OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: SelectThis on 26 Nov 2002, 16:11:37

Title: SEB Nam Pack 2: Released.
Post by: SelectThis on 26 Nov 2002, 16:11:37
SEB Nam Pack 2

For OFP: Resistance 1.85

Nam Pack 2 provides users with units and weapons and vehicles from the Vietnam War.
Units include:
Army, Marines, Air Cav, Special Forces, LRRP, MFR, SEALs,Viet-Cong Main Force and Local VC, and North Vietnamese Army (NVA) soldiers.

LSSC Fast Attack Boat
Sampan
60mm Mortar pit
DShK Hvy MGun pit
UH-1D# (seats 8)
UH-1H# (seats 12)
UH-1H Dustoff (seats 6)
UH-1C# ARA
UH-1C# Gunship
OH-6A# Left Gunner
OH-6A# Right Gunner
AH-1G# Cobra
AH-1J# Cobra
CH47C Chinook

# Helis marked with the "#" have customisable nose paint textures which can be altered via the setObjectTexture command.

Also included:
- A temporary armor pack (coded only, no new models).
- Mine pack from CoC (including the Claymore and Bouncing Betty)
- Ia Drang Island (revised Ia Trang island) with relocated ILS runway, Fixed AI Pathing in forests and new land textures.

This pack replaces Nam Pack 1.
Installation Notes:

Unzip the contents of the pack into a empty non-ofp folder, then follow the instructions in the readme.

(PS, the SP mission "TrojanHorse(SP).seb_iatrang" is not a virus! there are also a few bugs in the mission that will be fixed in a SEB NP2 Mission Pack - submissions being accepted for high quality missions to include - only requirement is that only the addons provided in Nam Pack 2 are used in the mission.)


Links:

Major Host:
ofp-zone.de (full)
www.ofp-zone.de (http://www.ofp-zone.de)

Mirrors:
Pitviper's Site (full)
http://www.uvm.edu/~efisher/sebnampack2_full.zip (http://www.uvm.edu/~efisher/sebnampack2_full.zip)

OFPNAM (full)
http://ofpnam.com/sds/sebnampack2_full.zip (http://ofpnam.com/sds/sebnampack2_full.zip)

OFPNAM for 56kers (RAR format) (thanks Foodstamp)
http://ofpnam.ath.cx/seb56k/ (http://ofpnam.ath.cx/seb56k/)

OFPNAM #2 (Full)
http://ofpnam.ath.cx/sebhispeed/ (http://ofpnam.ath.cx/sebhispeed/)

@WAR (Fileplanet)
http://www.planetrainbowsix.com/atwar/ (http://www.planetrainbowsix.com/atwar/)

More added as they appear.

Enjoy!
Title: Re:SEB Nam Pack 2: Released.
Post by: viper172 on 26 Nov 2002, 16:17:17
i'm downloading it now thank you and when i'll try it after work(training) i'll give you some feed back but i'm sure it's gonna be great ;D ;D ;) ;)
again thx guys for all the hard work on it to make guys like us happy ;) ;) ;) ;)
carry on guys but take some holydays first ;) ;) ;) ;) ;)
Title: Re:SEB Nam Pack 2: Released.
Post by: NoRSu on 26 Nov 2002, 16:19:14
A true classic must I say :o ;D, you guys really deserve some holiday after this ;).

(One question though, is it really necessary to put some of the pbos into Res\AddOns -folder ???. I just like to keep all my addons in the basic addon folder.)

Hope this will spawn tons of quality Nam' missions.
Title: Re:SEB Nam Pack 2: Released.
Post by: DrStrangelove on 26 Nov 2002, 16:25:11
Outstanding job - congratulations go out to the SEB Team for this awesome pack !

Well, what do you guys think ? Should i leave 1.85 as it is or is it save to install 1.90 ?
Title: Re:SEB Nam Pack 2: Released.
Post by: Hawkins on 26 Nov 2002, 16:33:12
Yes finally! :o I've been waiting for this for such a long time! :) Downloading now! :) Cheers!

Hawk
Title: Re:SEB Nam Pack 2: Released.
Post by: CareyBear on 26 Nov 2002, 16:34:17
There are a number of missions included in the 'nam pack. As the author, I'm very embarrassed to say that there is a problem with the SP mission Trojan Horse.

A fixed version of the mission will be released shortly (as soon as I get back from being away) - it will probably be a week before I have time.

Till then:
*Don't get in the ammo truck
*The outro 'you lose' plays when you win. Sorry. You still won..  ;)
*The EOM camera sweep sometimes starts early. There are two successful endings to the mission, depending on how quickly you kill the convoy. If you kill them fast, the EOM camera plays, but you don't actually finish on the earlier mission thread.

As I said, my apologies. I'll release a fixed version soon. Rest assured, the ambushing and slaughtering part of the mission works fine.
Title: Re:SEB Nam Pack 2: Released.
Post by: imemyself on 26 Nov 2002, 16:52:34
YES!!!!!! :o :o
Unfortunately I'm at school right now >:( .  I guess I could pretend to get sick. ::)
Title: Re:SEB Nam Pack 2: Released.
Post by: pepper2k on 26 Nov 2002, 17:19:31
I just have to thank you all so much for the pack, it's amazing! I love you're work (and i love you to!) You truly earned some time off.. I just gotta ask, do you did this pack because it's fun or because of something else?  :D Thanks guys!!!!!!! *kisses*  :-*
Title: Re:SEB Nam Pack 2: Released.
Post by: Black_Feather on 26 Nov 2002, 17:44:24
nice one, I think I'll be staying in tonight  :-\
Title: Re:SEB Nam Pack 2: Released.
Post by: DeadMeatXM2 on 26 Nov 2002, 19:08:58
WOOOHOOOO!!!!!!!!!!!!!!!!!1

I've been waiting for this one since the first idea of a second Nam Pack,  8)

Can't wait to get playing

P.S. I love you guys  :-*  :-*  :-*

 :P
Title: Re:SEB Nam Pack 2: Released.
Post by: TkKivi on 26 Nov 2002, 19:09:37
I donÂ't like the full auto sounds and some of the guns sound bad.
Title: Re:SEB Nam Pack 2: Released.
Post by: NoRSu on 26 Nov 2002, 19:41:13
Full auto sounds caught my ears right as well, they sound a bit wierd :-\. Could it be possible from SEB team to make a quick fix to sebnam_wp.pbo and change all soundcontinuous="true" to false and use M16single.wss instead of that looping xm sound?
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 26 Nov 2002, 20:23:09
no, that would defeat the object of making sure there is (hopefully) only one version and one big pack, also the reason it says res/addons is because some people dont have ofp/addons (personally i dont, as i didnt install any upgrades other than resistance after 1.00 which means other people wont have ofp/addons), so its just safer to say res/addons, i dont think you will have any trouble with them in the ofp/addons directory, and DrStrangelove the pack works with 1.90 so feel free to upgrade :) also i havent noticed anything wrong with the sounds in earlier versions, although i dont have the final yet but i dont think theres been much change...

oh, and work has already started on future modules, ive been working on a two seat A-1 Skyraider all day :)
Title: Re:SEB Nam Pack 2: Released.
Post by: pepper2k on 26 Nov 2002, 20:37:32
Now i love you a bit more ;). Just one complain. :/ I asked.. If there would be any army units without showing their arms. (I'm pretty sure all of them didn't go with their arms bare) You said "It'll be there" ;(. Shame on you!!! Because i didn't find a single US army unit with their arms covered :(. Oh well, that doesn't mean a shit. Great pack!! Love it! :D
Title: Re:SEB Nam Pack 2: Released.
Post by: UK_SKA_RULES on 26 Nov 2002, 20:50:27
MARK YOUR CALENDERS FOLKS.  TODAYS A DAY TO REMEMBER.

I'll download it now and get back to you next week once its finished
Title: Re:SEB Nam Pack 2: Released.
Post by: contraz0rz on 26 Nov 2002, 22:08:31
I'm so glad I decided to be sick and stay home from school today ;D Good job on the pack guys!
Title: Re:SEB Nam Pack 2: Released.
Post by: BAT on 26 Nov 2002, 22:08:44
 :wow:

You guys are now my new Deity!!! Let the sacrifices begin!!!

I have been following this thread since the beginning and I must say it was well worth the wait. You guys are one of the BEST!!!

Keep up the great work :thumbsup:
Title: Re:SEB Nam Pack 2: Released.
Post by: palleand on 26 Nov 2002, 22:08:52
 ;D ;D cant stop smiling this is the best addon YET to have come to operation flashpoint, u have brought new life to this game thank u!!!
Title: Re:SEB Nam Pack 2: Released.
Post by: Bucket man on 26 Nov 2002, 22:36:19
Pack great! :) Excellent job you guys. Only thing that i miss is MAT49 for NVA but it aint that importnant.
Title: Re:SEB Nam Pack 2: Released.
Post by: Vyper on 26 Nov 2002, 22:51:41
started downloading at 19:46......its now 20:46..............i'm on 37 percent......so another 2 hours and i should be done!

The screens of this pack look amazing!

I especially like the Huey dropping off those troops on the rocky crag, a homage to the famous photo...

Operation Flashpoint : Cold War Crises
Operation Flashpoint : Red Hammer
Operation Flashpoint : Resistance
and tahnks to you guys, theres a fourth conitation to the game
Operation Flashpoint : Vietnam!!!!!!!!!!!!!!!!

You've basically given us a new game here....just without an engine.......new era, new gameplay styles options, new tactics, new worlds and new enimies!

THANK YOU SEB TEAM!!!!!!!

One thing.....if you could figure how to have custom voices for units?! You'd be laughing like the NVA did....all the way to Saigon!

GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB GO SEB

Vyper
Title: Re:SEB Nam Pack 2: Released.
Post by: SFG on 26 Nov 2002, 23:00:42
Yea.. through out beta testing this pack, I thought to myself..
most of this stuff is over BIS quality. SEB team put thousands of hours into this pack its definitly worth it. You'd be a fool not to download it.
Title: Re:SEB Nam Pack 2: Released.
Post by: TAPNKEGS on 26 Nov 2002, 23:25:38
  To the SEB team....

    A BIRTH TO BE PROUD OF !!!!!

   What a labor this was for you guys. The professionalism throughout the creative process to release was on par with any high quality PAID team. I only had a chance to check out the choppers before being dragged to work and I must say they BLOW BIS away. Even the details of the doors opening was a nice touch and i'm sure a pain in the arse to implement. I flew each one and ( this is just my opinion) the sounds are perfect the behavior is right -on and the one that caught me off guard was the OH-6 with the gunner position that was NOT fixed but was able to aim... VERY COOL.

     The only question I had is how do you incorporate the AIR-CAV logo on the chopper, I have NO idea how to do this, any help would be welcome.

   Thanks again you guys for putting up with our impatience and giving us a game in itself worthy of production.....HINT to BIS.
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 26 Nov 2002, 23:36:01
SelectThis put thousands of hours into this pack its definitly worth it.

<cough>

:)
Title: Re:SEB Nam Pack 2: Released.
Post by: NoRSu on 26 Nov 2002, 23:37:11
The only question I had is how do you incorporate the AIR-CAV logo on the chopper, I have NO idea how to do this, any help would be welcome.

Just put one these three lines to chopper's initialization field:

this setObjectTexture [0,"\sebnam_vh\sebartaircav.paa"]
or
this setObjectTexture [0,"\sebnam_vh\sebartgunship.paa"]
or
this setObjectTexture [0,"\sebnam_vh\sebartswords.paa"]
Title: Re:SEB Nam Pack 2: Released.
Post by: SFG on 26 Nov 2002, 23:44:32
SelectThis put thousands of hours into this pack its definitly worth it.

<cough>

:)
Doh'!
Sorry :) The whole Team put hours of work into it :)
Title: Re:SEB Nam Pack 2: Released.
Post by: imemyself on 27 Nov 2002, 00:14:43
Very, very, very nice addon. :) :)
Thank you so much. :-*

I think the sounds, especially the minigun, might need to be changed/improved.  Several of them play and then theres a gap in between when it plays again even though the gun keeps firing.

Again, this is a very(theres not enough room to put all the very's it deserves) nice addon.
Edit:
A few other issues:

1. No wound textures for chest

2. I got an idea:maybe make different versions of Ia Drang/Trang what ever it is that allow the ai to land at different airports.  I think all you'd have to do would be make new pbo's for the new islands and just take all the models/textures from the one that's in there now.

3.Give all units hadnguns
Title: Re:SEB Nam Pack 2: Released.
Post by: FatJoe on 27 Nov 2002, 00:44:41
I'm not sure if every unit had a handgun.

Cheers
Joe
Title: Re:SEB Nam Pack 2: Released.
Post by: ollie on 27 Nov 2002, 00:54:05
Truly an Addon masterpiece by you guys, very nicely done and excellent job on texturing, not to mention perfection to certain points. I must say I love the way you've designed the helmets along with once again with the very nicely done texturing excellence.

I was wondering one thing, besides how you guys managed to accomplish such a difficult task  ;D (lol) ;), any possibility of seeing the F-4 Phantom in the next packet? And I must agree with Imemyself on number 2 and 3, there's no chest wound texture with the units. Also if my memory serves me correctly, but didn't almost all troops carry handguns?, but that's not really an issue now, that could be done with basic simple scripting to each units. I'm sure that could fix with a little patch in the near future.

Another than that I must say again great and excellent job guys (to all who helped), many thanks for the wonderful package of excellence.
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 27 Nov 2002, 01:59:07
yep, there should be an F-4 in the air module, im not sure about all carrying pistols, from what ive read it was officers and aircrew, but i could be wrong, the next chance of a patch/new version of the main pack, will be at the next module, im not sure if this will be the air or ground, probably air as its the easiest but youre still looking at about 10 aircraft to make, so probably a while till they are done
Title: Re:SEB Nam Pack 2: Released.
Post by: SelectThis on 27 Nov 2002, 02:50:24
Here are the scripting commands to use for opening doors etc via the mission editor.

Syntax
this animate ["selectionname", position]

Huey Doors (Dustoff, UH-1C ARA/Gunship)
Open Left Doors
this animate ["sidedoorl", 1]

Close Left Doors
this animate ["sidedoorl", 0]

Open Right Door
this animate ["sidedoorr", 1]

Close Right Door
this animate ["sidedoorr", 0]

Raise Pilot Sight
this animate ["pilotsight", 1]

Close Pilot Sight
this animate ["pilotsight", 1]

Open Chinook Ramp
this animate ["backramp", 1]

Close Chinook Ramp
this animate ["backramp", 0]

Lower Pilot Visor
this animate ["visor", 1]

Raise Pilot Visor
this animate ["visor", 0]
SelectThis
Title: Re:SEB Nam Pack 2: Released.
Post by: monkeyking on 27 Nov 2002, 05:59:16
Mad, mad props going out to all the NAM Pack 2 people:thumbsup: :toocool:
I have only checked out some of the stuff you have done, but from what I have seen, has been of fantastic quality.
As others have said, you have more or less given us a new expansion pack for OFP, and I for one am very thankful to you all for it.
I sincerely hope that you all feel proud of all that you have accomplished, you deserve to be.
Keep up all the good work, and I look forward to your next offering and more very cool stuff for OFP NAM. After a well deserved rest of course ;)

Congrats and thank you.

mk
:cheers:
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 27 Nov 2002, 06:25:08
Wow, only one day, and the props just keep a comin'. :)

Yes, we spent a lot of time making the things we wanted to play with. It's a plus that people have been wanting these as well. I've been wanting a "good" Nam era FPS for years.

We do plan on working on more updates. The air module is one, a heavy weapons pack, armor pack, ARVN pack, Aussie pack...etc.

Plus we need to work on a play guide for these units for the folks who haven't brushed up on their history :)
Title: Re:SEB Nam Pack 2: Released.
Post by: SelectThis on 27 Nov 2002, 07:28:38
Ebud,

lol, m8 not so sure about ALL those modules.. Air and Armor for sure. The others...doubtful.

SelectThis
Title: Re:SEB Nam Pack 2: Released.
Post by: Azraell on 27 Nov 2002, 09:01:37
just got it downloaded ;D  tho i have never played it b4, the screenshots look killer, good work in advance 8) :D  ......   my 2nd mission will not be a res mission now.... and i have much knowledge of vietnam. My old man was a medic in a marine platoon, 1st marine div. (rein.) FMF 68-69.....TET, so theyll(my missions) most likely will reflect some of the past.....thanks for the addon! :D      


                 
Title: Re:SEB Nam Pack 2: Released.
Post by: Wires on 27 Nov 2002, 09:52:27
Did I read 'Aussie pack'  :D
Title: Re:SEB Nam Pack 2: Released. More Praise
Post by: monkeyking on 27 Nov 2002, 10:44:45
So I was playing around with the helos in the new pack, and also re-reading Chickenhawk, and there is a bit where Bob talks about the Huey being able to do a trick where, on the ground and with the rotor going at normal speed you can cut the power, and picking the machine up to a four foot hover rotate a full 360 and put it back on the ground.
So I tried it with a UH-1D, with a slight veriation, I put it at a four foot hover, cut the power and spun the machine a full 360 before hitting the ground.  :toocool:
I pretty sure that you guys on the SEB team would not go to that much care and detail (if you did then:wow:) but it was pretty cool to try it and find that it worked. :thumbsup:
I thought that I would just share that with you all, and now I'm off to tell some more readers and try some autorotation stuff too.

So enough of the emotes and back to the pack.

mk
Title: Re:SEB Nam Pack 2: Released.
Post by: Monkey Lib Front on 27 Nov 2002, 11:00:04
im at college at th emoment and the pack is sitting on my hd, i cant wait till iget home.
Title: Re:SEB Nam Pack 2: Released.
Post by: DrStrangelove on 27 Nov 2002, 12:29:12
We need a thread where all Nampack2.0 Server names & IPs are collected together. So far i only know 1 german server but there have to be more, i hope !

Evis ? Did you encounter more nam servers yesterday?
Title: Re:SEB Nam Pack 2: Released.
Post by: CareyBear on 27 Nov 2002, 15:15:18
Some screenshots I took of the 'nam choppers shooting things up at midnight.
[img removed]nightstrike1.jpg[/img]
Title: Re:SEB Nam Pack 2: Released.
Post by: CareyBear on 27 Nov 2002, 15:22:06
Another
[img removed]nightstrike9.jpg[/img]
Title: Re:SEB Nam Pack 2: Released.
Post by: CODY2622 on 27 Nov 2002, 16:00:39
Well boys. I'm back. I had a dream that I deleted OFP and it wouldn't install again and there were no copies availbe to buy and had just gotten resistance. Man, those pics sure are stimulating me to kill some NVA but I can't because I don't have resistance yet. Oh well. Just a month away. Hope I can live that long.
Title: Re:SEB Nam Pack 2: Released.
Post by: Monkey Lib Front on 27 Nov 2002, 16:45:41
I have just seen what "The Trang" some outlandish bases

(http://www.vwip.org/images/ground/hongk800.jpg)


 8)
Title: Re:SEB Nam Pack 2: Released.
Post by: Dkraver on 27 Nov 2002, 17:30:09
Really great work on the nam pack. Going to play a lot with it and looking forward to the air and armour modules.
But, there always is a but  :).
1. Texture missing on the loaches rotorheads, both the main and and tail, when looking from the outside. This is not all the time, but seems to come as some angles whe look aound it.
2. Why the helicopter gunners sight on the loach with left gunner?? All other chooper door gunners dont.
3. Should the sight on the stoner be the same as on the m60?? when looking at the model sights it should be more like a m16 sight than and nothing like the m60 sight.
Keep up the great work.

Oh and not to presure or nothing but at what state is the air and armour module??
Title: Re:SEB Nam Pack 2: Released.
Post by: der_baer_fm on 27 Nov 2002, 17:31:58
Is there a difference between the 2 "slick" helos ?(UH-1D; UH-1H), dint find one, textures and model seem identical to me... ???

But they look great, and the Gunships are even better!!! ;D
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 27 Nov 2002, 17:35:54
Ebud,

lol, m8 not so sure about ALL those modules.. Air and Armor for sure. The others...doubtful.

