OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Desdichado on 25 Aug 2002, 11:18:05

Title: How do I make radiochat during a CoOp mission ?
Post by: Desdichado on 25 Aug 2002, 11:18:05
Hi there...


Ok, here is what I have been doing up to now. In order for the group (CoOp players) to understand new orders I have used:

Code: [Select]
AirCav1 sideChat "Guardian 1, Yankee 1, what's your sitRap? over!"
Huey1 sideChat "Yankee 1, inbound for pickup, need smoke, over!"
AirCav1 groupChat "Hey, Corporal, mark that LZ now."

And so on and so forth, but now, I would really like to use some of the radioChatter used ingame by BIS, or any other for that matter. You know, the ones you hear....

So, how do I do this, and is there a list of the ingame radiochatter so that I can either read what they say or hear them ?

I do not have any programs for sound innstalled, so if I need some, please point that out...    :D


Best regards
Jan Fredrik Lund
Norway
Title: Re:How do I make radiochat during a CoOp mission ?
Post by: GalComT on 11 Sep 2002, 15:30:56
 ;)Ok this is what you`ve got to do:

AirCav1 sideradio "radio1"
Huey1 sideradio "radio2"
AirCav1 sideradio "radio3"


You need to define the radioclasses (radio1,radio2,radio3) in your description.ext of that mission:


class CfgRadio
{
sounds[] =
{ radio1, radio2, radio3 };

class radio1
{
name = "";
sound[] = {"radio1.ogg", db-40, 1.0};
title = "Guardian 1, Yankee 1, what's your sitRap? over!";
};

class radio2
{
name = "";
sound[] = {"radio2.ogg", db-40, 1.0};
title = "Yankee 1, inbound for pickup, need smoke, over!";
};

class radio3
{
name = "";
sound[] = {"radio3.ogg", db-40, 1.0};
title = "Hey, Corporal, mark that LZ now.";
};
};


Greatings GalComT ;D 8)


PS: What happend my old account has been erased!!  ???


Title: Re:How do I make radiochat during a CoOp mission ?
Post by: Sui on 12 Sep 2002, 10:21:03
Welcome to the new forums, guys

Unfortunately everyone's account was erased due to the changing of the code...

It's just a matter of quickly registering a new one ;)