OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: nik on 27 Nov 2002, 17:58:27

Title: Castle Ares
Post by: nik on 27 Nov 2002, 17:58:27
I wanted to inform you about my new addon  :) , which IÂ'm making at the moment.
Its quite finished and hope to get it ready soon.
It is a castle with a tower and so on.
Its name is "Castle Ares", like the greek god of war.

Here is a screen:
Title: Re:Castle Ares
Post by: nik on 27 Nov 2002, 17:59:30
Here is another screenshot:
Title: Re:Castle Ares
Post by: Monkey Lib Front on 27 Nov 2002, 18:24:17
textures on the left are slightly stretched and to me seems a tad dark, but other than that looks good and hope to be defending it some time soon :D
Title: Re:Castle Ares
Post by: nik on 27 Nov 2002, 19:37:50


It is a bit dark, but that is the screenshotprogram most  ;) .


Here is a new pic:
Title: Re:Castle Ares
Post by: nik on 01 Dec 2002, 17:02:33
I have fixed the stretched textures   ;D .


nik
Title: Re:Castle Ares
Post by: CrunchyFrog on 02 Dec 2002, 02:39:16
Now we need a dragon, and a knight in shining armor...
Title: Re:Castle Ares
Post by: nik on 15 Dec 2002, 14:12:30
I have released it  ;D :

Look at http://www.opflashpoint.org in the news section to download it  :) .



nik
Title: Re:Castle Ares
Post by: Chomps on 15 Dec 2002, 17:58:43
Downloaded it, very cool! ;D

The internal textures.... well.. they are a tad stretched out, but I suppose it would take weeks to perfectly texture an enormous thing like that.  The pictures were nice, though.

From a gameplay standpoint... sweet!  A good Co-op "Defend the Castle" or a CTF "King of the Castle" is in order.  Hey, even in single player I suppose you could load up all the windows with enemies, and just make it a target for an airstrike called from the ground.

One problem I ran into was getting stuck in the library.  I tried to go through the narrow hallway with the silver-colored floor, but after going through, I would often fall through the floor and end up in the library again.  Wierd, but it may be an isolated event.

Good work!  It is good that people are making use of the improved implemetation of buildings.



A suggestion I have is that if you still like making castles, team up with someone who is good at making maps and make a map full of them.  A nice island with plenty of forest, with, for example:

The main castle of a manor in the middle of large open fields with a couple farm houses scattered about, with the whole area of the fields enclosed by walls.

A very neat, royal-looking castle with a moat (since by building the map you have control of waterways).  And with an animated draw bridge that just goes up and down to bridge the moat.

The obligatory evil-looking castle on a cliff on the ocean side (with jagged rocks at the base, of course).  With a fairly steep hill leading to the main gates on the opposite side.

A castle on its own small island.

Okay, maybe I got carried away, but a map like that would be sweet for multiplayer, especially with some areas of symmetrical terrain for an even team on team game.
Title: Re:Castle Ares
Post by: nik on 15 Dec 2002, 21:21:22
Yes I designed it for multiplayer and I would be pleased if someone would make a mission out of it  ;D .

And to the bug that you fall through a floor: I searched but I cannot find it.
But maybe I havnÂ't found every bug. DonÂ't know.



nik
Title: Re:Castle Ares
Post by: Davy on 04 Jan 2003, 01:43:14
that falling throught the flor bug can be experinced on the "LSD" addon and can be remided by moveing it i am prozoming that this is the same type of addon corect a placeabul static object?