OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: moodqx on 22 Jan 2003, 18:17:37
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oh no, six is down.
Last time i checked squaddies new each other by name and not number, so on that vein,is there any way to disable this most unrealistic comment from OFP and override them with "aww Jeez, Jimmy just bought the farm" or some other more appropriate requiem? ???
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numbers is more real, cause in a some big warfares, you donÂ't know all guys you fight with, and then it will be more like:
- This is Jimmy, D.... hmm, whatÂ's his name again? You know him, D-d, somethin on D.
- Who the hell is Jimmy? Do you know this guy David?
- David! That was his name!
- What?! Is David down?! Oh no! He was my best pal.
- No IÂ'm here, who the hell is that other David?!
- Whats his last name?
- Who? David alive or David dead?
- David dead
- I dunno, but David alive is Johnson.
- I know! IÂ'm Eric! David deads last name was Belt.
- Who the hell is Eric?!
- ItÂ's me!
- Who is this guy?!
- I think he is Eric
- Really?! Cause I didnÂ't think that (Insert Sarcastic voice here).
- Hey! I hate smart mouths, kick his ass!
Then the squad wants truce with the east side, and stands up trying to figure this out. Unfortantly, the east sniper didnÂ't know about the truce, and the west side didnÂ't excist more.
Get the picture? ;D
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ROFLMAO ;D
dats fuuny almost as good as da hands on head ;) ;D
:cheers:
continue like dat armstrong nd u may even join ma klub (or was it Klob ? ::)):P
::) ::) ::)
LCD OUT
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definately klop! :thumbsup: ( :hmm: )
Big applause to armstrong! this one deserves a big spam...
SPAM!
(it did, I really mean it) :D ;D solid gold, m8 :-*
as for the Q : well, you can switch off the radio & the group chat/ side chat etc. but I guess ya just
end up eating the default OFP language like everyone else :P ;D
cheer$ :cheers:
*alrite, quit the spam all... time's up!* ::) (or I'll get spanked)
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God that was funny ;)
I'm backin up the idea, I'me makin a campaign (Not very good.....but hey) and you're a bunch of mates that hide in the bush becasue some country have invaded NZ.
Now it's pretty gay if Richard dies and my "dad" starts going on sayin:
My gosh, number 27 has gone down" .........you know what I mean.
O Neil
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thank u, thank u ;D.
Maybe IÂ'll do a sequel ;D.
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Well I've never been in a war and hopefully never will be.. but that was just plain funny ;D
If I was to die in a war I'd like to be spoken with my name and not my numbeer.
Seen a vouple of war movies and they never say "oh dear, 3 is down"
It's alright in a mission with respawn and lot's of action.. say a paintball mission or some capture and hold.. But in a quiet sneaking or patrol mission with a real plot and athmosphere based on the lack of enemy I'd reallly like to see the officer cry out
-(officer)Noooo! Johny just stepped into a mine!!
-(the group) oh dear oh dear. it was his birthday today.
-(random guy) johny had a feeling that might happen and gave me a letter to send for his wife and kids
-(officer) Johny was the best soldier a group leader could ask for.
-(random guy)we should buey him with his gun. He would have wanted that.
-(random guy) *kisses Johny on the cheak for one last time*
Like in movies, it makes us feel more deeply when a guy has a name. say in Saving Private Ryan it totally acceptible that a 500 US troopers get shot in 3 minutes when landing at the beach because we don't know their names. But when the group goes out to look for Ryan it's a terrible shame when someone from the group gets whacked. 8) I rest my case ;D
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I think itÂ's better with numbers. Armstrongs unit have only known each other 3 weeks, itÂ's different when 20 soldeirs in WW2 1944, they have probably known each other at least several months.
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Hmmm...maybe we have to differentiate between two situations:
a) trained soldiers, would probably use numbers, at least I have learned it that way.
For several reason, communication is much shorter, and less to misunderstand, and you don't have to know the guys (of course that helps more or less).
And you are more likely to stay focused on the job at
hand, and get less distracted
b) not trained or very poorly trained people or soldiers
-Fishion
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Yes, using numbers is way better for tactical purposes. If a soldier reports '1 is down', the leader knows right away that the pointman was shot and can act accordingly. If the soldier reported 'Johnny is down!' then the leader must first think about where the hell was Johnny in the first place, was he on point? Or maybe he was at the back? Hmm, who knows... ;D Also, using numbers helps you remember your position in formation. For example, in wedge formation, 1 is on point, 2 is on the left, 3 on the right, 4 on the left again, 5 on the right and so on:
1
2 3
4 5
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And in very large numbers, itÂ'll be like:
100004 100005
100006 100007
100008 100009
;D
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@ tomb - u r sure its Klop :hmm: ?
