OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: rgbman on 01 Feb 2003, 23:05:24
-
When a group of soldiers eject from a helo, the helo is pausing at the waypoint where the soldiers bailed out and not advancing to the final, landing waypoint. Anyone know why this is happening?
I'm using a modified parachute.sqs script:
; Original OFP parachute script modified by Rick on Jan-30-03
_helo = _This Select 0
_group = _This Select 1
"unassignvehicle _x" foreach units _group
_aunits = units _group
_i = 0
_j = count _aunits
#Here
?(_aunits select _i)!=player : (_aunits select _i) action ["EJECT",_helo]
_i=_i+1
~0.5
?_j>_i:goto "Here"
exit
-
dunno :-\ just try like this the heli could be hanging around waiting for the units, have you synchronised any of the waypoints for the heli btw?
; Original OFP parachute script modified by Rick on Jan-30-03
_helo = _This Select 0
_group = _This Select 1
_aunits = units _group
_i = 0
_j = count _aunits
#Here
?(_aunits select _i)!=player : (_aunits select _i) action ["EJECT",_helo]
_i=_i+1
~0.5
?_j>_i:goto "Here"
"unassignvehicle _x" foreach units _group
exit
-
That fixed the problem, thank you!
For the record, I do sync the troops to the heli at the get-in/load waypoint.
Was the group remaining assigned as cargo because they hadn't ejected yet?
It's strange because the original parachute.sqs script i used came from the Chinook mission in OFP:CWC, but in that case the player is piloting the helo, not AI. Oops.
Thanks again for the help. I was beginning to wonder :)