OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: zip on 19 Jan 2003, 22:14:44

Title: Help me please : )
Post by: zip on 19 Jan 2003, 22:14:44
hallo  anyone... I got a little problem with my trigger...

I have make it done before but not it seems like there are some bugs... I want the mission to end when the tanks are destoryed... the tank is named dude, and i use this command not(alive dude) and then the trigger schould go off... but it says there are some bugs...   :-\ and I cant figure out how to slow it.. so if someone please short could tell me it....
Title: Re:Help me please : )
Post by: uiox on 19 Jan 2003, 22:46:20
Write your bug or post your mission.

For test tank use Not(canmove) dude coz sometime crew gets out of a tank not completly destroy...
Title: Re:Help me please : )
Post by: zip on 20 Jan 2003, 17:19:56
type bool,expect nothing... anyway I know that it works on soldiers,but I havent tried it on tanks..
Title: Re:Help me please : )
Post by: Liquid_Silence on 22 Jan 2003, 02:52:00
From the sound of it, your "not (alive dude)" is in the wrong place...is it in the condition field of the trigger?
Title: Re:Help me please : )
Post by: Pandoz on 22 Jan 2003, 03:05:54
i thought it was not(!alive dude) ???or am i thinking of another thing...i dunno and im too lazy to look it up right now but i thought that somewhere in there there was a exclamation mark.
Title: Re:Help me please : )
Post by: zip on 22 Jan 2003, 14:29:09
I try out all of the advices now..
Title: Re:Help me please : )
Post by: zip on 22 Jan 2003, 22:13:45
problem slowed !! thanks for the support
Title: Re:Help me please : )
Post by: Liquid_Silence on 23 Jan 2003, 03:53:50
Pandoz: ! == not...so !(alive dude) and not(alive dude) are exacly the same...
Title: Re:Help me please : )
Post by: Pandoz on 25 Jan 2003, 00:02:17
oh...my bad liquid i havent been updating myself on most of the terms...just ones i use...sorry