OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Davies1 on 26 Aug 2002, 17:49:19

Title: anti personnel mines
Post by: Davies1 on 26 Aug 2002, 17:49:19
Hi I just wanted to post my hint for AP mines as they locked the topic....

place a trigger any size

then write in the 'activation'

guy = thislist select 0; grenade = "heat125" camcreate (getpos guy)

then whoever enters the field will be blown up :D

you can substitute the heat shell for any shell in the game including smoke or flares.
This little trigger script can be modified to only be activated by land/people/air etc also widening its uses.

For example....
On the bridge in nogova I had a script activated by east soldiers....
This activated a flyby code which made an A10 go past the bridge. when the A10 went passed it set off another trigger which created camcreated laser-guided bombs and heat shells blowing the bridge to pieces.... A nice little special effect.
All of this was done with activations and triggers and no scripts as I don't know how to do that :D but pasted a few ideas together to create mass destruction on the bridge.

I know there is no hint/tips section but I hope this can help someone as it has done for me so many times.
Title: Re:anti personnel mines
Post by: Artak on 26 Aug 2002, 18:03:17
Isn't this the same thing?

http://www.ofpec.com/yabbse/index.php?board=6;action=display;threadid=98 (http://www.ofpec.com/yabbse/index.php?board=6;action=display;threadid=98)

In other words - Topic solved!  ;)