OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: zip on 19 Jan 2003, 22:14:44
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hallo anyone... I got a little problem with my trigger...
I have make it done before but not it seems like there are some bugs... I want the mission to end when the tanks are destoryed... the tank is named dude, and i use this command not(alive dude) and then the trigger schould go off... but it says there are some bugs... :-\ and I cant figure out how to slow it.. so if someone please short could tell me it....
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Write your bug or post your mission.
For test tank use Not(canmove) dude coz sometime crew gets out of a tank not completly destroy...
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type bool,expect nothing... anyway I know that it works on soldiers,but I havent tried it on tanks..
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From the sound of it, your "not (alive dude)" is in the wrong place...is it in the condition field of the trigger?
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i thought it was not(!alive dude) ???or am i thinking of another thing...i dunno and im too lazy to look it up right now but i thought that somewhere in there there was a exclamation mark.
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I try out all of the advices now..
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problem slowed !! thanks for the support
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Pandoz: ! == not...so !(alive dude) and not(alive dude) are exacly the same...
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oh...my bad liquid i havent been updating myself on most of the terms...just ones i use...sorry