OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: killiame on 02 Dec 2002, 16:14:08
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hi every one, i made a tie fighter for opfp, some good textures and a lot of work, but i gat a probleme, i made my model and texured him with max, then import him in O2, with the buldozer viewer i can see the textures wase corect, but in game the model have no texture!!
why?
i made a copy of any tex in my pbo, copy and past of the textures made buy o2 when it convert max texture in pac format!!
ps: my understanding in o2 is so poor, so i opened murdoc ufo p3d then modify him and replace by my model, i know it's not the good way but, it's just o see how my model look in opf.
thanks for reply
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I just had the same problem. Here's what I did:
In buldozer foler, I made my own folder, "SR47".
O2_viewer\sr47\
In there I put the 3DS from 3D studio with the following settings:
- All object parts attached into single object named "sr47"
- All materials renamed to match texture name (for example, sr47.tga and sroptics.tga were used, so the materials with those image maps are called sr47 and sroptics)
I also put the 2 TGA textures there.
Then I open O2 and import 3DS. At the bottom of the import window, there are some options, I leave the 2nd one alone, but for the first one, I add my folder ("sr47\")
After you import, even if your model shows the texture, you can test if the texture path is correct by selecting your weapon and hitting E for face properties.
Every face will show what texture is mapped to it, and it should say "yourfolder\yourtexture.pac"
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I'll probably make a tutorial on this :)