SelectThis

Well, all the ARVN pack would need is the Army Soldier with the clean helmet with no liner like we had at one point, but with the VC faces.

The aussie units would use the SF p3ds, but with the ruck removed and use most of the green jungle fatigues we already have with the floppy hat.

The heavy weapons would just be the recoiless rifle that we already have, plus a scaled down shoulder version.

So to be honest the work is already done.
Title: Re:SEB Nam Pack 2: Released.
Post by: bringer_25 on 27 Nov 2002, 17:39:12
how can you put the textures of their what do i need to do step by step.  I would like the AirCav horse on the front of the nose on the choppers.
Title: Re:SEB Nam Pack 2: Released.
Post by: SelectThis on 27 Nov 2002, 17:50:01
Cody, I hope you get OFP:Resistance soon.

DKraver, thanks for the bug reports, I was sure i fixed those rotor heads :( Must have lost the changes when reverting to a previous save and forgotten to redo them.

re: sights, yeah, I fooked up there, must have missed it.
re: Stoner sight.. damn, someone noticed, you're right of course. It was mentioned in a beta bug report, I just never got around to fixing it then forgot about it :(

Monkey Lib,

I saw that pic when I was reseaching the area for the island, unfortunetly that base is outside the area of Ia Drang so didnt get included.

der_baer: The D can only hold 8 units, the H 12 units. The H model is a engine enhanced D model so will look the same, it could just carry more in the heat, humidity and altitude in Vietnam.

Ebud, we'll go over this next time we chat.

Ludacris,

The sample lines are in the readme file.

SelectThis
Title: Re:SEB Nam Pack 2: Released.
Post by: Monkey Lib Front on 27 Nov 2002, 17:54:27
does the AH1 have a nade launcher or did that not included in this pack?
Title: Re:SEB Nam Pack 2: Released.
Post by: KevBaz on 27 Nov 2002, 20:03:46
I have just finished the beta map called We Were Soldiers, it loosly based on the film, is isnt meant to be deadly accurate.

7 player coop

nam pack 2 needed (obviously)

grab it here

http://www.ofpec.com/yabbse/index.php?board=23;action=display;threadid=3916;start=0#lastPost
Title: Re:SEB Nam Pack 2: Released.
Post by: lawrie5 on 27 Nov 2002, 20:10:51
Congrats gentleman, this looks really good im downloading it now, looking forward to it!
Title: Re:SEB Nam Pack 2: Released.
Post by: lawrie5 on 27 Nov 2002, 21:13:40
Wow!

Well i have to post again because i just want to tell u what i think of ur work!

The artwork is incredible it really is amazing, particularly with the american units but as a whole its great, the models are detailed and beautiful. So far these certainly show ofp editing at its finest!

I love the vehicles too there just great. Overall an amazing addon! Well done!

I only hope you will consider enhancing the range of VC And NVA units (but then thats just cos their my fav) lol overall uve given great artistic variety to them all.

I also think personally that ur MG Belt US soldier should win the award of finest individual unit ever lol.

Great work guys...

Um other suggestions would be ...

NVA units (more common towards the end of the Vietnam war) i mean by that some armor - many vehicles could be retextured for this that have so far been made and i know good ol' evis has models for them. (so maybe 2 - 3) like a car, apc and a tank.

Plus civlians would be great and if i could have my way some SVRA troops (did i get that right?)

As for the US some armor vehicles and support vehicles would be cool too (think ur working on that anyway)

Great work though ! Id love to see this pack extended further!
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 27 Nov 2002, 21:13:48
Quote
Posted by: Monkey Lib Front Posted on: Today at 15:54:27
does the AH1 have a nade launcher or did that not included in this pack?  

yeah, in the nose next to the m134, and its called the M75 when changing weapons

Quote
Posted by: DrStrangelove Posted on: Today at 10:29:12
Evis ? Did you encounter more nam servers yesterday?  

i havent seen any yet, mainly private servers which is what i mainly play on so ill probably be the last to know :)
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 27 Nov 2002, 21:23:38
ah i forgot this forum hasnt been told about the armour pbo, anyway it was left out of the readme and the folders by accident you need to move it to whichever addons folder you put the rest of the 'addons folder' pbos in

[img removed]armour.jpg[/img]


they contain realistic .cpp's for the vehicles we have planned at the moment(although some .cpp's were edited after i finished them, so a couple may not be fully realistic now) also to remind people, the section from the readme concerning it:

NOTES:
-The armor pack uses existing BIS models so will not reflect the true vehicle's shape, we attempted to use
the model closest in shape to the correct version but there are obviously glaring shortfalls.
We plan to release an armor pack with new models to replace the ones used here, for mission
makers there will be no need to edit missions as the classnames of the vehicles will stay the same.
Some of the APC's have been given RL cargo amounts, until the new models are completed,
players getting into these APCs may experience weird camera views, try to get in first to avoid this.
This will be fixed when the armor pack is released.
Title: Re:SEB Nam Pack 2: Released.
Post by: imemyself on 28 Nov 2002, 05:08:52
Which  pack will take priotity, Armor, or air, or will they both recieve = attention?
Title: Re:SEB Nam Pack 2: Released.
Post by: midway on 28 Nov 2002, 05:13:58
how can you put the textures of their what do i need to do step by step.  I would like the AirCav horse on the front of the nose on the choppers.
Yea me2  :)

btw great pack i love it its fantastic got blown away when i noticed i could open the side doors for the choppers.   ;D
Title: Re:SEB Nam Pack 2: Released.
Post by: Toshiba on 28 Nov 2002, 06:38:38
i was wonder 1 thing guys, does the Dustoff huey use a different CPP file? because when i went to do some editing (for personal taste only and i mean only) i couldnt quite figure out why the dustoff wasnt included in the CPP file that was inside the sebnam_vh.pbo, because when i changed the sebnamuh1-engine.ogg to my own person wave, it only worked with the Slicks not the gunships or the dustoff, can you guys tell how i can make all the model use the same wav, i looked in the cpp file, but nothing for the Dustoff p3d, ist there a different CPP file for the dustoff some where in the seb.pbos?

ToShIba :wave:
Title: Re:SEB Nam Pack 2: Released.
Post by: mattmayhem on 28 Nov 2002, 07:28:34
Simply amazing ! Wow, I still have not gotten round to testing all the stuff in this pack ! So great and so much fun! The CH-47 rear ramp is sweet !
Title: Re:SEB Nam Pack 2: Released.
Post by: SelectThis on 28 Nov 2002, 08:08:35
other heli cpps are in the vha.

SelectThis
Title: Re:SEB Nam Pack 2: Released.
Post by: PV on 28 Nov 2002, 08:48:58
Can't wait until someone does a high quality campaign for this pack!
Title: Re:SEB Nam Pack 2: Released.
Post by: supergruntsb78 on 28 Nov 2002, 10:24:34
has anyone used the radio using scripts ? (or triggers or something else)

could someone please tell me how to use it
(any wich way?)

tnx  

Title: Re:SEB Nam Pack 2: Released.
Post by: teeps on 28 Nov 2002, 11:32:19
Just have to add my appreciation to this thread.  Truely superb work.  I was amazed to see the ramp too!  Thanks for all the time and hard work you guys put in on this, its fantastic.
 ;D

Teeps
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 28 Nov 2002, 11:32:41
Will there be a Aircraft Carrier & a Hovercraft in the airpack & armor module pack ???
Title: Re:SEB Nam Pack 2: Released.
Post by: supergruntsb78 on 28 Nov 2002, 11:41:25
oops forgot to say SPLENDID WORK GUYS  ;D  in my last reply  solllllllyyyy  

but truly is one of the greatest addons yet
Title: Re:SEB Nam Pack 2: Released.
Post by: viasko on 28 Nov 2002, 12:34:49
awesome!!!!great job,sebnam team!!!!the sebnampack 2 is the best addon for flash i ever saw!!!!!BIG UP!!!!


i have an idea for some misc-addons:

1. rice vases
2.what about some tunnels
3.animals like bulls
4.wood shelters

other addons:

1.boats of the riverine forces like zippo/monitor

Title: Re:SEB Nam Pack 2: Released.
Post by: pepper2k on 28 Nov 2002, 13:17:58
What happened to Berzys M113? It didn't make it to the pack? :o If you're there Berzy, tell me how you're planning to release it.. Thx.
Title: Re:SEB Nam Pack 2: Released.
Post by: SelectThis on 28 Nov 2002, 14:02:12
A Big thanks from the SEB Team for all the comments (good and bad ;)). We're pleasently surprised by the small number of bug reports given the size and complexity of the pack.

Having said that there have been some bugs detected. We're still looking for more and depending on the severity will then decide ho wbest to handle it. Given the size of the pack, we don't want to have to keep releasing updates, so we may wait until the armor or air module is complete before addressing the current bugs.

Current bugs:

1) lack of ranging gear on the mortor
2) wrong sight on the stoner
3) missing texture oh6 rotors
4) used Kegetys's old rpg7 info - get updated files from 1.1
5) rpd scope wrong not as round as model
6) Pilot glasses showing?
7) Resistance Villager1 - wrong weapon
8) some reports of crashing-cause unknown at this stage

number 7) is easy to fix, the Resistance side Villager1 uses the standard AK47, not the high dispersion ones in NP2. Just put this in the init line to correct it.

removeallweapons this; this addmagazine "sebak47mag"; this addweapon "sebak47"; this addmagazine "sebak47mag"; this addmagazine "handgrenade"; this addmagazine "handgrenade"

Keep the bug reports coming.


Pic from a Dinger mission. the Air Cav are storming a DsHK and Mortar position. They all came up over the small rise and got on line and just all opened up firing...
SelectThis
Title: Re:SEB Nam Pack 2: Released.
Post by: pertti49 on 28 Nov 2002, 15:45:05
How can i use the radio operator? notised in list that there is weapon as radio and when ill choose it and press left mouse there comes out that radio noise?
greetings:pertti49
Title: Re:SEB Nam Pack 2: Released.
Post by: SelectThis on 28 Nov 2002, 16:06:20
The radio is classed as a "weapon" for the purposes of OFP.

This means you can use the "unit hasWeapon weaponName" command to detect if a unit has the radio.

eg player hasWeapon "sebprc25"
you can then use this in a condition line to enable things..eg the radio for calling arty.

an example would be a script to detect whether the RTO was alive and had the prc25 radio, if they are then you have access to arty, if not then the player or some other unit in your group would need to get to the dead RTO and take the Prc25 off them in order to reenable arty support.

I'm sure some of the scripting gurus would be able to knock something up in a matter of minutes :)

SelectThis
Title: Re:SEB Nam Pack 2: Released.
Post by: viper172 on 28 Nov 2002, 17:28:44
sorry i couldn't reply before but training took longer before i had a chance to try it very very nice work guys i am amazed
with your work and the details that you put on the units a real ant work i'm now looking for good sp missions using the pack congratulations big congratulation for this truly amazing pack.Sure there are some bugs but we can but it really doesn't disminish your wor and let's remember the size of the pack i think bis can thank you for making OFP live longer and longer.
Looking forward for other releases of your work carry on guys
viper172 out ;D ;D ;) ;)
Title: Re:SEB Nam Pack 2: Released.
Post by: knepo on 28 Nov 2002, 17:45:03
I have now played with a lot from the pack, and i must say that this is the most complete ofp-pack ever. And it's sooo nice ;D. loved the secial units with diffrent headgear, specialy the lrrp group leader. Now we can make missions with a group of 8-10 units and they all have different look. ;D ;D ;D
This gives more life to OFP.

Title: Re:SEB Nam Pack 2: Released.
Post by: GREEK on 28 Nov 2002, 19:37:40
SEB let me just say ever since u promised this pack on the OPERATION VIETNAM FORUMS i've been looking forward to seeing this and now that i have it let me say WOOOOOOOOOOOOWWW that is amazing i mean you even made new hats some folded in diffrent directions good work on the detail the only bug i noticed is that on some of the troops the is a small back pack around the hips (so its actually a hip pack ;D ) it disapears when you walk thre meters away
by the way i have a question how can i order an AI pilot to lower his visor with much thanks THE GUY WRITING THIS POST
Title: Re:SEB Nam Pack 2: Released.
Post by: GREEK on 28 Nov 2002, 19:39:57
Ok it seems to have sent me an error so i'll write this again GREAT PACK GOOD ATTENTION TO DETAIL
only bug i saw was the little pack on some soliders hip that disapeared when i went about 2-3 meters away
one question how do i make an AI pilot lower his visor with thanks ME :)
Title: Re:SEB Nam Pack 2: Released.
Post by: KevBaz on 28 Nov 2002, 20:15:59
ok just noticed the 90mm in there but its just bis's crappy attempt at a charlie g, how come ya didnt make a proper 90mm?
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 28 Nov 2002, 20:26:58
GREEK: this might change on your keyboard but on mine you can do it via the radio (if you are leader, if not i think the this animate thing will work, but stt knows more about that than me) press `(key left of 1) 6  number of the visor animation also if you cant activate the helicopter animations while moving try using the same method to activate them, after doing it once my animations work all the time now :)

BoNeCoLLeCToR: there wont be an aircraft carrier, it would take months to model and texture, we are hopefully going to make all of the planes USAF (making the carrier not needed) although STT mentioned making a seperate USN/USMC texture that could be added like the nose art is atm, a hovercraft seems too hard to make in ofp, if you set it to travel at a normal speed in the water it would go really fast on land, or if you set it to go a normal speed on land it would go the same speed as the BRDM/BMP in water, so basically it would have to be just a big boat, i would like to see a proper landing craft to go with the LVTP-5, although you might be able to persuade ebud to make a hovercraft :)
Title: Re:SEB Nam Pack 2: Released.
Post by: Quang Tri on 28 Nov 2002, 20:28:06
All I can say is WOW!!

Great Job all who took part in this pack it really is top notch ;D

THANK YOU ALL!!

p.s Any one like to share their great new missions using this pack send them my way ill post them for you.. I have my first three missions done for a campaign Using this great pack ;)

Quang Tri
Title: Re:SEB Nam Pack 2: Released.
Post by: Quang Tri on 28 Nov 2002, 20:28:14
All I can say is WOW!!

Great Job all who took part in this pack it really is top notch ;D

THANK YOU ALL!!

p.s Any one like to share their great new missions using this pack send them my way ill post them for you.. I have my first three missions done for a campaign Using this great pack ;)

Quang Tri
Title: Re:SEB Nam Pack 2: Released.
Post by: erfworm on 28 Nov 2002, 20:57:31
Hey Seb its rockin! Ive already started on a level where you are the second wave of an assualt force with all kinds of surprises ahead. Ive got one question though can I get the list of the syntax's used to animate the helicopter doors and the like. I saw them somewhere but cant find them anymore I checked the Read-me dont see it there either. Thanks Lata

Oh yeah if possible could you make the list of animations in a text file for download? Thanks :)
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 28 Nov 2002, 21:02:12
er...the list of animations are a couple of pages back, copy and paste them yourself :P
Title: Re:SEB Nam Pack 2: Released.
Post by: Nixer6 on 28 Nov 2002, 21:20:20
Happy Thanksgiving Everyone :)

I'm happy, I'm off work for at least 10 days, and I get to play with the new pack ;D

I'll download it today, whilst I am consuming mass quantities of Turkey, Beer and wine  ;D

I just KNOW it will be great ;)

This is definately cause for celebration............
Title: Re:SEB Nam Pack 2: Released.
Post by: midway on 29 Nov 2002, 00:00:09
Um how do i get the Air cav logo on the choppers?
What program must i use?
Title: Re:SEB Nam Pack 2: Released.
Post by: imemyself on 29 Nov 2002, 00:02:35
Another thing that could be useful would be if there were units without the dispersion mags in a different category(by categories I mean men/car/armor etc.) so it'd be easier to use them
Title: Re:SEB Nam Pack 2: Released.
Post by: NoRSu on 29 Nov 2002, 00:03:29
Could the Mosing Nagant firing sound be changed to next version whenever it comes out. It's quite weak and can't be heared from 300 meters away :-\. I usually locate snipers by listening where the shots come from, but it's quite hard now to locate any Mosing snipers since the sound is almost as quiet as silenced M3.

The pack still kicks some major ass no matter what, great fun in MP coop ;D.

Quote
Um how do i get the Air cav logo on the choppers?
What program must i use?

This has been answered many times for now, but oh well. Just put one of these three lines to chopper's initialization line in mission editor:

this setObjectTexture [0,"\sebnam_vh\sebartaircav.paa"]
or
this setObjectTexture [0,"\sebnam_vh\sebartgunship.paa"]
or
this setObjectTexture [0,"\sebnam_vh\sebartswords.paa"]
Title: Re:SEB Nam Pack 2: Released.
Post by: imemyself on 29 Nov 2002, 00:47:13
I hope you make some atleast some Navy planes especially the A-1 Skyraider.  The Skyraider was one of the most important a/c of the war.

edit:It seems like the craters that you have built in to Ia Trang can be destroyed.  They kinda roll perpindicular to the ground.
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 29 Nov 2002, 01:27:02
Make than the Hovercraft only work on water and I thought Fliper has gived his AC to BAS Team so you have the model only textures ;)
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 29 Nov 2002, 02:13:25
the skyraider has been made, i modelled the A-1E a few days ago, but it was also a USAF plane and as we have no carrier its better for them to be air force(also making the colours fit in as planes like the A37 were solely airforce), and BoNeCoLLeCToR we arent the BAS team :) although i believe the carrier fliper had was a model from 3d cafe he was using to demonstrate, although i could be wrong, and texturing is the hardest part, it would take months to create the textures for a full sized aircraft carrier, and also making a hovercraft is hard, they are pretty big things too, its not as though we can snap our fingers and have one appear...

the type of colourscheme that will probably be used, i believe its the official south east asia colourscheme:

(http://www.soft.net.uk/entrinet/images/Pictures3/us_aircraft15b.jpg)
(http://www.soft.net.uk/entrinet/images/Pictures3/us_aircraft8c.jpg)
(http://www.soft.net.uk/entrinet/images/Pictures3/us_aircraft8b.jpg)
(http://www.soft.net.uk/entrinet/images/Pictures3/us_aircraft14b.jpg)
Title: Re:SEB Nam Pack 2: Released.
Post by: Toshiba on 29 Nov 2002, 06:28:56
hey there Eviscerator, i want to learn how to model for OFP, i was wondering in order to model a model, such as a plane like the A-1E, do you have to know how to draw scatchs? or you need programs? any tips?


ToShIbA :wave:
Title: Re:SEB Nam Pack 2: Released.
Post by: Stinger on 29 Nov 2002, 06:45:17
 :'( :'( im not sure if this is just me or not but my game keeps crashing when i use the helicopters the only ones i can use are the UH-1D Dustoff and the UH-1H Slick otherwise when i use the others it crashes without a warning message cna someone tell me whats wrong is this becuase im missing and addon or is it becuase it is reacting weird with another addon i have i heard that can happen not sure if it is true. can someone please help me thanks in advance.

P.S. this is awesome its a dream come true i feel like crying i probably will cry if i can get the other choppers to work
Title: Re:SEB Nam Pack 2: Released.
Post by: Aeon on 29 Nov 2002, 06:56:03
Did anyone notice a bug with ambient sounds ?
You can hear night ambient sounds but not day ambient sounds. I made a little sound fix and it was available on my website few hours ago (no more right now). I understood it would be much better to wait the next "official" SEB update/bug-fix  
If you don't have my fix, too late you are too short  :toocool:  let's wait together
If you have it, please please do not share! I've made a mistake in release it too early (sometimes I'm stupid  :( )
Title: Re:SEB Nam Pack 2: Released.
Post by: Toshiba on 29 Nov 2002, 06:57:01
A Big thanks from the SEB Team for all the comments (good and bad ;)). We're pleasently surprised by the small number of bug reports given the size and complexity of the pack.

Having said that there have been some bugs detected. We're still looking for more and depending on the severity will then decide ho wbest to handle it. Given the size of the pack, we don't want to have to keep releasing updates, so we may wait until the armor or air module is complete before addressing the current bugs.

