OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: Hawkins on 26 Aug 2002, 21:13:08
-
How can I change the textures that came with Res? And I mean the land textures. ::) ;D I need to change the colour of some textures so they would fit on my new island. :)
Hawk
-
You will need to extract the paa files that your interested in (use a pbo extracter)
Then use texview to convert the file to a tga format
You can then load the files as tga format into a art package such as Adobe Photshop or Paint Shop Pro and alter them as you wish.
Then use texview to put the files into a paa format.
After this you can get the files into your map.
There is another section here in the Wrpedit section which explains how to get those textures into your map and useable.
-
where can u get this texture extractor program i cant find it anywhere
-
Try here:
http://www.3dactionplanet.com/flashpoint/downloads5.html
Planck
-
anyone know where to get a tutorial on addong your own textures to a map??
i want the textures to be in the same pbo as the map
-
I don't think that having the textures in a same pbo as the map is possible. I might be wrong though... :)
Hawk
-
It is possible...........but it makes your pbo bigger.........it is better to have them as a separate pbo.
Planck
-
can u tell me how to do it, i dont want 3000 pbo's for people to use my stuff...
-
Same way you pbo your island Nasty.
Place all your custom textures into a folder and use StuffPBO to pbo them, giving the pbo a suitable name.
you can zip this pbo and your island pbo together for download purposes.
Of course you need to set these textures on your island as loading from your new pbo, which should be placed in the Addons folder.
Planck
-
hmmm would it be possible to name the texture pbo say MAP1.pbo, then when you have finished editting your map u can recompress your map, config.cpp and textures in the one pbo??
also does anyone know if u can get cutscenes into the same pbo??
im trying but wth no success.....
-
If you put the texture in the same pbo as the map, then that is where you need to tell the map to look for them when loading.
You will need to make the pbo and put it into Addons before placing the textures on your map. Then use the Pb Manager in WrpEdit to Add your pbo as the texture source, and place your textures on your map from there.
Cutscenes I'm not sure about. Maybe someone else can answer that one.
Planck