fact you may want to use new units introduced in Pack 2.

I am swinging more and more towards only making the Pack compatiable with 1.85 as the extra work required to support 1.46 is quite high (eg going through each custom soldier model and removing the beretta proxy, recoding the cpps etc). Sorry to those without access to 1.85 but the logistics of supporting basically two different games is beyond us.

re: Ia Trang.. for those people making missions on Ia Trang, I have a fixed forest p3d file to help with AI pathing through the forest areas, send me a email if you want a copy.

and as a teaser, here's some of the USMC units in early design stage.

SelectThis
Title: Re:SEB Nam Pack 2.0
Post by: Davies1 on 30 Oct 2002, 14:10:37
wow those marines look great!

and I agree that you should just concentrate on what you are already doing and not on adding more and more to the workload.

Also I don't know if this has been said before, (sorry if it has) but will you be making the use of the class drop down menu instead of adding your units to the soldier list?  :-*
Davies out.
Title: Re:SEB Nam Pack 2.0
Post by: DeLiltMon on 30 Oct 2002, 14:30:22
They look pretty damn good to me :thumbsup:, nice touch with insect repelant bottle in the helmet band, they dont happen to have a soft pack of Marlboro the other side do they  ;)
Title: Re:SEB Nam Pack 2.0
Post by: Soldier8Boy on 30 Oct 2002, 17:14:32
I'd say that you should just forget making it compatible with 1.46

People that want to play should follow evolution of the game and purchase the Resistance and then download the patch. Some of us paid money to get the new features and it would be a shame if it took longer to release because you made a version for those that don't feel the need to keep up. No offense to them.

Those marines look great. Curious as to whether you will make a few French units, or a few Australians? If not, could you post an updated list of what is going to be in the release? Thanks.
Title: Re:SEB Nam Pack 2.0
Post by: Donnervogel on 30 Oct 2002, 17:21:41
I've always wondered what's in that little plastic bottle on their helemet. I think some people here have to know it ;) So what's in it?
Title: Re:SEB Nam Pack 2.0
Post by: pepper2k on 30 Oct 2002, 17:50:04
Here i come with my asshole pointers again! :) I hope there is going to be new Army units without showing their arms (;P).. (With new helmet-textures..) And a stupid suggestion, how about doing different models of the same soldier, just to add variation? (so you dont just kill the same soldiers all the time.) Like, a towel on the helmet against the mosquitos, like, rifleman2 (same weapons and such, but, with a towel on helmet.. Uhuh.) (Towel on helmet = Francis in Platoon style, aha.) And.. Such things.. Oh well.. Add army units! (But i guess you already have) Any animals, by the way? (I'm really bad at explaining things at english, i hope you understand ;P) Keep up the excellent work.
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 30 Oct 2002, 17:50:56
The bottle is the regulation Insect Repellant Type II A aka bug juice bottle.

Other common helmet decorations included:
Cration packs of cigs (small 4 cig packets), a spoon, the trusty P38 can opener, gun oil bottle,  c-rat matches, first-aid packet, socks and sometimes a spare clip.

I'll be adding a gu oil bottle and a toothbrush to this USMC machinegunner soon. (toothbrush used to clean the M60)

SelectThis
Title: Re:SEB Nam Pack 2.0
Post by: DeLiltMon on 30 Oct 2002, 18:08:49
Lol, he looks an awfull lot like Animal Mother to me  ;D
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 30 Oct 2002, 18:51:34
Someone said something of an M113. We made one.
Its an older Pic. Now we can transport 20 people ;D
Thx Ebud for your support  ::)
Title: Re:SEB Nam Pack 2.0
Post by: Soldier8Boy on 30 Oct 2002, 19:17:37
That M113 is absolutely incredible, I especially like the effect of the people sitting atop it. One thing though, could an english version be made as well since I don't have a clue what any of that says? ;)

It would be cool if the Seb Team included some scripts for their units. Such as artillary scripts with custom sounds, helo insertion and extraction.

What about find someone to make premade bases and the like on Ia Drang? Messiah did a good job with his fishing village, and a bunch of things like that included in the pack would make it that much better for mission creators.

Is anyone out there planning on a big campaign? If so, would you possibly need a hand with a few missions?

Could new sounds be included for the carbine? The original BIS sounds for it are kinda shitty in my view. What about bicycling viet villagers? Some ARVN troops or even ARVN special forces would be nice if they were included. Better yet, why not eventually make a module that includes the French, Australians and ARVN units?

Are the helo's going to match the quality of that Spec Op Huey? If so then I can't wait, that was just too good. Excellent quality work.

What if a tank was made where people sit on it for cargo slots, kind of like the M113? That would be nifty being as in almost every war from WW2 the tanks were used as a free ride. Check out Band of Brother's for example. I would only assume that some of the same was done in Nam, but regardless it would be great to include. A new M2 50 cal would be nice, I dislike the sounds that BIS includes with it. Or heck, if possible get GFX707's models of his prone and sandbag MG and change the sounds.

In the last version, the flare could only be seen by the shooter so it wasn't any good for multiplayer. Could something be done about that? What about a shotgun for the pointman?

As for a tunnel rat, what about one of those marines with a flashlight and a colt 1911? That would do the job.

Aight, that's my 3 cents for the time being.

P.S. Great Farkin' job, it's looking incredible.
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 30 Oct 2002, 19:48:44
Here i come with my asshole pointers again! :)

Uh oh.
I hope there is going to be new Army units without showing their arms (;P)

yes there are.

(With new helmet-textures..)

No, the helmet textures are perfectly fine for both branches, and are visually and histrically correct.

And a stupid suggestion, how about doing different models of the same soldier, just to add variation? (so you dont just kill the same soldiers all the time.)

Did you play with the units from the first pack? There were variations there, and there will be variations in this pack.

Any animals, by the way?

No. impossible at this time.

Thanks for the comments.

Title: Re:SEB Nam Pack 2.0
Post by: ebud on 30 Oct 2002, 20:01:49

It would be cool if the Seb Team included some scripts for their units. Such as artillary scripts with custom sounds, helo insertion and extraction.

All of those are readily available here at the site. With the way things get updated or become obsolete, including scripts would be a bad idea for the most part.

Could new sounds be included for the carbine? The original BIS sounds for it are kinda shitty in my view. What about bicycling viet villagers? Some ARVN troops or even ARVN special forces would be nice if they were included. Better yet, why not eventually make a module that includes the French, Australians and ARVN units?

Sounds are still being considered. A bicycle is possible for the future, along with a Vespa.

ARVN troops will be made in the future. The problem is that you cannot scale down the units to make the height correct. It's not a problem for the enemy because you never get next to them, but fighting alongside a 6 foot ARVN just looks really out of place. I still plan on making them since we have all the textures needed, but not for this release. Also 2nd rate ww2 era weapons would be needed to outfit them. For now, you can use the setface command to give the soldiers Viet faces, then use the remove weapons line, then give them ww2 era weapons from Marss... that's what I'm going to do until they can be made.

Aussie units are planned as well, but may not make it in this pack.


Are the helo's going to match the quality of that Spec Op Huey? If so then I can't wait, that was just too good. Excellent quality work.


Since the same maker of the Spec Op huey is making these choppers, the quality is the same if not muuuuch better. Funny question.

Ebud
Title: Re:SEB Nam Pack 2.0
Post by: pepper2k on 30 Oct 2002, 20:33:56
Haha. You actually got me laughing.. In 5 minutes, thanks ebud.. With the helmets, i meant, the same new helmets as the marines.. Not the old ones from Nam pack 1 :). Damn.. I wanted to be a snake and *bite* bad evil Civilians.. Tsssst.
Any civilian girls or children? ;/
Title: Re:SEB Nam Pack 2.0
Post by: Cool Hand on 30 Oct 2002, 21:26:21
hey BeErZyMoTiC, where can I get your M113? it looks very nice!

again: fights didnt happen only in jungle like the airports near the coast and the NMZ. I dont want to make a campaign that only shows jungle fighting. that would be just plain boring IMO and wouldnt show every aspect of that war. thats vital for a historical correct campaign!
Title: Re:SEB Nam Pack 2.0
Post by: FOLGORE on 30 Oct 2002, 21:28:20
sorry guys but I don't like the hands....too much contrast of colours.I don't understand why you textured all the body but not the hands.Same texture problem I noticed on the HK pack but this is another fact.
I am sure you could make something better with the hands.If need help call me I am good in making body textures :)

Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 30 Oct 2002, 21:42:54
Sorry Cool Hand. It isnt finished yet.
It will get new textures and we want to release it with our Campaign. (Muddy textures) I get Photoshop 7.0 in a week or something. Then I rock da houze :P

Thx for your Support. Now I know that someone want to have it ;D
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 30 Oct 2002, 22:18:48
With the helmets, i meant, the same new helmets as the marines.. Not the old ones from Nam pack 1 :)

Oh.. sorry. My mistake.

Any civilian girls or children? ;/

hehe... not yet. Possibly when the animations can be changed. From all the testing I did, once you change the height of a character unit, the points try to move back to where they were originally were. I think it has to do with the tagging of the 3d shape. Any poly group named "arms" automatically moves to certain point in the space that makes up the unit as a whole, so if you named the legs "arms" they would move to where the arms should be. So if you scale the overall shape of a unit down, all the polys try to stretch back to the original placement as defined in the animations and or proxy. I may be wrong, but that all happened when I tried to make the VC much shorter. I tried to explain this when I discussed the ARVN.

Now women on the other hand, can be made, even if they have to be the same height as all the rest of the units, and I do hope to update the civilians once this pack is out. They'll have the coolie hats and rolled up sleeves, etc. I don't know when that will be completed..... not soon I'm afraid, but the civilians are on the list.
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 30 Oct 2002, 22:23:37
sorry guys but I don't like the hands....too much contrast of colours.I don't understand why you textured all the body but not the hands.Same texture problem I noticed on the HK pack but this is another fact.
I am sure you could make something better with the hands.If need help call me I am good in making body textures :)

Once ST sends them to me I'll take a look at the hands if he doesn't get to do it. I'm not sure that this can be fixed. The dynamic, random hands textures are hardcoded into the data.pbo, and cannot be substituted if you want random faces that match the race of the face. I think there may be a way to fix this. ST did it for the aircav troops.

hehe thanks for the offer, but I've got it covered if ST doesn't:)

Ebud
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 30 Oct 2002, 22:52:02
What about a shotgun for the pointman?

A shotgun is being made... should be in this pack, but a pointman class? I really like the idea, and I personally would use it, but most people would not take the time to order the pointman to move ahead of the group and use his superior detection abilities. If a pointman unit is made, it will be for the Special Ops type of troops...Seals specifically, since during the time period, a Seal pointman was a dedicated designation, not just a position in the formation.... very specialized.

As for a tunnel rat, what about one of those marines with a flashlight and a colt 1911? That would do the job.

I don't plan on making a tunnel rat. Good idea, but other things are more important at this time.
Title: Re:SEB Nam Pack 2.0
Post by: datter on 30 Oct 2002, 22:56:47
wow, this is looking terrific guys, great work.

I have a 3d animated short film set in Vietnam in production right now and I can tell you I'm really looking forward to this mod.

(Take a peek at my short film site at the url below if anyone is interested.)

http://www.davidtitusproductions.com/bw

I'd be happy to offer my help to you guys if you think you might need it anywhere.

Thanks,
David 'datter'
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 30 Oct 2002, 23:20:05
Wow...really nice work. At this point, I'm not sure what to say. Do you know Oxygen? Email me or ST. Your work is really well done obviously... do you have another portfolio online with non-comic style work? Wish you would have popped in a few months ago :)
Title: Re:SEB Nam Pack 2.0
Post by: pepper2k on 30 Oct 2002, 23:58:19
There really seems to be loads of weapons :). M3A1 Grease gun, M48, Remington, M2 Carbine.. <- On the list? And heres another shithead-question: Was short-magged CAR15's used in Vietnam and are you planning on adding them..? Say when you're tired of my questioning, then ill go play hide and seek with my cat. (that is not a joke..)
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 31 Oct 2002, 00:35:06
the M3A1 will be in there, but not the others (im guessing by remington you meant shotgun? for that we are using an Ithaca 47), we have a couple of CAR-15's planned, well, actually xm-177e1/2's, i suppose you'll just have to wait and see whether they are in there...
Title: Re:SEB Nam Pack 2.0
Post by: datter on 31 Oct 2002, 01:03:18
Thanks ebud I appreciate your comments.

I don't know oxygen yet, but messed around with it last night for the first time. Quite clunky when one is used to 3dsMax since version 1 (and the DOS versions before that). The fact that you guys make such great stuff with it is a credit to your ability.

You can check out some more of my work at http://www.davidtitusproductions.com

I'll fire you off an email in a bit, or catch me at dtitus@davidtitusproductions.com, or via ICQ at 349855

Thanks,
David 'datter'
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 31 Oct 2002, 04:43:44
who was that that wanted to help with missions for a campaign. I have a number of missions made and am looking for someone who can campaign them. email me at danny2814170@hotmail.com
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 31 Oct 2002, 08:22:22
one of 5 seals.
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 31 Oct 2002, 08:23:15
one of 5 seals
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 31 Oct 2002, 15:35:33
Dont like the Jeans ................
Although I like the whole Nam Pack
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 31 Oct 2002, 17:08:00
double post edited out
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 31 Oct 2002, 17:11:53
Dont like the Jeans ................
Although I like the whole Nam Pack

Sorry, but they are staying. Levi's jeans were worn as much if not more than jungle pants, so personal preference aside, they are correct. If you'd like, I can post the reference material. I have literally over 50 books on Seals in Vietnam, a few of them are photo reference books, so my references are correct. There needs to be differences in the troops that I'm making. If not, they'd all look the same. There are historical and visual reasons for doing everything I've done so far. If you don't like them...
Title: Re:SEB Nam Pack 2.0
Post by: DeLiltMon on 31 Oct 2002, 17:33:50
Not sure about the turn-ups but that's just a matter of taste (or lack there of)  ;) on my part, keep up the good work guys  :thumbsup:
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 31 Oct 2002, 18:03:12
Not sure about the turn-ups but that's just a matter of taste (or lack there of)  ;) on my part, keep up the good work guys  :thumbsup:

lol... god, I really must post the reference pics or people are going to think I'm making this up, or worse... infusing my taste in clothing into the pack. :)

And Beerzy.... I think you'll like how the regular SF's look :)

<edit> take a look at these Nam era Seals I started doing for Ghost Recon, and you'll see where I'd eventually like to end up with them.

http://www.geocities.com/eczerwonka/gr.html <edit>
Title: Re:SEB Nam Pack 2.0
Post by: DeLiltMon on 31 Oct 2002, 19:08:50
Quote
lol... god, I really must post the reference pics or people are going to think I'm making this up, or worse... infusing my taste in clothing into the pack.  
I don't doubt their authenticity, I just don't think turn-ups are something I'd chose to wear  ;) But who am I to argue with what the fashion consious Seal chose to wear in Nam?  ;D
Can't wait for the pack to be released.
Title: Re:SEB Nam Pack 2.0
Post by: viper172 on 31 Oct 2002, 19:13:14
these guys look great ebud keep up the good work ;D
Title: Re:SEB Nam Pack 2.0
Post by: Schoeler on 31 Oct 2002, 20:22:03
Looking good guys!  I have to back Ebud on this one, I also have read in several books that many of the SEALs preferred jeans to fatigue pants in Vietnam.  Ebud, those guys are going to look fantastic crouching inside the canals or lying on the banks of my new Mekong delta map, just waiting for a hapless VC sampan to pass them by before they open up with their stoners.
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 31 Oct 2002, 22:11:17
Thanks for the support :)

The reasons behind it was from what I've read...

Then denim held up much better and much longer in the constantly wet environment.

The cargo pockets collected too much water and made noise when draining out.

The denim was much tougher and wouldn't snag as easily.

It held body heat better when submerged for any length of time when combined with nylon stockings.

There will be other Seals not wearing jeans in the end, so it shouldn't be an issue.

Title: Re:SEB Nam Pack 2.0
Post by: Schoeler on 31 Oct 2002, 22:28:37
Eviscerator, I read over on the 'Nam site that you were taking suggestions for the upcoming armor pack expansion.  If you still are, could you consider adding this?

http://www.waffenhq.de/panzer/m50ontos.htm (http://www.waffenhq.de/panzer/m50ontos.htm)
Title: Re:SEB Nam Pack 2.0
Post by: Schoeler on 31 Oct 2002, 22:32:45
And this?

http://www.kithobbyist.com/AFVInteriors/m42/m42a.html (http://www.kithobbyist.com/AFVInteriors/m42/m42a.html)
Title: Re:SEB Nam Pack 2.0
Post by: Schoeler on 31 Oct 2002, 23:06:08
Also there is the M51, M55 Quad Fifty weapons sytem which was mounted on a variety of platforms much like the Ontos or on "Gun Trucks" like the one below.  These were excellent anti-personnel weapons and were used extensively in Vietnam to defend firebases.

Also beehive rounds.  These were used in main tank guns, artillery tubes and on the M551 Sheridan to stop human wave attacks.

http://www.landscaper.net/images/Butchers.jpg (http://www.landscaper.net/images/Butchers.jpg)
Title: Re:SEB Nam Pack 2.0
Post by: vade_101 on 01 Nov 2002, 01:41:53
Re: Jeans

It could be worse, this is the late 60's if the SEALS really were fashion consious they would all be in tye-dye flares. an then where would we be.  :)

seriously tho. good work. really really looking forward to this one.
Title: Re:SEB Nam Pack 2.0
Post by: datter on 01 Nov 2002, 05:34:17
Quote
If you'd like, I can post the reference material. I have literally over 50 books on Seals in Vietnam, a few of them are photo reference books, so my references are correct.

They are most definitely historically correct, Daryll Young could attest to that among many others. ;)

I'm just happy to see a historically accurate mod like this coming out. A lot of folks would have missed this sort of thing.

Keep up the good work.
datter
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 01 Nov 2002, 09:06:31
i was taking requests? mustve been a while ago, anyway armour is a sticky subject at the minute, it will take forever to get everything we want made, and i think the next air module is more important covering the aircraft of the war we didnt include in the pack, as a lot of the aircraft that will be there were used a lot more during the war than armour, although if we do get round to making some armour it'll probably be most used first, so PT-76/M-551/M48/T-54/BTR-50PK/M113 ACAV (in no specific order, and we also have about 4-5 NVA armour models already finished that probably wont make it), but, as with most models it takes about 3-4 weeks minimum to completely finish a vehicle, so as i said the more famous/usable vehicles in the air module come first
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 01 Nov 2002, 10:47:32
Something for the Seals. New model by FatJoe, tex's by me.
Title: Re:SEB Nam Pack 2.0
Post by: DrStrangelove on 01 Nov 2002, 11:31:44
Nice 1 !  It's good to know you have 150 shots right at your disposal without reloading.  :D

uhm ... ebud ?  It looks very polished and personally i like that, too - but for jungle environments i'd add some scarfs here and there to get a more used look.