Current bugs:

1) lack of ranging gear on the mortor
2) wrong sight on the stoner
3) missing texture oh6 rotors
4) used Kegetys's old rpg7 info - get updated files from 1.1
5) rpd scope wrong not as round as model
6) Pilot glasses showing?
7) Resistance Villager1 - wrong weapon
8) some reports of crashing-cause unknown at this stage

number 7) is easy to fix, the Resistance side Villager1 uses the standard AK47, not the high dispersion ones in NP2. Just put this in the init line to correct it.

removeallweapons this; this addmagazine "sebak47mag"; this addweapon "sebak47"; this addmagazine "sebak47mag"; this addmagazine "handgrenade"; this addmagazine "handgrenade"

Keep the bug reports coming.


Pic from a Dinger mission. the Air Cav are storming a DsHK and Mortar position. They all came up over the small rise and got on line and just all opened up firing...
SelectThis


Select This what do you mean exactly get the upgrade files from 1.1? for the RPG7?

Aeon, i couldnt download the config.cpp because i got some authroize denied, i need to be registered to dl from your site?
Title: Re:SEB Nam Pack 2: Released.
Post by: SelectThis on 29 Nov 2002, 07:38:57
Stinger, make sure you copied all the pbo files in properly, most likely you are mission some of the following
sebnam_vg
sebnam_vo
sebnam_vl
sebnam_vs

Toshiba
Try the tutorials for learning how to make models.

The bug list if for us to fix, don't worry about changing anything ;)

SelectThis
Title: Re:SEB Nam Pack 2: Released.
Post by: Toshiba on 29 Nov 2002, 08:06:48
SelectThis i was wondering about also how to fix number

4) used Kegetys's old rpg7 info - get updated files from 1.1

how to put in the upgraded files info into the old rpg7 info

ToShIbA :wave:
Title: Re:SEB Nam Pack 2: Released.
Post by: SelectThis on 29 Nov 2002, 09:35:52
As I said,

The bug list is for us to fix, don't worry about changing anything. We will upgrade the rpgs to the proper code in the next update.

SelectThis
Title: Re:SEB Nam Pack 2: Released.
Post by: NoRSu on 29 Nov 2002, 13:51:07
About Mosin Nagant again... 8)

You should make two different sounds for it, one for firing and one for bolt action. Use reloadSound-command in config to make the bolt action sound working. This should make it so that bolt action sound can't be heared by other players, only by the sniper himself.
Title: Re:SEB Nam Pack 2: Released.
Post by: GREEK on 29 Nov 2002, 13:59:30
ok a few things first the game crushes alot when i use the cobra's second the cobra with the two engines wont follow waypoints if i order a couple of pilots unboard an empty one (cobra)
one more thing i am sorry i didn't make my self clear so
when i asked how to make an AI lower the visor i ment without me ordering him to do so i mean an AI that has nothing to do with my group how do i make them use the visor to look more real

as i read my post it seems like i am critesizing u
that is not my intention i really love your work its just that my english is just not sufficent to express (and spell) what i want to say and so my intentions are not always clear please excuse my english
Title: Re:SEB Nam Pack 2: Released.
Post by: DeadMeatXM2 on 29 Nov 2002, 15:33:58
with the way the visor is coded, all you have to do is get close enough and you can close it yourself :p , but what you want to do is have his visor closed when you start the game... so you could put in his init line something like "this animate visor" (i dont know the correct syntax, best for STT to comment on that one)

and his visor will close :D
Title: Re:SEB Nam Pack 2: Released.
Post by: EvilMadcat on 29 Nov 2002, 16:19:19
German Player in my Forums have Probs with the Pack
the Pack crash in Play on Ia Trang
we have testet
4 Platoons Marins two Hueys an a lots of VC an we fight and the Pack crash on Fight we have all Detalis low and the Maschins Crash have any a Idea ?
or all Sounds runing to slow and the game play runnig timeslow Ideas?????? :P

Evilmadcat
aka Henk
www.operation-nam.de
Title: Re:SEB Nam Pack 2: Released.
Post by: SelectThis on 29 Nov 2002, 16:46:15
Re: Mosin, can't use the reload sound unless you only want to put 10 rounds on the sniper.

Re: Cobra crashes.. please psot the specs of your computer we're trying to track down what is causing random crashes.

Re: Waypoints...test if this happens to other helis. It may just be the way OFP works.

Re: Crashes in MP.
ONce again post the specs of your computers (motherboard type, graphics card, etc)
If the game runs too slow then reduce the number of units, or decrease some of the graphical features (such as object shadows, multitexturing, viewdistance)

SelectThis
Title: Re:SEB Nam Pack 2: Released.
Post by: EvilMadcat on 29 Nov 2002, 18:08:05
I have a 1900 mhz Ac. xp geforce 4 mx and 768 mb ram mainbord msi delux ddr

the game crasch on singelplayer mission making at tests 5 platoon marines 5 platoon vc and two choppers on the map Ia Trang the pc have hang on and the game stands
no way to run i have xp co. version with all service packs my taskmanager says me my cpu and system have 100% any Idea ?
Title: Re:SEB Nam Pack 2: Released.
Post by: EvilMadcat on 29 Nov 2002, 18:09:44
I have all Grafic and Sound options of Mini.
Title: Re:SEB Nam Pack 2: Released.
Post by: Donnervogel on 29 Nov 2002, 18:29:05
Hehe great pack SEB ;)

I really enjoy playing with it. But I have some textures missing on the rotorhub of the OH6 choppers when I look at it from some distance or 3rd person view.

edit:

here's a pic

http://www.diesoeldner.de/oh6prob.jpg (http://www.diesoeldner.de/oh6prob.jpg)
Title: Re:SEB Nam Pack 2: Released.
Post by: Nokic on 29 Nov 2002, 18:30:42
Hey Henk (EvilMadcat)
I have a AMD 1000Mhz, ASUS V7700 (GeForce2 GTS) 256 !!SD!!Ram :(
I have no, really no probs with the pack. D@mn, I like it!!!
btw, for Mission Makers:
http://ofp.redclaw-network.de/ofpc/forum/index.php?act=ST&f=26&t=288&s=b2d0ba797fb11f7f4bc70d71068718de
Its an A6 Intruder, but BETA!!!!
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 29 Nov 2002, 20:48:51
with the way the visor is coded, all you have to do is get close enough and you can close it yourself :p , but what you want to do is have his visor closed when you start the game... so you could put in his init line something like "this animate visor" (i dont know the correct syntax, best for STT to comment on that one)

and his visor will close :D

which is what i said :)

Quote
(if you are leader, if not i think the this animate thing will work, but stt knows more about that than me)


Toshiba, its probably best to look at some tutorials, colonel klink's is a good one
Title: Re:SEB Nam Pack 2: Released.
Post by: pepper2k on 30 Nov 2002, 00:23:17
Mr.BeErZyMoTiC what exactly happened to you're sweeet M113? :] Is it going to be in the SEB armor module or are you going to release it for youreself? Thx.
Title: Re:SEB Nam Pack 2: Released.
Post by: Crassus on 30 Nov 2002, 01:19:13
Congratulations, SEB, on a job very well done. All the units/vehicles, and the map are incredible.

(I love the Chinook's working ramp!) :o
Title: Re:SEB Nam Pack 2: Released.
Post by: KamikazePilot on 30 Nov 2002, 02:43:07
im on 56k and i finally got it!!!! 12 hours downlaod times!!!!!!!!! finally , now to test this baby
Title: Re:SEB Nam Pack 2: Released.
Post by: Stinger on 30 Nov 2002, 02:49:13
YES!! i love this pack thanks SelectThis I got it to work its awesome
Title: Re:SEB Nam Pack 2: Released.
Post by: Rydox on 30 Nov 2002, 04:03:42
im on 56k and i finally got it!!!! 12 hours downlaod times!!!!!!!!! finally , now to test this baby

12 hours? OMG

I'm on a 56k and it only took me 3 hours.
Title: Re:SEB Nam Pack 2: Released.
Post by: Toshiba on 30 Nov 2002, 06:18:40
thanks for the clearing up Select This, pack is very great and good :thumbsup:...really enjoy playing with VC raiding americans in bases hehehe  ;D, well cant wait for the patch for more better game play.. :cheers:


ToShIbA :wave:
Title: Re:SEB Nam Pack 2: Released.
Post by: Stinger on 30 Nov 2002, 09:49:02
ok this may sound retarded but im wondering if there is anyway to put the doors off the dustoff onto the slick versions except open already on both sides cuase to me they would look alot better with the doors but thats just me so can someone tell me if it is posible? thanks
Title: Re:SEB Nam Pack 2: Released.
Post by: ollie on 30 Nov 2002, 10:38:41
Yes, I was wondering about that also, because from what I could remember correctly the UH-1D and the UH-1H had their doors always slided to the sides. Correct me if I'm wrong on the subject, but why were the ones on the UH-1D and UH-1H in the SEB Nam Pack 2 were removed?.
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 30 Nov 2002, 11:57:10
im guessing its because the M60 mounts would be blocked by the doors
Title: Re:SEB Nam Pack 2: Released.
Post by: Strangelove on 30 Nov 2002, 14:55:37
Three hours with 56k & DA+. Just went down the shops for a bit...  ;)

Well, it's all good. Being something of a rotor-head I particularly like the choppers. One tiny gripe - and it is tiny - would be to ask that you keep the 'auto-hover' action at the top of the list, as it's a pain to have to scroll down to it.

Can't wait for the fixed-wing pack. I'm using DKMs amazing Bronco as a stop gap and hope ST and co. can match its excellence! (any chance of a similarly animated HUD? and zoomed gunsight view?)

The stoner is sick.  :gunman:

Thanks for the animation names ST.  :thumbsup:

And thanks to the whole team for this amazing mod.  :cheers:
Title: Re:SEB Nam Pack 2: Released.
Post by: DeLiltMon on 30 Nov 2002, 18:07:18
Well it took 3hrs 45mins to download with me modem but it was definately worth it!
Great work guys!  :cheers: :thumbsup: :wow:
Title: Re:SEB Nam Pack 2: Released.
Post by: knepo on 30 Nov 2002, 19:02:53
couple of days after installing the SEB nam-pack, I got a explosion bug, the explosion isn't there anymore. when i use a rpg or anything else, the flame of the explosion isn't there? ???
the soudn and crate is there.

Knepo.

 
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 30 Nov 2002, 19:12:50
by explosion, do you mean the flame? or the smoke too? the rpgs dont have much flame in the pack, mainly smoke, if youve lost the whole explosion, then i have no idea, ive never heard of it happening before
Title: Re:SEB Nam Pack 2: Released.
Post by: fzadov on 30 Nov 2002, 19:24:23
couple of days after installing the SEB nam-pack, I got a explosion bug, the explosion isn't there anymore. when i use a rpg or anything else, the flame of the explosion isn't there? ???
the soudn and crate is there.

Knepo.

Try to enable "Cloudlets" (Options -> Video options), if its disabled. It might help.
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 30 Nov 2002, 19:35:01
 :-[ oops, i suppose thats one way it could happen...
Title: Re:SEB Nam Pack 2: Released.
Post by: knepo on 30 Nov 2002, 19:43:17
yes It's working now ;D.
I cant say how happy I am :D :D :D.

Thanks fzadov.

Knepo
Title: Re:SEB Nam Pack 2: Released.
Post by: PFC_Mike on 01 Dec 2002, 00:29:28
I love the Nam pack,  but some of the textures and sounds are pretty weak. The mosin-nagant (textures), SKS(both), AK-47(BIS' fault), m-14(both) and the DshK(textures are ok, but the sound is a joke) come to mind.

There is a very good m-14 on the ToW website. Any chance that could be used? How about UCE textures for AK-47? There are a bunch of great sounds floating around that could be used for the DshK, and for the Mosin-Nagant, you could use the WW2 team trick of setting the size of ammo to less than one you you can carry a normal load of bolt-action. Or, you could add a reload sound to the end of the fire wav for the mosin-nagant

How come the US army gave its men 20rd mags? You reload a million times.

Like I said, I really appreciate this addon, and I don't mean to gripe. Just trying to offer some suggestions
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 01 Dec 2002, 01:33:42
Mike

Thanks for the kind and not so kind comments.

If you feel that these are weak, there is nothing stoping you from making better ones or using other addons you feel are better.
Title: Re:SEB Nam Pack 2: Released.
Post by: PFC_Mike on 01 Dec 2002, 02:42:12
Ebud, I'll accept your challenge. I am working on new Mosin-Nagant textures, and I have got a new DshK sound.
Title: Re:SEB Nam Pack 2: Released.
Post by: SelectThis on 01 Dec 2002, 03:33:27
Heh, there will always be better addons out there, when you only make one addon and spend weeks or even months on that single addon, then it will generally be of high quality.

Given that there are 102 new models in the Nam Pack we couldn't really spend the time we would have liked to make it "perfect"...some simple maths...say 2 weeks per addon to do proper textures for it (not counting making the model and testing it's performance in the cpp and in game) - that's almost 4 YEARS of texturing time...

I don't think you guys wanted to wait that long ;)

SelectThis
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 01 Dec 2002, 03:34:11
Hey, that's great! Good luck. I look forward to seeing what you come up with :) Remember.... we had literally hundreds and hundreds of textures to make.... all for free.
Title: Re:SEB Nam Pack 2: Released.
Post by: ollie on 01 Dec 2002, 06:18:16
Yes, the complaining I understand must be annoying sometimes to read over and over about such as, textures being weak, as PFC Mike mentioned, does not bother me, or what not. As far as I'm concerned the textures are excellent to certain points, but that's my opinion. The sounds and textures, you must understand can't always be prefect, because you have to remember this is only just a game, and the closest it gets to being real as possible is what you get, and I know it can be better this way and that way, but that's the best their abilities allow them to accomplish.

Still, the SEB team did their best and did a great job, considering the fact that they have done all of this for free and to serve the OFP community, along with the countless seconds, minutes, hours, days, etc you get the picture, they've spent. We all should be thankful for the wonder Vietnam addon pack, and not be critical on everything, but opinions are always welcomed and accepted, to a certain point, until the point they are constantly repeated over and tent to start to be a nuisance.

Everyone is entitled to their own "taste" of how things should be, and there is nothing wrong with that, but at least just try not to be critical on every little thing, and a little bit more thankful for what we do have, instead of not having it at all.
Title: Re:SEB Nam Pack 2: Released.
Post by: PV on 01 Dec 2002, 06:22:25
Can we get an "official nam pack 2" zodiac insertion craft?  I'm sure Colonel Klink wouldn't mind donating his.
Title: Re:SEB Nam Pack 2: Released.
Post by: Stinger on 01 Dec 2002, 07:29:06
Quote
ok this may sound retarded but im wondering if there is anyway to put the doors off the dustoff onto the slick versions except open already on both sides cuase to me they would look alot better with the doors but thats just me so can someone tell me if it is posible? thanks

So umm is this possible  ???cuase on martins uh-1s he has the doors still with the machinguns but you guys took more time and out of that time came an excellent chopper or choppers
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 01 Dec 2002, 08:38:15
Can we get an "official nam pack 2" zodiac insertion craft?  I'm sure Colonel Klink wouldn't mind donating his.

There is no real need for that. The LSSC fills that role much better. There is nothing wrong with using Klink's fine addon in addition to these addons. It would really only be different in name only.
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 01 Dec 2002, 09:08:33
My thoughts on what Ollie mentioned.

ST and I began this work over a year ago with the first pack. Then, we have been editing the new addons since May once O2 was released. Now this is no joke when I say that I spent almost every single night from 9-10 pm to 2-4 am working on this stuff since then. Now add in weekends, "sick" days, etc. Now then add in ST's time, which is probably more than mine. Now add Evis and Joe's time working on weapons, planes, tanks etc. The mines must have taken forever to function as perfectly as they do.... amazing stuff. Then factor in all the beta testers time. The total hours spent on this would make your head spin.

All of this to make something we've been wanting for ourselves to play with. We made this for ourselves first. I've been wanting a good Nam era FPS for years. Now I have it. It may not be "perfect" and some areas may be weak, but by god I think it's pretty damn good. I barely know what more than 4 hours of sleep feels like anymore... just so all the textures would be as prefect as i could get them. Try making seamless textures in O2 for uniforms, more annoying than I care to mention. Now do uniforms for about 20 or so units. Then try the weapons.... from scratch.

I could care less who wants what, what people like, who thinks it sucks, but the complaining and whining really bother me. Yes, my whining here is probably bad taste, but hey.... when in Rome....This was an immense amount of effort. Some people think you snap your fingers and it's done. Far from it. There are a lot of mods out there, some are looking really good, and release units as they are made, or hoard them for final release, but I've yet to see a better overall mod or conversion. Some do have better weapons or sounds, or have tanks and such, but Like ST said we could have spent literally years perfecting this, but there had to be a cutoff date. I seriously doubt than many mods will ever see the light of day in the end. I think this pack was an amazing accomplishment by all involved.

We had no budget. No real "freetime", and no incentive other than the fact that we wanted to make it so we could "play army" in the vietnam era. If we'd had a budget and were able to work full time on it... it'd have been perfect.

But since this was a free addon, I suggest people just accept the fact that you get what you pay for and either deal with the small imperfections and possibly make a comment on what you find.

As for asking for units, weapons, vehicles, changes, etc.... work with what you have and be grateful you have these addons. People are already whining about release dates for the next set of packs? This has barely been out for a few days.

The only real consolation is that the people who have been waiting for something like this will appreciate it. The others will just complain, ask for more, or nitpick the hell out of it just to see how many times they can post " ...it should have been done this way...." I'm speaking generally of all the forums.

All I can say is, I can really see why people drop out. There's just no pleasing people anymore :)
Title: Re:SEB Nam Pack 2: Released.
Post by: Stinger on 01 Dec 2002, 09:18:25
im not whinning but if my post made it seem like that im sorry im not asking for some changes i was just wondering if it is possible so i could take a dab at it if its not then i wont try but im sorry if it made it seem like i was asking for you guys to change it cuase i wasnt i was going to do it myself if its possible. i think this is the best addons/addon pack ive ever had the pleasure to play with and i appreciate you guys actually taking your time and making this addon pack possible.
So thank you guys for making this. this is the best addon pack ive ever seen and had the pleasure of playing with
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 01 Dec 2002, 09:37:51
my above post was not aimed at any specific person or post. Just a general statement. Most everything I've read has been positive on this and the main 1985 board, and that has been more than I/we could have hoped for. The bugs I can handle hearing about, but the complaints annoy me, even if they may be founded in reality.
Title: Re:SEB Nam Pack 2: Released.
Post by: Chomps on 01 Dec 2002, 10:18:17
It is a lot like getting a brand new sports car as a gift from your friend, but with a tape player instead of a CD player....

The fact remains it still is a very sweet ride, and your friend must have gave it to you at great cost, and it is not that the tape player is bad, but you still want that CD player.

At the same time, imagine how your friend would feel if you said, "Thanks, but a CD player inside would have been better."  No matter how nicely you say it, and however true it may be, it still feels awkward.

In conclusion...

Thanks for the car, SEB!!   ;D


Oh, and if you want to get me something later on, I could always use that CD player.
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 01 Dec 2002, 10:44:05
Now that's an analogy I can live with!
Title: Re:SEB Nam Pack 2: Released.
Post by: PV on 01 Dec 2002, 10:48:21
another question:

why aren't the mines installed by by default with the pack? Why do you give us the zip within the zip to do it ourselves?  just curious.  I don't think alot of people have manually installed them.
Title: Re:SEB Nam Pack 2: Released.
Post by: imemyself on 01 Dec 2002, 10:50:55
I don't think it was made by the same people.  I believe the chain of command mod made them.
Title: Re:SEB Nam Pack 2: Released.
Post by: FatJoe on 01 Dec 2002, 11:24:06
and your belivement is correct...

The mines were made by Dinger and Jostapo from Chain of Command, many thanks to them as the mines are amazingly great!

Cheers
Joe
Title: Re:SEB Nam Pack 2: Released.
Post by: FatJoe on 01 Dec 2002, 11:32:13
"How come the US army gave its men 20rd mags? You reload a million times."

depends on what your talking about

The M16A1 in vietnam had 20 clips .. sometimes less to get rid of jamming.

