OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: Fishion on 31 Jan 2003, 19:13:39
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Just something that got to my mind...
Since bridges play an important strategic role in the military, so do Ponton Bridges (just read Red Strom Rising...)
Anyhow it's just an idea, and probably one that can be
realised easier than making a bridgelayer :-)
-Fishion
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oh sure bash my idea :P
pontoon bridge would be interesting
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Hell yes !
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Is that possible to make?
If itÂ's a vehicle, that sets up the ponton bridge, then are'nt there a collision between the bridge and the vehicle that si trying to drive on it?
Maybe I'm just stupid, but I think thatÂ's how the game engine works.
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i considered a chieftan bridge tank, but it wouldn't work. firstly due to the complex scripting *IF* it exists and of course the bridge collision factor. Why do you recon theres no bridges in the normal game?
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ermmm... go buy resistance - et voila, a bridge :)
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so ive got resistance..............i want a more tempory bridge ie. ponton bridge! especially a chieftan bridge carrier, which unfolds a bridge, that would be great............
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wont work.... collision barriers between 2 sepearte models....
you could make a static chieftan already deployed - then you could use it... but you cant have a chieftan roll up, deploy and let tanks roll over it... except with clever scripting that replaced the moveable vesion with the static ::)
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hmmmmmmmm i c
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Hey, lets all put on our thinking caps here...
Exhibit A: the "Ashland" LSD is a vehicle that vehicles can drive on.
Exhibit B: There are many "attach cargo" scripts out there. (Tons.)
Exhibit C: There are several addons that "animate" various components. BTR70, DKM-m46
Suggestion:
Make two vehicles, the bridge and a layer track. On layer init, attach designated bridge with the same xz coords and heading, and add a "Deploy Bridge" action. The "Deploy" action pulls the "deploy" script, which 'moves' the attached point forward (or backward) while running the animation to 'open' the clamshell halves. Set the contact points at the ends. To avoid collision problems or 'bounce' issues, I would suggest terminating the 'attach' function just above ground level, and let it plop into place.
Now I am a bit off topic, as the original request was pontoons, not full-blown layers. Same principal, just without the "unfold" animation.
Comments anyone? I'm all for it. There is a HUGE lack of support equipment in OFP. Right now, I'm looking into the possibilities of truck trailer simulation. It would be real nice to be able to back up to a howitzer, chain up, and haul off. Or build nice AA/Radar trailers that you could hook up, etc.
Finally, an additional reason to make the bridge/pontoon a seperate vehicle, is that then others can make east/west addons without having to redevelop the models and scripts.
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I see no reason why this can not be done and after seeing chieftain bridge layers in action in real life I am excited and looking forward to someone doing this.
Bridge layers, pontoon bridges and vacenes (spelling) can be simulated as shinRaiden has explained.
Even drops vehicles used to drop supplies and ammo can be created this way I assume, where a tuck drops its 'container'.
Armoured Vehicle Launcher Bridge (AVLB)
The AVLB launches a single Close Support Bridge to cross gaps of up to 24.5m or a combination of such bridges to cross gaps of up to 60m. A single bridge can be laid in about 3 minutes without exposing the crew. Once the bridge has been laid the launch vehicle can drive over it and recover it from the far bank.
(http://www.army.mod.uk/img/equipment/ese/images/ese_avlb.jpg)
Armoured Vehicle Royal Engineers (AVRE)
The AVRE provides intimate battlefield engineer support to armoured battle groups. It creates mobility by being able to breach minefields, cross gaps and clear obstacles. The crew remain protected throughout.
(http://www.army.mod.uk/img/equipment/ese/images/ese_avre.jpg)
Floating Two Span Bridge
The BR 90 bridge system allows for two span bridges to be constructed by ABLE. Using 2 x 32m bridge sets, the centre of the bridge is supported by fixed or floating piers. A bridge with three floating piers is required to accommodate a 105 tonne loaded tank transporter.
