OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: TAPNKEGS on 16 Jan 2003, 06:59:13

Title: 2 short animation q's
Post by: TAPNKEGS on 16 Jan 2003, 06:59:13

  1. I need to start a mission with empty tornados in hangers with their canopies open... how is this done

   2. same mission , need the BAS MH47 with back ramp already open as well.


   thanks for any input
Title: Re:2 short animation q's
Post by: Tomb on 16 Jan 2003, 13:24:53
1.) if the 'ReadMe' doesn't contain any info. on the anim-spells, ya need to
     decompress (de-pbo) the addon & read the animName in the cpp.)  ::)
     'tis what happens when ppl are too busy releasing their stuff - they don't mind the users!  >:( :(


2.) same stuff  :-*


===========================

[mod.]     A good example of how it all COULD have been is the "kkb GateArm" addon; there ya have all
                 nessesary info in the ReadMe, for all the world to see & use!  8)
                should be like this in all addons using anims!  :P
Title: Re:2 short animation q's
Post by: Tomb on 17 Jan 2003, 01:30:06


 :) click HERE (http://www.ofpec.com/yabbse/index.php?board=6;action=display;threadid=5395) matey!  :-*