(although if this would make the nam pack2.0 take 1 day longer to come out, just forget about it  ;) )
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 01 Nov 2002, 12:23:51
too the doc
when moving through the j, scarfs and any thing like that would get stuck on things like wait-a-while and if around your neck and u were running would hurt u or could tear your own head off.scarfs and como mesh and all that stuff in the j dosnt work.just looks good in the movies. when there walking down a clear open path.
Title: Re:SEB Nam Pack 2.0
Post by: datter on 01 Nov 2002, 13:42:21
woohoo a Stoner this is great. :)
Is there a hush puppy made or in the works?

datter
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 01 Nov 2002, 14:54:55
And Beerzy.... I think you'll like how the regular SF's look

YES! ;D
Didnt they have BaggyJeans in Vietnam  :P  ::)
OK, I`ll trust you Ebud, make it the "real" way. :)
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 01 Nov 2002, 17:24:51
uhm ... ebud ?  It looks very polished and personally i like that, too - but for jungle environments i'd add some scarfs here and there to get a more used look.

Not sure what you mean. Scarfs as in around your neck? Or were you talking about nicks and scratches to the Stoner? By polished, what do you mean?
 
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 01 Nov 2002, 17:31:32
woohoo a Stoner this is great. :)
Is there a hush puppy made or in the works?

datter

It's on the table and has been brought up... and the Seals shouldn't be released without it, but no-one has made one yet, just haven't gotten around to it yet. If someone can make one and send me the model, that would be great. Evis? Joe?

Ebud
Title: Re:SEB Nam Pack 2.0
Post by: DeLiltMon on 01 Nov 2002, 17:33:17
I could be wrong but I think he means nicks and scratches to give it that used look rather than it looking shiny likes it's just come out of the box.
Title: Re:SEB Nam Pack 2.0
Post by: DrStrangelove on 01 Nov 2002, 17:57:39
Yes, exactly. Long used guns normally have little 'nicks and scarfs' that may come from stones on the ground, from swapping magazins or from jumping in / out of vehicles & choppers.

Just my 2 cents, of cause. I didn't want to start a discussions about 'nicks and scarfs' here.  ;D
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 01 Nov 2002, 18:53:07
I'll see what I can do before the release. I did it all in one sitting, so I didn't push the textures as far as i could have. I won't be able to work on anything for a few days, so I HAD to get it all done, textures, lods, etc in one sitting. Also making everything to look "used" would require everything to be looked at again, not just this weapon, so it may or may not get the worn look. It looks ok as is, so if there is no time for that, then it will still be ok.

Never heard the word scarf used that way :)

Ebud
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 01 Nov 2002, 19:54:29
errr... what exacly is hush puppy ??? ::)

If it hasnt been made.. and its supposed to be.. I'm on it :)

-edited- I got no excuse. I just noticed that there is actualy a picture of a pistol there with a suppressor  ::) ::)

I sent SelectThis an M1911 with and without a supressor.. but if theres another pistol model you want me to make then no problem.. its either that or trying to model a fish (which, by the way, is not working) Just give me the name of the pistol an' I'm on it -edited-

Cheers
Joe
Title: Re:SEB Nam Pack 2.0
Post by: datter on 01 Nov 2002, 21:44:41
He means having scarves and rags wrapped about parts of the weapon, in theory to reduce metal glare etc in the jungle. More of a movie thing than reality however though I've heard of seals covering parts of their weapons with camo face paint, but that too wasn't widely done.

datter
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 01 Nov 2002, 22:31:23
I have a lot of photos of M16s wrapped in green duct tape, so that is an option.

About the 'scarfing" I do know what you mean Datter... something like the m24 in Ghost Recon.

hehe... no time...no time :)

About the hushpuppy.... jsut do a google search and do some reading. I'm at work, so I can't give any good info other than the pic I had.

well try this

http://www.mst2-vietnam.info/Stoner_ordnance_notes/S&W_Model_39.htm
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 01 Nov 2002, 23:11:20
yeah I.. err.. noticed that after a brief search through the net... and after my friend telling me that there were no Sound Suppressed pistols used in Vietnam.. which was ofcourse wrong ::)

I'll be working on it with the pictures I can get.. keep ya all posted :)

Cheers
Joe
Title: Re:SEB Nam Pack 2.0
Post by: Schoeler on 02 Nov 2002, 00:01:49
FatJoe, I've got a book on Vietnam that has a nice big diagram and the specs on the Smith and Wesson Model 39 "Hushpuppy" pistol.  If you want, I'll scan it and send it to you.  This weapon was made in limited numbers specifically for the Seals and used a special subsonic ammunition that had a specially tipped round to seal the chamber from water.  The Seals could literally emerge from the water and fire the weapon.  The action also could be locked so that when a round was fired there was no mechanical noise of the slide being racked back by the recoil of the round.  Nice little toy, although the suppressor is a bit large by today's standards.
Title: Re:SEB Nam Pack 2.0
Post by: Schoeler on 02 Nov 2002, 00:07:10
Evisc, sorry, I didn't realize how old that post was.  Ah well, its always good to have ideas on the table for future projects, and who knows?  Maybe someone else will see it and take it up.  I agree with you though, aircraft should come first, as use of armor was really pretty limited in Vietnam, the terrain being so uncooperative and all.  I've been thinking of trying to squeeze a 3D modelling class into my school schedule (kinda irrelevant for someone planning to go to law school) for next semester.  Maybe I'll make them myself if I can find time for the class! ;D
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 02 Nov 2002, 00:33:01
well.. that might help me a bit.. all I need is a pic of the pistol with the suppressor.. if you got a pic of it then I'd be glad if you could scan it for me and send it to me at joi84@hotmail.com

Cheers
Joe
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 02 Nov 2002, 00:48:08
The pic i posted should have been good enough for a pistol, also if you do a search on google, you can get many links and images. Time really is of the essence at this point.
Title: Re:SEB Nam Pack 2.0
Post by: Schoeler on 02 Nov 2002, 01:18:27
That pic is fine Ebud, but the pic I offered is sorta like a blueprint so I thought it might be helpful, also it has a nice pic of the suppressor.  I'll post it here tomorrow and send it anyway.  Maybe it will help.
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 02 Nov 2002, 02:44:58
That's great. I can't wait to see what happens with this :)
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 02 Nov 2002, 06:06:04
SEAL's and Stoner M63A coded and in game.

STT
Title: Re:SEB Nam Pack 2.0
Post by: CareyBear on 02 Nov 2002, 09:37:42
Just a comment on armour in Vietnam.. Yes, use was limited on the US side by the very assumption that the terrain was unsuitable, and on the NVA side by lack of equipment, however... The research I've done indicates that the following armoured vehicles & static anti-armour were in use in Vietnam by NVA (dates provided if I have them)

Static:
Soviet 57mm AT gun (to 1966)
PAK40 AT gun (to 1966)
75mm SR AT gun (from 1966)
37mm AA gun (throughout)
57mm AA gun (throughout)
SA-7 (A-12) AA SAM (throughout)

Vehicles:
PT-76 Soviet Recon Tank (1959 onwards) - Fully amphibious
T34-85 Soviet early WWII MBT (1959 onwards)
T54 Soviet post WWII MBT (1959 onwards)
SU-76 Soviet WWII SPG (1959 onwards - training tank)
BTR-50PK APC - Soviet
Type 59 Tank - Chinese
K-63 APC - Chinese : This was the NVA's favourite APC
Type 63 Tank - Chinese
BTR-40A AA - Twin MG variant BTR-40 (Soviet)
ZSU-57-2 AA - Soviet (1972 onwards)
ZSU-57-4 AA - Soviet Shilka (1975 onwards)
BTR-60PB APC - Soviet (1973 onwards)
ISU-122 Soviet SPG - Heaviest NVA tank (1973 onwards)

Captured Vehicles Used:
M41, M113

A surprisingly long list, no?

Between the lack of US armour in the country (and flaws in the armour that was there, such as problems with the Sheridan), NVA armour was used to great effect on many occasions - such as Lang Vei. On other occasions, US air power revealed the weaknesses of tanks against aircraft.
From the start, NVA armoured doctrine emphasised camouflage training and combined assaults with tanks providing supporting fire for large infantry assaults timed with attacks from VC infiltrators and sappers.
Further, their doctrine stated that tanks would only be employed where that would significantly reduce infantry casualties, and that the *minimum* required number of tanks would be deployed. They were very careful with what they had.

Remember, the NVA had no choppers and few planes. Their armoured vehicles were their strongest asset, able to travel hundreds of miles in complete concealment. The most notable is the PT-76, which, though light, was fully amphibious and therefore could more easily traverse the river valleys of the jungle.

Another factor was the unreliablity of US light AT weapons - such as the LAW. While the recoiless rifles were used to great effect, there were many cases of LAWs simply 'bouncing off' a tank that could technically be penetrated by a .50 caliber AP round.

The US did change their view on armour in the jungle later in the war. The fact is that the jungles do not prevent armour being effective - they merely require radically different methods of strategic and tactical deployment.

*thus endeth the lecture*..  ;D

That ended up much longer than I expected.. *L*
And I was surprised to hear about sound-suppressed weapons in Vietnam.. never knew that...

If anyone is interested in modelling any of the tanks above, I have pics of some and O2 suitable plans of others. The T-54, in fact, is not all that different in appearance from the T-55.

Cheers,

CareyBear
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 02 Nov 2002, 10:21:34
in bold have already been modelled:


Vehicles:
PT-76 Soviet Recon Tank (1959 onwards) - Fully amphibious
T34-85 Soviet early WWII MBT (1959 onwards)

T54 Soviet post WWII MBT (1959 onwards)
SU-76 Soviet WWII SPG (1959 onwards - training tank)
BTR-50PK APC - Soviet

Type 59 Tank - Chinese
K-63 APC - Chinese : This was the NVA's favourite APC
Type 63 Tank - Chinese - if you mean the 37mm SPAAG, if not then the other type 63 (pt-76 chassis but higher and with a t-54 turret) then thats easy to make once we can edit odols)
BTR-40A AA - Twin MG variant BTR-40 (Soviet)
ZSU-57-2 AA - Soviet (1972 onwards)
ZSU-57-4 AA - Soviet Shilka (1975 onwards) - is this just a zsu-57-2 with two extra guns? [edit: just read what you put, the shilka is the zsu-23-4]
BTR-60PB APC - Soviet (1973 onwards)
-122 Soviet SPG - Heaviest NVA tank (1973 onwards) - is this the tank that is based on a t-34 chassis? as if it is its easily made

we also have a btr-152 model and a k-63 would be very easy as with many other vehicles used in the war, but the main problem is texturing and finishing the inside lod's, so many of these models may not make it to release
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 02 Nov 2002, 10:59:40
SEAL's and Stoner M63A coded and in game.

STT


Sweet. Glad they work :)
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 02 Nov 2002, 14:14:10
Right... The Mk 22 Mod 0 is done...  :D

Without Suppressor its 695 polygons
With Suppressor.. 771 polygons

[img removed]MK22Mod0.jpg[/img]
;)

Cheers
Joe
Title: Re:SEB Nam Pack 2.0
Post by: datter on 02 Nov 2002, 18:22:03
Damn that is sweet. I really wish I had of contacted you guys eariler about the possibility of getting onboard. :)

How about the Ithaca Model 37 12 gauge shotgun, is there one or will there be one? We gotta have "Sweet Lips" in there. :)

(http://www.monstersinmotion.com/weapons/ithaca2.jpg)

http://www.americanrifleman.org/features/view_feature.asp?ID=756&child=yes

datter
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 02 Nov 2002, 18:46:33
Damn that is sweet. I really wish I had of contacted you guys eariler about the possibility of getting onboard. :)

How about the Ithaca Model 37 12 gauge shotgun, is there one or will there be one? We gotta have "Sweet Lips" in there. :)

(http://www.monstersinmotion.com/weapons/ithaca2.jpg)

http://www.americanrifleman.org/features/view_feature.asp?ID=756&child=yes

datter

yep it's gonna be there :)
Title: Re:SEB Nam Pack 2.0
Post by: TkKivi on 02 Nov 2002, 19:09:15
Hey there

I tried out PinkyÂ's UN modÂ's choppers... and i was amazed how much feeling does the radio chatter add, i was thinking... are you going to add radio chatter to your helicopters, the radio chatter is included in the engine sound i guess...

(download the UN modÂ's choppers here : http://www.opflashfr.com/ONU/UNAIRS.zip (http://www.opflashfr.com/ONU/UNAIRS.zip))

Hope you give it a try  ;)
Title: Re:SEB Nam Pack 2.0
Post by: BoNeCoLLeCToR on 02 Nov 2002, 19:43:28
Those Seals and the Stoner looks very good I love them.
I love the jeans nice work ebud it looks very nice and sexy ;)
Title: Re:SEB Nam Pack 2.0
Post by: CareyBear on 02 Nov 2002, 21:18:38
That's sweet guys.. nice work...
Shilka.. whoops, wrong number  ::)
Yep, I meant the zsu 23-4.. lists of numbers start to blur when you're short of sleep..

ISU-122 is a heavy assault gun - I don't believe it saw any action against US forces in Vietnam - arrived a bit late (as did the Shilka)
http://www.battlefield.ru/isu122_152.html (http://www.battlefield.ru/isu122_152.html)

(http://www.battlefield.ru/tanks/isu122_152/isu122_2.jpg)

Type 63: Ya, the PT chassis with the T54 turret was the one I was referring to. Chinese delivered a pile of them to the NVA in 1972 or 73, I think.

Anyway guys, looks like you're right on top of it.. - I wasn't posting that list directed at the SEB team - more for a general reference. Glad to see the vehicles which saw the most action will be making it into the pack, or are being worked on for later releases (addon packs have been mentioned several times) and I'm cheering now that I've seen which ones you're making.
Good stuff

:thumbsup:
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 02 Nov 2002, 21:33:26
yeah i said about the 37mm one as there was another type 63 in the vietnam war(which has been modelled) it was a modified T-34, a very crude SPAAG:

(http://fas.org/man/dod-101/sys/land/row/type-65-37mm-prc-DNST8707905_JPG.jpg)

and not sure if the ISU will get made, probably not much point as there are already a lot of models waiting and some of those wont make it into modules because texturing them is a big job :)
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 03 Nov 2002, 02:25:30
Hey there

I tried out PinkyÂ's UN modÂ's choppers... and i was amazed how much feeling does the radio chatter add, i was thinking... are you going to add radio chatter to your helicopters, the radio chatter is included in the engine sound i guess...

(download the UN modÂ's choppers here : http://www.opflashfr.com/ONU/UNAIRS.zip (http://www.opflashfr.com/ONU/UNAIRS.zip))

Hope you give it a try  ;)

The .wav file used for soundEnviron[] provide from Martin's Huey. This act as a loop so you must have a long audio file otherwise the effect is repeatedly...boring
Long file,large file >1Mo ! it's might be a problem

Another solution would be to incorporate severals little sound, and associate them with EventHandlers in cpp, so we could have nice effects for about 100ko (or less, or more if you want more sounds/events)

CareyBear and me working on real transmission records, trying to convert for OFP. So if SEB team is interested by this improvement, our work could help them  :)
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 03 Nov 2002, 04:27:29
here's the Ithaca 37. Nice model by Evis.

About the sounds.

I really don't think the radio sounds incorporated into an addon is a good idea. It's a much better idea to use them in the mission where they have a purpose.

I really HATED the radio in that huey. It was fine when you are flying it, but then when on the ground you hear a radio a 1/4 mile away since it was incorporated into the overall sound.

Now a script in a mission that plays a loop when you are a pilot or a gunner would be fine, but that's the only time you;d hear it. Also it could be possible to play a loop when you are close to the RTO.

I like the real radio transmissions... great for atmosphere, but only in missions, or if it were somehow incorporated into the radio menu.

Title: Re:SEB Nam Pack 2.0
Post by: CareyBear on 03 Nov 2002, 06:03:49
Found a pic of the Type 63 I was referring to:

(http://www.soft.net.uk/entrinet/Order%20of%20Battle/PAVN/armour4.jpg)

Anyway, the list I posted started as a wishlist but got filled out solely for the sake of 'completeness'.. I don't really care about the ISU - as I said, it didn't see action as far as I can tell. The PT-76 was the most common tank used, seeing action at Ben Het & Lang Vei amongst other engagements with US troops.
There were a lot more engagements  betwen NVA armour and ARVN, but you weren't doing ARVN in this pack? So it's not really relevant.
The only one I really cared about was the PT-76, and at least one NVA AA gun - didn't really care which.  ;D

Oh, found a T-54B pic too
(http://www.soft.net.uk/entrinet/Order%20of%20Battle/PAVN/armour5.jpg)
As you can see, the difference between the T-54 and the T-55 is negligible (though the B has a longer barrel). I think the only external difference is the T-55 has a loader's hatch, so I feel a lot better about the fact that half my viet missions have T-55s in them rather than T-54s.  ;)

anyway, cheers, can't wait.. *bounces up and down a bit*
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 03 Nov 2002, 11:12:19
last week you guys said you think the pack would be ready in 2  1/2 weeks.is it still on track and will it be released in a week and a 1/2.i m counting the days looking forward to this ,as much as the exstended version of lord of the rings.

how long now until your master peace is out.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 03 Nov 2002, 11:46:14
Found a pic of the Type 63 I was referring to:

(http://www.soft.net.uk/entrinet/Order%20of%20Battle/PAVN/armour4.jpg)

yeah thats what i thought, if we ever do get round to releasing armour the priority will probably go something along these lines for the first few:

1: T54/55
2: PT-76
3: BTR-50PK
4: ZSU-57-2

and then the rest dont really have an order, probably whatever gets seen to first
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 03 Nov 2002, 17:51:59
re: armor.

I have had a quick talk with evis and we've come up with an idea.

In order to help mission makers and also players with missions made with the Nam Pack, we are going to add a armor section to pack 2. Now before you get too excited, this armor section will only have basic BIS models as "stand-ins" for the "real" models. Ie, the Pt76 may just use the T55 model from BIS. The code will be done to make the units behave per the real thing.

The idea here is that we set the classnames of the armor now, and fill in the proper models in an armor module some time down the track. Missions made with the existing classnames will still work when the module is released.

I'd like to do this with the Air module as well, but I dont think there are enough BIS models of the right type to allow us to do this :(

anyway, here's a WIP shot of some of the items for NVA and VC.

in the background is a 60mm mortar pit and in the foreground a DShk heavy machinegun pit. The VC sniper holds a mosin nagant 91/30 sniper rifle (textures are  abit rough and will be redone)

SelectThis
Title: Re:SEB Nam Pack 2.0
Post by: sgt_claymore on 03 Nov 2002, 18:06:41
Wow...that's all that needs to be said.

