OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Josef on 25 Dec 2002, 23:04:15

Title: AWESOME Heli Idea
Post by: Josef on 25 Dec 2002, 23:04:15
The guys on the flashpointarena sais this can't be done, is that true?

What about a script that would make soldiers in the cargo og helicopter able to shoot with their own weapons?

It would be ruddy AWESOME ;D
Title: Re:AWESOME Heli Idea
Post by: Liquid_Silence on 26 Dec 2002, 13:29:11
Wait for the MH-47E from BAS...

http://www.concept-5.com/ballistic/mh47e.asp (http://www.concept-5.com/ballistic/mh47e.asp)

(http://www.concept-5.com/ballistic/images/Aircraft/mh-47/Yeahbaby.jpg)
Title: Re:AWESOME Heli Idea
Post by: Josef on 26 Dec 2002, 22:35:58
I know, the BAS chinook will be awesome, i've been drooling over it  for weeks!

But a black hawk WOULD be cooler!
Title: Re:AWESOME Heli Idea
Post by: Liquid_Silence on 27 Dec 2002, 02:35:25
yeah, I'm hoping that the fact that they got this working will mean that we can have lots of different heli's that you can walk in and shoot out of (and maybe a truck or two :) ), and maybe even multiple gunners in a helicopter/plane...
Title: Re:AWESOME Heli Idea
Post by: Rhino on 13 Jan 2003, 07:57:47
I'll second that.  EVERY vehicle should have the option of using weapons while inside.

Drive bys....chopper mounted snipers, squad firing on insertion and extraction of hot LZ....jeez I could think of dozens of reasons why this should be implemented.

:)
Title: Re:AWESOME Heli Idea
Post by: Josef on 13 Jan 2003, 16:22:35
That was my point ;D

And BTW, have U noticed that the BAS chinook don't keep it's promises?

Makes me :'(
Title: Re:AWESOME Heli Idea
Post by: Diepvriezer on 13 Jan 2003, 20:20:36
When that script comes to let you walk in the BAS chopper when its flying??? because that rocks :P, sniping from above, hellooo :D
Title: Re:AWESOME Heli Idea
Post by: Sgt. Winters on 14 Jan 2003, 01:35:12
How do you get the guy to stay stable when ever i try it hes ends up falling though helicopoter or being draged to the back and fall out. ???
Title: Re:AWESOME Heli Idea
Post by: Josef on 14 Jan 2003, 15:20:09
Well...
Thats what I said, It doesen't work!

But they say they will release a new one soon...
Title: Re:AWESOME Heli Idea
Post by: Pandoz on 16 Jan 2003, 06:27:58
man i REALLY cant wait until they fix the falling through or dragging problem...thats pretty annoying...also have u noticed when u try to ride a motorcycle into one of them it gets caught on the edge of the ramp near the inside and shakes around!?!
Title: Re:AWESOME Heli Idea
Post by: Josef on 16 Jan 2003, 20:10:02
They are supposed to have released a script, but I can't find it, also, the point is to configure a road LOD where u want units to be able to walk ;D And when we have that script it won't be long until we see the first open 5t to walk onto :o

If anyone have news on the subject post em!!!!!
Title: Re:AWESOME Heli Idea
Post by: Eviscerator on 16 Jan 2003, 20:16:47
Ok, there seems to be a lot of misconceptions that the next version will become all magical and allow you to get in the back and stay there when you the MH-47E takes off, this is NOT possible with the current engine, it has been fixed so you can drive in without all the bouncing, and also a lot of other things have been added (Automated flares, dust when you come in to land(not the DKM version), and all sorts of warnings etc) but we cant make it so that you can drive in, then take off, and not fall out, youll have to lay the blame at bis on that one
Title: Re:AWESOME Heli Idea
Post by: Monkey Lib Front on 16 Jan 2003, 22:33:31
I thought the scipt allowed you to hold units in the back such as a jeep.
Title: Re:AWESOME Heli Idea
Post by: Pandoz on 16 Jan 2003, 23:04:15
umm evis...then how did u do the whole sniper on the ramp thing? scripting?
Title: Re:AWESOME Heli Idea
Post by: Eviscerator on 17 Jan 2003, 03:06:48
i believe nagual did it so that you were setpos'ed into the aircraft after takeoff, and then he just ran around and took the shot (i dont think the helo can move while this happens)
Title: Re:AWESOME Heli Idea
Post by: Pandoz on 17 Jan 2003, 07:41:47
o alright i dont know if ur much into actual external scripting but could some1 answer this...would it be possible to make the "walkable" road surface in oxygen like the tut has in the editors depot? i know they use that in buildings...could u use setpos on that or could u just have that as the bottom or am i totally off the mark?
Title: Re:AWESOME Heli Idea
Post by: Eviscerator on 17 Jan 2003, 16:04:17
it already has that, but there is no support for it when it starts moving and something is on it, if you remember the LSD if you landed on the moving version and started moving it you would see the helicopters slipping towards the back, now the LSD doesnt move very fast, but the MH-47E does, it also moves up/down, so you can walk around in a static flying MH-47E, but as soon as it starts moving its going to mess up
Title: Re:AWESOME Heli Idea
Post by: Monkey Lib Front on 17 Jan 2003, 21:16:28
so whast the scipt that the new version of the Chinook uses?
Title: Re:AWESOME Heli Idea
Post by: Eviscerator on 17 Jan 2003, 22:00:35
i think it is a script that puts the person into the helo after takeoff
Title: Re:AWESOME Heli Idea
Post by: Josef on 20 Jan 2003, 21:38:39
You can be in it while flying, a friend and I just tested it in LAN...

The trick is to move the heli very slowly, then you can gain some altitude and run around inside...