(http://www.army.mod.uk/img/equipment/ese/images/ese_ftsb.jpg)
Tank Bridge Transporter (TBT)
The Unipower 8x8 TBT is an improved mobility transporter for the new BR 90 bridging system. It can carry one No 10 bridge or two No 12 bridges. The TBT can self load from, and off-load to, the ground.
(http://www.army.mod.uk/img/equipment/ese/images/ese_tbt.jpg)
M3 Amphibious Rig
The M3 can be driven into a river and used as a ferry or, when a number are joined together from bank to bank, as a bridge, capable of taking vehicles as heavy as the Challenger MBT. A 100m river can be crossed in 30 minutes, using 8 rigs.
(http://www.army.mod.uk/img/equipment/ese/images/ese_m3ar.jpg)
Messiah can you email me the link to the 'other forum' as I have lost the link!
tankieboy@tiscali.co.uk
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i could proberbly build one? do u have any blue prints? tankie boy u know much bout o2 and also is the avre a modified chieftan, with no turret?
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:o Wow, thanks tankieboy. That's loads more than I alluded to. The Russians do have an older model as well that has a pontoon carried on top that slides forward and is lower by paralell rotating arms. Alas, I don't have any model frame works though.
I would suggest for proof of concept, take the demo M60 tank, cut out the turret, slap in a couple doodads, make it work, document it, then contact all the good folks to get the real models done.
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it wouldnt be that hard to write a script to swop a animated chieftan with a static one once it had deployed would it
all you would need is a script that keeps asking the question has the chieftan got to a certain animation phase, when true swops it for a static chieften on some other corner of the map, as long as the models are the same if you use the setpos getpos commands it should be seemless
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Anyone going to tackle the making of this?
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you ever tried drving vehicles over others, you just go "CRRK" and bounce around and turn upside down and start shaking in the ground, like messiah said the script would be the only way to do it..
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ive got a new idea, who has the BIS MH-47 ? well thats a moving object, and u can put a jeep in that :o http://www.concept-5.com/ballistic/ i think its well good, because you can paradrop it.................however getting back to the point i was thinkin that this kinda script would b suitable for a bridge laying tank ???????????????????????? ::)
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i dunno if u would call this a pontoon but heres a screen shot
(http://ofp.gamezone.cz/news/pics/pontony_1.jpg)
try http://www.bwmod-marine.de/include.php?path=start.php
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Das ist fantastic
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lol i presume u ave been on it (sorry i forgot to tell u that its german) any way............... :-[
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i would b happy to build a m3 (because im fasinated by dem), also look at dis http://images.google.co.uk/imgres?imgurl=www.structures.ucsd.edu/casl/projects/army_bridge/tank_drawing_1.JPG&imgrefurl=http://www.structures.ucsd.edu/casl/projects/army_bridge/composite_army_bridge.htm&h=269&w=441&prev=/images%3Fq%3Darmy%2Bbridge%26svnum%3D10%26hl%3Den%26lr%3D%26ie%3DUTF-8%26oe%3DUTF-8
this pic in the attachments, is that the m3, becuae i have never seen it out of the water
[img removed]m3_1.jpg[/img]
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I get a Crash To Desktop "Invalid Crew BWMOD_Soldier" when I use the bridge.
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nooooooooo wat u do is use the boat as 'empty then hop into it (the actual bridge is in the objects) bw-something
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Cool
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[img removed]bridge_laided.jpg[/img]
[img removed]bridge_layout.jpg[/img]
[img removed]wolervine_transport.jpg[/img]
wat u recon?
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Make it, make it and make it.
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i dunno where 2 start *suggestions* ::) or do u recon i should do a MORE BRITISH unit
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Been having a think about this and I reckon it can be done.