This pack gets better and better every day.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 03 Nov 2002, 18:11:41
for an idea of what ill be coding heres an early list:

ZSU-57-2, SU-76, PT-76, T34/85, BTR-50PK, Type 63, Type 63 AA, T-54, M48, M60A1, M551, LVTP5, BTR-152

as STT said in the pack they will be using their closest BIS lookalike for the model but will have realistic cpp's and nam pack crewmen, if ive left anything out that you would like to see made shout it out and grab a 3 view drawing for me and ill take it into consideration :)
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 03 Nov 2002, 18:15:54
Wooohoooooo....
Charlie love you long time.
And by the Way.
Charlie dont surf. ;D
Title: Re:SEB Nam Pack 2.0
Post by: Davies1 on 04 Nov 2002, 01:27:28
w00t sucky sucky ;D
Title: Re:SEB Nam Pack 2.0
Post by: CareyBear on 04 Nov 2002, 01:30:20
ok..
(1): DShk... ooooohhhhheerrrrr...  :o  *blat blat blat*

(2): Armour Proxies - Sweet. That, guys, is more than I expected, and will in fact be an ideal stopgap solution for mission makers, esp if the behaviours are accurate.. Bet if you'd known how much work you'd end up doin on this pack you'd have taken up flower arranging, right?  ;D

(3): Armour Priorities
    1: T54/55
    2: PT-76
    3: BTR-50PK
    4: ZSU-57-2
      = Sweeet. That really covers the 'necessary for NVA' side of things. Anything else after (tank, lt tank, apc, aa) is icing on the cake..

(4): You guys rock, no really, I mean it, you rock. :toocool:
Title: Re:SEB Nam Pack 2.0
Post by: BoNeCoLLeCToR on 04 Nov 2002, 02:01:08
Are you guys gonna edit only the config file only not the model ???
Or are you gonna edit the models too ???
So M113 with sandbags on top or the T-63 with PK on the top of the turet ;)
If you guys edit the model too than it would be cool
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 04 Nov 2002, 11:32:40
Quote
Are you guys gonna edit only the config file only not the model
Or are you gonna edit the models too
and the answer is...
Quote
The idea here is that we set the classnames of the armor now, and fill in the proper models in an armor module some time down the track. Missions made with the existing classnames will still work when the module is released.

Quote
the T-63 with PK on the top of the turet
It could be nice :) but I'm afraid only eye-candy effect because of OFP restriction (1 vehicle : 1 gunner)

About the armour priorities :
T54/55  PT-76  BTR-50PK  ZSU-57-2
each class is reprezented : MBT, amphibious tank, transport, AA. Good choice! to be honest I think this is enough for the NVA (texturing is a long work, and US need armour to, and plane, and...you to, have enough work to do ;) )

just few words about DShK heavy machine gun, it feel "aggressive" :) the fence and gunner position will make him hard to kill, this is great and much better than official MG2 gunner stand up position  :thumbsup:[/quote]
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 04 Nov 2002, 16:17:51
Just another pic.
Title: Re:SEB Nam Pack 2.0
Post by: FOLGORE on 04 Nov 2002, 18:29:23
Simply great !! I like your addons.How many percent is ready?
I just can't wait the release of this  Nam pack

p.s.
I don't like the Viets...they were better in other first screenshoots you made weeks ago.If I am not wrong I saw
a pic in which you compared the us marines to the little Vietcong. In this pic it was better looking..
This vietcongs are..."flat". their body shape it is too much linear.
It is not criticism but I think that you can make something better..
the foliage over their helmet seems like a bird house.
Title: Re:SEB Nam Pack 2.0
Post by: DrStrangelove on 04 Nov 2002, 18:41:04
I believe there are several variations of the VC soldiers so maybe you saw some other types of them. Or it was NVA.

And it's all about personal taste. If you ask me, the VCs have hats that are too bright, thus easy to see - just shoot the moving bright spots in the jungle  :D
Title: Re:SEB Nam Pack 2.0
Post by: Donnervogel on 04 Nov 2002, 18:51:11
I think everything is great. Espeacially the VCs ;) What I like less is the stoner but that's personal taste.

As far as I know it's not possible to change the body proportions of human models because it stretches them back to the 'normal' position as soon as an animation is activated. As you know every move in OFP is an animation.
Title: Re:SEB Nam Pack 2.0
Post by: FOLGORE on 04 Nov 2002, 19:51:58
Hey yes it was just a personal taste..I like them in anycase.and yes pheraps the pics I saw was of a NVA.
I know that making little unit won't be good because the different "high ",level of them .Because they are settd for an normal man. I referred to the little vietcong only for the quality of the textures on the body not to use that soldiers in the nam pack because we should change the level of the animation. I know this limit.
I sorted out this trouble making normal soldiers a little big taller. and so the Vietcong will have standard height.
I know that it is not possible but anyway

the point is I like them   but the  U.s. unit seems to be better.

Title: Re:SEB Nam Pack 2.0
Post by: ebud on 04 Nov 2002, 20:12:20
I think everything is great. Espeacially the VCs ;) What I like less is the stoner but that's personal taste.

The VC textures will be looked at one last time this week. It's a pain in the A** to get foliage on the hats that doesn't look like a halo and doesn't add 200 polygons. The models haven't changed in the last couple of months.

What exactly don't you like about the Stoner. The model, the textures or what? Or is it that you don't like the weapon in general.
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 04 Nov 2002, 20:23:48
I referred to the little vietcong only for the quality of the textures on the body not to use that soldiers in the nam pack because we should change the level of the animation. I know this limit.

Yes, that pic I made a long time ago was in O2. Once I got the "little" VC into the game, it just stretched all the moving body parts back to where they were before.

The textures are the same ones that have always been there as far as the clothes... the hat will change this week before the final pbos are made.

I will also get rid of the foliage on the coolie hats. There is just no way to make it work "right" without the halo or box effect on the head. So it's gone. Final decision. No more mention of it. The NVA will still have it. Also the coolie hats WERE that color, so I suggest living with it. I toned down the color quite a bit. Final decision. There are plenty of VC that do NOT have the coolie hats, so not all will be walking targets. Some still do have tan floppy hats with the foliage, so you'll still have a version with the plants on top. There are 6 different variations on the VC if I remember right, and 6 variations on the NVA.

Some VC have coolie hats, some floppy, some none, and the sapper has a headband.

The NVA have the pith helmet, floppy, and a cap for the officer.
Title: Re:SEB Nam Pack 2.0
Post by: Donnervogel on 04 Nov 2002, 21:49:46
Well I don't like the textures on the Stoner very much but to be honest I don't know how the real thing looks ;)
I don't know how to describe my problem with the textures because English ins't my native languge. But maybe it's perfect. From the picture it just looks a bit wrong to me. Maybe it'll help to make it a bit dirty or something. I don't know. But if you like it as it is you don't have to change anything with it. I said I like the stoner less. That means I like it but I like the other things like the XMS better.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 04 Nov 2002, 22:41:21
there will be two special forces machineguns in the pack, the other being the M60 Shorty, so if you dont want to use the stoner you can always change it, some m60 and m60 shorty comparison photos so you can see the difference:

M60 Shorty
(http://double.uhome.net/gun/gun640/mgun/m60_shorty_navy_seals_vietnam_model.jpg)

M60:
(http://www.valkyrieair.com/images/TOPm60STD.jpg)


there was also a lot of weight difference between the two, oh and what Ebud forgot to mention about the NVA is, they look superb!!
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 04 Nov 2002, 22:56:47
Well I don't like the textures on the Stoner very much but to be honest I don't know how the real thing looks ;)

I have a whole folder on my desktop full of photos of the Stoner and a few books with some decent photos of it in them. It pretty much is right on the money as far as textures and the model being technically correct. The color is correct, and all of the right things are in the right areas including rivets.

Since I will be "muddying up" the Seals, I'll go back and edit those textures a bit possibly. They are all done by hand from scratch based from many different photos.

I'm sure it's the overall lighting quality that also may be bothering you as well as the newness of the textures.
Title: Re:SEB Nam Pack 2.0
Post by: NoRSu on 04 Nov 2002, 22:58:55
Well I don't like the textures on the Stoner very much but to be honest I don't know how the real thing looks ;)
I don't know how to describe my problem with the textures because English ins't my native languge. But maybe it's perfect. From the picture it just looks a bit wrong to me. Maybe it'll help to make it a bit dirty or something.

I know what you mean, Stoner textures need some dirt/rust or scratches the weapon looks a bit too "new" ;D.
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 04 Nov 2002, 23:24:29
An M60 Shorty  ;D

And, I like "new looking" weapons, after all the guys using them took awful good care of them. Particularly the Stoner and the CAR, as they were pretty "tempermental" when it came to dirt.

FWIW
Title: Re:SEB Nam Pack 2.0
Post by: FOLGORE on 05 Nov 2002, 00:47:28
I like  "new looking guns" too!!Dirty guns will appear as something not so detailed ingame than new ones.I hope they won't be too bright.
Title: Re:SEB Nam Pack 2.0
Post by: pepper2k on 05 Nov 2002, 14:29:29
Hmm.. I read somewhere earlier in this thread how to equip South Vietnamese (Use U.S army skins and put WW2 weapons on them...) Well i have the Mars1911's US pack with the weapons.. But i don't know the names for them when i script..
For example:
removeallweapons this; this addweapon "m1carbine" <- that doesn't work. so what's the name for the m1 carbine, thompson.. etc..? Thank you.
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 05 Nov 2002, 17:45:40
Just take a look into the config.cpp. ;)
I think the M1 Garand is "Mp_m1".
I think its correct, cuz i used it some weeks ago.
Greetz.
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 05 Nov 2002, 18:13:52
Seal in early duckhunter cammo with Marine style softcover.
Title: Re:SEB Nam Pack 2.0
Post by: pepper2k on 05 Nov 2002, 18:22:35
The config.cpp in OperationFlashpoint\BIN ? :P. And what excactly should i look after? ;)
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 05 Nov 2002, 18:43:56
NO, in the config.cpp from the AddOn. DePBO the file and look under CfgWeapons. Normaly you find the names there. Look at www.ofp.info for a Tool to unconvert ??? the W1.pbo file (I think that is the WWII Army file?)
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 05 Nov 2002, 18:46:32
Seal in early duckhunter cammo with Marine style softcover.

lol, dunno that camo. ;D
Never heard of it :)
Title: Re:SEB Nam Pack 2.0
Post by: Donnervogel on 05 Nov 2002, 18:51:39
Btw. It's possible to change the weapons in Buldozer. Just name the weapon proxy like the weapon you wish to have there. (proxy:XM-177E2_proxy.p3d.01 instead of proxy:ak_47_v58_proxy.01 etc.) It works in Buldozer with the BIS weapons. I haven't testet custom weapons or if it works ingame.
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 05 Nov 2002, 18:53:11
I just took a look:

-Mp_M1_Garand
-Mp_Field
-Mp_Thompson
-Mp_BAR
-M1_Carbine
-Lob30
-Bazooka

US WWII WEAPONS

Example: this addweapon "m1_carbine"
hmKay?
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 05 Nov 2002, 19:11:36
Hey BeErzy,

The "I think" the duckhunter camo is a commercial product. Early on in Vietnam, the US forces didn't have any decent camo gear, so some, like the Seals, bought commercial stuff and "Adapted" it.

The Seals used a lot of off the shelf, off the wall stuff.

Right Ebud? :)

Oh yeah, I FINALLY got my NAM mission submitted here yesterday. It's called SOG: Seeing The Elephant. I hope you guys like it. I'm no pro scripter, but it works and I hope it represents an SOG recon mission. Just read the read me, ok. I don't know when they will put it up(or if) ;D
It uses Jungle Everon, I just couldn't ever get Ia Trang (Drang?) to work right. Can't wait till they fix it :)
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 05 Nov 2002, 19:33:48
edited double post
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 05 Nov 2002, 19:34:04
Seal in early duckhunter cammo with Marine style softcover.

lol, dunno that camo. ;D
Never heard of it :)


http://www.eatel.net/~c22inf/vietnamuniforms.htm

just google uniforms, vietnam and look at all the pics that come up. Takes less than 30 seconds to find this.
 ;D
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 05 Nov 2002, 19:47:06
Lol, I didnt know that they used it/them.
OK, I`ll trust you Ebud till ther year 2222 ;D
Dunno if its grammatical correct. I like German much more :)
Wanna have it  :'(

Greetz ................. Ahhh shity juice. My whole keyboard is full of it ;D
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 05 Nov 2002, 20:16:16
Btw. It's possible to change the weapons in Buldozer. Just name the weapon proxy like the weapon you wish to have there. (proxy:XM-177E2_proxy.p3d.01 instead of proxy:ak_47_v58_proxy.01 etc.) It works in Buldozer with the BIS weapons. I haven't testet custom weapons or if it works ingame.

it wont work ingame...the ak-47 thing is hard coded into the game just like all pistols use the beretta proxy, thats the only reason ebud had it in the pics
Title: Re:SEB Nam Pack 2.0
Post by: pepper2k on 05 Nov 2002, 20:35:52
Bearz, really, thank you. But there seem to be some damn problem.. Don't work.. Maybe i got the wrong file :Þ. Well thanks for the time anyway. I appreciate it. *trying to hack m1 carbine some more ;P*
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 05 Nov 2002, 22:19:05
Quote
Seal in early duckhunter cammo with Marine style softcover.
 


lol, dunno that camo.
Never heard of it

Ebud is true, but this uniform was mostly weared by ARVN. US gave them only old stuff  :hmm:
Give to this unit a camo (a little more dark) trousers and a helmet on an asiatic face and then you'll get ARVN force :)
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 06 Nov 2002, 05:51:52
Are you sure those aren't ROK units?
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 06 Nov 2002, 07:46:11



It's called SOG: Seeing The Elephant.

hey nixer...can you email me the mission so I can use it for Beta testing the units?

Also if anyone else has some missions using the addons, either point me in the right direction, or strip them down to the smallest size possible and email them to me. I'd really like to test everything with missions that aren't my own :)
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 06 Nov 2002, 11:01:26
Geee Ebud,

Dunno of I can E-Mail Mission, It's big, 3+MB, music and stuff ;D

I Kinda hoped you would be able to grab it here, being a "OFPEC DUDE"

If not you guys oughtta fix it ???

Tay? :afro:

I finally reinstalled Resistance, with 1.85 patch, won't play my intro, but mission looks cool ;D

I Know, get a haircut. right?

Hey, I wanna help really, grab the mission I think you'll like it ;D

Use The Force Ebud, Use the Force
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 06 Nov 2002, 11:23:27
Nope, they are R*O*C*K in the USA units  ;D
Nah, just ARVN's.............maybe

Actually, they are about to invite their "VC Suspects to take a long walk off a short tailramp"

Had to been there................. ???

Luckily, I wasn't............ Lot's of friends though
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 06 Nov 2002, 15:25:02
Quote
Are you sure those aren't ROK units?
...well...can't remember where I find this picture...Maybe you're right, could be Korean soldiers   ???
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 06 Nov 2002, 15:39:53
w00t!! Shit, I have a couple of missions, but  nobody outhere can play it
cuz you havent our AddOns!!! I think I have one without.
It`s not the best ............
wanna have it Ebud?

Greetz

PS: Pic from our Campaign Intro =)
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 06 Nov 2002, 15:46:36
Want to show you a new Pic from our M113. ;)
It has a new config.cpp and new sounds, but its just one of the AddOns ;D

Greetz from Beerzy  :-*

PS: Not the finest qualitiy  :-\
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 06 Nov 2002, 16:28:52
i think theres 1 or 2 good vietnam mission at
http://www.geocities.com/quang_tri_vietnam/index.html
try that web site ebud.i know he has 13 out of 20 seb nam missions ;D with 7 more coming and 5 more being made.all seb gear
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 06 Nov 2002, 17:26:23
Thanks!
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 06 Nov 2002, 18:19:33
Hey, I wanna help really, grab the mission I think you'll like it ;D

last time I checked, it was still waiting in line in the misison depot. The date on some of the latest missions is August... so if you can email it, that would be great.

my main email

ericnhalina@ameritech.net

Thanks

E
Title: Re:SEB Nam Pack 2.0
Post by: Quang Tri on 06 Nov 2002, 20:49:14
Quote
i think theres 1 or 2 good vietnam mission at
http://www.geocities.com/quang_tri_vietnam/index.html
try that web site ebud.i know he has 13 out of 20 seb nam missions  with 7 more coming and 5 more being made.all seb gear

Most of the ones their is old I have made two new ones that I like ;) That are done all Seb units as well as on ia trang map I was waiting to post till the pack is done also devils guard has sent me a ton of mission's that soon as i get time i will be putting on my site just time has been scarse lately :-\

but again the ones on their now by me are VERY OLD TONS OF ADDONS DONT BOTHER DOWNLOADING i am redoing them all adding The seb stuff bare With me

Anyone else that has Vietnam Area missions Plz send them my way ill post them for you Will be nice to have a site where we can all just share Vietnam Era missions and Idea's help mine Grow ;D

P.s Seb Team keep up the great work!!!

Quang Tri
Title: Re:SEB Nam Pack 2.0
Post by: Garritos on 06 Nov 2002, 21:33:32
heya Quang Tri, long time no see bro.  I have a few nam missions sitting half done on my hard drive.  If we only had a new Ia Trang with resistance textures I would finish them.  all of the old maps including Ia Trang hurt my eyes in resistance, especially the ground textures.  the Falklands Mod is taking up alot of my time recently but i will start cranking out some nam missions once we get pack 2.0 and a new Ia Trang.
Title: Re:SEB Nam Pack 2.0
Post by: Die-Alive on 07 Nov 2002, 03:25:35
Sorry to be asking this again, and i don't want to go back and read 63 pages of this thread, but will the NVA/VC with AKs be shooting at the choppers or will only machine guns be able to target and fire upon the choppers?  Is this something that can be changed with differnet addons or is set in stone and can't be changed?

I just think it would be a shame if only MGs were shooting at choppers coming into the LZ, I'd like to see lots of tracers and fire from the tree lines, without having to put all the NVA/VC as MGs.

-=Die Alive=-
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 07 Nov 2002, 05:38:06
Only the MG's will target a Heli while it's flying. The AI sometimes uses the rifles classes (AK's) to shoot at a heli that's on the ground, but only if they are close.

While it might sound nice to see alot of tracers and stuff flying up at you .. those things will hit you.

By only making the MG's target helis we can control how much opposition we have at a LZ a bit better (also the AI don't waste their ammo shooting at the heli).

SelectThis
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 07 Nov 2002, 11:53:18
I have a great idea !

