OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Terox on 28 Jan 2003, 23:09:20
-
Any idea how to disable the "Clink" sound that is activated when the hint box prints a message
-
Hello, as far as I can tell, it's only possible to turn that annoying sound if you turn down the music volume on OPTIONS/SOUNDS.
Hope to be of help.
WS
-
:o *HINT* :o
>The "hint" effect was designed to be a hint and thus you're supposed to notice when it pops up!< :)
To create hints in your own missions, type :
hint "bla-blah"
in the On Activ. field of triggers/WP's but to leave out the *ding* or *HINT* would take a
quick moment of :
0 fadeSound 0.0
which sucks big, as the entire game will be runnung without sound until U put:
0 fadeSound 1.0
in another trigger/wp/scroll etc. ::) :)
-
So there is no switch to turn it off, eg Hint/off etc
Well thats a well thought out idea aint it
In mplayer a lot of time countdown scripts report the time in the hintbox
Untill recently i had my radio and music volume set to 0
I created a map with a 60 second countdown trigger in the hintbox, and then started getting reports of an annoying "Clink"
I didnt even realise the hint box "Clinked" until then
Another BIS winner :-X