wasnt it Klub? or mebe its only dat alzhimer parrot flin around ? :-X ::)
@ armsty - watch ur language :P gonna join dat klop right ? ;) ;D and i rly wanna c dat sequel wonder wat hapened 2 eric ? ::) - also i think dat if dey come 2 big nums dey wil use leters 2 make coms shorter ? :hmm: ::)
@ moodqx
im trin 2 think bout somthin like dat ;D try dat
#loop
_num = count (units (group player)
_ppl = units (group player)
_i = 0
@ count (units (group player) < _num
#inloop
_name = name (_ppl select _i)
? "(name _X) == _name" count (units (group _name) < 1 : _deadguy = (_ppl select _i); _ppl = _ppl-[_deadguy]; player groupchat format ["Oh no %1 is Down",name _deadguy]; goto "loop"
goto "inloop"
wanna know wat ? ;D it mey even work ::) ;) ;D
:cheers:
LCD OUT
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wanna know wat ? ;D it mey even work ::) ;) ;D
........... An innovative, useful, working script by LCD?? No way... ::) ;) :-*
lol
Soo.... moodqx did you try it? I bet it will work too.... ;)
I think this could be useful for certain situations in certain missions... 8)
Asmo
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But a problem arises when one member of the squad professes the death of someone two times, with a different voice.
3, in a deep, manly voice: "Oh nuts, Johnny just went down! Man down! Man down!"
Seconds later...
3, in the high-pitched youthful voice that was pre-set in the player edit menu or the editor: "Oh no...2...is down...."
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LCD, the code is sweet, but essentially the calling out of different names & events is so that it can be adapted to suit similar circumstances. ie since it takes some time for a unit to announce if he is injured it might be a good idea if he was scripted ( or one of his buddies) to shout "MEDIC!" ( as the injured man cries for his mother). This way it would add to the atmosphere of the game and let you deal with the situation before the injured & stupid soldier gets up to have another go at the enemy, with the likelyhood of immenent death. :-\
Unlike armstrongs version of ofp which has massive battalion strength battles, the game is a squad based tactical shooter that has 12 members of a squad, not all called dave/jimmy/cowboy. The intention would not be to have an enormous "we were soldiers" type firefight and have them all roaring about who bought the farm, but for campaigns where the same squad ( with replacements) would be brought throughout - much like the mighy eighth bomber sim. If the ofp death announcements could be sidelined completely then it would add another dimension (humanism) to the game.
Nevertheless, the code has been tried and when its got all the custom voices, such as "Medic!","Keep movin","requesting fire mission, over" etc. i will let the forum know how it has gone.
G'Luck ;)
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u want em 2 call 4 medic ?
dat code wil help
_unit = _this select 0
#loop
@ getdammage _unit > 0
? alive _unit : _unit groupchat "MEDIC!"
@ (getdammage _unit == 0)or (not alive _unit)
? alive _unit : goto "loop"
exit
and u have it :P
just learn how 2 script cuz dis scripts are basic :P
i didnt realy understand wat u want in da oder bablings :-\
LCD, the code is sweet, but essentially the calling out of different names & events is so that it can be adapted to suit similar circumstances. ie since it takes some time for a unit to announce if he is injured it might be a good idea if he was scripted ( or one of his buddies) to shout "MEDIC!" ( as the injured man cries for his mother). This way it would add to the atmosphere of the game and let you deal with the situation before the injured & stupid soldier gets up to have another go at the enemy, with the likelyhood of immenent death.
all dat part meens u want som soune records on it ??? if so record da sounds urself - im stil waitin 2 som1 record sounds 4 ma misions :P
Nevertheless, the code has been tried and when its got all the custom voices, such as "Medic!","Keep movin","requesting fire mission, over" etc. i will let the forum know how it has gone.
each 1 of dis cries wil b easilyscripted :P just gotta know wen do u want da man 2 say it ;)
Nevertheless, the code has been tried
meens u tried da script ? and did it work ? ;D
and i didnt understand nything from da oder part exept dat u dont realy like armstrongs point of view ;D
da thing is dat armsty is trin 2 get into my Klop (or was it Klub ::)) so he i8s makin himself O.S. (original spammer ;D)
:cheers:
LCD OUT
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LCD - is English a 2nd language for you?
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3rd :P
;D
LCD OUT
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Oh, I would guess at 6th....
;D
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I'm LCD's official interpreter if anyone needs it... ::) ;)
You just have to have LCD to Tombish, then Tombish to English... :D
As far as recording the voices for the radio... Hmmm... I might be up for doing that sometime in the future.. (If you people can stand altered versions of my voice and my friends' voices...) :o
It would add depth to the gameplay of a "smaller" squad based mission/campaign. 8)
Asmo