Its all about the rights numbers.. the Mosin Nagant for example has 5 rounds not just one.. thats the reason why we have it like it is not like 'one shot, press reload, one shot, press reload...' :)

Cheers
Joe
Title: Re:SEB Nam Pack 2: Released.
Post by: SelectThis on 01 Dec 2002, 13:05:12
You will not be able to move the doors from the Dustoff to the other Hueys without being able to edit the model, and since the released models are ODOL format (ie, not editable by O2) that could be a bit tricky. You could use the Spec Op huey I released a few months ago and make the doors.

The reason I didn't add doors is because very often they removed the doors off the slicks to reduce the weight of the huey. Flight conditions in Vietnam were difficult due to the high humidity, high temperatures and high altitudes, so any weight saving could mean a extra person in the cargo or that extra bit of lift to get out of a tricky spot.

SelectThis
Title: Re:SEB Nam Pack 2: Released.
Post by: DrStrangelove on 01 Dec 2002, 13:20:59
@ PV: (RTFM)  ;)

If you would take a look in the nicely done readme file that shipped with the Nampack you would find a little explanation that says that the CoC Mines are not integrated into the Nampack because they'll be further developed by the CoC team and therefore it's easier to update them this way.

Search and you may find...  :D
Title: Re:SEB Nam Pack 2: Released.
Post by: Desdichado on 01 Dec 2002, 14:07:03
Hi there...

I am most gratefull to the SEB team for providing yet another great addition to Flashpoint. You had me with Nampack 1, and then came Nampack 2. Great. Thanks to all of you.


However, I have to join the Germans in this crash to desktop or total freeze.


This didn't happen at first, used the pack for a week or more without any crashes, but it suddenly started last night.

I was making a Team Deathmatch mission with 33 playable units on each side (US-NVA), 1 Huey, 1 M113, 2 NVA DSHK (or something)

The game is set with a timeout trigger (2700sec), can play for about 10-20 minutes then suddenly, CTD or total freeze...

My system.

WinXp Corp SP1 integrated
ATI Radeon 9700 pro (DX9 drivers, have tried 6200 drivers)
Intel P4-1,8Ghz@2,4Ghz
ABIT IT7 Max
Maxtor 2x40Gb (not running RAID)
Using Onboard Sound


Not sure it is the Nampack though, will investigate further...


Update: Just did a total uninnstall of Flashpoint, then restart and fresh install, total freeze after 2 min of play with Nampack 2.



Anyways, thx again. Love your work...

(BIS ought to pay you guys some greens)



Best regards
Jan Fredrik Lund
Norway

Title: Re:SEB Nam Pack 2: Released.
Post by: Big-Boss on 01 Dec 2002, 14:43:15
Link for 56K'ers doesn't work!  :-[
Title: Re:SEB Nam Pack 2: Released.
Post by: SelectThis on 01 Dec 2002, 15:25:41
RE: Crashes.

We're currently trying to track down the cause.
I just tried setting up a mission with 10 groups of NVA, 10 groups of Air Cav.

No problems at all (apart from extreme lag!)

Added a couple of Mortars, got a crash when i did a head shot on one of the mortars (not the first though).

Try your missions without the mortars or DsHK and see if it crashes, then add them back in and test again.

SelectThis
Title: Re:SEB Nam Pack 2: Released.
Post by: Mr_Shady on 01 Dec 2002, 19:15:23
My eyes are bleeding from playing this for about three days straight and my ears a bleeding from the Jimi Hendrix I've got on... pure genius, lads! The firefights last for ages and the units look like the real things... and the Hueys! OH MY GOD THE HUEYS!!

I can only find a couple of little things I wish were in:

-The strokegun/fist feature, so we can slap villagers around with the heavy end of our rifles
-The A-1 Skyraider and the Jolly Green Giant (but I've heard these'll be in the Air Module)
-US troops in vests and shorts sunning themselves on a boat shortly before I sink the thing with an RPG  ;D


Right, I'm going back to play with some claymores and a villagefull of VCs...
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 01 Dec 2002, 19:52:59
I had no chrashes at all ;)
But 1 thing I want to ask is the M16a1 from what I know it had single shot and burst mode only correct me if I am wrong ???
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 01 Dec 2002, 20:07:09
no, the M16A2 was given single shot and burst mode, as soldiers using the m16a1 were wasting too many bullets and not hitting anything, the m16a1 has single shot and full auto
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 01 Dec 2002, 20:20:15
Is there a M16A2 in Nam Pack ???
Man I have played with Nam Pack2 and I think there is no M16A2 why?
Title: Re:SEB Nam Pack 2: Released.
Post by: Nixer6 on 01 Dec 2002, 20:41:23
The M16A2 was not made at the time of the Vietnam conflict, AFAIK. I do know that in 1975, soldiers in basic training were issued ex-Vietnam M16A1's.

STT, ebud, Evis et al. Do NOT let the whiners and complainers get you down. This release has, once again, set THE standard for OFP addons. Great work, I love it.

Is it perfect? nope
Is it AWESOME? YES!!!!!!!!! ;D

Thanks again for all your hard work. I just love some of the new textures ebud :)

I think that the crash thing is just too many units being used.

Well, gotta finish converting a mission and get it posted somewhere. :D
Title: Re:SEB Nam Pack 2: Released.
Post by: Vyper on 01 Dec 2002, 21:09:55
Perfect.......just got the door animation commands working and i'm loveing those!

I don't really need to say how wonderful this pack is because you guys already know that it is!

One thing, not a complaint, just a query....

this setobjecttexture [0,"\sebnam_vh\sebartaircav.paa"]

do i just put this in the init field? Do i have to have a file put anywhere for it too work because its not at the moment.

Cheers

Vyper
Title: Re:SEB Nam Pack 2: Released.
Post by: whiplash2000a on 01 Dec 2002, 21:26:25
Just got back to college and downloaded the nam pack. great work guys. I went into the mission editor and threw a few units on the map and went at it. About 2 minutes into the fire fight OFP locked up. I read someone else's post who has similiar problems. I am not sure what causes the lock ups, but it would be great if you got this fixed.  ;D  


BTW, great job on getting the fighting to last longer.
Title: Re:SEB Nam Pack 2: Released.
Post by: pepper2k on 02 Dec 2002, 01:21:16
Hmm, i see no logic in the crashes, i made a mission, without any mortars or DsHK machine guns, with 3 NVA squads and 2 US Army squads. It didn't lag a bit! But it crashed anyway :(. The crashes happens once in a while, but i don't see any special time these crashes happening! (sorry for the english)
This is my computer:

CPU 1-AMD , 1801MHz
RAM  512MB
GFX NVIDIA GeForce4 Ti 4600
Display 1024x768/32bit/85Hz
And Windows XP Pro.
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 02 Dec 2002, 01:32:46
I think the lockups is caused by the new path 1.90
I have made a new directory for the nam addons and use 1.85 no chrash or lockups but in my orginal OFP with version 1.90 I got sometimes lockups too
Title: Re:SEB Nam Pack 2: Released.
Post by: PV on 02 Dec 2002, 02:27:20
I've had no crashes
Title: Re:SEB Nam Pack 2: Released.
Post by: PunkerSXDX on 02 Dec 2002, 02:31:44
Is there a M16A2 in Nam Pack ???
Man I have played with Nam Pack2 and I think there is no M16A2 why?

My Dad Joined The Army In 1985 and was Issued an M16a1 and a Steel Pot, the Wood Land Cammo was Just Entering Service, the Huey was on it's way out. but I'd Imagine that in 1985 the Soldiers in teh Campagin would have used A1s and not A2s but I wouldn't know for sure.

But Select This, Ebud, Bibmi, any one else who worked on this Pack Thanks ya'll did an out standing job!  :thumbsup:
Title: Re:SEB Nam Pack 2: Released.
Post by: Dinger on 02 Dec 2002, 04:15:47
re: crashes.
Yes, they are there.
Currently, I have them "contained" -- that is, I've got a save.fps file that causes a lockup 5 seconds after a load.  The goal now is to get them "isolated" -- find out if it's a specific unit, weapon or condition that's causing it.

Right now I can tell you:

A) It's not the Ia Drang valley map.  I have reproduced it on Malden.
B) While it does not appear to occur with stock OFP units (and I've tested it), I don't think we can rule it out.   Those of you who've tried the NP know that one of its strong points is the use of dispersion mags. Firefights now seem like firefights rather than sniper duels.  But this means that far more AI units on both sides get "on line" and engage the enemy.  So volume of fire (and fps chunders) is considerably higher.
The next step is to take my "sure-fire killer" scenario and reduce it to two units/weapons.  If that crashes it, change the two weapons and units and try again.    If that crashes it, we're SOL.
Title: Re:SEB Nam Pack 2: Released.
Post by: Toshiba on 02 Dec 2002, 06:38:42
will the problem with the chinook be fixed in the SEB air moduel? i mean is the problem with the soldiers falling out of the heilicopter once airlift be fixed??


ToShIbA :wave:
Title: Re:SEB Nam Pack 2: Released.
Post by: Bluedog on 02 Dec 2002, 07:33:41
Just a quick note to thank the guys responsible for NamPack 2.
A whole new ballpark.
Way to go Gentlemen, and thankyou very much for the time and effort you put into this addon pack, simply awesome doesnt come close to describing how cool it is! :)

Blue.
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 02 Dec 2002, 08:13:52
Toshiba: there is no way to fix it, its a flaw in the engine, what you can do though is have the person eject inside the chopper once its airborne, this is what the BAS script does, the script will probably have a public release, if not i suppose we can ask tigershark if we can borrow it :)
Title: Re:SEB Nam Pack 2: Released.
Post by: MadAussie on 02 Dec 2002, 09:10:06
gday..
i crashed a few times..no real pattern...
933mhz
Voodoo4
512 meg RAM
Win 98 se
MadAussie out...
BTW.. I am trying to find a way to use the objects in wrp edit for personal use..I could use the nam pack 1 obj file but i prefer the updated..is there a reason that we cant get into the file?? Thread in WRP forum...a few replies
Out....
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 02 Dec 2002, 09:15:48
the crashes seem random, we havent seen one thing set it off yet, although i believe stt is going to go hunting for it once hes had a rest :)

and i showed the link to that thread to stt about 5 minutes before your post :D
Title: Re:SEB Nam Pack 2: Released.
Post by: PunkerSXDX on 02 Dec 2002, 09:19:33
Hey I know that the CAR 15 wasn't the most accurate weapon ever created, but I was in a fire fight and I was probly 20m from a VC and I couldn't hit him, I wasted 3 mags on him, is this on purpus? or what cause this gun's ballistics are so bad, I might be able to hit europe on a good day, but the Model is Great.  ;)
Title: Re:SEB Nam Pack 2: Released.
Post by: SelectThis on 02 Dec 2002, 09:31:02
/me thinks Punker needs some more weapons practice ;)

joking :)

The CAR-15 has the slightly higher dispersion levels to the M16A1, I suspect you were hitting some of the "invisible" forrest fire geometry shapes. Watch were the bullets impact and adjust accordingly.

SelectThis
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 02 Dec 2002, 09:36:37
well, its not actually a CAR-15 in there, we just gave it the generic CAR-15 name, its actually an XM-177E2(could also be an XM-177E1)

CAR-15:

(http://www.arniesairsoft.co.uk/reviews/car15/photos/carindex.jpg)
and the main difference:
(http://www.arniesairsoft.co.uk/reviews/car15/photos/car005.jpg)
also the fore grip(that right?) is more of an M16A1 shape

XM-177E2:

(http://double.uhome.net/gun/gun640/fgun/xm177e2.jpg)

anyway, if you are not hitting from 20m something is wrong, ive not noticed a problem with the dispersion at 20m, are you sure you were aiming right? or standing next to the forests?

[edit: heh STT beat me :) ]
Title: Re:SEB Nam Pack 2: Released.
Post by: Vyper on 02 Dec 2002, 22:12:26
Its a chopper script?

So it can be used for eveything right!??!?! YAAAAAAARS

Vyper
Title: Re:SEB Nam Pack 2: Released.
Post by: Toshiba on 02 Dec 2002, 22:27:20
how come you guys didnt make a model of the vietnam version of the car-15? or u guys didnt have time or sometime?

ToShIbA :wave:
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 02 Dec 2002, 22:36:58
because the CAR-15 was not too good a weapon and only used by air crews and limited use by spec ops, the XM-177 series weapons were used a lot more, but were often called by the generic AR-15 carbine name 'CAR-15', the CAR-15 had many faults, quote from a weapons information site:

Quote
The first carbine version of the M16 assault rifle appeared under the name of CAR-15 in 1965, an was intended for US Special Forces who fought in Vietnam. The original M16 was simply shortened by cutting the half of the lenght of the barrel (from original 20 inches to 10 inches) and by shortening the buttstock by another 3 inches. The butt was plastic and retractable, the handguards were of triangular shape and the flash hider was of original three-prong type. Based on the origunal CAR-15, Colt quickly developed the CAR-15 Air Force Survival Rifle, intended, as a name implied, to serve to downed airplane and helicopter pilots. This version had tubular handguards and metallick tubular buttstock, and fo some reasons the pistol grip was shortened.

Initial combat experience with CAR-15 brought up some problems. First, the carbine was too loud, deafing the firing soldier quite quickly. Second, the muzzle flash was also terrific, blinding the shooter at night and giving avay the position of the shooter to the enemies. Colt partially solved this problem by installing a new, longer flash suppressor. This version, known as the Colt model 609 Commando, also carried new handguards of tubular shape. This model was officially adopted by US ARmy as XM-177E1. This wersion had M16A1-style receiver with forward assist button. In the mid-1967 Colt slightly upgraded the Commando by lenghting the barrel up to 11.5 inches (292 mm), and this version was adopted as XM-177E2.


The XM-177 series saw the most action out of the AR-15 carbines, which is why they are in the pack :)
Title: Re:SEB Nam Pack 2: Released.
Post by: Messiah on 02 Dec 2002, 22:49:53
aaah, beeen a while since ive been online

good to see this got released - STT, great stuff matey, and really good to see you worked out how to do the setobject texture - i suggested this when beta testing the choppers - thought it could be a good feature...

i must download this when i get time - oh, and the mine pack, doed it actually include a proper claymore? cos i aitn got time atm to get NP2 but would love to try out the claymore for a bit.

cheers.
Title: Re:SEB Nam Pack 2: Released.
Post by: imemyself on 03 Dec 2002, 01:13:42
Yes it does have a good claymore.  It also has several other types of mines.  Some of them need scripts to operate correctly though.
Title: Re:SEB Nam Pack 2: Released.
Post by: FatJoe on 03 Dec 2002, 02:21:00
...STT, great stuff matey, and really good to see you worked out how to do the setobject texture...

*Cough's for the rest of the team* ;D

Cheers
Joe
Title: Re:SEB Nam Pack 2: Released.
Post by: Dinger on 03 Dec 2002, 05:21:09
Yes, the claymore is "proper".
All of the mines have scripts, but thanks to EH, you won't notice most of them.
The only scripting that is needed is a single line in the init.sqs file, and the truth be told (and we didn't put this in the docs lest we confuse people), it only needs to be there for multiplayer.
Title: Re:SEB Nam Pack 2: Released.
Post by: Desdichado on 03 Dec 2002, 14:40:23
RE: Crashes

What version of the game are guys running?

I am running 1.90 and it crashes frequently.

(trying to find a solution here by narrowing down a long list, I think it is one of the units in NamPack2 that is causing this)


Best regards
Jan Fredrik Lund
Norway
Title: Re:SEB Nam Pack 2: Released.
Post by: Messiah on 03 Dec 2002, 16:31:37
*cough* claps the other 300+ people who helped  ;D

anywhere i can download this all seperately? 45mb is too much - i have a 2 hour cutoff - and at the moment i just want the island for a columbia mission im making

the 56k site wont load either....  :-\
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 03 Dec 2002, 17:04:28
RE: Crashes

What version of the game are guys running?

I am running 1.90 and it crashes frequently.

(trying to find a solution here by narrowing down a long list, I think it is one of the units in NamPack2 that is causing this)


Best regards
Jan Fredrik Lund
Norway


running 1.9 with no crashes :( Honestly.
Title: Re:SEB Nam Pack 2: Released.
Post by: whiplash2000a on 03 Dec 2002, 17:46:46
I'm running 1.9 with crashes frequently. I am just curious... what graphics mode are you guys running off of? I have an nvidia geforce2 mx (til x-mas) using hardware T & L. Perhaps this is part of the problem.
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 03 Dec 2002, 21:20:39
im running 1.9 and only get very infrequent crashes, at the minute it looks linked to the amount of units you use, we are still looking, but the frequent crashing doesnt seem to happen to a lot of people, im only getting maybe 1 out of 30 people saying theyve had a crash

and its not to do with hwt&l, i use it and i only get a crash once in a blue moon

oh and messiah: http://www.getright.com it will allow you to resume the download even after restarting your pc
Title: Re:SEB Nam Pack 2: Released.
Post by: knepo on 03 Dec 2002, 22:35:47
when I move in the uh-1c ara as cargo. I can raise and lower the pilots sight. Is this supposed to happen? :-\
Title: Re:SEB Nam Pack 2: Released.
Post by: KevBaz on 03 Dec 2002, 22:37:13
ive never had a crash with the am pack, ive placed loads of units and nowt, gets very laggy but apart from that its fine

res v1.9
1.4 athlon
512ddr
geforce3
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 03 Dec 2002, 22:57:33
knepo: yes
Title: Re:SEB Nam Pack 2: Released.
Post by: Desdichado on 03 Dec 2002, 22:59:37
Hi again...


I belive there is one certain unit in the Nampack that causes these crashes, the first map I designed I had to try out almost every unit (place, test, remove and so on, and so fourth). It was this map that crashed on me, I have now made others, but they do not crash.

If I could only remember what unit it was, all I am almost certain at is that it is a US unit or vehichle...

I have ruled out the choppers, the mortars, all Air Cavs, all Marines and all Army boys.

Perhaps it was one of the vehichles? I tried them all before I remebered that it was nothing but the name (coming later).

The crashes occured even when all I saw was my gunsight and some trees, so I don't think it has something to do with how many units you see at the same time...


Will investigate further...