SEB unit must be used on IA Trang or jungle island, right?
According tree are same than building class, why shouldn't add new sound for wood impact ?
(class CfgAmmo -> hitBuilding[])
I have got plenty of small wood impact sounds ;D It would be great! Could you imagine with your M60 machine gun firing through bushs and trees, hear the foliage and wood crack ? :gunman:
Title: Re:SEB Nam Pack 2.0
Post by: DrStrangelove on 07 Nov 2002, 12:08:38
Won't that require a bit of cpu horsepower to check if each hit should cause normal or wooden bullet sounds ? I'd rather have a less laggy game with normal bullet sounds than a more laggy game with different bullet sounds.  :-\
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 07 Nov 2002, 12:58:32
No I don't think, computer won't check each hit sound, we have just to replace default sound. the only effect will increase addons size : about 200 ko
Title: Re:SEB Nam Pack 2.0
Post by: pepper2k on 07 Nov 2002, 21:24:52
Bearz, i like your're M113 ;). When is it going to be released, do you know? :)

Hm, another question, for the makers. Is every U.S soldier forces faces hardcored in? If so, you can't make "fake ARVNs" and such. (Wooho, i finally learned how to do them!) :/ And that would suck eh? ;) Greetings /pep.
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 07 Nov 2002, 23:03:45
All of the US faces are dynamic.
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 07 Nov 2002, 23:30:48
MMMMMMMmmmm zig this is looking nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer and nicer"!!!!!!!!!!!!!!!!!!!!!!!!


Vyper
Title: Re:SEB Nam Pack 2.0
Post by: pepper2k on 07 Nov 2002, 23:40:54
I'm not sure of what that means, dynamic.. You can change them? =S Sorry. Don't understand... :[
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 07 Nov 2002, 23:45:07
i think he means they randomly change, im not sure, i think the US soldiers are going to act like the BIS soldiers, with random faces, im not sure if you can change them though (not much of a mission maker)
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 08 Nov 2002, 02:19:58
Yes, I meant that they will be randomized, and customizable through the init line in the mission editor.
 
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 08 Nov 2002, 04:35:21
Sneak preview of the Air Cav pilot ;)

THe pack is going into final beta stage soon.

STT
Title: Re:SEB Nam Pack 2.0
Post by: BoNeCoLLeCToR on 08 Nov 2002, 04:38:23
woooooooow that raise up down on helmet kickass really coooooooool
Title: Re:SEB Nam Pack 2.0
Post by: Quang Tri on 08 Nov 2002, 05:22:49
Looking Good ;D


Quang Tri
Title: Re:SEB Nam Pack 2.0
Post by: viper172 on 08 Nov 2002, 06:41:56
love these guys looking very great can't wait ;D ;D ;D
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 08 Nov 2002, 07:04:44
Right... The Mk 22 Mod 0 is done...  :D

Without Suppressor its 695 polygons
With Suppressor.. 771 polygons

[img removed]MK22Mod0.jpg[/img]
;)


Joe...hey you never sent them to me. Really need that ASAP if they are to get in.
Cheers
Joe
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 08 Nov 2002, 08:14:47
Yep, is really looking GOOD!

Relase it, OTAY :afro:

Snagged the Ia Trang BETA from LDD Kylikki

AI is workin a whole lot better FWIW

If I start a mission w/BETA will it still work w/new Map?

Ebud, Did it Work out?

TTFN ;D
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 08 Nov 2002, 10:18:49
hmm.. I thought I'd sent it to someone.. maybe its just me and my whicked thinking.. dont remember.

Anyways sent the models..

Those pilots look great.. love the visor thing ;) also love that weapon he has there ;D

Cheers
Joe
Title: Re:SEB Nam Pack 2.0
Post by: Frosty Slamander on 08 Nov 2002, 10:44:18
So many posts!!
Title: Re:SEB Nam Pack 2.0
Post by: EvilMadcat on 08 Nov 2002, 12:08:14
Wwwwwoooooha the Pilots a Great
is so real
 ;D ;D ;D ;D

EvilMadcat
 ;D ;D ;D ;D
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 08 Nov 2002, 14:12:49
Really nice pilot ! do you have screenshot of other US unit ?



PS : do you know "Fraps 1.9" a software to show your real framerate? it can also capture video from OFP  8)

"I love the smell of the napalm in the mornings"
http://korps.free.fr/viet/napalm.avi (http://korps.free.fr/viet/napalm.avi) (2Mo)
Title: Re:SEB Nam Pack 2.0
Post by: pepper2k on 08 Nov 2002, 17:52:26
About the faces.. That is to bad :\. Then you can't really make characters in campaigns.. Easily.. Oh well, guess you'll have to live with that. Keep up the good work! :]
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 08 Nov 2002, 18:18:42
Really nice pilot ! do you have screenshot of other US unit ?



PS : do you know "Fraps 1.9" a software to show your real framerate? it can also capture video from OFP  8)

"I love the smell of the napalm in the mornings"
http://korps.free.fr/viet/napalm.avi (http://korps.free.fr/viet/napalm.avi) (2Mo)


Dude!! thats amazing :o

I want that napalm! :D
niiice

Cheers
Joe
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 08 Nov 2002, 20:36:42
About the faces.. That is to bad :\. Then you can't really make characters in campaigns.. Easily.. Oh well, guess you'll have to live with that. Keep up the good work! :]

For the US units, the faces can be changed any way you'd like. The VC and NVA were hardcoded into the models because the work needed to add a face everytime you added a VC or NVA was just not worth it. This is a much better system... even though you won't be able to change any of the faces for them.
Title: Re:SEB Nam Pack 2.0
Post by: FOLGORE on 08 Nov 2002, 20:42:33
WOW!! I will be on the Vc side...can't wait!! Any release date?

Little Question in the first person view if you get the visor down can you see it ingame ..can you see the world through it?? If yes great work
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 08 Nov 2002, 20:53:10
well the armour is now finished so thats another hurdle out of the way, including realistic .cpp's for:

M113A1
M551
M48A3
M60A1
LVTP-5
T-54
PT-76
SU-76
ZSU-57-2
T-34/85
Type 63 AA
K-63
BTR-50PK

which as we said will be replaced by new models and textures (where needed/possible) in the future

[edit: i should probably add a vulcan to the pack...]
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 08 Nov 2002, 21:31:04
Evis  ;D

Nice List, I seriously doubt that a vulcan ever made it to Nam.
Or an M60a1 for that matter, I guess you're just including it cause it's available in the game.

I believe the "duckhunters" (ADA) had a vehicle with twin 40mm AA guns, I don't recall the nomenclature at the moment.

I "think" it was based on the M24 Chafee chasis, mighta been M48 though.

FWIW
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 08 Nov 2002, 21:56:20
the M60A1 was made in 1962 so its pretty definate they made it to vietnam, not many, but some were there, same with the vulcan, they were definately there, just not used an awful lot, but add some variety and the m163 will come in handy when those migs are flying around :)
Title: Re:SEB Nam Pack 2.0
Post by: Bomberman on 08 Nov 2002, 22:18:00
hey! guys... are you going to make an improved la trang with better textures and new taller trees?! it would be a bummer if you didnt :-\
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 08 Nov 2002, 23:53:10
I remember the dayz of Eviserators first non-O2 Huey....and the early screens of the Ia Trang...oh those were the days. And now these are better! Any shots of the new Ia Trang, and what changes have been made?

Merci

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: imemyself on 09 Nov 2002, 01:46:32
YOu may not know for sure, but should it released this weekend?
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 09 Nov 2002, 02:07:26
No way this weekend. We just went into testing, and there will probably be lot's of bugs and minor errors to fix. I just received all the PBO's a day ago. With the amount of things in the pack, testing and fixing will be a week or so. I'd say one solid week for testing, one solid week for refinements. So pretty much exactly 2 weeks from today is my best guess.
Title: Re:SEB Nam Pack 2.0
Post by: viper172 on 09 Nov 2002, 04:04:49
well it seem that we gonna have to wait for the release of that very promising pack so that's what i'm gonna do.
great job guys this is probably the most detailed pack i've ever seen in progress right now great and amasing work guys ;)
Title: Re:SEB Nam Pack 2.0
Post by: ollie on 09 Nov 2002, 05:28:07
Eviscerator, any word from Select This about the MedEvac Huey's being included in the new Vietnam pack?.
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 09 Nov 2002, 07:06:35
Evis,

You may be right about the Vulcan, don't know.

I think there was an M60, not M60A1, that came out in the 60's. I guess I'll check :)

Got my curiousity goin....

Ok here's a pic of the M60
http://afvdb.50megs.com/usa/pics/m60.jpg (http://afvdb.50megs.com/usa/pics/m60.jpg)

And some Info:

The turret and armament on this vehicle appears similar to that of the M48A5 tank, but the hull is noticeably different. The front hull is wedge-shaped and straight as opposed to M48's rounded, cast hull. The road wheels on the M60 are forged aluminum, and there are reinforcing struts running around the circumference of each wheel. M60 inherited the very large cupola of the Patton series, and the 12.7mm M85 machine gun could be aimed, fired, and reloaded from under armor.

Now I gotta find some dates.. Best that I can tell, the original M60, with a Turret like the M48, was deployed 1st in 1961. No doubt they all went to Europe, to face the Evil Russian Hordes :)

Here's a link about the M60A1
http://www.soft.net.uk/entrinet/armour9.htm (http://www.soft.net.uk/entrinet/armour9.htm)

Found some 11th Armored Cavalry Sites with some Historical Info.
The 11th ACR (Blackhorse) was in Vietnam until 1972, and they only had M48's.
http://blackhorse.dartmouth.edu/dcompany/ (http://blackhorse.dartmouth.edu/dcompany/)

There was some debate about armor even being deployed to Vietnam it seems. I would imagine all the M60's went to 7th Army (Germany)

It would seem that the M48 is the Tank for US and ARVN forces to Model for Vietnam.

 :)

Title: Re:SEB Nam Pack 2.0
Post by: DeadMeatXM2 on 09 Nov 2002, 13:51:40
the M-163 Vulcan was used in the Vietman war, but not for anti aircraft purposes:

"Since there was little if no air threat for US Army units in RVN the vehicles were switched to convoy support duty. The M-163 could lay down a withering hail of fire and was ideal for sweeping areas of vegetation which were adjacent to the convoy route. However, due to the high rate of fire ammunition usage and supply was a problem. The M-163 carried about 2,300 rounds of 20mm ammo on-board - enough for barely 1 minute of fire."
Title: Re:SEB Nam Pack 2.0
Post by: Frosty on 09 Nov 2002, 15:00:14
:o :o :o :o :o
Man, I been away for 1 week, and theres been another 30 odd posts! Look at all that armor! Man, this is something sweet. Just don't forget the three golden rules:

1) Marines. US. Many.
2) Demo Mission. That would really help people appreciate the 'Nam pack to it's full extent, allowing them to jump straight in and waste some Charlie
and 3) Drill Instructor. Well, I'm allowed to be hopeful, aren't I?

And two weeks for release is cool, that's when exams is over ;D ;D!
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 09 Nov 2002, 15:35:16
(http://www.vwip.org/images/armor/vnr758.jpg)

an M60A1 leaving a compound in vietnam

either way it stays in, too much work to take it out and it also adds more variety to 'what if...?' missions, the vulcan has 60 round bursts at 3000rpm with a couple of seconds cool down(because i found a sound clip of a vulcan doing this), it may have enough ammo for a 1 minute fire in real life, but that would probably melt the barrels, also ive seen from a lot of sources that it carried 2100 rounds, so thats what ive used, i used as accurate load outs for the tanks as i could, so the M48A3 has 42 cannister rounds, 18 HE and 3 HEAT(just in case), pretty much the same goes for the rest, they all have some kind of high explosive weapon and some HEAT (there wasnt much point putting AP rounds in as tank battles were scarce the tank crews didnt carry them)

oh and there will be US Marines
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 09 Nov 2002, 16:47:28
I understand that the M60A1 will be left in. It should be, for now, as It is the only available, in the game, US tank of the period.

Evis, the caption on the photo you posted above, may have said that was an M60A1 " leaving a compound in Vietnam".

It's not an M60, or an M60A1. It's an M48A3! Why?

Quick armor ID class: :)

Main Gun Tube; the M48A3 had a 90mm main gun, with a muzzle brake on the end.

The M60 series had a 105mm main gun with a bore evacuator midway up the gun tube, no muzzle brake.

There were at least two 105mm variants of the M48 produced later on, one German and the M48A5 for export and overseas licensed production.

The tank in the pic has a muzzle brake. It's an M48 series tank.

FYI ;D
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 09 Nov 2002, 17:11:51
well the M48 is in there too (using the M60 model for now, will be edited as soon as its possible), so it shouldnt be too much of a problem, and i was only going by the caption under the picture on another site :), oh i also need to request something, to anyone here, i need M551 3 view drawings, i think its the only one im missing from the whole pack so if anyone has some/has seen some, let me know :)
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 09 Nov 2002, 17:58:30
Eviscerator,

M551, rode em, drove em and endlessly worked on em :(

Great main gun, 152mm cannister round and beehive, 10,000 1 in nails :wow: The missle was something else, an ir beam rider with really long range

They are definately needed for Nam pack.

Here's one link:
http://www.fas.org/man/dod-101/sys/land/m551a1.htm (http://www.fas.org/man/dod-101/sys/land/m551a1.htm)

I'll look around for more
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 09 Nov 2002, 18:29:20
thanks for the 3 views just need one of the top now, need to get the shape of the turret, and the Shillelagh missile wont be in the nam pack version as they were all disabled in vietnam, and i have some cannister rounds on the M48 at the minute (ill put them on the m551 soon) they are devastating to infantry, as youve worked on these how far do the nails go? im only working from websites and any other information i can grab, do you have any kind of radius? 50/100m?
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 09 Nov 2002, 18:47:49
Here's a top view :)

http://www.atroop412cav.com/tools/sheridan/images/drawings.gif (http://www.atroop412cav.com/tools/sheridan/images/drawings.gif)

As I remember, Cannister round for the 152mm didn't seperate till it had traveled out some distance. At least 25m, likely more. After that, anything within a cone of say 50m wide by 100m+ range, would be HAMBURGER

I'll try to get more hard info

Ok Can round link

http://www.atroop412cav.com/tools/sheridan/images/cannister_round.gif (http://www.atroop412cav.com/tools/sheridan/images/cannister_round.gif)
That oughta do the trick ;D

The M551 was no great success. Out of 500 vehicles shipped to Nam, over 300 were damaged or destroyed by mines and/or RPG's. It was NOT a crew favorite.

The gun was so powerful it lifted the vehicle into the air back to the second roadwheel! It really rocked your world, it also screwed up Radios due to concussion! Aluminum armor, caseless ammo that didn't like moisture, it had problems.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 09 Nov 2002, 19:03:50
thank you!! that last 3-view url is exactly what i needed
Title: Re:SEB Nam Pack 2.0
Post by: UK_SKA_RULES on 09 Nov 2002, 22:03:13
So pretty much exactly 2 weeks from today is my best guess.


AWESOME!  If this is true, these next few weeks I have alot for me to look foreward

Week1:No Comply show(awesome female fronted ska/punk band)
Week2: Nam Pack released
Week3: 5 Knuckle show (awesome UKHC band)
Week4: Vandals show (awesome punk rock band)



HALLELUJAH
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 09 Nov 2002, 23:41:03
Week two sounds the best.....Cancel weeks 3 and 4 to play with week 2!

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Frosty on 10 Nov 2002, 02:35:32
Or you could combine weeks 2, 3 & 4 ;D
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 10 Nov 2002, 17:36:23
Wow, I was on a LAN for 1 weekend, 3 sites more!!! :o
Now I`m off for 1 week, I`m glad to hear that you won`t release it this week ;D
BTW, we also have made a M60 ;D

Greetz, cya next week. (Need the original Res CD psst  ... ;))
Title: Re:SEB Nam Pack 2.0
Post by: UK_SKA_RULES on 10 Nov 2002, 18:24:15
Or I could go ahead with week 1, d/l the pack week 2 and play with it all week, go ahead with week 3, play with the pack the remainder of the week and go ahead with week 4 and play with the pack with the remainder of that week.  Its pretty simple...  I'll shut up now.



http://www.householdnamerecords.co.uk/sounds/CAP1.mp3
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 10 Nov 2002, 18:44:24
This thread has a lot of good information. Do we really need it filled with posts about somebodys musical preferences?

As for the one that's two above this, if that really is him asking for an original Resistance CD, not only should the post be deleted, the User should be deleted.

While I am no fan of "BIG" business, I like thieves even less. Do we really want software pirates frequenting this board?
I kinda hoped that this board was a refuge from the child mentality that permeates the game world. Especially shooter types.

Or am I just being Naive?
Title: Re:SEB Nam Pack 2.0
Post by: UK_SKA_RULES on 10 Nov 2002, 19:09:36
This thread has a lot of good information. Do we really need it filled with posts about somebodys musical preferences?



okay, Im sorry for spamming the topic with crap (all 2 posts of crap) Ive been following this project closely since I bought the game (when the first pack was released..  Im still fairly new to OFP) and I look foreward to its release blablabla
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 10 Nov 2002, 20:13:13
(Need the original Res CD psst  ... ;))

That mean, I`ll buy an original!!!!
At the moment I use a copy from my friend. Now I have enough money for it.
Do you understand? I dont want a CD from you!
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 10 Nov 2002, 22:36:48
Someone know what it is? ???
;D

Greetz
Title: Re:SEB Nam Pack 2.0
Post by: foodstamp on 10 Nov 2002, 23:44:53
Someone know what it is? ???
;D

Greetz

Untextured Gun?
Title: Re:SEB Nam Pack 2.0
Post by: Davies1 on 11 Nov 2002, 00:22:22
looks like its all coming together nicely!

off topic:

The vandals? Seriously..blimey...least its a real punk band. Also seeing Danzig (remember the misfits?)
By gum :D
Title: Re:SEB Nam Pack 2.0
Post by: UK_SKA_RULES on 11 Nov 2002, 00:40:13
40megs did you say?  I downloaded the winter nogujev(?) map the other day and it took 3-4 hours on a 56k.  So this'll take all day.  But It'll be well worth it.  Im thinking of downlaoding it on the college computers, burn it, and putting it on mine.  Will that work ???



off topic:

The vandals? Seriously..blimey...least its a real punk band. Also seeing Danzig (remember the misfits?)
By gum :D

shhh ;)
\/
Title: Re:SEB Nam Pack 2.0
Post by: Matt on 11 Nov 2002, 01:11:51
40mb cool i take it thats zipped. How big is it when you've unzipped it ??? This pack looks great cant wait to try it out.
good luck and well done  :)

Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 11 Nov 2002, 02:12:20
well 40mb isnt that much if you think about it, take winter nogojev for example(38mb), you get an island and some retextured troops/vehicles, with the pack you get a much larger island and scores and scores of brand new units and vehicles, and weapons, so it isnt that too unreasonable a download, i have a 56k myself and ill have to download the release version to overwrite any beta versions and im not worried :)
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 11 Nov 2002, 02:18:54
I'm gonna take a stab at a CH-46 Sea Knight....? No.....oh well, i'll get back to you on that one.

Looks nice, but is it gonna be in the pack?

