OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: dmakatra on 05 Jan 2003, 17:56:10
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Hi! I have 2 AT soldiers lying in an ambush in an intro, and blows them in pieces. When the mission begins I want the tanks to be there (Cause the mission is to get back home in one piece) blown up and dead. If I use the "this setdammage 1.0" in the init field of the tanks, the tanks will explode after I have started the mission, making the player wonder what the hells goin on. Is there a way to put out "this setdammage 1.0" without the explosion? Plz help.
Thx in advance.
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Look at the vehicle propeties in the editor. Notice two sliders, one for fuel and one for ammo. Set both of those sliders to zero. With no fuel or ammo to explode there is no boom.
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the tank will still smoke though so if its close to the player it will still be smoking which might look good depending on how long ago the tank got taken out.
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You are a resitance so youÂ'll probably get the hell outta there before any reinforcemets arive, so it will look good with smoke, Im gonna try it now.
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What? There is no boom, but i still want the tanks to look like it had exploded, ya know, black.
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Ahaaaaa ::)! Wait, IÂ've got it. Thx