Best regards
Jan Fredrik Lund
Norway
Title: Re:SEB Nam Pack 2: Released.
Post by: Donnervogel on 03 Dec 2002, 23:02:22
I've got one crash so far but it was when I experimented with older graphic card drivers. No crash so far with the actual Nvidia detonator drivers.
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 03 Dec 2002, 23:10:53
from another forum


Quote
I have a Athlon XP1600+, Nvidia Geforce 2 MX 400, and 256 DDR Ram. It might be my video card, since yours is significantly better. The mission I made isn't that great, just for my own entertainment purpose. In it, you are inserted by a helo into the rice fields in the south part of the map. A few moments later, your squad is attacked by huge amounts of Vietnamese, speciafically VC. These are the following counts of things:
4 squads of Air Cav
4 Huey's that insert you
1 UH-1C Gunship
1 DKM Bronco that takes part in a script that drops napalm, but is deleted after the bomb run.
2 VC Recon Squads
6 VC Infantry squads
2 VC Heavy weapons squads
2 VC Mortars
4 Civilians
Airstrike/Napalm airstrike script

That's it, I know it's quite a lot, and I tried toning my settings down, but the game freezes about 5 minites after the start of the mission. I have ran larger battles before, with much more units.

youve ruled out all the american units he uses, and he uses no armour, but still crashes
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 03 Dec 2002, 23:32:49
the guy i quoted removed the vc mortar and the crashing stopped, can anyone else test and see if this works?
Title: Re:SEB Nam Pack 2: Released.
Post by: KevBaz on 03 Dec 2002, 23:41:41
ive played a online mp game with vc mortars and no crash
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 04 Dec 2002, 02:49:02
I have tested the nam on my old PC with 1.85 no chrashes with and without mortar NO CRASH.
And I tested it with my new PC in 1.90 same result no crashes at all.
I have sometimes a crash but that is normal when I play the game 50 times from the 50 1 or 2 crash and that is normal
Are the guys with crashes use Direct-X 8.1 or Via 4 in 1 drivers?
Have you guys got enough space in your harddisk?
Are you running other programs than OFP?
Title: Re:SEB Nam Pack 2: Released.
Post by: EvilMadcat on 04 Dec 2002, 05:11:20
Okay I have New Installet Version of Win Xp cop. and new installet Ofp and i have all options in ofp disablet or low am my pc Crash on a map Ia Trang 2 Huey and 40 Peoples on map in a Fire Fight with out of Granetlauncher any a Quest why ? my Pc hardware is 1800 xp ac, 512 DDR Ram Geforce 4 mx
Direct x 8.1 newes Detonator driver 20 gb hd space any a Quest ?
 :P
EvilMadcat
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 04 Dec 2002, 05:27:09
Well my systems are:
my old pc windows 98 1000Mhz AMD processor 256SDR Ram 45GB Geforce 3 vid card no crash ;)
My new PC Windows XP pro 2800+xp AMD processor 1024DDR Ram 350GB 7200rpm my videocard Geforce Ti-4600 128MB and all the latets updates(Latest drivers for my videocard, Via 4in1 and Direct-X 8.1) I have no crash 1 or 2 times from the 50 times I play maybe a crash ;)
Try to turn some programs off when your pc has started press Ctrl-Alt-Delete and turn some programs off see if it helps good luck or you can try Direct-X 9.0Beta maybe it will help good luck :-\
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 04 Dec 2002, 05:31:14
Or you can wait till 2003 and buy the new Geforce FX videocard it has more FPS than Geforce 4 I am gonna buy it when it comes to stores ;D
Title: Re:SEB Nam Pack 2: Released.
Post by: EvilMadcat on 04 Dec 2002, 10:43:56
You are to Jokey  >:(

EvilMadcat
aka Henk
www.operation-nam.de
Title: Re:SEB Nam Pack 2: Released.
Post by: supergruntsb78 on 04 Dec 2002, 12:16:19
well no crashes here  (yet)

dont get it lots of people have crashes and only a few dont have crashes

i am using ofp 1.90
on a

amd thunderbird 1300
256 ddr ram
gforce 3 (nivida detenator drivers)

and still no crashes

 :-\
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 04 Dec 2002, 17:03:56
I think you have it the other way around, hundreds of people have DL'd the files, yet only a very vocal few have had really major problems. If we tallied the list of folks who have voiced their concerns over the pack causing major crashes, the list wouldn't be as large as you think.
Title: Re:SEB Nam Pack 2: Released.
Post by: Desdichado on 04 Dec 2002, 18:10:35
Quote
eBud wrote:

I think you have it the other way around, hundreds of people have DL'd the files, yet only a very vocal few have had really major problems. If we tallied the list of folks who have voiced their concerns over the pack causing major crashes, the list wouldn't be as large as you think.

I have to agree with you on that point eBud, problem is that people are to busy playing this great addition to Flashpoint rather than hanging around here and say have great it is.  :D

I am sorry that I am one of those with a problem, because this Nampack is by far superior to the Flashpoint game itself. (I am aware that without Flashpoint there woudn't be a Nampack, but still   ;D  )


Best regards
Jan Fredrik Lund
Norway


Title: Re:SEB Nam Pack 2: Released.
Post by: Nixer6 on 04 Dec 2002, 19:27:05
I would venture a guess that it is memory related, for those that do have crashes. I do, only when I overload my puter with too may units. That and Ia Drang is very computer intensive.

Possible causes/solutions for people to look at

1. Get more memory
2. Use a fixed swap file od at least 500mb
3. People with lots of programs running in background
4. Older video cards get stressed out by resistance
5. If you have VIA 4 in 1 drivers, the latest may NOT be the answer. I had the latest and was having crashes, in OFP and IL2. I checked my MOBO site, and found that they recommended the Next to the latest set of 4 in 1 drivers, installed them, and my crashes are pretty much gone.
6. Too may addons in folder(s)
7. Defrag OFTEN
8. The dreaded SBLive makes anything screwy syndrome

Some of these are semi-educated guesses. Others are from experience. How old is your mobo's Bios?

My Specs

Athlon 1.2 ghz
Generic mobo, latest bios
GF4 ti4200 VisionTek, NOT the latest drivers. about 10 back
SBLive Vlaue, Ughhh It sucks
7200 rpm ATA 100 40 GB HD
256mb Pc133 SDRAM (I need more)
Win 98SE, the reason I only have 256mb RAM, it doesn't like more I hear

I hope this helps someone.


Title: Re:SEB Nam Pack 2: Released.
Post by: Desdichado on 04 Dec 2002, 20:50:28
- Nixer6

I could agree with on this, but nah, not with my system. Let me tell what I got.


Hardware:

Abit IT7 MAX (latest BIOS)
Intel P4 2.4Ghz with Swiftech 478 cooler
ATI Radeon 9700 pro (running DX9 with drivers, have also tried DX8.1 and latest cataclyst 2.4 for DX8.1)
OnBoard AC97 sound with latest drivers from ABIT
512MB DDR PC2100
2x40GB Maxtor ata133 disk's (running NTFS and no RAID)

Software:
Windows XP pro, SP1 integrated
Operation Flashpoint - Cold War Crisis
Operation Flashpoint - Resistance
Patched to 1.90

I have "installed" the Nampack into here:
E:\OperationFlashpoint\Vietnam\Addons

I start the game with this command:
E:\OperationFlashpoint\FLASHPOINTRESISTANCE.EXE -nosplash -mod=Vietnam

Now, apart from 3dMark 2001 SE thats about it.

I am using the latest drivers for all devices.

I did a total reformat and reinstall, but still crashes frequently.
(Not totaly true, been a while now ;D)


Anyways, I am open to all suggestens, but I refuse to upgrade my computer at this point ;D


Best regards
Jan Fredrik Lund
Norway
Title: Re:SEB Nam Pack 2: Released.
Post by: whiplash2000a on 04 Dec 2002, 21:14:10
I'm there with ya, dude. I have a gig of ram and a pretty fast computer and I don't run programs in the background while I'm playing games. I've never had ofp lock up on me before. If I ever had too many units on the map it would just slow down my frame rate. I set up a game with only 16 units (not vehicles) and it crashed on me during combat. It is clear that whatever triggers the crashes is happening with one of the units in the nam pack.
Title: Re:SEB Nam Pack 2: Released.
Post by: landrover on 04 Dec 2002, 22:05:04
I had experienced several game crashes when using the pack. I started messing around with the preferences... After I set my cockpit, objects, and landscape textures to 512x512, I haven't had a crash yet (knock on wood). You might want to see if that helps. :)

My system specs:
XP 1700 & 1570MHz
512MB PC2100 DDR
Aopen Aeolus GF4 Ti4200S 128MB (300/550)
ECS K7S5A
Turtle Beach Santa Cruz

For all GeForce users, you might want to check out the new 41.09 drivers. They seem to work VERY well with OFP. You can d/l them directly from Nvidia.com.

Big thanks to the SEB team for releasing such a fantastic addon pack! I'd been looking forward to the pack since the first one came out. I knew it would be good, but not this good! I feel like I should have had to pay for it. Really top notch work!

I wanted to report one tiny little bug that I hadn't seen anyone else mention. When using the OH-6 right gunner bird, I've noticed that sometimes when viewed from afar, the gunners legs will morph to the left side. Not sure if the whole setup is reversed, with the gunner appearing on the left, or if just his legs appear on the other side. I've only seen it from below. :D
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 04 Dec 2002, 22:07:36
can everyone who is getting frequent crashes email me a copy of their flashpoint.rpt file? eviscerator@concept-5.com

its best to send it just after youve had a crash, so i can show somsone at bis which report it is
Title: Re:SEB Nam Pack 2: Released.
Post by: ollie on 04 Dec 2002, 22:13:05
Yes, I too also have to agree with Nixer6 on his certain conclusions.

I too have had crashes only when Ia Drang (other OFP maps to) was loaded with too many units or vehicles that my computer's Ram couldn't handle along, with my video card which is a Geforce 2 GTS 32mb.

My other conclusion is that since OFP: Resistance, as Nixer6 mentioned, is very demanding on your computer with certain maps, with the terrain, also due to the large maps that OFP has, loaded along with units, vehicles, unofficial addons all loaded on, "suck" up a lot of your RAM. Along with the graphics on some addons are very nicely textured, which also once again put stress on your video card and RAM. Therefore the more units, vehicles, and what not loaded on a map or while map editing, people with the "weaker" hardware accessory, such as 128mb, 256mb, and even 512mb Ram, is not enough for games nowadays demanding and relying on a lot of the computer's hardware accessories. Also not to mention computer owners with 32mb, 64mb, and 128mb video cards will crash too, but most likely a certain group will experience more difficulties than the other, such as the game crashing.

There are couple of options, more RAM 1GB and 2GB option, better video cards, which currently are ATI Radeon 9700 128mb and Geforce 4600 Ti 128mb, will most likely help the performance. Also processors play big roles in certain scenarios where maps are heavily loaded, slow processors will not be able to process the information fast enough for better performance during game play, but on the other hand faster processors such a 2.4Ghz or now 3Ghz processors shouldn't "struggle".

My belief is that the shortage in Ram and Video Card Ram, because of the too many operations that are going during game play and in your background (consider the shutting down of couple of programs in the 'End Task' menu, not the important ones though), ones computer cannot handle, thus causing it to crash or other malfunctions, but remember this is all a theory, not a fact.
Title: Re:SEB Nam Pack 2: Released.
Post by: Desdichado on 04 Dec 2002, 22:59:41
can everyone who is getting frequent crashes email me a copy of their flashpoint.rpt file? eviscerator@concept-5.com

its best to send it just after youve had a crash, so i can show somsone at bis which report it is

I would if I could, but it has not crashed on me since I did a reformat, but I have stayed of a couple of units I really didn't need for my Team CoOp MP mission. Will do as soon as I get one, not that I think I am, but...   :)


This can't have anything to do with RAM since it has crashed on me while I was alone, alone in the dark, alone in the whole Ia Drang Valley. (this was after I removed a lot of stuff I had placed around, thus strenghtening my faith in one of the units in the Nampack)


Best regards
Jan Fredrik Lund
Norway
Title: Re:SEB Nam Pack 2: Released.
Post by: Nixer6 on 04 Dec 2002, 23:02:20
Landrover-

Yep I lowered my textures to 512x512 also, it seemed to help.
Also, STT and ebud have mentioned disabling object shadows in OFP.

Well I'm off to crash my system so I can send Evis a report ;D

Let's see, how about a Cobra COMPANY vs an NVA Bn, on Ia Drang! :wow:

That oughta do it.

Deschidado:

I don't have a clue why you are getting crashes. Awesome system.

Edit: You stated you have not had any crashes since a reformat/reinstall. Were there any other addons in your folder, that aren't there now? Just a thought........

Off to try to force a crash 8)

Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 04 Dec 2002, 23:07:29
the thing is, I and probably STT and Ebud too, have played with every single vehicle, weapon and soldier, i havent noticed a spontaneous lock up from using one unit, anyway someone from bis is going to take a look at the problem, hence my asking for the .rpt files :)
Title: Re:SEB Nam Pack 2: Released.
Post by: Desdichado on 05 Dec 2002, 00:08:29
- Nixer6

I had a some other addons before the the reformat, but ow I only have this pack. So I put it in a folder called Vietnam/Addons

Then I have it start of with -mod=Vietnam

I have put up a test map on the beta testing forum (Team CoOp - Nampack 2.0), I have not had any crashes with it, but perhaps some others may try it too?


Best regards
Jan Fredrik Lund
Norway

Title: Re:SEB Nam Pack 2: Released.
Post by: PFC_Mike on 05 Dec 2002, 02:59:18
Hey all...the Colonial Wars mod has a nice Mosin-Nagant and a few other nice Soviet weapons that might have seen service in 'Nam. Tales of war should be coming out with a very nice new M-14 soon.

By the way, the helo AI is simply amazing... just the Hueys and the Chinook would have been worth the download. They fly the safest routes to the waypoints, strafe well, and wait to pick up ALL of the troops trying to board.

How did I not notice this before? Awesom, awesome awesome.
Title: Re:SEB Nam Pack 2: Released.
Post by: Mr.ThunderMakeR on 05 Dec 2002, 04:19:43
I have had no freezing problems and I have a pretty low end system.  The pack is pretty much perfect imo.

One thing that bugs me though is the sound for the M60s on the choppers.  They are so quiet its almost impossible to hear them while flying.  I think the M60s on the choppers should use the same sounds from the hand held m60s.

Another thing that kinda bugs me is there are a lot of units that are almost exactly the same.  For example a lot of the "US Army" and "US AirCav" soldiers are almost exact duplicates.  Im not positive but I think ive read that having a lot addons can hurt your performance, so it would be nice if addon makers could trim down their packs to what is really necessary, not to mention it adds a lot of clutter to the unit lists in the mission editor.

Another good example of this would be the UH-1D and UH-1H.  The only difference as far as I can tell is that the UH-1H carries more soldiers.  Doesnt that maked the 1D version pretty much useless?

After a week or two of playing around with the pack these are the only things Ive found wrong with it.  Other than that this is by far the best addon out there in my opinion, even though I had no prior interest in Viet Nam addons.  After playing with this pack I actually went out and bought We Were Soldiers lol. Keep up the good work :)
Title: Re:SEB Nam Pack 2: Released.
Post by: SelectThis on 05 Dec 2002, 07:50:57
Thanks for the comments people, we're still trying to track down the cause of the crashes. As Evis said, send the rpt files to him so we can try to get them analysed.

re: Army units..
I agree that we should be careful not to clutter up the editor too much, the use of the seperate vehicle classes i think helps alot. The Army units were included more as a matter of completeness, we got all these Army Heli's flying around and no Army!

The reason the D and H models are there is more historical. The original Nam Pack 1 came with a Huey (non-targetted by the AI), another was added in the Module A - the attackable versions.

To maintain consistency between Pack 1 and Pack 2, I had to put 2 Hueys in...to match the classnames used in Pack 1. It made sense to use the D and H distinction as they were basically the same helicopter but the H had a engine upgrade, therefore a higher cargo capacity. The aim: missions made with pack 1 that used either of the 2 Pack 1 Hueys will still work.

SelectThis
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 05 Dec 2002, 09:35:52
Like he said ;)

Seriously, in the beginning we just had Aircav troopers, and that was a perfect compliment to the Helo's. Now that we have armor, there really needed to be line infantry to go with them.

In regards to them all looking the same, they're close, but there is quite a bit of variety. I had wanted to give the line units rucks to really differentiate them from the Aircav troops, but they were a huge hit to the framerate. So they were removed before they got to far along. So now the regular use much of the same p3ds as the aircav.
Title: Re:SEB Nam Pack 2: Released.
Post by: Wildebeest on 05 Dec 2002, 13:29:08
Hi great addon guys, keep up the good work!

I've made a coop mission in which you have to walk a looong way in the jungle and peeps seem to like it (even played it with a real veteran from the war and it gave him flash backs) but after an hour or so my game crashes... so it could still happen after quite some time... just thought you might wanna know :/

Cheers :)
Title: Re:SEB Nam Pack 2: Released.
Post by: MadAussie on 05 Dec 2002, 14:48:24
Gday..
I had a crash.didnt think i criticized...but if i did i think the pack is great..i havent stopped playing in a week..ill release 5 missions soon..great job...

Is there a chance of a nampack 3 addon anytime in the future..with stuff maybe left out of this..i like the wounded soldiers..a variety of these in any addon is welcome..

MadAussie out....
Title: Re:SEB Nam Pack 2: Released.
Post by: Jonstyle on 05 Dec 2002, 15:31:20
Hi

Are there any new missions out there?  I keep checking these sites, op-nam.de, QuangTri's site, and Hawkins site, but nothing new!
Anyone?  Maybe I should give it some more time?
Title: Re:SEB Nam Pack 2: Released.
Post by: Desdichado on 05 Dec 2002, 16:26:20
Hi

Are there any new missions out there?  I keep checking these sites, op-nam.de, QuangTri's site, and Hawkins site, but nothing new!
Anyone?  Maybe I should give it some more time?

Well, perhaps you could start by browsing the Beta forum? Mission makers need's someone to test out their missions you know...   :)


Best regards
Jan Fredrik Lund
Norway
Title: Re:SEB Nam Pack 2: Released.
Post by: futurehornetdriver on 05 Dec 2002, 20:12:06
Honestly, I can't say enough good things about this addon..BI should be paying yall! I had gotten to the point wondering what to do with OFP..you can only go through the 3 campaigns so many time before it gets old.  So thanks NAM PACK team for putting new life into my favorite game.  BTW are yall considering any new Vietnam maps? Ia Drang is nice but so more areas would be cool too..like a Mekong Delta type map...just a thought....again thanks for the pack...
Title: Re:SEB Nam Pack 2: Released.
Post by: Desdichado on 06 Dec 2002, 00:07:16
- ebud


This must sound stupid, but the game just crashed on me and since I wanna be a good man and help you out I started looking for the flashpoint.rpt file, but nope, did a total search on my hard drive (everywhere), but didn't find it.  ???

What am I missing? (except intelligence)


By the way, this is the mission that crashed on me, it is a multiplayer mission (ofcourse Nampack2 only)

I played as West Marine Soldier 12.


Best regards
Jan Fredrik Lund
Norway

EDIT: Mission deleted.
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 06 Dec 2002, 00:19:19
Desdichado: i cant find mine either, not sure where its gone, ive made a blank file called flashpoint.rpt, im hoping when i next crash it will start writing in it, thanks for the mission ill see if i can get it to crash, i just spent 30mins playing a really laggy mission and no crash, i suppose a watched kettle never boils or something like that ;)
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 06 Dec 2002, 00:41:01
and that makes you crash right away? as i was playing all the way until i died there, i got up into the village and was fighting there for about 5-6 minutes before a machinegunner got me
Title: Re:SEB Nam Pack 2: Released.
Post by: Messiah on 06 Dec 2002, 01:23:28
a new version? aaaargh - damn crashes - ive just spent 8 hours d/l this pack (really awesome btw - and Evis, the GetRight thing is awesome) and now u need to edit it? bugger.

pls maybe consider a patch - i cant handle a new 45mb d/l
Title: Re:SEB Nam Pack 2: Released.
Post by: Toshiba on 06 Dec 2002, 05:13:30
Like he said ;)

Seriously, in the beginning we just had Aircav troopers, and that was a perfect compliment to the Helo's. Now that we have armor, there really needed to be line infantry to go with them.

In regards to them all looking the same, they're close, but there is quite a bit of variety. I had wanted to give the line units rucks to really differentiate them from the Aircav troops, but they were a huge hit to the framerate. So they were removed before they got to far along. So now the regular use much of the same p3ds as the aircav.


awww man that sucks, i wish u guys would have put in those rucks would have made the marines, aircav and others more realistic.....i have had no crashes at all, even with 50 units on a map, here r my specs

and my pc is a Alienware:

2.8Ghz
2BG Ram
Radeon 9700 128mb video card
200GB HD
wins xp home edition

and no crashes for me guys, maybe its ur pc?

and ebud any possiblity of ever, ever seeing the SEB nam troops with the rucks? man i wish we could have gotten those with the marines....becasue my frame dont lag at all...

ToShIbA :wave:
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 06 Dec 2002, 06:52:35
Hey STT notice this bug too in your list the Sapnam or I don't know the name well the VC Boat it shake on the water fix this the US boat is cool
Title: Re:SEB Nam Pack 2: Released.
Post by: SFG on 06 Dec 2002, 06:55:42
He's aware of that bug ;) It is a nice little boat, I hope gets fixed as well.
Title: Re:SEB Nam Pack 2: Released.
Post by: Desdichado on 06 Dec 2002, 10:45:40
and that makes you crash right away? as i was playing all the way until i died there, i got up into the village and was fighting there for about 5-6 minutes before a machinegunner got me

- Hi Evis

I moved over the river, flanked left to avoid fire from the DsHK's, moved up into the forrest on the left side, almost on top (left of village), some trees was all I saw, then total freeze.

Played for about 6-7 minutes...  

That was with US Marine Soldier #12

While I tested this mission I never got a crash (forget that, just did)


I will try more today...   ;D

EDIT: Still can't find the .rpt file, but I got another freeze and checked the event viewer, this is what it said.