I think you're on the right track with the 3 separate models since I don't think you can animate the same part twice :-\
I reckon it needs to be done in steps with a script(s) to link them together
Step 1 - Tank carrying bridge drives into position, "launch bridge" option in action menu activated
Step 2 - Stowed bridge to extended bridge using a rotation animation with the rotation point far enough away that it looks like it's sliding rather than rotating (like the doors on the SEB Huey)
Step 3 - Script called to swap model to extended bridge model
Step 4 - Script activates "lay bridge" option, animation moves the bridge forward towards the ground
Step 5 - Script swaps model for tank without bridge model and adds model of bridge in front of it which can be driven over.
The bridge can be picked up by running another script which runs the above in reverse.
I know nothing about scripting, so if someone who does could give some idea of the feasability of this it would be much appreciated.
As for animations try Colonel Klinks tutorials (http://www.dc3d.co.nz/ (http://www.dc3d.co.nz/))
Hope this makes sense cos my brain hurts now.
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cheers, im at school at the moment so ill have to speak to u all later! Wat u recon about the model, or do u recon i should make a simpilar model
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It depends on the poly count, I'd say in the region of 3500 at the most for the brodge and tank together :-\
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nahhh dats fine dey r under 3500 but there will B no inside till i get the tank and bridge animation sorted
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Cool, inside is a separate LOD anyway
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i should concentrate on d fv432, sultan and spartan, because i promised that they would b finished soon
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The more Brit kit the better :D
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dunno if u have seen the avre in action, but it seems v.hard to emulate ??? ......therfore I think the american birdge layer would b better wolverine i think its called
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Is the AVRE is Armoured Vehicle Royal Engineers, the Cheiftain (or is it a Challenger?) with the dozer blades, fascine bundles and dirty great big winch, for towing tanks out of ditches? Wouldn't that be a bit of a waste of time for OFP, since there's usually no need to tow something out of a ditch, and you can't deform the terrain (therefore you can't dig with the blades). I think some scripting could sort out the fascine bundles, but there aren't many AT ditches in OFP :(
The Chiefy Bridgelayer would be a worthwhile addon, if it worked alright. Maybe if someone made an island with some rivers or ditches we could bridge, we could all put our Sapper hats on and get engineering :D
Anyone thought of doing the Centurion AVRE? It's similar to the current AVRE, except it's based on the Centurion (natch), and has a bloody great big 165mm snub-nosed demolition gun rather than the RO 105mm gun. The gun's designed for knocking out fortifications, infantry positions, demolishing houses and other fun things, but if you were to hit a T80 with it, I'm sure Ivan would be a bit sore ;D
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Me likes your thinking
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the AVRE is on both the centurion and the chieftain, but the centurion is more known than the cheiftan because the chieftan usally holds those tank ditches thingys without the huge demolition gun, ive got a centurion, which i could xpack and edit, but i cant !!!!!!!! so i think i will ave to build from scratch
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is any one familiar with wrp edit, (or wateva the name is of the opflashpoint terrian editor is) and make a nice bit of scenery of either british country side or an area with loads of small dithes and small gaps to be crossed witha bridge layer possibly ;D it would be really cool SWIFT
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Someone should make the tank training grounds at Bovington in Dorset, plenty of knife-edges and ditches to rattle round, or so my Dad tells me ;D
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dorset ahey, i think that would be cool. isnt that d place where ambibious vehicles train as well
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...
Step 3 - Script called to swap model to extended bridge model
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Step 5 - Script swaps model for tank without bridge model and adds model of bridge in front of it which can be driven over.
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Swapping models is a real hard task especially if it should work in multiplayer and for vehicles with crew.
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i could always have a single bridge that works like a door or hatch on a axis and just flips 180' (like the chieftan avlb)
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right ive taken this model from the mod im working with, but its a model made by Rufus of a centurion avlb....... it was previously a avre but i removed the turret........ and added some metal struts, all i need to do now is add the bridge.........
[img removed]avlb.jpg[/img]
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just to show you what i mean
[img removed]avlb_mechaincs.jpg[/img]
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Looks nice
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pontoon bridge is back on!!!!