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 11 Nov 2002, 02:35:35
wont be in this pack, maybe in an air module in the form of a modified ballistics CH-46 (like the OH-6 in this pack)
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 11 Nov 2002, 06:14:23
while you boys are arguing over how to spend your time, nip over to the OFPNAM site, which looks like it'll be a decent site for getting missions for the pack, theres also a handy litle clock so you can agonisingly count down the time while we pla..'beta test' the pack  :P

http://ofp.global3dwar.com/
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 11 Nov 2002, 07:28:25
im at the ofpnam site and it looks a bit how would i say it hard
or messie to use at the moment
Title: Re:SEB Nam Pack 2.0
Post by: BoNeCoLLeCToR on 11 Nov 2002, 10:36:21
Was the CH-46 in the NAM ???
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 11 Nov 2002, 15:05:55
Indeed it was, haven't had a good look but the pic attatched shows the back end of one.

It was used in basically the same role as the CH-46 was...never really for assult (to my knowledge) but occasionally for medivac.....so yea, it was.

Vyper

[edit] The file is too big, you'll just have to take my word for it!
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 11 Nov 2002, 19:50:47
The Chinook was certainly in Vietnam.

It was used in retieving other downed Helos. Their are a couple of books out, about Marine Force Recon, lots of stories about chinooks being used for insertion and extraction of Force Recon teams.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 11 Nov 2002, 20:27:04
the USMC's CH-46(sea knight) did pretty much the same job as the army's CH-47(chinook), its been the USMC's medium to heavy lift helo since the early 60's

Quote
The mission of the CH-46E Sea Knight helicopter in a Marine Medium Helicopter (HMM) squadron is to provide all-weather, day/night, night vision goggle (NVG) assault transport of combat troops, supplies, and equipment during amphibious and subsequent operations ashore. Troop assault is the primary function and the movement of supplies and equipment is secondary. Additional tasks are: combat and assault support for evacuation operations and other maritime special operations; over-water search and rescue augmentation; support for mobile forward refueling and rearming points; aeromedical evacuation of casualties from the field to suitable medical facilities.

a couple of comparisons between the CH-46 and CH-47 as they are commonly confused:

(http://globalsecurity.org/military/systems/aircraft/images/ch-467-1.gif)
(http://globalsecurity.org/military/systems/aircraft/images/ch-467-2.gif)
(http://globalsecurity.org/military/systems/aircraft/images/ch-467-3.gif)
Title: Re:SEB Nam Pack 2.0
Post by: whiplash2000a on 11 Nov 2002, 21:14:42
I've been following this topic since page 22, at which time I said "wow, that's a lot of pages for one topic". I am very impressed with the work done so far. Hell I love the original nam pack. But one question, when do you guys see yourselves finishing this pack?

I know what goes into this kind of work... it takes a while. I'm currently helping someone write a 3d game engine. It's a long and toilsome process.

Keep up the good work.
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 11 Nov 2002, 21:37:30
Reply # 1000 :wow:

Nice comparison Evis. Learn something everyday around here.

I thought that they were the same bird.
Title: Re:SEB Nam Pack 2.0
Post by: CODY2622 on 11 Nov 2002, 22:07:07
reply no. 1001. This is truly a day in which no one will forget the nam pack2. I don't think there is more than 500 on any other site ever.
By the way. The SEB nam pack2 will be too big. I'd rather try myself to edit the existing models and have them be cool. BUT, I don't know how to use oxygen so I will not even attempt this.
 :D ;D :gunman: Lend a helpong hand to kill a few terrorist at my site which is not up yet but will be soon. I will put it up later.
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 11 Nov 2002, 22:23:10
I'd say next Friday to be safe for the release of the just the SEB Nam pack 2.0. Over the weekend all of us worked on fixing bugs, refining textures here and there, adding last minute weapons, etc, and trying to test the heck out of it to make sure it all works.

So to be safe, I'd say next Friday... just to make sure. Now what get's released after that is up in the air. There will be MORE than enough to keep anyone busy for months to come. People will complain about the lack of fixed wing units and custom armor, no ARVN units to speak of, the list goes on. But I have to say that, if this pack doesn't knock yer socks off, then you are a very jaded individual :)

One of the things that ST has implemented is increased dispersion for all of the weapons, along with normal dispersion mags if anyone wants to use them. This has to be played to be appreciated. It is just amazing. It feels like every firefight you read about. Lots of lead flying, not as many deaths, more injuries... it really feels "right". If anyone here plays GR, the use of suppresion in that game is pretty close to what this feels like. Very few 500m headshots... lots of bullets hitting around you,  and a few lucky hits that will injure you more likely than killing you.

The helicopters are very well done for you folks that are rotor heads. I haven't played with them that much, but from what little I've played with them, you'll be happy. The Loaches are my favorite :)

The units... very detailed, and beautiful to look at compared to the old pack. The new Special Forces and the Seals are my favorite. Lot's of time spent on them and it shows ;)

The weapons are also well done, with Evis and Joe doing quite a bit of work as well for them. Really nicely done. For the most part photos were used for textures when available, but a few of them had to have custom textures made, but in the end, the overall difference isn't that noticable. Now the weapons sounds will probably be debated, but they sound fine to me.

I just have to say that I think SelectThis has done, and is doing an amazing job organizing all of these addons and figuring out how to get them all in a cohesive pack.

I've been using Devil's Guard's and Nixers missions for testing, and they work really well since they all use different units. If you've played them with Nam pack 1, try them again once this is released :) I may actaully play the 1969 campaign now.

I just had to do a write up on this. You will not be disappointed after downloading the 40+ megs.

just a tad bit longer.

Ebud
Title: Re:SEB Nam Pack 2.0
Post by: Bucket man on 11 Nov 2002, 22:35:01
Next friday i will play with Seb Nam Pack 2.0 and drink some home made beer. :)

Lets party!
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 11 Nov 2002, 23:21:09
That's the best idea I've heard all day!
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 11 Nov 2002, 23:32:33
I must agree with you Ebud.....I'm testing it at the moment.

I put 40 VietCong on a map and 32 Air Cav......about 1km apart...seek and destroy WP's all round..........The fire fight lasted 5-10 minutes and was tense as hell! Very nice, very nice indeed!!!!!

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 12 Nov 2002, 00:07:12
cool... who won?  :)

yeah I agree too.. this pack is bleeded amazing.. small bugs here and there.. the Hush Puppy aint in yet.. *looks at Ebud and grins* but bleeded amazing anyways!


Cheers
Joe
Title: Re:SEB Nam Pack 2.0
Post by: SFG on 12 Nov 2002, 00:15:44
Yup this pack is really amazing!
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 12 Nov 2002, 00:21:00
talk about rubbing it in their faces :)
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 12 Nov 2002, 00:51:34
cool... who won?  :)

yeah I agree too.. this pack is bleeded amazing.. small bugs here and there.. the Hush Puppy aint in yet.. *looks at Ebud and grins* but bleeded amazing anyways!


Cheers
Joe

It'll be in there... just p3d'd and textured it last night and sent it to ST :)
Title: Re:SEB Nam Pack 2.0
Post by: Wires on 12 Nov 2002, 02:40:02
Is there a chance that the pack could be released in a broken down version? Say 4 10Meg chucks or so. I have a 56k and a time limit per connection so I don't really have much hope of getting a 40Meg+ pack.
Title: Re:SEB Nam Pack 2.0
Post by: foodstamp on 12 Nov 2002, 03:52:44
Is there a chance that the pack could be released in a broken down version? Say 4 10Meg chucks or so. I have a 56k and a time limit per connection so I don't really have much hope of getting a 40Meg+ pack.


I'd say that would be up to the server owners. I have thought about doing this on my server, have two seperate sections. One for hi speed and one for the 56kers. Also with permission we were thinking of burn and ship. All you would pay would be shipping and cost of disc.
Title: Re:SEB Nam Pack 2.0
Post by: Black_Feather on 12 Nov 2002, 04:51:48
Is there a chance that the pack could be released in a broken down version? Say 4 10Meg chucks or so. I have a 56k and a time limit per connection so I don't really have much hope of getting a 40Meg+ pack.

Download Getright (http://www.getright.com/) Wires, it lets you resume your downloads and its free.
Title: Re:SEB Nam Pack 2.0
Post by: Frosty on 12 Nov 2002, 07:13:51
Hey, you gotta think, 40 meg isnt that big considering what you get. Cmon, just 3 hours. Start dling in the morning (depending where you are ;)) and then come home from work and play play PLAY! Hey, look at OPGWC. 200mg!!!! OW.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 12 Nov 2002, 08:03:49
theres really no point worrying over the size, the 40mb estimate was made a month or so ago(or more...), i can guarantee it will be smaller than winter nogova :) if you're all good little boys there might be a big surprise about the filesize when its released :)
Title: Re:SEB Nam Pack 2.0
Post by: Wires on 12 Nov 2002, 10:12:53
Much relieved Evis, much relieved.  :)

@Black_Feather - I have tried all manner of download progs but most screw up and then there's the no resume servers, + I have enough $hite on my computer already without download progs bugging me  ::) .
Title: Re:SEB Nam Pack 2.0
Post by: BoNeCoLLeCToR on 12 Nov 2002, 12:11:30
I really don't worry about the download size cuz I know I will be download that 40MB in 1/2 minutes I have highspeed modem I have downloaded the desert storm mod 203MB in 4/5 min ;D
Title: Re:SEB Nam Pack 2.0
Post by: Wires on 12 Nov 2002, 12:22:49
LPB  :P
Title: Re:SEB Nam Pack 2.0
Post by: PV on 12 Nov 2002, 16:18:01
Are there going to be handsignals?  I hear they can be scripted in?
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 12 Nov 2002, 17:25:15
Many of them are already in-game. Not sure the names right now.
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 12 Nov 2002, 20:48:30
The US G.I.'s did ofcourse ;)........would have been whooped by them had i (god ;)) been laying down some sweet 60 gunning!
ehehe

beautyful beautiful!!!!!

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: BoNeCoLLeCToR on 12 Nov 2002, 21:44:22
I sit possible to make the script into the pbo file ???
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 13 Nov 2002, 00:40:38
Quite a bit of work...and it wouldn't add that much really.....best leave it to mission makers to do....it would be very complicated i should think!

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 13 Nov 2002, 00:41:05
I've been thinkin :o

Seriously, this thread (it's more like a book, lol) will probably be locked after the 2.0 pack comes out.

There is ALOT of good info hidden in all these pages. If someone could just condense it to the good stuff, it surely would be useful to anyone interested in the Vietnam conflict, weapons, etc, and for the Next Pack? or modules ;D

Any Ideas?

Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 13 Nov 2002, 00:45:53
Offptopic, apologies

Nixer6: Is there a website where you got your avitar? Coz its pretty dam good and i was lookin for one earlier but couldn't find any good ones, a link if you could?

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 13 Nov 2002, 02:26:01
Yeah, but it was the best one there :)

Just rightclick on the pic and hit properties. It has the address there.

Just pick a subject like "gorilla pictures" and do a search on goggle!
Title: Re:SEB Nam Pack 2.0
Post by: bringer_25 on 13 Nov 2002, 17:27:28
who is making some hueys with M60 machine guns and rockets on it, that would be nice.  I know there is one out there but they have Marines on the back.  I would not like the marines on the tail i would like US Army
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 13 Nov 2002, 20:13:17
who is making some hueys with M60 machine guns and rockets on it, that would be nice.  I know there is one out there but they have Marines on the back.  I would not like the marines on the tail i would like US Army

er, did you read any of the thread? or any news items?
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 14 Nov 2002, 01:29:40
Evis, that's an obvous answer, lol. Give the kid a break, with that many pages, I wouldn't want to look either.

Yes, DSG there are Huey's in the pack... exactly like you described. If you take the time to look back through the thread, it is very interesting reading in many areas, and will answer any question you have concerning these addons.
Title: Re:SEB Nam Pack 2.0
Post by: bringer_25 on 14 Nov 2002, 02:02:23
is the pack done
Title: Re:SEB Nam Pack 2.0
Post by: bringer_25 on 14 Nov 2002, 02:02:57
is the pack done
Title: Re:SEB Nam Pack 2.0
Post by: foodstamp on 14 Nov 2002, 02:52:32
Evis, that's an obvous answer, lol. Give the kid a break, with that many pages, I wouldn't want to look either.

Yes, DSG there are Huey's in the pack... exactly like you described. If you take the time to look back through the thread, it is very interesting reading in many areas, and will answer any question you have concerning these addons.

If anyone wants to help ill be glad to write a summary of this to post on my site and here :)
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 14 Nov 2002, 03:28:30
FoodStamp

I mentioned something about that, too. I'm awful busy right now, or I would help. Maybe one of the Mod's could help, but I'm afraid they are all really working hard on the Pack 2.0

 I'll keep it in mind, maybe I'll have an Insomnia Attack ;D
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 14 Nov 2002, 08:08:13
foodstamp, grab me when im next on ICQ and ill do that for you
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 14 Nov 2002, 14:53:08
HEYYYYYY I`m back ;)

Yes, its an untextured gun, cuz I`m not good at making textures. :(
Lol, I`m soooo sad. In the city, where I was, no shop had Resitance!!! D@mn It!
This night I try to buy it at AMAZON (R) :P
I want to play with it. Cant patch grrrrr. I`m really angry!
But ....... What you said ebud, looks cool!!!

Greetz from Germany!!

PS: I  H A V E  D S L ;D  15 M I N  T O  G E T  I T ;D
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 14 Nov 2002, 17:22:40
glad to see you back beerzy!  Do anything you can to get Resistance, you won't be sorry. It's well worth everything you spend on it. The campaign is nice, but it's all the extra's that make it worthwhile.

On a side note, can someone email me the info for the new scoped rifle that came with 1.85? Name, where the p3d and textures are located, where BIS put the sound file, the config for it, etc. I haven't been able to find it for some reason.
Title: Re:SEB Nam Pack 2.0
Post by: FW200 on 14 Nov 2002, 17:28:41
It's in O_WP.PBO in the res/addons folder :)

I really like this pack!!! Even though im more a WW2 man you guys make vietnam really kewl :)
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 14 Nov 2002, 17:34:57
The reason I ask for that is because last night I finished the Marine Force Recon units with the ERDL cammo pattern, which I will also use for the US Marine sniper. So I'd really like to use that new rifle for the sniper. The US Army will use one of the Special Forces p3ds and textures, and just use the xm-21.

Also made last night, was a BSU unit to act as a gunner and driver for the LSSC. He will have tiger cammo, flak vest, floppy hat, but has all the extra gear removed. I'd also like to use this unit with all the extra gear and flak vest as a UDT unit. Right now, with all the weapons, there are no Seals with room for demo equipment, so a dedicated demolitions specialist would be great, so it will be UDT.
Title: Re:SEB Nam Pack 2.0
Post by: viper172 on 14 Nov 2002, 17:40:48
so you think it's gonna be released on the 22nd of november? ;D
Title: Re:SEB Nam Pack 2.0
Post by: EvilMadcat on 14 Nov 2002, 18:48:51
@Viper172

We have wait for long Time wait and fine Out! ;D

EvilMadcat
 ;D ;D ;D ;D ;D

Title: Re:SEB Nam Pack 2.0
Post by: ebud on 14 Nov 2002, 20:10:11
so you think it's gonna be released on the 22nd of november? ;D

That was the plan, and unless something major pops up, we should be able to meet that date, but I do not know for sure. There are issues that have popped up that only ST knows about, such as problems in multiplayer, addon dependencies, etc. ST will decide when it is ready to release since he is doing the coding, and will be binarizing the files for distribution when complete.

Oh, and thanks for the info on the rifle.... did it come with resistance of the 1.85 upgrade? Also I need a name. lol!

Ebud

Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 14 Nov 2002, 22:01:16
Ebud

HuntingRifle, HuntingRifleMag

You mean that one?

I know, I'm playing hookey, Back to work ;D
Title: Re:SEB Nam Pack 2.0
Post by: viper172 on 14 Nov 2002, 22:19:21
thx for the info man very nice of you ;D
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 14 Nov 2002, 23:59:19
Hehe ;D
In 48 houres I have Res ;D YEEHAAA ..............  ;)
I like Amazon.de, you can sit at home and you feel like a "Pasha" (King or something :P)
(At the Morning) Sad -> (NOW) HAPPY WOOHOOOO lalalalala

.............spam :P ..........................

Greetz
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 15 Nov 2002, 00:15:15
^ LOL ^

Cheers
Joe
Title: Re:SEB Nam Pack 2.0
Post by: Dkraver on 15 Nov 2002, 19:12:30
Found a picture of a scout loach used in vietnam so here's a idea for the later air module.
http://www.vhpamuseum.org/Aircraft/images/killeregg.jpg (http://www.vhpamuseum.org/Aircraft/images/killeregg.jpg)
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 15 Nov 2002, 20:08:38
Dkraver

Wow :o

Great site! It confirms 2 things I was wondering about.
That there were minigun armed OH6's and the OH58 did fly in Nam.

Bookmarked that one :)
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 15 Nov 2002, 20:14:56
Found a picture of a scout loach used in vietnam so here's a idea for the later air module.
http://www.vhpamuseum.org/Aircraft/images/killeregg.jpg (http://www.vhpamuseum.org/Aircraft/images/killeregg.jpg)

there are two OH-6A's in the pack, both armed with M60's (one has a left side gunner, the other a right side gunner), i suppose one armed with an m134 could make it into the air module, but it hasnt been discussed in great detail yet...
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 15 Nov 2002, 20:21:12
Here's the text that goes with Dkraver's Pic:

Killer Egg" OH-6 "Loach" with M27 weapons system designed as Primary armament for the OH-6 Light Observation Helicopter. The system consisted of one M134 7.62mm Minigun mounted on the left side of the aircraft. It was also used on the OH-58. This system introduced the capability of offensive action for the Aero Scout in Vietnam, a point surrounded in controversy as some units felt the Aero Scout role should be only observation.


I want one! ;D
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 15 Nov 2002, 20:38:31
yeah, the snake pilots were annoyed as they were supposed to be the attack pilots
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 15 Nov 2002, 20:56:03
Even Better,

Lots of Snake Drivers were Officers, I bet the majority of Loach drivers were "Warrant" Officers.

Friggin Military Politics! :o

  Let me see, if I were a Loach Driver would I rather be Armed or Unarmed? Tough question NOT

However, using just cold hearted ,objective, analysis, I would imagine that an obviously unarmed Loach would draw out more Hvy Weapons fire. ie more targets for the Cobra Drivers.

War is Hell!

