OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Commando on 21 Jan 2003, 16:17:16

Title: The new police car addon
Post by: Commando on 21 Jan 2003, 16:17:16
How do I make A.I driver change from horn to siren A and activate it? ???
when in driver position you can change between horn siren a and siren b.
Title: Re:The new police car addon
Post by: Kaliyuga on 21 Jan 2003, 17:41:10
 Try reading the enclosed read me file.... (if there is one.. ::) )   or... contacting the addon maker... or... rip it open and look in the config.cpp for clues possibly ;)

Title: Re:The new police car addon
Post by: Commando on 21 Jan 2003, 20:26:10
ok i'll try that
Title: Re:The new police car addon
Post by: Tomb on 21 Jan 2003, 22:42:13
If the horns are made upon the default BIS "CarHorn" types then ya can't get the AI to use it m8  :o :(
this is due to the type of 'weapon' we're talking about; the carhorns don't use any ammo ( = no mag's at all exists, the sound you hear is the "drySound" ), and thus: the AI thinks he's outta mags and won't fire the horn.

If you noted this, the AI never used horns in the orig. BIS missions; the only time I recall having heard a carhorn in a BIS mission is in the RES campaign where it not a "carhorn" but a custom sound fired via scripts/triggers  :)


Hope this info. won't kill yer mission idea completely, m8  :-*

Title: Re:The new police car addon
Post by: Commando on 21 Jan 2003, 23:48:25
Aw.... :P
I'll try to figure out something with triggers or so..
Title: Re:The new police car addon
Post by: General Goober on 04 Feb 2003, 10:46:46
Sorry but advice given to me was that there is no siren for use with the new police car addon
Title: Re:The new police car addon
Post by: Commando on 04 Feb 2003, 15:43:33
What do you mean Goober? No siren..of course there's a siren and there's 2 different ones to. >:(