Quote
Hanging application FLASHPOINTRESISTANCE.EXE, version 1.0.0.90, hang module FLASHPOINTRESISTANCE.EXE, version 1.0.0.90, hang address 0x000321b8.


Hmmm, I am gonna go back to XP pro without the sp 1, use DX8.1 and Cat2.4 6200 drivers, I'm off the DX9 expirience for now)

BRB, formatting...   ::)

EDIT: Done formatting, XP pro, no service pack, played same mission, but this time I was NVA soldier 11, no crash, wiped out the US in ten minutes.  :o

Well, I'm off playing the US to see if that will make it crash...   ;D

EDIT: Hmmm, still no crash, finished of the mission playing US Marine 12, took the village in 16 minutes. I know 16 minutes isn't enough to test for crash, but that is how long it took me to take the village.

Usually a crash/freeze accours after a few minutes of play, from 1-5 minutes.

Have testet a couple of other missions from the editor, still no crashes...

Could the freeze/crash issue have something to do with XP pro integrated sp1? (just a thought)




Thx a lot for helping out.


Best regards
Jan Fredrik Lund
Norway


This is the mission I had the freeze in before doing the above.
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 06 Dec 2002, 20:13:42
a new version? aaaargh - damn crashes - ive just spent 8 hours d/l this pack (really awesome btw - and Evis, the GetRight thing is awesome) and now u need to edit it? bugger.

pls maybe consider a patch - i cant handle a new 45mb d/l

why a new version? at the minute we dont know whats causing it, so no point for a new version, unless we notice something major and have the fix for it we arent planning on updating till the modules
Title: Re:SEB Nam Pack 2: Released.
Post by: Vyper on 06 Dec 2002, 23:48:20
Can anybody help?

I've had no crashes and this isn't about that.

The logos on the front of the choppers. I've tried them and i can't get them to work

All i'm doing is just typing this:

this setobjecttexture [0,"\sebnam_vh\sebartaircav.paa"]

:Into the init field of a UH-1D........is this wrong?

Well it is coz its not working but could somebody tell me where i'm going wrong please

Vyper
Title: Re:SEB Nam Pack 2: Released.
Post by: SelectThis on 07 Dec 2002, 00:17:02
Vyper,

I copied and pasted exactly what you typed into the init line of a D model.

Worked fine.

SelectThis
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 07 Dec 2002, 01:06:04
worked for me too
Title: Re:SEB Nam Pack 2: Released.
Post by: Messiah on 07 Dec 2002, 12:31:29
evis, when i download using getright - it gets all the pbo's ok, but all the readme's and jpegs dont work...

could you possibly post a copy of the NP2 readme here? i need it so i can add the objecttexture pics onto the chopper.

oh, and also, i have a pbo called sebnam_1a which wasnt in any of the folders in the zip - just sitting there in the zip - where does this go?
Title: Re:SEB Nam Pack 2: Released.
Post by: SelectThis on 07 Dec 2002, 13:36:54
The sebnam_1a.pbo goes with the pbo files that are meant to go in the res/addons folder.

I'll copy of the readme attached.

SelectThis
Title: Re:SEB Nam Pack 2: Released.
Post by: Messiah on 07 Dec 2002, 15:09:10
ok, this pack rules... im making ahuge mission and its just so much fun

one question:

the mine pack  -are any of those given used by the NVA or VC? cos it would be nice to hhave an enemy minefield to contend with...

im making the real life mission where the Yanks assult Xray and then move on to take the hill - whatever that hill was called - got some nicely placed machine gun bunkers  :P
Title: Re:SEB Nam Pack 2: Released.
Post by: NoRSu on 07 Dec 2002, 15:59:08
Here's a nice idea for next version:

"Huey wreck" objects ;)
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 07 Dec 2002, 16:18:12
ive never had that happen to me messiah, the american mines are: M14, the bouncing betty and the claymore the rest are vietnamese i believe they are the pineapple and the pomz
Title: Re:SEB Nam Pack 2: Released.
Post by: pepper2k on 07 Dec 2002, 20:19:36
About the crashes.. I got a theory..

I've been noticing, that when my ofp crashes with you're pack, i very often aim at a Officer at the same time it crashes, (American Officer.., never been happening with a NVA/VC officer.. i think).. And then it crashes, reboot, blablabla.. But now, i replaced the Marine officer to a Marine Soldier on the same map as before, and the crashing stopped. Worth to try out, check out or whatever?.. ;)

Hmm..
Title: Re:SEB Nam Pack 2: Released.
Post by: Dinger on 07 Dec 2002, 21:59:40
Evis is correct.
The soviet-designed MON-200 has some Vietnamese on its peeling paint job.
The POMZ-2M is a soviet mine, that the North Vietnamese and VC used
Both of these the Chinese and the North Vietnamese ripped off.
The P-40 "Apple" is a mine that uses an american clusterbomb casing, so it is indigenous to vietnam.

The M-14 is an american mine, but the NVA/VC had an almost identical knockoff (only more metal, less plastic), so you can use that.

The M16A1 "Bouncing Betty" is also US made, but reportedly NVA/VC had captured and used some of these themselves.

THe M18A1 is a US claymore, but all armies had something similar.

So yeah, you can use them all against imperialists, mercenaries and puppets.
Title: Re:SEB Nam Pack 2: Released.
Post by: Vyper on 07 Dec 2002, 23:01:25
I'll try it again but it aint working before and i doubt it will again!

Vyper

Title: Re:SEB Nam Pack 2: Released.
Post by: Desdichado on 08 Dec 2002, 01:09:56
RE: Crashes

Just tought I should let you guys know that today, I have been away on a LAN party playing Nampack2 for about 10 hours straight (of course, some minor pauses were in place), and to my amazement, I had ZERO crashes/freezes. We played 5 different maps, over and over again, including the one I posted on the previous page. I am one happy man right now...  This was amazing...   :o

Not sure why it didn't crash/freeze on me today, but could it be that I removed SP1 from XP pro?

Anybody got crashes/freezes in Win95-98-ME-2K-XP home-XP pro (not service pack1) ?

To see what I did, move to page 15, yup, it the HUGE post in the middle...    (sorry for that)   :-\


Best regards
Jan Fredrik Lund
Norway

Title: Re:SEB Nam Pack 2: Released.
Post by: pepper2k on 08 Dec 2002, 01:26:11
Yes i'm getting crashes, i'm XP Pro  :P I had a crash 6 hours ago :).
Title: Re:SEB Nam Pack 2: Released.
Post by: whiplash2000a on 08 Dec 2002, 03:40:09
I am using xp pro with service pack 1 and I get crashes. Any of the other guys who are getting crashes have windows 98 or 2000 or any other operating system?
Title: Re:SEB Nam Pack 2: Released.
Post by: Messiah on 08 Dec 2002, 03:53:14
dinger, evis - cheers

i'll go off and use them then  :P
Title: Re:SEB Nam Pack 2: Released.
Post by: Aeon on 08 Dec 2002, 05:12:47
the last time I show you a video of a napalm airstrike, with the use of scripts

Now I made the same work but with script INSIDE an airplane addon ! No need anymore to be a guru scripter, just put the airplane on the map, and it will drop napalm  ;D
I hope I could implement this stuff inside one SEB's airplane
http://korps.free.fr/AirAddonNapalm.avi (http://korps.free.fr/AirAddonNapalm.avi)
Title: Re:SEB Nam Pack 2: Released.
Post by: tac31c on 08 Dec 2002, 07:38:51
Hey SEB Team, first i'd like to say thanks for producing such a wonderful product, but unfortunately I'm one of those experiencing the freeze problem.  I was just wondering if this might be a sound problem, because when my computer freezes I get a high pithched squeel coming from my speakers. I have a sounblaster audigy with updated drivers and i've tried running the program with and without EAX/Hardware settings. I hope this might help you in locating the problem.

TC
Title: Re:SEB Nam Pack 2: Released.
Post by: Madmike on 08 Dec 2002, 17:03:15
Can anyone tell me where the mines are?? Im not sure if there were ever any in the folder when I downlaoded the pack :-\


I get a few crashes now and then as well byt Its a great pack
Title: Re:SEB Nam Pack 2: Released.
Post by: Desdichado on 08 Dec 2002, 21:42:34
RE: Crashes

I have been thinking about these crashes/freezes and have come to a conclusion of sort, I think it is memory related, e.g. yesterday, I played at a LAN party for 10 hours straight, no crashes/freezes, at home today? Yep, crash/freeze. The only difference is the "eyecandy". In a MP game, all party's are set to the same (geometry etc.), but at home or in single player it uses what is specified in options and preferences.

So, although monstermachine I have, I will go down a little on the "eyecandy" and see what happens. (fingers crossed)   ;)


PS: The crashes/freezes has nothing to do with sound since it has crashed/freezed when no sound was playing, ambient or music.



Best regards
Jan Fredrik Lund
Norway
Title: Re:SEB Nam Pack 2: Released.
Post by: Messiah on 08 Dec 2002, 22:47:19
madmike - they are they r in their own zip file in the sebnam zip file - its called CoC_MinesV1
Title: Re:SEB Nam Pack 2: Released.
Post by: Messiah on 08 Dec 2002, 23:04:50
oh, one more thing...

whats the syntax to open the chopper doors? as in make the AI open them?
Title: Re:SEB Nam Pack 2: Released.
Post by: Vyper on 08 Dec 2002, 23:31:23
type:

This animate ["selectionname", posistion]

Inplace of "selectionname" you have

"SidedoorL" (Dustoff, UH-C ARA/Gunship) - left hand door
"SidedoorR" (Dustoff, UH-C ARA/Gunship) - Right hand door
"Pilotsight" (Dustoff, UH-C ARA/Gunship) - Pilots sight
"Backramp" (CH-47C) - Take a guess ;)
"Visor" (AirCav Pilot) - Hmmmm, i wonder :D

The defult (closed for doors, closed for ramps, down for pilots sights and up for visors) is "0" whilst the open posistion is "1"

So example.......to open a Dustoffs left door (called H1 say) is thus:

H1 animate ["SidedoorL", 1]

There ya go

Vyper
Title: Re:SEB Nam Pack 2: Released.
Post by: Vyper on 08 Dec 2002, 23:39:37
Oh yea, and i got the patches working on the choppers ;D

I'm now working on a mission.....loads of people say this and never release it....i'll probably do the same but my idea is good!

Vyper
Title: Re:SEB Nam Pack 2: Released.
Post by: devil,s guard on 09 Dec 2002, 07:03:48
seb pack crash
i use ME and XP on 2 different cpu and they both crash.
Title: Re:SEB Nam Pack 2: Released.
Post by: Messiah on 09 Dec 2002, 19:16:51
cheers Vyper.

oh, one more thing - the Ia Drang map... can any1 get the setrain syntax to work?

on mine it flashes heavy rain for a milisecond and then no rain - on the other maps it works fine....
Title: Re:SEB Nam Pack 2: Released.
Post by: Aeon on 09 Dec 2002, 20:17:45
I'm not sure, but maybe my "sound fixed SEB Nam Pack 2" could avoid crash ?
If STT agree, I can send it to one of you (if you have many freeze or crash), then you could give us some feedback

Messiah : you have to increase fog if you want long heavy rain
Title: Re:SEB Nam Pack 2: Released.
Post by: Nixer6 on 09 Dec 2002, 20:27:54
Sorry I didn't get back about this sooner, had to go out of town,

Well, I tried really hard to make it crash.

Ia Drang Island
Picked a hill west of LZ X Ray, put a Force Recon Heavy Team on it.

I kept incrementally increasing the NVA attcking them, and the reinforcements. I now have;

The Force Recon Heavy Team
Reinforcements of 2 more Hvy Tms, choppered in by Hueys, at different times
A  OH 6 loach and two cobras for air support

Attacking Force:

A reinforced NVA Company

9 Rifle Squads
1 Hvy Wpns Squad
A command Group
1 12.7mm on a Hilltop

It gets slow.........

But it doesn't crash ;D

I doubt this helps, just posting it for info. Now that I am watching for crashes, I don't get any...Cool 8)

I attached it, if anybody want's to try it. My quick spec's

1.2 Ghz AMD
Ge Force4
256mb ram
SBLive
Win 98 SE

and it slows me down pretty good. Some of you gys with crash problems try it, ok? If you crash then it not a problem with the pack, it's a hardware (or windows) problem. I think :o
Title: Re:SEB Nam Pack 2: Released.
Post by: Desdichado on 09 Dec 2002, 23:05:18
- Nixer6

Just tested your mission, lost half my group, finished off the NVA's after 34 minutes, no crash/freeze. (Should have had a trigger to end it all, or a chopper to come get you the hell out of there)  ;D

Actually, I found your mission quite cool, lot's of heavy firefights...  


My spec?
See earlier post's regarding crash.

Seeing have this mission worked great here I must asume that the reezent crashes/freezes has something to do with two things. SP1 for Xp and Memory.



Best regards
Jan Fredrik Lund
Norway
Title: Re:SEB Nam Pack 2: Released.
Post by: vectordude on 09 Dec 2002, 23:21:42
each computer seems to have a problem with all this stuff...

i dont think its a problem with XP with this map cuz i run it fine...well it doesnt crash but it lags like a mother because my computer is so slow....1 ghz 128 ram 16mb videocard LOL
Title: Re:SEB Nam Pack 2: Released.
Post by: Nixer6 on 10 Dec 2002, 00:22:17
Yep It's laggy ;)
Try making yourself the pilot of one of the choppers :wow:
It's like flying in Jello :P

Hey Des.. The premise is that the original Heavy team's chopper went down on the way to extract it. Thank God for the Cobra's ;) I just made it in a hurry to to crash test.

But I wanted to try lots of active units to see if that is the problem. So, if both you guys have XP it must not be an XP problem. I wish I had time to work on it more, but I gotta get a Mission posted, I leave for work Wednesday, no online access for at least a month. :(

If we use that quick .sqm as some sort of benchmark, maybe someone with the time can substitute other unit types and see if it crashes?

I'm runnin out of time and have lots to do before Wednesday.

Like.....One last good drunk :cheers:
I think tonites the nite 8)

Good Luck, While I'm gone I'm gonna make at LEAST one good mission for the pack. I keep finding cool new stuff everytime I use it.
Title: Re:SEB Nam Pack 2: Released.
Post by: Messiah on 10 Dec 2002, 00:41:22
Aeon - i'll try it out.

as for crashes i had my first ever today... now ive been running fine with HUGE battles in dense jungle with music going and cam created explosions and choppers flyign around covering my ass.

now when it crashed i only had 2 NVA squads and 4 Aircav squads with 3 choppers.... so the crashes cant be a unit count thing can it?

my specs are Athlon 1700 XP, 512mb RAM, GeForce3 Ti500, Windows XP Proffesional

so no problems on my computer side.

oh and one more thing - the Huey slicks - there are 2 versions, i cant see any difference what so ever between them - can some1 shed some light?
Title: Re:SEB Nam Pack 2: Released.
Post by: Nixer6 on 10 Dec 2002, 05:55:27
Ok, I had time to substitute 2 Air Cav Patrols for the reinforcing Marine Force Recon Teams. Worked fine!
I actually lived ;D As did the Majority of my team.

I also found time to re-upload my SOG Seeing the Elephant mission here at the mission depot. It uses Nam Pack 2 and Jungle Everon. Heck, I started it before Resistance came out!

Try it out when it gets Reviewed and Posted. It's big, 3.2mb, custom music and sounds. I hope it's worth it. I had fun anyway.

And, I'm gonna make more whether you like it or not :P
Title: Re:SEB Nam Pack 2: Released.
Post by: Stalker on 10 Dec 2002, 09:41:26
I have just downloaded NAM Pack and found that some of the files are corrupt. Could somebody please send me or host somewhere for me to DL file sebnam_a.pbo ? PLEASE !!!
Title: Re:SEB Nam Pack 2: Released.
Post by: EvilMadcat on 10 Dec 2002, 11:03:20
www.operation-nam.de under downloads/addon/seb nam packs.
Title: Re:SEB Nam Pack 2: Released.
Post by: DeLiltMon on 10 Dec 2002, 11:08:56
Quote
oh and one more thing - the Huey slicks - there are 2 versions, i cant see any difference what so ever between them - can some1 shed some light?
I take it you're refering to the UH-1D and UH1-H, the main difference between them is that the H has a more powerful engine and can therefore carry more, there are a few other differences, I'm not sure if the the H was slightly longer  :-\
I think it's a good idea to have both cos it means you can set missions in different time periods and have the an accurate version of the Huey to use too
Title: Re:SEB Nam Pack 2: Released.
Post by: Stalker on 10 Dec 2002, 12:13:15
www.operation-nam.de under downloads/addon/seb nam packs.

I don't need the whole pack. Just one file. And I don't know German...
EDIT: As for the crashes I didn't have any...and I hope I won't
Title: Re:SEB Nam Pack 2: Released.
Post by: Jonstyle on 10 Dec 2002, 17:01:44
Hey, Nixer, can I get a copy of your mission that I can put in my own editor?  I relly like it!  
How about you transfer your SOG mission from Jungle Everon to Ia Trang? ;D  It sounds interesting:)
Title: Re:SEB Nam Pack 2: Released.
Post by: EvilMadcat on 10 Dec 2002, 17:37:55
Re:Crash
I Have a Inet Cafe and i testet of all Pc in the Cafe and all Crash one have win xp and the orders have win 98 256 mb ddr 1000mhz amds and all crash i have instal ofp and the Res pack and seb nam 4 plattons marins 4 platons vc and 3 m19 Mortars and a Cobra all details low. all of the pc have geforce 2 or 4 g.cards with 64 mb
 :P
EvilMadcat
aka henk
www.operation-nam.de
Title: Re:SEB Nam Pack 2: Released.
Post by: viasko on 10 Dec 2002, 17:51:35
Hey Select This,
first i want to respect you and your hole team for those great addon!ItÂ's awesome,yes there are some problems but itÂ's the best addon for flashpoint,for ever!!!!!!

But why I post here thatÂ's another story,I have some ideas for new addons in the next nam pack...

how about a misc addons like a sandbunker,i know that there is the a bunker in your pack,but can you colored the bunker like the fences in dark?

some signÂ's for the bases are great too,like  signs or flags from the 1.CAV or the SEALS.

the PBR can be colored too in green like the new LSSC.

Ricepots for the villagers...itÂ's more realstic.

Staticgunemplacements for the westside like the gunemplacement for the vc,with an cal.50,m60 or a quad-.50gunemplacement or truck like the m35a1.

thatÂ's all thanks for reading my ideas,i wish you the best!!!great work sebteam!!!

but one question,the navy seals have no backbag ,is that right,they donÂ't use backbags?the seals are my favorit unit,they are the best with the hueyÂ's in the pack!!
sorry about my f.... english!
peace,viasko!

Title: Re:SEB Nam Pack 2: Released.
Post by: Stalker on 10 Dec 2002, 18:31:40
Some bugs:
LSST (or how it is called) (the US boat) is visible trough the land
All RPGs and LAWs are underpowered
Ambient sounds are played on Ia Drang buring the day.
AI Ak47 soldiers won't attack landed choppers.
NVA\VC AA soldier can't get a "diamnond" lock onto the target using Strela launcher. Really annoying bug.
Title: Re:SEB Nam Pack 2: Released.
Post by: Messiah on 10 Dec 2002, 20:35:01
did they have locking missiles in Nam?

one more bug - sunglasses on men - you can see through their heads with them on.  :P
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 10 Dec 2002, 21:33:06
did they have locking missiles in Nam?

one more bug - sunglasses on men - you can see through their heads with them on.  :P

Which ones?
Title: Re:SEB Nam Pack 2: Released.
Post by: Commando on 10 Dec 2002, 23:51:56
This is the best nam addons pack I have tried!
Really great stuff, and I haven't found any bugs yet..
just got resistance patched and all  :D

If you guys are interested in making some other stuff than the nam pack I think a middle east armed forces pack and terrorists pack would be nice for missions in the desert.
Or maybe the Cs skins on addon soldiers..mm just a thought.