Edit: But that tactic wouldn't last for long..Chuck was no dummy. I know a Guy who flew Loaches in Laos...Sounds like no fun at All. Can't wait to see him again and ask about armament and tactics...Well worth the price of a couple of cocktails ;D

Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 15 Nov 2002, 23:54:10
Hey Nixer, Beach Bum right? ;D
(http://www.vhpamuseum.org/ahc/117/images/majordavidjayneltbutchlaroue.jpg)

D@mn, I like Vietnam!  :)
Title: Re:SEB Nam Pack 2.0
Post by: Dkraver on 16 Nov 2002, 01:12:26
I like the strawberry girl under aircraft art better  ;D
Cant post a direct link to picture since there apparently is a filter that wont allow some words to be shown  :) But look here left side line 12  ;D
http://www.vhpamuseum.org/Art/Art.html (http://www.vhpamuseum.org/Art/Art.html)
Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 16 Nov 2002, 01:18:21
Cool BEerZy :toocool:
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 16 Nov 2002, 15:25:13
I`m so happy. Today is THE DAY.
I get Resistance ;D
(Fingers Crossed  8))

GREEEEEEEEEEEEETZ
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 16 Nov 2002, 15:38:32
You will need Resistance for Nam Pack 2.

It's getting closer!

SelectThis
Title: Re:SEB Nam Pack 2.0
Post by: Cloney on 16 Nov 2002, 17:38:28
 :o

Wow STT, that is looking great. Did you guys ever fix the tree problem where they are larger than the texture?
Title: Re:SEB Nam Pack 2.0
Post by: EvilMadcat on 16 Nov 2002, 17:45:59
SEEN GREAT STT

EvilMadcat
 ;D ;D ;D ;D ;D
www.operation-nam.de coming soon.
------------------------------------
Title: Re:SEB Nam Pack 2.0
Post by: SFG on 16 Nov 2002, 22:09:40
:o

Wow STT, that is looking great. Did you guys ever fix the tree problem where they are larger than the texture?
I think thats a Geo issue.. I'm 99% sure its been fixed :)
Title: Re:SEB Nam Pack 2.0
Post by: Monkey Lib Front on 17 Nov 2002, 01:54:57
any chance of using soem onf the res tree's or bushes?
Title: Re:SEB Nam Pack 2.0
Post by: Frosty on 17 Nov 2002, 03:47:26
From what I understand, 5 more days to go ;D.
Title: Re:SEB Nam Pack 2.0
Post by: contraz0rz on 17 Nov 2002, 04:29:58
this pack looks awesome! Can't wait for it.
Title: Re:SEB Nam Pack 2.0
Post by: DrStrangelove on 17 Nov 2002, 12:08:08
<-- "... or how i learned to stop worrying and love the Nampack"
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 17 Nov 2002, 16:19:35
monkey, why would a jungle use european trees and bushes?
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 17 Nov 2002, 19:16:31
I thought about using some of those textures as well. Rather than rush to make new ones for this release, just use some of the new higher res textures from the resistance addon.

But, I think we're not going to update the plant textures until we can make new ones.
Title: Re:SEB Nam Pack 2.0
Post by: Strangelove on 17 Nov 2002, 19:18:50
Managed to read through the second half of this thread and, well, I've got the half-hard.  :o

Particularly like the idea of increasing firearm dispersal fields to provoke longer fire-fights, more injuries and less fatalities. This does, however, provoke a couple of questions.

Firstly, will you be including ammo-bags? Ideally, which take a significant time to access yet do at least allow the soldier to fully rearm during a fire-fight. Only being able to carry ten mags is daft.  

While this need not be part of the pack, I'd also really like to see some optional scripts that would make the whole injury/healing thing more realistic, particularly now that Resistance allows mission makers to create campaigns with a finite pool of soldiers carried over between missions.  

I assume most of us like flashpoint because it is a simulation, rather than a shooter. Why then, do we have medics that can fully heal any injured soldier in a few moments? Would it not be more realistic if any but the smallest injury provoked bleeding (and gradual health loss) until bandaged by a medic (or perhaps by the soldier himself if the wound is light, using the action menu). Also, that medics could only heal a soldier on, say, 60-100% health. A more seriously wounded soldier could only be bandaged/stabalised and evacuated to a field hospital, that he might return in a later mission. I feel this would not only be more realistic, but would add new elements to the game.  

Sorry about the long post... bit of a hobby horse, this.  ;)
Title: Re:SEB Nam Pack 2.0
Post by: Cloney on 17 Nov 2002, 19:27:12
I agree completely!

Many soldiers carried two bandoliers of ammunition. Each bandolier had 7 pouches. So thats 14 Clips for just two bandoliers. 14 clips of 20 rounds each is 280 rounds. Plus the 6 20 round magazines they had in their ammo pouches on their web belts is about 400 rounds of ammunition. This isn't mentioning the extra ammo cans they had in their rucksacks, which was probably another 260 rounds in stripper clips.


Title: Re:SEB Nam Pack 2.0
Post by: Nixer6 on 17 Nov 2002, 19:41:55
Two Good Points there Stangelove

  With 20 round mags, that ammo sure doesn't last long. I would sure rather have another 100+ rounds for a rifle than a handgun.

  It certainly isn't realistic having a wounded soldier, unable to walk one moment, then he is miraculously healed and walking again!

  I would guess that both of these are game design issues, rather than something within the scope of this addon.

  STT would most likely be the "one in the know" on these issues.
Title: Re:SEB Nam Pack 2.0
Post by: viper172 on 17 Nov 2002, 21:36:19
well i would think that iit's due to the engine limitations  ???
but i agree whith that it would be cool that would bring some spice in med evac missions landing under heavy fire to extract the wounded on a hot lz
Title: Re:SEB Nam Pack 2.0
Post by: contraz0rz on 17 Nov 2002, 21:40:09
great ideas strangelove!
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 18 Nov 2002, 00:03:07
So i saw 5 days.....but i don't know when that was posted......so we got a release date yet per chance?

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 18 Nov 2002, 02:55:37
yeah.. you got release date loong time ago.. 'When its done' ;D

We're still beta testing.. sniffing up and fixing bugs.. guess you dont want to download 40 megs to find out its rigged with bugs and might not work at all eh? ;)

give us some time to work things up and both parties will be happy :)

if ya want a release date, then I'll get ya a release date..
Befor Christmas.. theres ya release date :D

Cheers
Joe

P.s. daaamn the pack is hot.. some of you will be laughing when you test it.. its that darn cool.  ;D
Title: Re:SEB Nam Pack 2.0
Post by: EvilMadcat on 18 Nov 2002, 07:02:40
AWESOME! for Germany Ofp Players. If this is true, released on the 22nd of november?

EvilMadcat
 ;D ;D ;D ;D
http://www.operation-nam.de  :P
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 18 Nov 2002, 14:23:51
Quote
Firstly, will you be including ammo-bags? Ideally, which take a significant time to access yet do at least allow the soldier to fully rearm during a fire-fight. Only being able to carry ten mags is daft.
I disagree, because it's involve total re-coded units and will delay release date  :(
Don't forget we have ammo box, make mission more interesting and less linear instead FULLammo->objective1->objective2...
ammo low? save and share ammo with your squad. Ammo really low? call for a rearm support or deviate to hidden ammo supply

Quote
Why then, do we have medics that can fully heal any injured soldier in a few moments? Would it not be more realistic if any but the smallest injury provoked bleeding (and gradual health loss) until bandaged by a medic
True! and be happy I've done a script for that ;D medic can only maintain in live heavy injured unit -waiting for medevac- (need to beta testing in multi before release it, unfortunely my confidence beta-tester is away  :( )
Title: Re:SEB Nam Pack 2.0
Post by: Strangelove on 18 Nov 2002, 16:20:09
Interested to hear about your script Aeon. Post it here and I'll give it a go over my lan.  :thumbsup:

Total recoding of units... Surely not.  ;) This team has already created ammo bags for use with the m79. Ammo sharing is fine in multiplayer, but it takes FFFing ages using the squad action menu. As Cloney has pointed out however, the main argument for more ammo is that it would actually be more realistic. Having said this, if this would in any way delay the pack, forget I ever said anything and boil my head in marmalade.  :-X
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 18 Nov 2002, 17:42:11
The thing with the M79 was that each shot in itself was a magazine... normally. Then if you wanted, with the ammo pouch, you could create basically a semi automatic grenade launcher with "clips". I really don't think this could be done for rifles. Not sure really, but if it could have been done, it would have by now. Why do you think it wasn't done before when the m79 was made? God knows it was looked at and researched to see if it could be done. Seriously, I think if there was a way to make it work, ST would have found out by now :)
Title: Re:SEB Nam Pack 2.0
Post by: Strangelove on 18 Nov 2002, 18:45:00
Ah, I see. Pity. But thanks for the clarification.  ::)
Title: Re:SEB Nam Pack 2.0
Post by: imemyself on 19 Nov 2002, 00:06:40
Quote
guess you dont want to download 40 megs to find out its rigged with bugs and might not work at all eh?
I'd take today it even if most of it didn't work. ;D
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 19 Nov 2002, 04:41:42
There's always more that can be done to an addon, but I guess we have to draw the line at soe point and just release the bugger...so while we're spending a few days to iron out some more bugs, I think we're still on track for a release within a week.

Gunship, with my permission, has posted some more screenshots from the beta at the new Operation-Nam site.

http://www.operation-nam.de/ (http://www.operation-nam.de/)

note: this site isn't optimised for nonbroadband users, the pics are quite large.

SelectThis
Title: Re:SEB Nam Pack 2.0
Post by: Cloney on 19 Nov 2002, 05:17:49
Yay! I can't wait to hit that VC Machinegun nest with a LAW!

 ;D
Title: Re:SEB Nam Pack 2.0
Post by: contraz0rz on 19 Nov 2002, 05:36:38
thanks for the update select! CANNOT WAIT TIL RELEASED
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 19 Nov 2002, 09:23:23
another milestone reached today, the first ever MP game using NP2, although we died, a lot....
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 19 Nov 2002, 15:53:03
Yeahhh Baby. I got it!!!! ;D Res rulzzzzzz ..... ;)
Btw, i`m very sad. I hoped (?) that the pack come out on friday. :( really sad....
I bought Res only for hte Nam Pack ......
Title: Re:SEB Nam Pack 2.0
Post by: EvilMadcat on 19 Nov 2002, 16:20:02
The Nam Pack come a week Later out

EvilMadcat
aka Henk
www.operation-nam.de
 ;D ;D ;D ;D ;D ;D ;D ;D ;D
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 19 Nov 2002, 18:09:44
Who know Buldozer good??
Need some Help with textures.

Greetz.

...take a look at the top (cuz of textures :()

[img removed]ABv_Nam_M113_small.jpg[/img]
Title: Re:SEB Nam Pack 2.0
Post by: pepper2k on 19 Nov 2002, 20:07:45
Very nice work bearzy... It will fit in perfectly to the nam pack.. Great work..!! Neat, shall i go on? :D:D keep up the good work..
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 19 Nov 2002, 20:36:07
Hey, i think Aushilfe did it. Now he know how it work ;)
But IÂ'm sorry pepper, the M113 isn`t going into the Nam Pack, cuz I think Evis want to make his own. But hey, it will released with our Campaign, we only wait for the new Nam Pack ;D

Greetz

PS: Come on guys, kill the "bugs" ;)
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 19 Nov 2002, 20:44:49
Sorry, some know a good provider for a Site??
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 19 Nov 2002, 21:01:36
eh? i want to make my own? this is the first time ive seen this...if you send it to me it'll probably make the pack :)
Title: Re:SEB Nam Pack 2.0
Post by: pepper2k on 19 Nov 2002, 22:37:38
Bearzy, in the pack or not.. It will fit in with the nam pack units, if u make missions and such.. Excellent! :)

Evis: :-*  :P :D hoho im 5 years old
Title: Re:SEB Nam Pack 2.0
Post by: Strangelove on 19 Nov 2002, 22:50:40
Oh man, seriously, this is the only mod that is maintaining my interest in Flashpoint. I mean, the game is amazing, REVOLUTIONARY, but there are only so many hours you can spend staring at the same graphics without getting... just... slightly... itchy... (ALL return-to-formation... ALL stay-low...).

Kudos to the strangely unpaid efforts of this annonymous team. You ARE appreciated.  
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 19 Nov 2002, 23:14:10
Hehe, cool Evis. I ask Aushilfe tomorrow at school, so we can finish it fast that it can go  with the armour pack or something else. I never thought about it, that somebody want this thing. And Pepper, I`m not a Bear, IÂ'm a Beer ;)
Greetz
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 19 Nov 2002, 23:22:01
you have maybe 2-3 days to get it to me for it to be in the pack, i wouldnt wait for the armour module if i were you, its going to be a while off :)
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 20 Nov 2002, 01:04:36
so is the recoiless rifle going to be back in the pack now.the vc and nva need the heavy anti armour weapons and i do for my missions.cant talk about the mission to much but i still need the anti armour gear for east.the rpg dos nt have the effect i want.

ps.i look forward to your viet pack like every one and im sure it will inspire people to do great things with it.and good on bob and foodstamp for getting there viet site back up.

thanks devil's guard
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 20 Nov 2002, 15:16:27
Ok, We do our best! ;D
Today after school, Aushilfe come to me and we try to finish it. But IÂ'm not really sure that we can do it so fast. It`s not  really so d@mn good, you know  :-\
I (we) want to do the best we can I think it`s to short.
But hey, go Beerzy ... ;D (and Aushilfe ;))

GREETZ
Title: Re:SEB Nam Pack 2.0
Post by: FOLGORE on 20 Nov 2002, 18:45:43
 R E L E A S E this NamPACK2!!!!!!!!!!!
Title: Re:SEB Nam Pack 2.0
Post by: Jonstyle on 20 Nov 2002, 21:01:57
HEAR HEAR!!
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 20 Nov 2002, 21:10:51
I third that

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: EvilMadcat on 20 Nov 2002, 21:16:14
Jeh Release the Pack
 ;D ;D ;D ;D ;D ;D ;D

EvilMadcat
www.operation-nam.de
Title: Re:SEB Nam Pack 2.0
Post by: Bomberman on 20 Nov 2002, 21:22:47
nah, wait till its finished. we dont want a underdeveloped pack now do we? :-\
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 20 Nov 2002, 21:38:53
" R E L E A S E this NamPACK2!!!!!!!!!!! "

errr.. no. :hmm:

As we went through further development we didn't see any reason to release this NamPACK2!!!!!!!!!!.. were just going to leave it as it is and not work on it any more nor release it.

:P this smily doesnt even show the real stupidness in this!!

Of course were going to  R E L E A S E it.. just have to wait for it. :D


Cheers
Joe
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 20 Nov 2002, 21:52:02
Hey Evis, give us one day more. We need some time to re-rewrite the config.cpp
It`s just a little Prob ......... a little ;)
I swear you, You like the sounds!!!!

Greetz @ all ---- Seb Team, go for it ;D
Title: Re:SEB Nam Pack 2.0
Post by: FOLGORE on 20 Nov 2002, 23:07:39
I didn't want something underdeveloped too. But I am really looking forward to it. Ebud you are great!!!
Hey Fat-Joe how many Mod are you working on?I can see your name everywhere from Iwo-Jima to the Vietnam.
 :-[


On the Viet side and you?
Anyone know Wolly Bully song???
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 21 Nov 2002, 00:00:11
Yeah, baby.. I'm everywhere :afro:

I'm working on those two mods.. and I'm helping Bibmi with the weapons on his British guys :)

The Navy way baby.. SEAL's :D

Cheers
Joe
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 21 Nov 2002, 01:23:12
I didn't want something underdeveloped too. But I am really looking forward to it. Ebud you are great!!!

hehe... SelectThis is the real great one here, with myself, Evis, Fatjoe and a few others thrown into the mix. None of this could have been done without the work everyone has put time into it. SelectThis and myself have put in the most time, almost a year if you include the first pack, but many other people have helped... even if it's just a comment here and there, the testers, the significant others who put up with all the "wasted" time sitting in front of the computer working with o2, max, Photoshop, etc. It really was a team effort.

I sound like an Oscar winner.....

Not sure of the release date, but it's soon.
Title: Re:SEB Nam Pack 2.0
Post by: viper172 on 21 Nov 2002, 02:21:22
very amazing work guys now i'm counting the days till release
and the clock is tiking down 8)
Title: Re:SEB Nam Pack 2.0
Post by: Bomberman on 21 Nov 2002, 04:02:45
yeah baby! i just hope it is worth the wait. (http://www.attrition.org/gallery/computing/forum/best_picture_ever.jpg) ::)
Title: Re:SEB Nam Pack 2.0
Post by: CODY2622 on 21 Nov 2002, 04:07:01
The SEB team has let us down. ONLY for 1.75 it says. Damn. Everyone who is a 1.46 user e-mail me and let's get a petition together or something. I need those hueys. BUT NO!. I have lost faith in the SEB team now. :'( I did have a tape of one of my dad's flight's in VIETNAM but it is too big. :gunman: :noo:
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 21 Nov 2002, 04:07:22
BeErZyMoTiC: no need to work out cpp or sound problems, i have them all done, i just need the model/any changed textures
Title: Re:SEB Nam Pack 2.0
Post by: ollie on 21 Nov 2002, 04:11:40
Ebud, if you guys are still interested, I just found some new more realistic weapon sounds and Huey also, both inside and outside sound of the helicopter, this is what I've found so far,

New:

1.Huey .wavs, both inside sound and outside sound engine .wav
2.M16A1 rifle sounds, both single fire .wav and rapid fire .wav
3.AK47 rifle sounds, both single fire .wav and rapid fire .wav
4.Chinook engine .wav
5.M14 .wav
6.M60 .wav
7.M79 Grenade Launcher .wav
8.Mortar (Don't know if this is of any interest.)
9.T54 engine .wav
10. and last APC engine .wav

P.M. me if you guys are interested in using any of the following sounds clips, I got some others, but no need to get in to that right, maybe some other time.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 21 Nov 2002, 04:50:37
i wouldnt mind a look at them, eviscerator@concept-5.com
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 21 Nov 2002, 05:17:21
Ebud, if you guys are still interested, I just found some new more realistic weapon sounds and Huey also, both inside and outside sound of the helicopter, this is what I've found so far,

Send them to ST quickly. It may be too late, but maybe not. He is compiling them all right now. He will be deciding on them since they are out of my hands, so to save time, I'd send them directly to him.

Also let him know where you got them. It's better to go with in-game sounds than to use files from unknown sources.

E
Title: Re:SEB Nam Pack 2.0
Post by: DrStrangelove on 21 Nov 2002, 12:11:15
@Cody: It's not fair to say that the Nampack team is to blame for the big difference between 1.46 and 1.75 (Res). Correct me if i'm wrong, but since 1.75 things can be done that won't be possible with 1.46.

The Nampack2.0 surely wouldn't be the same if it would've done for 1.46.

So stop whining about paying $$$ for Resistance, just catch that train and buy it. Almost everybody here did, why can't you ?
Title: Re:SEB Nam Pack 2.0
Post by: EvilMadcat on 21 Nov 2002, 12:47:11
 ;D
@Cody:Yes any of the mans her have res. and you ?
why have you not ?
all best ofp players have the Res version to Play all the New addons and you not mmmh.
I cant understand.

