OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Terox on 28 Jan 2003, 23:09:20

Title: Disabling HINT "Clink" sound
Post by: Terox on 28 Jan 2003, 23:09:20
Any idea how to disable the "Clink" sound that is activated when the hint box prints a message
Title: Re:Disabling HINT "Clink" sound
Post by: White_shark on 30 Jan 2003, 14:31:36
Hello, as far as I can tell, it's only possible to turn that annoying sound if you turn down the music volume on OPTIONS/SOUNDS.
Hope to be of help.
WS
Title: Re:Disabling HINT "Clink" sound
Post by: Tomb on 30 Jan 2003, 14:56:40
 :o *HINT*  :o


>The "hint" effect was designed to be a hint and thus you're supposed to notice when it pops up!<  :)

To create hints in your own missions, type :


hint "bla-blah"

in the On Activ. field of triggers/WP's but to leave out the *ding* or *HINT* would take a
quick moment of :

0 fadeSound 0.0

which sucks big, as the entire game will be runnung without sound until U put:

0 fadeSound 1.0

in another trigger/wp/scroll etc.  ::) :)
Title: Re:Disabling HINT "Clink" sound
Post by: Terox on 01 Feb 2003, 11:21:33
So there is no switch to turn it off, eg Hint/off etc

Well thats a well thought out idea aint it
In mplayer a lot of time countdown scripts report the time in the hintbox
Untill recently i had my radio and music volume set to 0
I created a map with a 60 second countdown trigger in the hintbox, and then started getting reports of an annoying "Clink"
I didnt even realise the hint box "Clinked" until then


Another BIS winner :-X