Really cool stuff! I love everything in the pack like the doors that you can open and close on the hueys...that made me exited..im going to have a new lan with my ofp lan m8 this weekend and we are going to have some great time with these.. :D

And the weapons are awesome like the new rpgs and the faces...nobody have done their own faces like that...not without you having to make setface codes on every soldier..
This was worth waiting for, it is fantastic and well you get my point. ;)
Title: Re:SEB Nam Pack 2: Released.
Post by: Messiah on 11 Dec 2002, 00:07:35
ebud - its the square type glasses - not sure what unit it was, but it was deff one of the Spec ops ones with the floppy hats.
Title: Re:SEB Nam Pack 2: Released.
Post by: SelectThis on 11 Dec 2002, 01:27:37
Glasses on one of the SEALs bug is known, will be fixed.
The RPG2 and LAW are not underpowered, they are more in line with realistic values.
Ambient sounds..did you mean they are not played?LSSC..visible through land.. more info please.
THe SA7 is harder to lock than a BIS Strela, it does lock. I will make it more in line with the BIS version.

AI AK's will attack landed heli's, the units just have to be close to the chopper (just like BIS ones)


other suggestions will be considered. no promises though.

SelectThis
Title: Re:SEB Nam Pack 2: Released.
Post by: NZ-PsychoKiwi on 11 Dec 2002, 01:28:20
Ok about time i put a post under someone elses  ;D

Great job on the soldiers, i like the ones with the flak jackets they are really cool  8)

Keep up the great work  ;D
Title: Re:SEB Nam Pack 2: Released.
Post by: Messiah on 11 Dec 2002, 02:11:21
ambient sounds? i havnt heard any.... and i still cant get heavy rain :/
Title: Re:SEB Nam Pack 2: Released.
Post by: SFG on 11 Dec 2002, 03:01:18
I hear crickets at night on the island. Works for me :)
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 11 Dec 2002, 05:04:48
did they have locking missiles in Nam?

one more bug - sunglasses on men - you can see through their heads with them on.  :P

If you are talking about the Seals, I took out the glasses on purpose. You shouldn't be able to put glasses on them, they shouldn't be wearing glasses ( I highly doubt poor eyesight is is allowed in the teams), and sunglasses on them in the jungle is just unrealistic. PLus the wireframe default glasses are just not accurate for the 60's.

But I guess some people want to put shades on them, so I guess ST is going to do that. I strongly disagree with that unless there is a problem with them and OFP.

I know the pilots have see through glasses when the visor is down though.
Title: Re:SEB Nam Pack 2: Released.
Post by: Stalker on 11 Dec 2002, 10:09:49
I hear crickets at night on the island. Works for me :)
At night, at the morning but not during the day (from 700 to 1900)
Title: Re:SEB Nam Pack 2: Released.
Post by: Stalker on 11 Dec 2002, 12:09:31
Another bug\suggestion: Make static mortars more powerful. Like rifle mortars. Because static ones almost don't have any splash damage. And make some mortarts w/o sandbags. About LSSC bug. It was visible trough the ground previously being bombarded by Huye's missiles. Again about RPGs. If you think that destroying a simple truck from the second shot is realistic...i dunno...maybe make power lower to take 3 shots to destroy Trabant ? From your point of view it will be realistic. Make the as powerful as the BIS ones or make them to destroy BRDM\HMMVW from one shot. This would do.
Title: Re:SEB Nam Pack 2: Released.
Post by: DrStrangelove on 11 Dec 2002, 12:25:44
-sigh- You can't please everyone it seems.

Hey Select, i'd suggest a closed, sticky topic with 1 post that you can edit to write down bugs that are already known.

If it goes on like this we'll get over 100 posts of these 'can't hear sounds on ia trang'.
Title: Re:SEB Nam Pack 2: Released.
Post by: Stalker on 11 Dec 2002, 12:28:31
I have the glasses bug pic. It's happening with AirCav soldiers when they are onboard Chinook. I haven't checked it with other soldiers\choppers yet. Maybe you'll consider of making the attachment size limit aobut 100 kb ? 'Cos I can't post this funny pic.
EDIT: That's because I'm using old sebnam_a.pbo file.
About LSSC bug. It's not LSSC bug. It's Ia Drang bug. I have the screenshot to prove it. All objects are visible trough the ground.
Title: Re:SEB Nam Pack 2: Released.
Post by: Nixer6 on 11 Dec 2002, 15:27:53
Stalker :o

Lighten up will you. You payed Nothing for the Nam Pack.
You payed Nothing to be a member here. If you are so dissatisfied with the Pack and the forum limits.....


Go Make your own :P

In fact, here's a link. This page tells you how to easily make you own gigantic addon AND get a free 100GB High Speed Website. Free Programming too!

http://www.urbanlogik.com/fieldsoffire/404.html (http://www.urbanlogik.com/fieldsoffire/404.html)
Title: Re:SEB Nam Pack 2: Released.
Post by: Stalker on 11 Dec 2002, 16:41:02
You think that if I'm saying that RPG is underpowered I'm not satisfired with the pack ? And if I'm pointing the bugs I also don't like the pack ? You're westerns are all the same.
Title: Re:SEB Nam Pack 2: Released.
Post by: SelectThis on 11 Dec 2002, 17:16:49
Relax everyone :)

Stalker, we do appreciate your comments.
Nixer, Thanks for the support, but please remember language differences can make for misinterpretations.

Re: the damage levels on the RPG2/LAW - The levels of damage were lowered from the BIS levels because the BIS ones were way overpowered. 1 BIS RPG could destroy a M113. There are many stories describing the effects of RPG's on M113's and on average it took something like 15 shots to destroy one M113. This would be caused by misses, duds, glancing shots, failure to penetrate the armor.

if you want something more powerful then use a RPG7 or MAW or even use the BIS ones. The RPG2 and LAW also allow the AI to engage air targets (with alot of misses), the RPG7 and MAW do not - this allows the mission maker to get the AI to "save" some weapons for land vehicles.

Re: Mortars.
The mortars have a indirect hit range of 4. Given their high range and rate of fire/higher number of rounds compared to a grenade or rifle mortar, this creates a good compromise between killing ability and surviability. AI mortar will do a fair job on thinning out an attacking force, they will not totally dominate them though.. which was my aim.

Re: LSSC bug/Ia Drang bug.
Are you refering to the explosion textures on the land surface that you can see through? I dont think anyone else has had problems with the actual land textures themselves.

Either shrink the picture to under 50k or email it to me at w-chen@bigpond.net.au.

SelectThis
Title: Re:SEB Nam Pack 2: Released.
Post by: Nixer6 on 11 Dec 2002, 17:28:49
Sorry STT,

 But, I took into account the language difference and the posters age......that's why I was so nice 8)

 Time to pack up the puter and go to work. Ya'll have fun. I know this Westener will.

  Well, as much fun as you can have in a 120' boat in the Gulf of Mexico in the winter.

  I'll be back ;D
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 11 Dec 2002, 17:33:56
Stalker. I think the main reason the RPG 2 values were lowered was because it was to be used in the pack as a anti-personel weapon. If we would have kept all the values that BIS had implemented, it would have never worked. Well it would have, but then one RPG2 round would have always wiped out a whole squad of troops. Now the RPG7 was put in as the anti-vehicle weapon. I personally never tested it on all of the vehicles, but since it is really only targeted at vehicles, then it should be closer to the values your looking for.

I don't think it will be changed.

Same thing with the mortars. Look at the one by GFX707. ( I think) It was way too powerful and way too accurate. We wanted our mortar to also be eye candy as well, with more rounds being fired, but with a bit less killing power. It does have splash dammage, just not near as much, and we wanted it that way for the same reason we made the mags have more dispersion.... longer engagements.

I still have no clue as to what your talking about with the see though LSSC on Ia Drang.

At least the glasses are cleared up. I really would suggest getting the newer pbo's.
Title: Re:SEB Nam Pack 2: Released.
Post by: knepo on 11 Dec 2002, 23:04:24
Possible bug!

Can someone please try this:

make a civillian unit, and type this in the initialization field.

this addmagazine "sebm60mag"; this addweapon "sebm60"

My unit ended up with a magazine, but no gun ???
Title: Re:SEB Nam Pack 2: Released.
Post by: knepo on 11 Dec 2002, 23:13:44
further investigation concludes that it must be something else, as the civillian unit appeard without bis m60 to. :-\

Sorry.
Title: Re:SEB Nam Pack 2: Released.
Post by: Toshiba on 12 Dec 2002, 00:25:53
ebud i read u mention about the oringinal SEB marine units were suppose to come with "rucks" but werent include cuz of the frame rate problem, but is there any possible of ever seein the marine units with the rucks on there backs? or even just a sperate release of the marines with the rucks? because taht would give the addons i think alot more of a realistic feelings...

but my main questions is that is there ever possibility of seein the rucks on the backs of the marines?

:wave:
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 12 Dec 2002, 01:26:06
but my main questions is that is there ever possibility of seein the rucks on the backs of the marines?

Not for the sake of "eye candy", so no I doubt that they will be released with the rucks on. If anything, the army line units would be changed with them, not the marines. If a way can be made for a unit that is equipped with a ruck to have double the ammo load, then that may be a possibility.

Like I said, the units that do have them now are meant to be used in small numbers.

If you created a platoon sized battle with the marines, who btw already have more polys due to the flak jacket, and the NVA it would probably slow to a crawl on many machines... maybe not, but everything is memory intensive already.

Sorry.

Oh, and it was the army, not the marines who were to have the ruck.
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 12 Dec 2002, 02:13:11
I think this bug isn't informed to you guys the bug is in all the guns which you can fire a mortar when you reload a mortar in the M-16 the gun shadow goes invisible and after you fire it the shadow is back.
Great work SEB team this pack is the greatest of the greatest My favor addon  ;)
Title: Re:SEB Nam Pack 2: Released.
Post by: Navy Captain on 12 Dec 2002, 06:25:58
1 word, 1 leter, and 1 number, A-1 Skyraider ;D We need this plane sooo much, im always overwhelmed at LZ's, but with this plane and a napalm script I will RULE!!! 8)THX GUYS FOR THIS EXCELENT PACK

PS: I LOVE THE ANIMATIONS U GUYS PUT INTO THE PACK< KEEP UP THE GOOD WORK!!! :-*
Title: Re:SEB Nam Pack 2: Released.
Post by: Stalker on 12 Dec 2002, 10:33:53
Stalker. I think the main reason the RPG 2 values were lowered was because it was to be used in the pack as a anti-personel weapon. If we would have kept all the values that BIS had implemented, it would have never worked. Well it would have, but then one RPG2 round would have always wiped out a whole squad of troops. Now the RPG7 was put in as the anti-vehicle weapon. I personally never tested it on all of the vehicles, but since it is really only targeted at vehicles, then it should be closer to the values your looking for.

I don't think it will be changed.

Same thing with the mortars. Look at the one by GFX707. ( I think) It was way too powerful and way too accurate. We wanted our mortar to also be eye candy as well, with more rounds being fired, but with a bit less killing power. It does have splash dammage, just not near as much, and we wanted it that way for the same reason we made the mags have more dispersion.... longer engagements.

I still have no clue as to what your talking about with the see though LSSC on Ia Drang.

At least the glasses are cleared up. I really would suggest getting the newer pbo's.
Understood about RPG's. But maybe you will add something like AT4 to VC\NVA (if they had something like it) ? And can you make moratars to have a diamond lock onto the target ? Because it is really hard to hit it. About sebnam_a.pbo. I can't get newer because it was corrupted when I DL the pack. If someone could send it to me.... I can't send mail to STT with the pictures. It sais: !12.12.2002, 10:29:29: SEND  - Mail not sent. Server reports: <w-chen@bigpond.net.au.>: domain missing or malformed And I can't lower the size of the picture. Even putting it into zip won't help.
Title: Re:SEB Nam Pack 2: Released.
Post by: Stalker on 12 Dec 2002, 10:42:30
I managed to shirnk the picture size. So here it is.
Title: Re:SEB Nam Pack 2: Released.
Post by: SelectThis on 12 Dec 2002, 14:25:40
re: email, think you added a . at the end, that's why it didnt work. Send me a email and i will reply back with a copy of sebnam_a  (2.6megs in size)


The NVA/VC have the RPG7 which has almost 4 times the damage of the RPG2.

From the pic you posted...the visibility issue is not caused by the Nam Pack, the explosion textures are standard BIS ones and I'm afraid there is not much I can do about it.

SelectThis
Title: Re:SEB Nam Pack 2: Released.
Post by: Vyper on 12 Dec 2002, 21:22:57
Mmmmmmm, nothing really to say.

Still drooling over the pack

Vyper
Title: Re:SEB Nam Pack 2: Released.
Post by: Nokic on 12 Dec 2002, 23:21:51
HI, I only wanna say Hello.
I can't read everything everyday, some tests at school :(
But we try to make some Missions for our Campaign.
OK, HELLOOOO ;D

Greetz everyone
Title: Re:SEB Nam Pack 2: Released.
Post by: whiplash2000a on 13 Dec 2002, 05:05:45
Hey fellas!!! I know what causes the crash. I played through a massive mission that I made and had not a single crash. Grant it was a little slow. Now... I played the same level again, but this time my CAR-15 ran out of ammo. What should I find on the ground but an M-16 without an owner. I fire the gun several times and I miss my enemies... no crashes. But then one of my shots hit a dude in the head. CRASH!!!! Perhaps it isn't the use of the M-16, but a certain sound it is supposed to make when certain conditions are met. I am sure that the M-16 is the culprit. At least in my case. I will do further research to be sure of my conclusion, but the evidence points to our favorite rifle.

Update: I'm full of sh*t. I played a bunch more and thought for sure it was only the M-16, but then, about 2/3 of the way through a major battle, I used the weapon-sight vision mode for the CAR-15, and it crashed.  :'(  :'(  :'(
Title: Re:SEB Nam Pack 2: Released.
Post by: tac31c on 13 Dec 2002, 12:49:59
I believe whiplash has a point about a sound bug.  My computer is constantly crashing when playing with the nam pack.  When it does crash my computer freezes but the sound keeps going whether I have EAX/Hardware excellerated or not.  I have a Creative Audigy and a turtle Beach sound card and they both crash in the same way.  I don't think it's my computer because when playing with the regular units in resistence there's no crashing.  I hope someone can figure it out.

TC
Title: Re:SEB Nam Pack 2: Released.
Post by: ZIKAN on 13 Dec 2002, 15:41:23
I have had a few crashes fairly recently, and i think I have to agree it might be a sound problem, with the small arms or chopper weapons. Because each and every time it froze or crashed to desk top, it was when there was a big firefight going on or many helo's engaging different targets. Sometimes it seems the sound cant keep up with the action.
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 13 Dec 2002, 17:29:48
I believe whiplash has a point about a sound bug.  My computer is constantly crashing when playing with the nam pack.  When it does crash my computer freezes but the sound keeps going whether I have EAX/Hardware excellerated or not.  I have a Creative Audigy and a turtle Beach sound card and they both crash in the same way.  I don't think it's my computer because when playing with the regular units in resistence there's no crashing.  I hope someone can figure it out.

TC

I just had the same problem last night. I was playing the new mission around  Plei Bi Yot. Had a very hard lock-up. hehe, now I can't even start the machine except in safe-mode, lol. That's a new one.

Well now I'm worried :)  If I can ever get the machine running, I'll try it again.

One thing though... before starting the game I cranked up the lod settings in the preferences, and moved the geometry settings pretty high. Then in-game I maxed out the framerate setting and the detail setting. I left the land to normal and the viewdistance to 700. Just to see what would happen. Not sure if that overloaded my machine or not, but over the last week or so I had been playing Dinger's mission and DevilsGuard's missions with no problems at all.

Still stumped.

Ebud
Title: Re:SEB Nam Pack 2: Released.
Post by: tac31c on 13 Dec 2002, 18:15:27
ebud, I haven't been able to finish Dingers mission at all. Just as I start making my way up the hill in the exact same spot I get the hard freeze.  I don't think it's my computer cause i'm getting good frame rates and I don't have my settings to hi.  Maybe we can get the settings from people who have not had any problems and start elimating possibilities, just a thought.

TC
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 13 Dec 2002, 18:33:20
Plei Bi Yot is not Dingers mission I have played it last night too no chrash at all but after I shut down my system and today I started my system my PC started with an error and after Ctrl-Alt-Del I restarted and than everything was fine I think I remove that mission it can be a virus but after now I think I have Norton2003 and have updated yesterday today scan on virus no virus at all ???
Title: Re:SEB Nam Pack 2: Released.
Post by: Strangelove on 13 Dec 2002, 18:33:34
I ain't gettin' no lock-ups (never thought I'd be glad of my shite on-board soundcard).  :D

STT... any chance of an Air Cav Bugler? I've got some great bugler sound files...

Bug Report :

One of the seats (behind the co-pilots right shoulder) does not appear to work in both of the gunships.

Appologies if this has already been reported (I am TRYING to keep up with these threads...)

Cheers, again, for this excellent addon.
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 13 Dec 2002, 20:02:38
Ebud I think your PC problem has nothing to do with Plei Mi Yot mission I think something else has caused you PC to work in only safe mode m8 cause I have no problems now and I hope you get your PC to work correctly m8 :-\
Title: Re:SEB Nam Pack 2: Released.
Post by: Jocko Flocko on 13 Dec 2002, 22:05:58
I have been playing this alot lately, and am experiencing random crashes every now and then too.  The system just seems to lock up and all I can hear is sound in the background.  At first I thought it was my machine....

System:

Windows XP Pro (SP1)
AMD XP 2100
1024MB's Corsair XMS 2700 DDR RAM
Geforce 4 Ti4400
SB Audigy
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 13 Dec 2002, 22:24:14
Yeah, I didn't figure it was something causing it not to start, and that hard crash triggered something else. But since I always brag about never crashing, I thought I'd post when I did and what it was doing. I have had crashes before during testing, but never anything like this.

Anyway, the point being that I thought it may have been something with either the marines or the DSHK, since I've yet to really ever use them in conjunction.

???
Title: Re:SEB Nam Pack 2: Released.
Post by: SFG on 13 Dec 2002, 23:40:29
If its any help, I get no crashes on my computer.
Stats:
AMD XP 1900+ 1.6ghz
1024 DDR RAM
Windows XP (SP1)
Geforce 3 Ti 500 64 meg
Creative Soundblaster 5.1
Not sure why you guys are chashing so much  :-\

Title: Re:SEB Nam Pack 2: Released.
Post by: Vyper on 13 Dec 2002, 23:58:35
No crashes for me......can't really remember my system specs but still.

What i was wondering was about lights.  On the LSSC for example, would it be possible to have the light on the M60 so when you moved around the light shined with you, be more realistic me thinks. Is it possible?

Vyper
Title: Re:SEB Nam Pack 2: Released.
Post by: Desdichado on 14 Dec 2002, 00:01:42
- ebud & BoNeCoLLeCToR

I used to have these crashes alot too, but after a total format on harddrive and reinnstall of the game, only SEB Nampack 2 as an addon, I get zero crashes...    ???

Not sure what was the cause, but I have no faith in a sound bug, nor something wrong with the addons. I belive this is related to memory.

For Plei Bi Yot and all other Flashpoint related stuff I use these settings.

Quote
Flashpoint Preferences:
CPU: Intel Pentium Pro SSE 2398.6 Mhz
RAM: 512 MB (DDR@133Mhz)

CPU Benchmark result: 5050

Display device: Direct3D HW T&L
Videocard: Radeon 9700 pro
Resolution: 1280x1024x32

Advanced:

Performance:
Total memory: 512 MB
Texture Heap: 16 MB
File Heap: 16 MB
Geometry Performance: 4966

Effects:
Max.Lights: 32
Additional Lights:
All three boxes checked

Textures:
Cockpits: 2048x2048
Objects: 2048x2048
Landscape: 2048x2048
Special Effects: 64x64
Auto drop-down: 4x (not sure what this does)

Details:
Max. objects: 256
Objects LOD: 0.0019
Shadows LOD: 0.050

And Ingame I have it set to high, also cranked detail up to max and FPS.

Viewdistance is set to 900.

Only thing disabled is W-Buffer (no use since I go with 32)


Oh, And I also use 2xSmoothVision and 8xAnisotropisk Filtering.

Allow me to say, SEB Nampack looks nothing sort of stunning on this baby...   :)


I am sorry for the crashes on your computers, but belive me, this has nothing to do with the mission Plei Bi Yot...    ???