EvilMadcat
 ;D ;D ;D ;D ;D
www.operation-nam.de  :D
Title: Re:SEB Nam Pack 2.0
Post by: monkeyking on 21 Nov 2002, 13:05:02
As above, I just went out and got Res today in anticipation for the Nam pack.
So much so, I am more interested in the Nam pack than the Res campaign, don't get me wrong I will still play the campaign, but the Nam pack is why I got Res.
Oh, and the cool BAS stuff too.
And the rest of the cool 1.75+ stuff you crazy people are doing. ;D

mk
Title: Re:SEB Nam Pack 2.0
Post by: pepper2k on 21 Nov 2002, 14:19:32
Hmm, i just played the Vietnam mod for Close Combat III, pretty lame.. But i like it. I mostly downloaded it because i wanted to know what weapons the ROK used under the Vietnam war.. Are they correct?; They pretty much the same as the ARVN used, second half of WW2 US weapons.. Is this correct?, does anyone have a good ROK-weapons-during-the-Vietnam-War site? Thanks :) maybe off-topic but i really want to know ;T.
Title: Re:SEB Nam Pack 2.0
Post by: Aeon on 21 Nov 2002, 14:31:55
Hi, I made a very simple script, have a try and fly over Plei Me SF Camp's airfield by night :)
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 21 Nov 2002, 15:03:41
Re: 1.85 support only.

There are major differences between 1.46 and 1.75 and more differences between 1.85 and 1.75 (eventhandlers for example).

To make a addon work for both 1.46, 1.75 and 1.85 would basically involve making 3 different addons, different coding, different capabilities and even different models. While this may not be too much for a one model addon, we're dealing with 102 new custom models in Nam Pack 2 (not counting Ia Trang)...making sure that all 102 models work with just 1.85 is hard enough, Then there is the hundreds of lines of cpp coding and then checking that each texture is the compatiable with 1.46 (yep there can e issues here).

We just don't have the time to make it compatiable with 1.75 or 1.46. I'm am very sorry that we can't support people without 1.85 :/

SelectThis
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 21 Nov 2002, 15:32:33
Hey Evis, IÂ'm sorry, I can send it only tomorrow, probably tonight, cuz I got not much time today and I havent seen Aushilfe this mornig, hmmmmm :-\ I do my best, if its too late, its no prob. All will wait for the Armour Module ;D

I hope you give me some feedback ;)

Greetz
Title: Re:SEB Nam Pack 2.0
Post by: Bucket man on 21 Nov 2002, 20:27:59
So it is going to be released tomorrow. I think that i will stay up all night and waste some americans as VC and maybe vietnamise as americans. :)
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 21 Nov 2002, 21:24:56
Ooo good, shall await with amazingly eager hands!

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: landrover on 21 Nov 2002, 22:09:11
Unless I missed something, I haven't seen anyone from the Nam Pack 2 team stating that it's going to be released tomorrow...

Did I miss something or are you guys just too damn eager? :D

I wish it was true, but I doubt it. ::)
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 21 Nov 2002, 22:14:13
Hey Evis, look here,
Eviscerator@concept-5.com
I have send it!

Greetz

BeErZyMoTiC & Aushilfe
Title: Re:SEB Nam Pack 2.0
Post by: CODY2622 on 21 Nov 2002, 22:40:51
Alright guys, ya wanna know why i cant get resistance? I am only 15 years old. Maybe in a couple of days.
Title: Re:SEB Nam Pack 2.0
Post by: pepper2k on 21 Nov 2002, 22:48:47
Hmm, and isn't it allowed to buy resistance if you're 15? It says on my package: 15+... :/\ me dunnoo =P. Go buy it, stop whining!
Title: Re:SEB Nam Pack 2.0
Post by: BoNeCoLLeCToR on 21 Nov 2002, 22:53:13
Hey CODY2622 m8 it is almost Christmas ask Santa Claus(your Daddy or Mom)to buy Resistance m8 ;D
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 21 Nov 2002, 23:00:52
;D
[img removed]ABv_Nam_M113_smaller.jpg[/img]
Title: Re:SEB Nam Pack 2.0
Post by: pertti49 on 21 Nov 2002, 23:02:37
Ifu have notised v1.90 has been out for a wile and v1.98 is coming out this week so hope those whount affect or making your work harder ;)
greetings:pertti49
Title: Re:SEB Nam Pack 2.0
Post by: WOOT WOOT on 21 Nov 2002, 23:26:26
@Cody...
dude im 13...so why cant u get resistance?

btw SEB TEAM.....is it released tomorrow or next week...nice work wit the pack guys its phat.



PEACE!
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 22 Nov 2002, 00:00:31
Could you add some mud to the inner tracks? Looks odd with everything else muddy, that the inside of the tracks are clean. Looks great otherwise :)
Title: Re:SEB Nam Pack 2.0
Post by: BoNeCoLLeCToR on 22 Nov 2002, 00:00:45
There is no plans for v.1.98 only maybe a 1.95 multiplayer path ;)
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 22 Nov 2002, 00:21:02
BeErZyMoTiC: im completely lost...the link in the email has linked me to a german site asking me to log in...and being english and not knowing more than 'yes' and 'no' in german im pretty screwed, catch me on icq and try to send it over there...
Title: Re:SEB Nam Pack 2.0
Post by: WOOT WOOT on 22 Nov 2002, 01:03:37
SEB team.....are u guys going to split the download into categories...cause i have a feeling this pack is going to be WOAH! (BIG) so can u pls divide the pack for dial up users?
ty



PEACE!
Title: Re:SEB Nam Pack 2.0
Post by: Matt on 22 Nov 2002, 01:14:43
hi is the nampack still comming out tomorrow or today (Friday 22nd) depending on your time zone. Coz i remmember seeing some where it might be. I cant wait to try all the cool stuff :)
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 22 Nov 2002, 01:19:24
I only just got 1.9 so have yet to test whether the update affects any of the nam pack units. I'm afraid that it's going to cuase a few more days delay while we test it.

SelectThis
Title: Re:SEB Nam Pack 2.0
Post by: viper172 on 22 Nov 2002, 01:28:44
i also have the new patch but didn't install it yet because of the coming of the pack but i understand your concern about how this could affect it but i'm willing to take the risk of downloading the pack  and untill i'm not sure i will not install the patch so personally i would release it and if it doesn't work with the patch for those that had installed it they would just have to reinstall the resistance and the 1.85 patch wich would be a small price to pay in order to enjoy this very anticipated pack 8)
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 22 Nov 2002, 06:51:17
SO WHAT IS THE FINAL VERDICT ON THE NAM PACK HOW MANY DAYS.IF YOU NEED TO TAKE A FEW MORE ITS BETTER CAUSE THERES NOTHING WORSE THAN DL SOMETHING THAT DONST WORK PROPERLY, THEN DL IT AGAIN.'[

DEVIL'S GUARD
Title: Re:SEB Nam Pack 2.0
Post by: Chomps on 22 Nov 2002, 07:00:40
I cannot wait.
Title: Re:SEB Nam Pack 2.0
Post by: Wires on 22 Nov 2002, 07:05:36
We've all waited so long it's worth a couple more days to make sure it works with 1.90+

I know I don't want to d/l it twice!
Title: Re:SEB Nam Pack 2.0
Post by: TheCaptain on 22 Nov 2002, 14:35:50
STT, I'm making huge progress with my mission. Should have it done by saturday or sunday afternoon.

Could you pretty please add four things? It would make my mission a lot easier:

1 Civvie P3Vs manned by vietnamese civvie
2 VC P3Vs manned by VC Soldier
3 Bicycle manned by vietnamese civvie
4 Bicycle manned by VC Soldier

It would make things a lot easier... I'm sure other people would also like to have these units in their missions. The alternative, making empty vehicles and moving in drivers, is not bad with a small mission, but with a larger one it's much easier just to place a pre-manned unit.

Thanks!
Title: Re:SEB Nam Pack 2.0
Post by: Bucket man on 22 Nov 2002, 14:50:27
Release that pack today or i shall put misery and death upon all of you. >:(  You said that it is going to be released at 22nd of this month. You can add a warning in readme that it might not work under 1.90 and make a new topic here where people could post bossible broblems with 1.90.
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 22 Nov 2002, 16:36:27
Dude.. Just wait for the pack.

And for the love of god, dont kill your self for it. That gets you nowhere.

A you die.. loosing the rest of your life
&
B you wont be alive when the nam pack is released, thus making the point of your death pretty useless.

For god sakes people.. just wait for the pack.. I personaly Promise you that it will be released.

*sigh*
Joe
Title: Re:SEB Nam Pack 2.0
Post by: PFC_Mike on 22 Nov 2002, 16:38:51
could you give a pre-release listing of all units slated for release today/soon?
I WANNA M113! I WANNA M113! I WANNA M113!
And I don't care if it's past bedtime.
Title: Re:SEB Nam Pack 2.0
Post by: KevBaz on 22 Nov 2002, 16:49:11
LOL kids hehe

Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet? Are we there yet?
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 22 Nov 2002, 16:53:17
LOL.. my thoughts exacly :D

Cheers
Joe
Title: Re:SEB Nam Pack 2.0
Post by: ollie on 22 Nov 2002, 19:39:48
"Daddy, daddy, daddy, I want it!!, I want it!!, PPPLLEEASSEE, daddy!!, I want it!!, I want it!!"...lol...

Please young ones, be patient. It will be released by the time you're all 18, lol, that was only a joke, but really guys. Just let the SEB team put the final touches in and you'll be thankful that they did instead of cursing them if they did release it and you all got problems with it not working properly with 1.90. I assure you all, it's really worth the wait.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 22 Nov 2002, 21:40:23
i really dont see why everyone is wanting the pack released early, it would then defeat the purpose of having one big pack with everyone using the same version, also getting to the end of such a huge task of making the pack and then stopping on the last couple of days and releasing it with a few last minute silly bugs seems stupid, as people would be needing to download bug fixes/new versions every week, then making people on different versions, its unfeasible to release the pack early, it needs to be near bug free the first time round so we dont have to release a new 30-40mb version a few days after release, itll take a lot of tweaking to get it to this stage, but i havent noticed anything change with 1.90 so it wont be much longer...
Title: Re:SEB Nam Pack 2.0
Post by: BoNeCoLLeCToR on 22 Nov 2002, 21:47:48
The changes in version 1.90 will not affect the NAM addons I think but it is better to check them out it is always possible a bug fix can always bring new bugs and we don't want a addon with bugs now are we guys be patient I think STT will check the addons and he release it it 1 or 2 days we have waited 3 months 1/2 days is nothing with 90 days ;D
Title: Re:SEB Nam Pack 2.0
Post by: viper172 on 22 Nov 2002, 22:01:04
sorry guys i should never have started this i respect you very much due to the fact that you're working hard enough to release very detailed and nice addons to the community for free and we tend to forget that you have lives to live + you are doing this for free so i will wait for the release of the pack  when it will be ready.
My hat off for you guys i'm sure the wait will be worth it
hang on guys and again i'm sorry :'(
Title: Re:SEB Nam Pack 2.0
Post by: EvilMadcat on 22 Nov 2002, 22:07:32
I can Wait a have wait for a long time i Wait

EvilMadcat
AKA Henk
www.operation-nam.de
Title: Re:SEB Nam Pack 2.0
Post by: PV on 22 Nov 2002, 22:15:25
Dunno if this has been asked before but...

Will there be a sample mission or two with this pack?
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 22 Nov 2002, 23:50:49
yeah, i think so, i know there are some mp missions, havent seen any sp missions but im sure there are some somewhere
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 23 Nov 2002, 00:00:00
I'm sure there will be atleast one SP mission in the pack..
also were looking into makinga a mission pack for it later on :)

Cheers
Joe
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 23 Nov 2002, 00:12:36
I'm sure there will be atleast one SP mission in the pack....

If I had the 'Nam Pack ....... ;D
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 23 Nov 2002, 00:21:44
if you had the Nam pack you'd what? Make probably the same mission you make as you would with Nam pack one?

hehe. I've seen this a few times. There has been no reason to wait for Nam pack 2.0 to make a mission or two. If folks would have been making missions with pack one while waiting ( I know some of you have...  :)  ) for pack two, then next week over the holiday break, we'd all have a ton of good missions to play.

I can't wait to see what missions start popping up, but like we said, any mission made exclusively with pack 1 will almost 100% convert to pack 2.0. I do get some errors on a few missions, but I read somewhere that the mission maker has to manually edit the mission.sqm in the end for this to go away. Something about the resistance addon missing.... but that's for another thread.

Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 23 Nov 2002, 01:31:17
SO DID THE VC-NVA GET A MODEL OF THE RECOILESS RIFLE.DID IT GET IN AT THE LAST MOMENT.

DEVIL'S GUARD
Title: Re:SEB Nam Pack 2.0
Post by: TheCaptain on 23 Nov 2002, 01:31:45
Hey there, I'm gonna ask again nicely:

Can you please code in a normal OFP civilian P3VS & Bicycle with both vc soldier and civilian drivers? This would make placing of these easier, as you wouldn't have to do the empty + move in driver constantly (which is a pain for 50+ vehicles)

Also, I know it would only take about 5-10 lines, because i've done a bit of CPP scripting myself.

I'm including an MP mission with the pack, and it's getting very close to release (and therefore it will make it into the pack)

It's a 4 person coop mission highlighting a number of quasi-fictional SEAL missions in the "mekong delta"(which there IS a WRP island coming out next year for, which does rock, but for now, it's Ia Trang). It has 8 selectable difficulty modes (Everything from 'Very easy' and 'Easy' to 'suicidal' and 'INSANE'), and there are roughly 42 different missions included in this mission, with lots of dynamic elements including weather, enemy strength, etc. The time of day is dependant on the difficulty mode: Remember, there weren't any NVG's in Nam. There were starlight scopes, but we'll leave that issue alone for now. The players (4 total) each command two other AI seals (in separate groups), and respawn is set to 'group'. Essentially, you get 3 lives. The enemy strength is dependant on the number of human squads. The RTO squad has control over calling in air strikes, dust offs, and extractions. If they are killed, all players must extract.. etc, etc, ad nauseum. There are 7 possible mission objectives:

-Rescue (Find and extract a friendly)
-Recover (Locate item of interest and pinpoint it for later retrieval/extract)
-Ambush (Kill group of enemies in area (Convoys, sleeping garrison, patrolling squads, etc)
-Patrol (Search waypoints and hit up targets of opportunity)
-Destroy (Blow up something: Enemy camp, sampans, etc)
-Assassinate (Kill someone important: Tax collectors, regional commanders, etc.)
-Observe (Locate a target and call in an air strike, BOOYAH!)

If the claymores are included and bug free, I may include them as well. (Those claymores R0x0R!)

I don't think I'll put in mines, they're too much hassle and they amount to random death... they may have some uses though.. Maybe on insane mode...

I've done a lot of research on the seals, and I have to say, to anyone who was looking forward to them: They absolutely, positively rock in every way, shape, and form: Weapon loadouts, textures, models, sounds, etc.

The huey with air cav logo bugs me, but I can live with that.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 23 Nov 2002, 01:38:35
devil,s guard: whats with the caps? and in answer to your question, im not sure, i suppose ebud would be the guy to ask about it

TheCaptain: when the bicycle was discussed it was found too modern to use for the VC, also did the VC ever use the P3VS? either way, they dont have any vehicles yet so starting this late would probably be a waste, its easy enough to put them in yourself, i know nothing about mission editing and even i can get a VC driver on a bicycle/P3VS

Title: Re:SEB Nam Pack 2.0
Post by: CODY2622 on 23 Nov 2002, 05:41:21
well boys and girls. I have made it final. I am leaving the OFP community for a short time to settle down and concentrate on school work. Maybe I will come back after Xmas when I have Resistance. I bid you all goodbye. I have enjoyed talking and joking and playing OFP for nearly a year and a half. See ya later. So go forth and kick some Russian @$$ Soldiers.
Title: Re:SEB Nam Pack 2.0
Post by: Frosty on 23 Nov 2002, 06:09:53
C Ya Cody. BTW We'll also be kickin charlie's @$$ soon when this is released
Title: Re:SEB Nam Pack 2.0
Post by: DrStrangelove on 23 Nov 2002, 13:18:33
Hope so, Frosty. Hell, if i'm honest the Nampack & Ia Trang are the last things that keep me at OpF. Jungle missions have a special thing to them that i can't describe.
Title: Re:SEB Nam Pack 2.0
Post by: Cloney on 23 Nov 2002, 16:17:41
well boys and girls. I have made it final. I am leaving the OFP community for a short time to settle down and concentrate on school work. Maybe I will come back after Xmas when I have Resistance. I bid you all goodbye. I have enjoyed talking and joking and playing OFP for nearly a year and a half. See ya later. So go forth and kick some Russian @$$ Soldiers.

Cya Cody! What are "Russian Ass Soldiers"? I hope not to see too many of those. :D
Title: Re:SEB Nam Pack 2.0
Post by: Cloney on 23 Nov 2002, 16:19:38
Hey there, I'm gonna ask again nicely:

Can you please code in a normal OFP civilian P3VS & Bicycle with both vc soldier and civilian drivers? This would make placing of these easier, as you wouldn't have to do the empty + move in driver constantly (which is a pain for 50+ vehicles)

Also, I know it would only take about 5-10 lines, because i've done a bit of CPP scripting myself.

I'm including an MP mission with the pack, and it's getting very close to release (and therefore it will make it into the pack)

It's a 4 person coop mission highlighting a number of quasi-fictional SEAL missions in the "mekong delta"(which there IS a WRP island coming out next year for, which does rock, but for now, it's Ia Trang). It has 8 selectable difficulty modes (Everything from 'Very easy' and 'Easy' to 'suicidal' and 'INSANE'), and there are roughly 42 different missions included in this mission, with lots of dynamic elements including weather, enemy strength, etc. The time of day is dependant on the difficulty mode: Remember, there weren't any NVG's in Nam. There were starlight scopes, but we'll leave that issue alone for now. The players (4 total) each command two other AI seals (in separate groups), and respawn is set to 'group'. Essentially, you get 3 lives. The enemy strength is dependant on the number of human squads. The RTO squad has control over calling in air strikes, dust offs, and extractions. If they are killed, all players must extract.. etc, etc, ad nauseum. There are 7 possible mission objectives:

-Rescue (Find and extract a friendly)
-Recover (Locate item of interest and pinpoint it for later retrieval/extract)
-Ambush (Kill group of enemies in area (Convoys, sleeping garrison, patrolling squads, etc)
-Patrol (Search waypoints and hit up targets of opportunity)
-Destroy (Blow up something: Enemy camp, sampans, etc)
-Assassinate (Kill someone important: Tax collectors, regional commanders, etc.)
-Observe (Locate a target and call in an air strike, BOOYAH!)

If the claymores are included and bug free, I may include them as well. (Those claymores R0x0R!)

I don't think I'll put in mines, they're too much hassle and they amount to random death... they may have some uses though.. Maybe on insane mode...

