OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: Padimite on 27 Jan 2003, 16:10:53

Title: Random Faces on Units
Post by: Padimite on 27 Jan 2003, 16:10:53
Ok, here is what Im trying to do. Someone made a Unit Addon and set the face textures. I want to make the Unit(s) have random facial textures since it looks like Im at a cloning convention when I use them. So, is their something I have to put in the .cpp? Because when I just delete the facial texture .paa's in the addon .pbo I get a blank faced character in game. I've been looking through .cpp's and Im still no closer to finding an answer.
Title: Re:Random Faces on Units
Post by: SelectThis on 30 Jan 2003, 11:57:38
Random faces involves editing the model itself in O2 and applying the correct tempalte face texture file then naming it the correct selection names.

There should be a post in this forum from me about how to do it, try a search. If not then look in the official forums - o2 doc forum for the info.

SelectThis
Title: Re:Random Faces on Units
Post by: jojimbo on 09 Feb 2003, 04:40:43
yes,thanks to select this post,1.46 random textures works fine
but for res,you have to add cfgmodels in the cpp