OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: fenster on 02 Feb 2003, 14:02:25
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hi guys i am making a mission would would be helped if the player had the ability to speed up time to say midnight /noon i would like this to happen by a click and then a camp site to appear and then going black and then cut to the time is it possible im quite new to this editing game so if you could tell me what iwould have to do for this to happpen i think it would be a trigger but im not sure what to put in it plese help ?
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Help? Yes sir, I do...
Heh, your time idea is in luck today. It's a command called "Skiptime", which I've used un-doubtfully in my map "Cessena Fun", but that's another story...errr...
Anyway, I've usually attached this command to the radio. The one where you hit, 0-0 while playing in game? Then you have your different radio options.
So, here's how to do it:
1. OPen up your Mission in the editor.
2. Click a button, on the top of the screen, that says "Trigger"
3. Double Click near your Player to place a "Trigger"
4. In the triggers, "Activation" Field (Text-Box), enter this command: "skiptime 1". This means, that it will skip 1 hour. If you wanted it to skip 30 Mins, it'd be "skiptime 0.5".
5. Click on the "Activation" drop-down menu, and select "Radio Alpha".
6. Then, in the text field, enter "Skiptime 1 Hour". You can change this field, and the skiptime command too.
THere you have it, click O.K., and preview your map. Go to the radio and hit Skiptime 1 Hour. Now, there's a problem. Double click on your trigger again, and change it from "Once" to "Repeatedly". THe two options should be on the right-hand side, near the top about mid-way.
I hope this helps, and good luck with your map!
-RunAWayScientist
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thanks for that m8 it worked and it has helped me tons
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Ack...
Ayy, these forums are starting to grow on me, fast.
I was typing up a nice reply, with some more use-ful information, and a Command Reference you could use. But, it said the file was to large, I hit the back-button, and my total post was gone...Tsk tsk....
Anyways, I'm glad it helped you. Usually I'm the one asking the question, well, the more advanced ones. Not once in a blue moon I get to help someone else...Errr....Doesn't make me a Scripting Guru...Does it?.....
I thought you might be interested in a Command Reference, an Un-Official Command Reference V.s 1.46 Something. It's more than just a Command Reference, and it's more than Un-Official too, it's got all commands known to OFP (Operation Flashe Pointe). It has animations, Weapons Lists, and much much more. THe only thing it doesn't have is a Building List (nudge, nudge).
It's accurate up to the Original Game, not for Operation Flash Pointe: Resitance...The one I have I can just send it to you, alot easier than digging around with the Search....
Well, contact me if interested, a command reference like this could help ya out alot. Did me...You'll even see the Skiptime command in there...Look it up...Go ahead I dare ya...I still dare ya...I double Dare you....No wait, I TRIPLE dare you...Yeah, go on...I'm still daring you...No, I Dare YOU....
-RunAwayScientist