I've done a lot of research on the seals, and I have to say, to anyone who was looking forward to them: They absolutely, positively rock in every way, shape, and form: Weapon loadouts, textures, models, sounds, etc.

The huey with air cav logo bugs me, but I can live with that.

*drool* Wow dude that sounds intense. I can't wait to test it out.
Title: Re:SEB Nam Pack 2.0
Post by: Bucket man on 23 Nov 2002, 19:42:38
Can anybody tell how many days at least this testing is going to last.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 23 Nov 2002, 20:49:11
cant give you a minimum...but id say in 2 weeks it will definately be on your hard drive :) it may be out tomorrow or a week from now, it depends on a lot of things, in the last stages everything gets uncertain which is why you have seen no definitive release dates in the last few pages of this thread, the best i can give at the minute is 'soon'
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 23 Nov 2002, 20:53:29
Just to give you Nam mission makers a good reference for making Aircav missions.

http://www.soft.net.uk/entrinet/aero_rifle.htm

I'll defer on giving any info on a release since I've been wrong everytime I give a date ;)
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 23 Nov 2002, 21:08:06
Actually, anyone making missions with the Nam pack really should use

http://www.soft.net.uk/entrinet/

as a reference for creating realistic TOE's, and this site

http://www.hpssims.com/Pages/Hints_Tips/Hints_Vietnam/sb_vietnam_scenarios.htm

for a list of possible large scale scenarios.

Just a suggestion.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 23 Nov 2002, 21:10:37
infact, for anyone wanting to know anything about vietnam, whether its weapons/armour/helicopters/order of battle/stories/histroy use that site http://www.soft.net.uk/entrinet/ definately the best site ive found, a little hard to find some things though, but using the search bar will find all you need
Title: Re:SEB Nam Pack 2.0
Post by: Bucket man on 23 Nov 2002, 21:14:48
How many things are there left to do before release?
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 23 Nov 2002, 22:00:53
testing mainly, and probably some cpp fixes, we need to make sure nothing happens in mp games/certain sp situations, also make sure the ai behaves properly on everyones machine, ofp can do some weird things...
Title: Re:SEB Nam Pack 2.0
Post by: PFC_Mike on 23 Nov 2002, 22:37:44
will it be out before the end of the weekend?

BTW are you using new weapon models for the AK-47, m-16, M-60, et c? Sorry, but I don't feel like searching through the whole thread
Title: Re:SEB Nam Pack 2.0
Post by: countzero on 23 Nov 2002, 23:00:49
Just to give you Nam mission makers a good reference for making Aircav missions.

http://www.soft.net.uk/entrinet/aero_rifle.htm

I'll defer on giving any info on a release since I've been wrong everytime I give a date ;)
here is the same for VC`s  http://www.soft.net.uk/entrinet/vc_forces.htm  you can find it all on Operation-nam side
Title: Re:SEB Nam Pack 2.0
Post by: Frosty on 23 Nov 2002, 23:34:50
Hope so, Frosty. Hell, if i'm honest the Nampack & Ia Trang are the last things that keep me at OpF. Jungle missions have a special thing to them that i can't describe.

I think that indescribable feeling that you observe during jungle operations is the fear that behind and in every shrub - and there are a lot of those in the jungle - there may be a tango waiting. And also all the droopiness, eg. droopy hats (like resistance), droopy palm trees, droopy faces :( ect
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 24 Nov 2002, 00:41:25
will it be out before the end of the weekend?

BTW are you using new weapon models for the AK-47, m-16, M-60, et c? Sorry, but I don't feel like searching through the whole thread

no
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 24 Nov 2002, 01:05:08
LOL...

Evis here just said that we cant give ya an exact date of release.. maybe tomorrow.. maybe after a week.. but I personaly promise you that it will be out befor christmas... if the world wont end.. etc..

Note this from now point on befor you ask the question..

WE DO NOT HAVE A RELEASE DATE.. ALL WE CAN SAY RIGHT NOW IS: "SOON"

Thank you

Cheers
FatJoe
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 24 Nov 2002, 01:14:01
i was answering the weapons thing, but i suppose 'no' works for both :)
Title: Re:SEB Nam Pack 2.0
Post by: Monkey Lib Front on 24 Nov 2002, 01:43:43
in future will u be including a cessna that is retextured, so we can have missions witht he ravens (i think they were called that) in :D
Title: Re:SEB Nam Pack 2.0
Post by: Chomps on 24 Nov 2002, 02:11:54
Okay, but it better be out soon and not a minute later.

 ;D
Title: Re:SEB Nam Pack 2.0
Post by: imemyself on 24 Nov 2002, 02:39:29
Do you have a complete list of the weapons/vehicles in it?  I think there might have been one somewhere else in this thread but I don't wan't to spend an hour searching for it.
Title: Re:SEB Nam Pack 2.0
Post by: EvilMadcat on 24 Nov 2002, 05:49:14
Okay Boys wait for the Pack or you will Bugy Pack ?

I wait and wait and wait i will a Finnish no Bugy Pack

EvilMadcat
 ;D ;D ;D ;D ;D

aka Henk
www.operation-nam.de
Member of OFP Zone Network
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 24 Nov 2002, 07:15:09
there is a list of everything in there, im not sure if we are releasing specific details on what each unit is, but a quick count(probably lost count a few times on the men...) came up with:

28 new guns
106 new soldiers
34 new vehicles
Title: Re:SEB Nam Pack 2.0
Post by: imemyself on 24 Nov 2002, 08:07:00
Awesome :)
Title: Re:SEB Nam Pack 2.0
Post by: SelectThis on 24 Nov 2002, 08:17:29
We are getting closer to a release, actual time depends on me getting time to put everything together.

We will include a short readme with just the installation details and a list of all the classnames of the units and weapons/magazines.

There will be some brief explanations of some of the more "quirky" parts of the pack, but we will leave alot of the detailed stuff until later. Ie, a "Mission Maker's Guide to the Nam Pack 2" with notes on the units, how to best use them in OFP, sample snippets, sample missions etc. That obviously takes time to write, so to get the pack out asap we will work on that later.

Bear with us as we fight between wanting to make this pack bug free (an impossibility) and getting it out.

SelectThis
Title: Re:SEB Nam Pack 2.0
Post by: viper172 on 24 Nov 2002, 08:44:43
my hats off for you again i have to congratulate your efforts and your hard work to produce this pack knowing that it's practicaly impossible to release a 100% bug free pack with so many units in it,i'm sure that you did your best and i'm sure that i won't be dispointed when i'll get to download it ;D.
So again congratulation in advance and keep up the good work ;) ;)
Title: Re:SEB Nam Pack 2.0
Post by: Bucket man on 24 Nov 2002, 11:28:51
What weapons will there be in the pack?
Title: Re:SEB Nam Pack 2.0
Post by: Davies1 on 24 Nov 2002, 12:05:11
bah! wait and see it will be a nice surprise  8)
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 24 Nov 2002, 12:47:33
What weapons will there be in the pack?

Many of the weapons used in Vietnam ::) ... just wait and you'll see for your self :)

Cheers
Joe
Title: Re:SEB Nam Pack 2.0
Post by: TkKivi on 24 Nov 2002, 14:37:07
Any progress pictures, i want pictures!  ;)
you could release pictures to even the pain.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 24 Nov 2002, 16:35:52
i think we want to leave a few surprises in there, AFAIK there hasnt been screenshots of about 3-4 of the helicopters, nearly all of the new weapons(ingame), and probably quite a few of the american soldiers, im not sure if this was intentional but it will leave an element of surprise when downloading the pack i suppose :)
Title: Re:SEB Nam Pack 2.0
Post by: Nokic on 24 Nov 2002, 18:00:48
Any progress pictures, i want pictures!  ;)
you could release pictures to even the pain.

www.operation-nam.de

Look in the Archiv etc. It's not for 56k'er, cuz they are really big :(

Greetz
Title: Re:SEB Nam Pack 2.0
Post by: KevBaz on 24 Nov 2002, 19:23:44
Quote
www.operation-nam.de

Look in the Archiv etc. It's not for 56k'er, cuz they are really big

LMFAO really big as in file size and not dimensions, whats the point in putting pictures of that size if your not gonna do a decent size like 800x600 whoever works on the site needs to learn how to use psp and RESIZE the pictures as no point in having a pic size of like 150X100 and being 600k
Title: Re:SEB Nam Pack 2.0
Post by: pepper2k on 24 Nov 2002, 23:00:27
How is it going, comrades?  :)
Title: Re:SEB Nam Pack 2.0
Post by: Bomberman on 25 Nov 2002, 05:21:09
hey team, i learned some information i think not very many people know about, unless they were in vietnam. the grunts, through trial and error, found that putting 27 rounds in the guns clip, it greatly reduced the jamming problem. one of the problems being that the clip had a loader spring thingy that wasnt strong enough to push the rounds into the chamber when the ammo in the clip got lower.  :'(

(edit) DOH! forgot to mention the gun  ;D  M16A1
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 25 Nov 2002, 08:36:06
umm
Title: Re:SEB Nam Pack 2.0
Post by: monkeyking on 25 Nov 2002, 09:36:58
hey team, i learned some information i think not very many people know about, unless they were in vietnam. the grunts, through trial and error, found that putting 27 rounds in the guns clip, it greatly reduced the jamming problem. one of the problems being that the clip had a loader spring thingy that wasnt strong enough to push the rounds into the chamber when the ammo in the clip got lower.  :'(

(edit) DOH! forgot to mention the gun  ;D  M16A1

I think you might mean 18-19 rounds in the old 20 round M16 mags, the weak spring problem was fixed with the 30 round 'banana' mags.

The best reference to this is most likely http://www.rjsmith.com/war_myth.html#magazine
The author also has a thing about the word 'clip'.  ???

I have heard rumours about current M16 users still only filling their 30 round mags with 28-29, but I know not how true this is.

Anyway hope this clears up any flame backs.

mk

Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 25 Nov 2002, 09:42:18
hey team, i learned some information i think not very many people know about, unless they were in vietnam. the grunts, through trial and error, found that putting 27 rounds in the guns clip, it greatly reduced the jamming problem.

aaahhh... thats cool.. added 7 rounds more and still reduced the jamming ;D

At around Vietnam time the M16A1's were using 20 rounds clip.. not the banana 30 :)

cheers
Joe

-edited- arrr, Monkey beat me to it :)
Title: Re:SEB Nam Pack 2.0
Post by: Frosty on 25 Nov 2002, 10:51:30
Uhh, is the difference between a clip and a magazine that a magazine is external whilst a clip is internal (and a stripper is a little holder for bullets that go in WWI-era bolt actions). In my opinon, bolt actions rock! Who needs a dang M16, when you can have yourselves a good ol' springfield and a bottle of bourban. Yee-haw! :gunman: (sorry there were no redneck smilies)
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 25 Nov 2002, 11:51:47
LOL.. I hear ya there.. Bolt Action rifles rocks. I would like to see a IS version of the Mosin Nagant in NP2 but..hmm.. maybe later :) in some another version.. maybe.. perhaps ;D

Cheers
Joe
Title: Re:SEB Nam Pack 2.0
Post by: devil,s guard on 25 Nov 2002, 12:41:11
the mag issue.
yes soldiers are told that putting 1 or 2 less rounds may help with weapon stopage but it is up to the soldier him self to load his mag.some listen to the warnings and some dont.i never had a issue with the mag thing as long as the weapon was clean and well oiled.

30 round mags were in vietnam for both the AKs and M16s.
200 round belts were normaly broken into 50round belts with the number 2 gunner carrying half the gunners ammo.boxs mags on M60s were not used in the j and thats why the ammo was 50 round belts.to stop the losse of ammo,eg getting caught on trees and weeds and vines and all that shit.

nowadays you can carry a 200 round belt in a cloth mag and its all good.you dont have that ammo tin sound thats so noisy
it not funny.
Title: Re:SEB Nam Pack 2.0
Post by: Bomberman on 25 Nov 2002, 18:25:49
argh :-[
Title: Re:SEB Nam Pack 2.0
Post by: Iceman1984 on 25 Nov 2002, 19:10:49
Well i hope the nam pack comes out soon i have a very good idea for a Mission but i need the nam pack 2.0 to start with it hmpf :(
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 25 Nov 2002, 19:23:00
No you don't need it. All objects, triggers, markers, timings, units etc can be placed and tested using nam pack 1, then tweaked using nam pack 2.

Not having pack 2 is no excuse.

About the pack.

Some issues have come up with some of the weapons.

I spent hours observing each unit in 1 on 1 fighting against a default test unit. Each unit fought about 20-30 times against the default unit. I then recorded the scores. So now some of the config data needs tweaked for the weapons and units.

That is what is holding it back at this time.

I'd like to get it out before the US holiday this week, but it's not certain. Some more testing may need to be done.

Title: Re:SEB Nam Pack 2.0
Post by: viper172 on 25 Nov 2002, 20:03:44
must be pretty fustrating huh ;)
Title: Re:SEB Nam Pack 2.0
Post by: landrover on 25 Nov 2002, 20:09:03
ebud: Maybe you should ask whoever is running http://ofpnam.com to remove their countdown timer. It seems to be totally useless. According to their recent update, "The release is 2 days from now or whatever is left on clock. This is approximate."
As I post this message, it reads 1 day, 10 hours.

It's quite misleading and after what you last posted, it sounds like they have no idea what they are talking about. :-\
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 25 Nov 2002, 20:41:06
well, there are conflicting messages, from talking to stt this morning it looked like we were ready to go in a day or so, but it doesnt look like thats the case now, ive noticed a couple of small things that need changing myself, but i suppose we'll get there in the end :) And ive already started work again on the modules....i think stt and ebud have earned a couple of months rest though :)
Title: Re:SEB Nam Pack 2.0
Post by: ebud on 25 Nov 2002, 21:19:53
If that's what STT said, then it should be OK. I sent him the test results and some suggestions last night. I have no idea how long it would take to make those changes and retest.

When a soldier with a silenced greasgun beats an NVA with an AK 8 times out of 10 when they start at a range of 300m running at each other head to head, then some tweaking needs done.... also the MG's were beat just as bad in many cases. 1 vs 1 at 300m, the m60 gunners were beat also about 15 times out of 20 against an AK. More tweaking. The list goes on.

As you can see, this may or may not take some more time if it is tested thoroughly.

It's possible all the tweaks have been made and it's ready to go.
Title: Re:SEB Nam Pack 2.0
Post by: viper172 on 25 Nov 2002, 21:21:05
so we can expect it before christmas? ;) just kidding
Title: Re:SEB Nam Pack 2.0
Post by: countzero on 25 Nov 2002, 21:49:40
i hope the pack came bevor codemaster bring his next patch 1.91???????????????????
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 25 Nov 2002, 22:59:39
It will......patience my friends, patience

Vyper
Title: Re:SEB Nam Pack 2.0
Post by: Strike12N on 26 Nov 2002, 02:05:02
To the SEB team: take your time, please don't feel rushed by some people. They will just have to wait and GET over it. Your work is excellent and deserving of the highest praise as well as all of our patience. Cheers to you all.
Title: Re:SEB Nam Pack 2.0
Post by: Eviscerator on 26 Nov 2002, 09:19:07
latest status...we are just waiting for the ofp-zone.de webmaster to download it, then its released :)
Title: Re:SEB Nam Pack 2.0
Post by: TheCaptain on 26 Nov 2002, 11:01:15
This pack is amazing... you're all gonna love it. I can't wait to get my grubby hands on the final. My mission wasn't done in time for the pack for QC reasons, but I hope to have it done by the time the pack is released... or soon after, to test balancing issues.
Title: Re:SEB Nam Pack 2.0
Post by: Monkey Lib Front on 26 Nov 2002, 11:30:43
latest status...we are just waiting for the ofp-zone.de webmaster to download it, then its released :)

u kidding? why not get it sent to .cz also
Title: Re:SEB Nam Pack 2.0
Post by: Vyper on 26 Nov 2002, 13:00:17
Oooo goodie!


Vyper
Title: Re:SEB Nam Pack 2.0
Post by: NoRSu on 26 Nov 2002, 14:15:07
Sounds great ;D. But I just hope it isn't an exclusive hosting for OFP-zone only ;).
Title: Re:SEB Nam Pack 2.0 OUT!
Post by: Gunship on 26 Nov 2002, 14:24:09
YEAHHH

Its out the Seb Nam Pack 2!

SEB Nam Pack 2

For OFP: Resistance 1.85

Nam Pack 2 provides users with units and weapons and vehicles from the Vietnam War.
Units include:
Army, Marines, Air Cav, Special Forces, LRRP, MFR, SEALs,Viet-Cong Main Force and Local VC, and North Vietnamese Army (NVA) soldiers.

LSSC Fast Attack Boat
Sampan
60mm Mortar pit
DShK Hvy MGun pit
UH-1D# (seats 8)
UH-1H# (seats 12)
UH-1H (seats 6)
UH-1C# ARA
UH-1C# Gunship
OH-6A# Left Gunner
OH-6A# Right Gunner
AH-1G# Cobra
AH-1J# Cobra
CH47C Chinook

# Helis marked with the "#" have customisable nose paint textures which can be altered via the setObjectTexture command.

Also included:
- A temporary armor pack (coded only, no new models).
- Mine pack from CoC (including the Claymore and Bouncing Betty)
- Ia Drang Island (revised Ia Trang island) with relocated ILS runway, Fixed AI Pathing in forests and new land textures.

This pack replaces Nam Pack

For download at http://www.ofp-zone.de (http://www.ofp-zone.de)

Greetz
Gunship
Title: Re:SEB Nam Pack 2.0
Post by: FatJoe on 26 Nov 2002, 14:58:44
weeee :D

See? now that waiting wasnt so hard.. just have to wait a bit for the good things to come out ;)

Download and Enjoy :)

Cheers
Joe

PS. Thanks Gunship ;)
Title: Re:SEB Nam Pack 2.0
Post by: Gunship on 26 Nov 2002, 15:16:57
Oh our nam pack server goes on this night, you can play 24 hours a day nam pack on a 1gb (connection) clanserver !

When you have new maps for the nam pack you can send me then at http://Gunship@ofp-zone.de (http://Gunship@ofp-zone.de)


Greetz
Gunship
Title: Re:SEB Nam Pack 2.0
Post by: vade_101 on 26 Nov 2002, 15:35:24
WOW.  :o

this really is something. great job lads.

i may never go out again

 :o
Title: Re:SEB Nam Pack 2.0
Post by: countzero on 26 Nov 2002, 15:36:37
 :D :D :D :D :D :D :D :today is christmas  :D :D :D :D :D :D :D                                          i say thank you, SEB team your are the greatest! good luck over and out
Title: Re:SEB Nam Pack 2.0
Post by: PV on 26 Nov 2002, 15:46:29
mirror up very soon:

url will be:

http://www.uvm.edu/~efisher/sebnampack2_full.zip (http://www.uvm.edu/~efisher/sebnampack2_full.zip)