OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Commando on 21 Jan 2003, 16:17:16
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How do I make A.I driver change from horn to siren A and activate it? ???
when in driver position you can change between horn siren a and siren b.
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Try reading the enclosed read me file.... (if there is one.. ::) ) or... contacting the addon maker... or... rip it open and look in the config.cpp for clues possibly ;)
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ok i'll try that
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If the horns are made upon the default BIS "CarHorn" types then ya can't get the AI to use it m8 :o :(
this is due to the type of 'weapon' we're talking about; the carhorns don't use any ammo ( = no mag's at all exists, the sound you hear is the "drySound" ), and thus: the AI thinks he's outta mags and won't fire the horn.
If you noted this, the AI never used horns in the orig. BIS missions; the only time I recall having heard a carhorn in a BIS mission is in the RES campaign where it not a "carhorn" but a custom sound fired via scripts/triggers :)
Hope this info. won't kill yer mission idea completely, m8 :-*
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Aw.... :P
I'll try to figure out something with triggers or so..
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Sorry but advice given to me was that there is no siren for use with the new police car addon
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What do you mean Goober? No siren..of course there's a siren and there's 2 different ones to. >:(