OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: Oposum on 16 Jan 2003, 19:40:30

Title: Respawn Menue
Post by: Oposum on 16 Jan 2003, 19:40:30
Hi people,
i have see lots f trehds about respawning but what about respawn menue? A Menue there come always there take the question What for a weapon you like, where you liked to respawned? What i must to do this?
Title: Re:Respawn Menue
Post by: Diepvriezer on 16 Jan 2003, 22:53:42
Something like that one in Battlefield 1985, that rocks ;)
Title: Re:Respawn Menue
Post by: Coyote @ rage on 17 Jan 2003, 13:50:09
Does anyone know how itÂ's being done in BF 1985?
Does he use one respawn and setpos the players to whatever selection they made in the Dialogue?
Title: Re:Respawn Menue
Post by: Tactician on 18 Jan 2003, 23:25:09
Yeah coyote, I think that's it.  It seems to setPos to a randomized location within a certain radius of the selected area.  I think the actual respawn markers are down south in the prohibited area (prohibited to keep people from camping the temporary respawn ;))

As for creating a respawn menu, check out Vektorbosen's dialog tutorial.  If you can understand dialogs, the rest won't be very difficult.  You can find that tutorial in the editors depot.  It was very helpful.
Title: Re:Respawn Menue
Post by: Coyote @ rage on 19 Jan 2003, 13:44:21
Thanks, Tac, already worked through Vectorbosons and thanks to him Dialogues are not a problem any more.
I smell huge possibilities for OFP here since you can adjust interaction of the player with the game to your needs without those annoying addactions.