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just to show you what the tank looks like in O2
[img removed]avlb_with_bridge.jpg[/img]
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heres my steps
[img removed]Stage_1.jpg[/img]
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stage 2
[img removed]stage_2.jpg[/img]
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stage 3
[img removed]stage_3.jpg[/img]
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and finally stage 4
[img removed]Image11.jpg[/img]
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Having seen a Chieftain AVLB putting a bridge down at the Bovington Tank Museum's display day, I can't wait to play with it :)
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can u face it being built by a opgwc modeller (joke)
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im sure stage 2 and 3 should be horizontal.... it seems silly to extend the bridge to full length at that stage as it would make the vehicle unstable / tople...
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can u face it being built by a opgwc modeller (joke)
I've no problem with you mate, you seem a decent enough bloke. But let's not get onto that here.
EDIT
I think Messiah's right, the bridge should fold out rather than open out and be held vertical. As well as the problem of balance, it'd stick out like a sore thumb.
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u ppl r the experts i just do the modeling
(http://www.janes.com/defence/land_forces/gallery/warminster/images/0123807.jpg)
i know its the mk9 or 8 bridge 18m
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Cool, can't wait to see this un in action, although that bridge would be a fair sized target for Supa to fly into during squad games ;)
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u ppl r the experts i just do the modeling
(http://www.janes.com/defence/land_forces/gallery/warminster/images/0123807.jpg)
i know its the mk9 or 8 bridge 18m
well... that proves my thoughts wrong :thumbsup:
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I'm sure I've seen folding ones... that looks like a single-piece one to me. But then again, I've been drinking heavily since 4pm
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thats because it is a single one
[img removed]m-60a1-avlb-dvic335-s.jpg[/img]
some-where i read that the avlb either carries the mk8 bridge that is 18m and the folded one (mk 9) which is 28m
this is a picture of a m60 tank but it gives you the idea
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Aaaah. That'd explain it ;)
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Dammit, i thought no one had made one yet so i was going to give it ago, oh well good luck i'd like at least someone to make it
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deres always some-one dats makes it
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ive built a few different british vehicles/tanks
(http://roughnecks.org/opgwc/upload/avrei.jpg)
(http://roughnecks.org/opgwc/upload/avlbi.jpg)
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Come on guys... feedback feedback... I want this thing..........
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I checked out the Falklands modÂ's harrier ejection seat script and saw this... When you use the eject action, player is moved out of the plane, setpossed to the position of the planes cockpit, an ejection seat is created, setpossed to the position of the planes cockpit, player is moved in the ejection seat, ejection seat flies up, up, and away, after a period of time player is moved out of the seat, then the seat is removed and an empty seat is created, then a parachute is created in the position of the player and player is moved in the chute. So you need three models, the bridge, the carrier with and without the bridge and custom animations. :-X :P ;D
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Do a ambhitiustank wich haves a big bridge on its roof ;D
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hmm but the action i was doing isnt simple....
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Nice to see, that my thread has triggerd such a project. ;D
Actually I was just wanting a modell of a Ponton bridge, without the capability to drive over it, or anything,
just so we could fight for something different than that old boring brindge on Nogova
Oh and, nice modell. can't wait to see the finished result. Any way we can get
the simple brindge and tank without the animations (alot of times you don't need those IMO)
-Fishion
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GET THIS THING DONE. I WANT THIS!!!
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Anyone.......... DoesnÂ't anyone even remember this... Look guys... I and many others want this (or is it just me?)... >:( :P
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try OPGWC they have taken the show over in terms of the engineering side of my vehicles
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Should this be gotten done??? I say yes...
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I bet you already covered this but I say scripting will be your best bet (deletevehicle this_ createvehicle this_ bla bla bla ;)).
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is this thing/project dead? I HOPE NOT! :(
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i need help as the scripts went well over my head.... PM me if you wanna give me a hand