OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Josef on 03 Feb 2003, 13:52:44

Title: BURN
Post by: Josef on 03 Feb 2003, 13:52:44
Can you make stuff that gte blown up catch fire and burn like hell++ smoke?
Title: Re:BURN
Post by: Cake on 03 Feb 2003, 14:19:16
I'm not sure what you mean, but i think you want object to catch fire... It's not possible to get object really catch fire, but you can make it look like it... Just put fire under the object or get a smoke script... I can make you one if there aren't any already :)
Title: Re:BURN
Post by: Cake on 03 Feb 2003, 14:21:46
Oh, yes, if you want it to blow up, you can use underground M2-MG, or if the object is tank or something that blows when destroyed, you can use setdamage 1 (if you are using <1.46 you have to use setdammage 1, in the 1.91 you can use setdamage ;))
Title: Re:BURN
Post by: Jester on 03 Feb 2003, 14:36:57
I will show you how to make a custom plane or tank
burn on fire when they are heavly dammage  

but you need Fokker E.III addon that was made by "No Man's Land", ww1 modification for Operation Flashpoint.

you have to download this plane from that site:
http://members.lycos.nl/nomansland/

now all you have to do is to add a unit this script in its INIT:
Code:
this exec "\nml_fokkere3\Rauchfahne.sqs"

and that's it! when unit will getdammage heavly it will start to burn!

Thanks to CLASSIFIED for finding this