Best Regards
Jan Fredrik Lund
Norway


Des, OUT!
Title: Re:SEB Nam Pack 2: Released.
Post by: Desdichado on 14 Dec 2002, 00:07:32
Anyway, the point being that I thought it may have been something with either the marines or the DSHK, since I've yet to really ever use them in conjunction.

???

Hmm, I used three squads of Marines and a couple of DShk's on Plei Bi Yot, never crashed for me...  



Best regards


Des, OUT!
Title: Re:SEB Nam Pack 2: Released.
Post by: Bomberman on 14 Dec 2002, 00:54:01
my comp is shitty compared to your comps. :( and i get no crashes :)
Code: [Select]
------------------
System Information
------------------
Time of this report: 12/13/2002, 16:52:08
       Machine name: HPPAV
   Operating System: Microsoft Windows XP Professional (5.1, Build 2600) Service Pack 1 (2600.xpsp1.020828-1920)
           Language: English (Regional Setting: English)
System Manufacturer: 00101890  8756C
       System Model: 15297600000480
               BIOS: PTLTD  - 6040000
          Processor: Intel Pentium III, ~856MHz
             Memory: 510MB RAM
          Page File: 174MB used, 1075MB available
Primary File System: n/a
    DirectX Version: DirectX 8.1 (4.08.01.0810)
DX Setup Parameters: Not found
     DxDiag Version: 5.01.2600.1106 32bit Unicode
and a ATI Radeon 32mb PCI bus version :(
Title: Re:SEB Nam Pack 2: Released.
Post by: Dinger on 14 Dec 2002, 01:26:53
Tac31, when you crash on my mission, do you by any chance leave your group and charge straight up the hill, and have it lock up in the dead space just below one of the dshks?

By the way, when it crashes, the audio crashes too.  The weird sound you're hearing is the audio equivalent of the screen freezing.

I have Win  XP Pro/1.44 TBird/Radeon 64 DDR/SB Audigy and get lockups.  When building my mission, I couldn't test it allt he way through because of crashes.  Now I hardly get them. (=I finish the mission several times over).

And when it crashes, hit ctrl-alt-delete, then Alt-E, then Alt-E again (and maybe a few more times just for good measure).   In a few minutes, the desktop will come up.

Or that's what should happen.
Title: Re:SEB Nam Pack 2: Released.
Post by: devil,s guard on 14 Dec 2002, 02:21:37
No crashes for me......can't really remember my system specs but still.

What i was wondering was about lights.  On the LSSC for example, would it be possible to have the light on the M60 so when you moved around the light shined with you, be more realistic me thinks. Is it possible?

Vyper

well m8 i gotta tell ya, haveing big spot lights hanging off a guns is not realistic.every1 can c u and there for shoot you.It ruins the game as well when your trying to make a 50cal ambush some1 or a mortar and you cant do it because they can be seen a k away because of a light.the same as light in bases.Thats in game

In real life, lights also cause you to go night blind.when the light hits your eyes you cant c in the dark.if your looking down the light when you look back into the darkness you wont be able to c.i could keep going but wont.in combat you dont want the ENEMY to know where you are until your shooting at then.

DEVIL'S GUARD
thats realistic
Title: Re:SEB Nam Pack 2: Released.
Post by: Dkraver on 14 Dec 2002, 03:08:19
Since the nam pack 2 is released are you going to open new topics with air module and armour module so we can see/read progress and add comments surgestions and so on??
Also is there a possible date for bug fixes??
Title: Re:SEB Nam Pack 2: Released.
Post by: tac31c on 14 Dec 2002, 03:08:27
Dinger, I try to stay with the group and follow the leader but i'm not sure its below the dshk cause I have never gotten that far. I have a GIGABYTE GA-7VRX with 1040 MB Ram, XP2100 CPU, GF4, and have tried it with a Audigy sound Card and a turtle beach all with updated drivers.  I am also running with XP Pro.  What kind of in game settings do you people with no crashes use, maybe my computer doesn't like the ones I'm using, but it shouldn't be a problem.  I'm also using atuner to tweak my card but I'm not o/c anything.  BTW I do appriciate all the help people give on this forum.

TC
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 14 Dec 2002, 04:19:48
Yes, this is really the only civil forum, and really the only fourm I'm civil on ;)

Fixed the comp after a couple of hours, played a bit more with Dinger's map with no problems after I dropped the settings back down... scared to try Plei mei again, lol, but I'll try it again and see.
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 14 Dec 2002, 04:31:37
Some work for something I hope to finish over the holidays along with updated trees on Ia Drang.

Also I keep forgetting. I've been running a highly modified version of the sebobject.pbo with all new hi-res plants. It is more intensive than the normal one, but until last night I ran it with little problems other than the lower FR's. It's just a testbed for now, and hopefully it will lead to an updated Ia Drang, then a more FR friendly river infested delta style map based on the Rung Sat Special Zone, only about 1/2 size though. Hopefully.
Title: Re:SEB Nam Pack 2: Released.
Post by: devil,s guard on 14 Dec 2002, 08:10:06
any chance of a nui dat map ;)
Title: Re:SEB Nam Pack 2: Released.
Post by: Schoeler on 14 Dec 2002, 08:28:21
ebud, I still have that Delta map.  Now that final exams are almost done (Friday the 20th thank Christ) I'll hammer out the last of the problems and e-mail it to you for perusal.  Also I'll get back to work on my Arty script.  I got way too invloved on those projects during the semester.  Hopefully I didn't kill all my grades.
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 14 Dec 2002, 08:29:43
Well I have played almost every day with SEB NAM Pack2 and I had zero crashes I dont get it why you guys crash ???
I have made a mission with almost all the Nam Addons in the pack my game plays really slow but no crash at all I played over 3 hours no crash at all 8)
I have really puted all vehicles and soldiers the civilians no crash guys hope you guys with crash problems solve your problems  ;)
And Ebud or STT in the armor and vehicle pack will there be some cars(jeeps) and trucks for US and NVA ???
Title: Re:SEB Nam Pack 2: Released.
Post by: tac31c on 14 Dec 2002, 08:32:04
Well guys, just did a fresh format/reinstall with the same results, don't know what else to do but thanks anyway for trying to help. Laters.........

TC
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 14 Dec 2002, 08:50:40
What I use is Direct X 8.1 via 4in1 last updates on my graphic card sound card.
The people with crashes what video card they use  ???
Maybe that can help ???
edit: Has every one sebnam_ia_trang.pbo and sebnam_obj.pbo in normal OFP addon folder and the rest in Res addons Folder ???
Perhaps that can give crash too don't know but it is worth a try ;)
Title: Re:SEB Nam Pack 2: Released.
Post by: whiplash2000a on 14 Dec 2002, 09:42:54
I have crashes and I am using a GeForce2 mx, but not for long... ti 4600 coming soon.

I would like to say that years ago when I got the original GeForce 256 with 32 megs of ddr there was a goofy ass crash causing error with Need For Speed: PU. It had to do with the lens flare effect. If you turned it off it never crashed. Crashes are wierd like that. I must say I updated to the latest official drivers from Nvidia and I haven't had a crash afterwards, but that won't last... I just know it  ::)

BTW, the reason I went from GeForce 256 to GeForce2 mx is because my dad blew up the 256 whilst installing a new hard drive. ZZAAAAPPPP!!!!

Be carefull kids, ground yourselves.
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 14 Dec 2002, 10:18:29
whiplash2000a I advise you not to buy Ti-4600 but the Ti-4400  :)
Ti-4400 is faster than Ti-4600 m8 ;)
Sorry for being of topic  ::)
Title: Re:SEB Nam Pack 2: Released.
Post by: Stalker on 14 Dec 2002, 11:15:12
First. I think I know what is causing the crashes. It's EAX. Most of the people who have the crashes have EAX compatible sound card. I have AC'97 and no crashes. Another thing. Could you please add to you pack standart BIS jeeps and trucks with army\marine etc drivers ?
And about GF's. I don't think it's them causing the crashes. I have GF Ti4200 128 VIVO and no crashes.
Title: Re:SEB Nam Pack 2: Released.
Post by: pepper2k on 14 Dec 2002, 11:43:36
Stalker, you d**n whiner!! PLEASE just script it in into youre mission!! It's so easy! Just put a empty BIS truck, or jeep, or whatever and name it to something, like "truck"

Then you put a SEB Nam Pack soldier on the map, and write in the Initialization field:

this MoveInDriver truck

TADAAAAAAAAAAAAAAAAAA
Not so hard, eh?   >:( >:(
Title: Re:SEB Nam Pack 2: Released.
Post by: Nokic on 14 Dec 2002, 13:37:53
hey pepper2k, come in ICQ if you're online, cuz i need to say some things to you ;)

Greetz to all others

btw, I have no probs with the Pack ;D
Title: Re:SEB Nam Pack 2: Released.
Post by: Stalker on 14 Dec 2002, 17:19:49
Stalker, you d**n whiner!! PLEASE just script it in into youre mission!! It's so easy! Just put a empty BIS truck, or jeep, or whatever and name it to something, like "truck"

Then you put a SEB Nam Pack soldier on the map, and write in the Initialization field:

this MoveInDriver truck

TADAAAAAAAAAAAAAAAAAA
Not so hard, eh?   >:( >:(
Don't teach me how to make missions. I knew this A LONG TIME AGO. But it is really annoying to put moveincargo command to 40 soldiers in every of 10 missions.
Title: Re:SEB Nam Pack 2: Released.
Post by: tac31c on 14 Dec 2002, 18:17:11
well guys, after thinking for awhile I decided to try older DET Drivers for my GF4 and I think that solved my crashing problems.  I was using the 41.09 Det's, then tried 41.03's with the same results but now i'm using 40.72's and was able to run Dingers mission with no problems but before I get to excited I still need to run it awhile.  I hope this might help someone else. Laters............

TC
Title: Re:SEB Nam Pack 2: Released.
Post by: whiplash2000a on 14 Dec 2002, 21:54:39
"whiplash2000a I advise you not to buy Ti-4600 but the Ti-4400  
Ti-4400 is faster than Ti-4600 m8
Sorry for being of topic  " - BoneCollector
 
GeForce4 Ti 4600 :

Vertices per Second:136 million
Fill Rate: 4.8 billion
Operations per Second:1.23 Trillion
Memory Bandwidth: 10.4 gb/s

GeForce4 Ti 4400:  

Vertices per Second:125 million
Fill Rate: 4.4 billion
Operations per Second:1.12 Trillion
Memory Bandwidth: 8.8 gb/s


Methinks you're wrong.   :P
Title: Re:SEB Nam Pack 2: Released.
Post by: devil,s guard on 15 Dec 2002, 02:27:19
the DEVIL'S GUARD MISSION PACK IS NOW READY FOR DOWNLOAD AT http://ofpnam.com/ AND ITS 2MB
Title: Re:SEB Nam Pack 2: Released.
Post by: contraz0rz on 15 Dec 2002, 03:27:29
cool missions devil :D
Title: Re:SEB Nam Pack 2: Released.
Post by: KevBaz on 15 Dec 2002, 12:36:34
Vietcong mp demo is out and it is excellent!! dl it here

http://www.gamecenter.cz:8888/filecenter3/vietcong_demo_us.exe

75mb
(http://www.vietcong-game.com/images/screenshots/screen_01.jpg)
(http://www.vietcong-game.com/images/screenshots/jungle_05.jpg)
(http://www.vietcong-game.com/images/screenshots/jungle_01.jpg)



and to go back ontopic ive never had any crashes with the nam pack, not with my old geforce 3 and none with my shiny new 9700 pro, but i do now get flashing road textures.....
Title: Re:SEB Nam Pack 2: Released.
Post by: pepper2k on 15 Dec 2002, 14:22:21
Ok, here comes a editing question. What's the weapon name for the sebm16a1gl muzzle?.. If you want the AI to fire a flare..

fire ["thisiswhatiwannaknow" (on the BIS m16 it's "M203Muzzle" , so what is it for the nampack GL?),"flare","flare"]

So whats the name for the launcher, or whatever it is called?  :o

Thanks.
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 15 Dec 2002, 21:01:57
Ebud is it possible with the update on Ia Drang map that you guys make some wooden  bridges m8 ???
Title: Re:SEB Nam Pack 2: Released.
Post by: Desdichado on 15 Dec 2002, 23:00:03
-ebud

Well, I am gonna be a little bit demanding and ungratefull now...    ;D

How bout those stripes on the shoulder of your sergeant or the (not sure what it is called in english) mark for a Leuitenant and so on?

Like you could just place them on the units like you do with the 7th AirCav symbol on the Huey?

Would definately add to the whole consept of realism right ebud?    ;D


Oh, and by the way, have you tried Plei Bi again ? Curious to see if it hard crashes your computer again...  LoL



Des, OUT!
Title: Re:SEB Nam Pack 2: Released.
Post by: SelectThis on 16 Dec 2002, 00:51:30
Re; Bridges
Probably not for Ia Drang, maybe on other islands if we make them.

Re: rank patches for soldiers.
Maybe.


Muzzles:

AK47 GL
sebak47muzzle
sebak47glmuzzle

M16A1GL
sebm16a1muzzle
sebm16a1m203muzzle

M79
sebm79muzzle

RPD
sebrpdmagmuzzle

M60
sebm60magmuzzle

M60S
sebm60magmuzzle

M63a
sebstonermaghmuzzle

Ithaca
sebithacaShellMuzzle

CAR15GL
sebcar15muzzle
sebcar15glmuzzle

SelectThis
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 16 Dec 2002, 10:48:49
Pic of the Rung Sat without vegatation.

I overlayed a map of the RSSZ, outlined all the rivers for exact placement, etc.

Now if we could just get an updated wrpedit  :-[  Or visitor.
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 16 Dec 2002, 10:56:26
Cool more Nam Islands I hope you guys make them  ;)
Title: Re:SEB Nam Pack 2: Released.
Post by: DrStrangelove on 16 Dec 2002, 11:56:00
Nice 1, ebud !

Since 1993 i wait to return to RSSZ and finish what i started hehe.  ;D
Anyone remembers SealTeam ? Believe it or not, i DLed the demo somewhere and tried it. Jesus - it looks horrible for todays standards.

Question to ebud: will some rivers be deep enough for boats ? I just think it would be nice to have a mix there, because to have rivers only crossable with boats would trap any unit without a boat on a small piece of land. And to have rivers only crossable on foot and no boats would surely take away a lot of atmosphere, wouldn't it ?
Title: Re:SEB Nam Pack 2: Released.
Post by: Stalker on 16 Dec 2002, 16:27:27
Can u add in the next patch some Vietnam buildings for better villages and VC\NVA bases ? Some wooded towers (we can use Zwadar's one now), fences with spikes, raised houses etc.
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 16 Dec 2002, 18:02:58
Nice 1, ebud !

Since 1993 i wait to return to RSSZ and finish what i started hehe.  ;D
Anyone remembers SealTeam ? Believe it or not, i DLed the demo somewhere and tried it. Jesus - it looks horrible for todays standards.

Question to ebud: will some rivers be deep enough for boats ? I just think it would be nice to have a mix there, because to have rivers only crossable with boats would trap any unit without a boat on a small piece of land. And to have rivers only crossable on foot and no boats would surely take away a lot of atmosphere, wouldn't it ?

I was hoping that all of the rivers would be boat only with no foot crossings except possibly in some of the smaller canals. The bad part is, due to the way the tides work, you cannot make really shallow narrow canals. When you do, when the waves rush out, the water totally goes away. This kills the idea of have rice paddies with real water in them.

Bridges might be a possibility on this map, if and when it gets finished. To make it easier, I'll be importing this height data into the Ia Drang, then moving most of the objects around while adding a few new ones rather than starting from scratch.

New huts are in the design phase, along with new cultural objects such as wells, cooking fires, monkey bridges ( for show only), new plants, trees, etc.

But I'd like to point out that we are pretty much still in "vacation mode", at least I am for a couple more weeks, but there is so much to do :) I personally think a new island is really needed more than the armor pack or plane pack, but that's just my opinion. It will take the longest, so I'm sure much of the other work we have started will be finished before it will be. We still need to re-work the Ia Drang a bit, finish the new huts etc. I just wanted to see if i could make that terrrain first since I had started it. I also have Ilo Ilo island 1/2 way "populated" as well. If anyone with some free time would like to help me on either of these two islands, let me know. It would be a lot of moving plants out of the rivers, but it would help quite a bit.

Ebud
Title: Re:SEB Nam Pack 2: Released.
Post by: KevBaz on 16 Dec 2002, 18:15:42
if you are goin gto use the objects from ia trang can you sort out them bushes with the invisible walls around them pain in the arse they are
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 16 Dec 2002, 19:37:31
if you are goin gto use the objects from ia trang can you sort out them bushes with the invisible walls around them pain in the arse they are

yeah, we'll be fixing that.
Title: Re:SEB Nam Pack 2: Released.
Post by: sgt_claymore on 16 Dec 2002, 21:07:08
SEB team = Gods among men  8)

First one was good, this one reigns supreme.

The only minor, petty detail I'd like to raise is the M16 auto sound.  For me, at least, it seems that if I fire on full auto then the sound overlaps itself and I get more of a clicking sound until the last shot.  Semiauto doesn't do this, and it doesn't happen all the time...strange.

Rather than rant and rave about how good this pack is, I'll just go now and salivate over the ARA bird some more.
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 17 Dec 2002, 00:32:37
Yeah, if anything needs serious work, it's the sounds, ST explained why it worked that way.
Title: Re:SEB Nam Pack 2: Released.
Post by: ZIKAN on 17 Dec 2002, 01:58:12

I appreciate the constraints of OFP engine but:
Ia Trang was vast but maybe it needed some areas that were actually more like a forest, ie: more difficult to walk through.  An overhead canopy with taller trees, with the different levels of vegetation.  I know from experience in Belize that sometimes it was quicker to crawl through an area than stand up and walk cutting your way through.
Some of those big old fallen trees to take cover behind and walk  across rivers would be a nice touch. Apparently these were quite common due to  random artillery fire of areas to keep charlie on its toes.
Would it be possible to make some punji sticks to use in the editor? I think it be good to randomly place these around trails or VC villages.
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 17 Dec 2002, 02:48:43
SEB Nam Pack2 is the best mod ever  ;)
Seb name pack 3 would rock the world 8)
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 17 Dec 2002, 05:13:02

I appreciate the constraints of OFP engine but:
Ia Trang was vast but maybe it needed some areas that were actually more like a forest, ie: more difficult to walk through.  An overhead canopy with taller trees, with the different levels of vegetation.  I know from experience in Belize that sometimes it was quicker to crawl through an area than stand up and walk cutting your way through.
Some of those big old fallen trees to take cover behind and walk  across rivers would be a nice touch. Apparently these were quite common due to  random artillery fire of areas to keep charlie on its toes.
Would it be possible to make some punji sticks to use in the editor? I think it be good to randomly place these around trails or VC villages.


All good points, and they will all be looked into when remaking the trees for Ia Drang.

Remember though, most people already have huge problems with the amount of detail already. What your asking for would theoretically cause the game to become a slideshow if the viewdistance was more than 500. Then think about adding in 512 x 512 textures. So if you really do detail it out like that, AND make it look nice, people will cry about it being slow. You really can't have it both ways. A very detailed forest with hires textures AND a playable high viewdistance with a heavily forested map. When I get time over the holidays I would really like to look at this to see how it could work.

If you had been following the thread from the beginning, you would have seen some screenshots of just what your asking for. I did remake the trees to be around 100', but was never able to finish them in time, so now I'll redo them.

Found a pic
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 17 Dec 2002, 05:14:28
Those were modified from a DF3 jungle tree... this palm is also a modified DF2 tree. The next image is made from scratch.
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 17 Dec 2002, 05:15:40
made from scratch. It's not a tall tree, but I made this one with the river/swamp map in mind.
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 17 Dec 2002, 05:33:52
Cool pictures Ebud m8  ;)
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 17 Dec 2002, 05:49:38
Thanks.. all of that testing will hopefully make for some nice trees of my own. Had to see how the pros made them first. Pretty simple, I just have to sit down and finish them.
Title: Re:SEB Nam Pack 2: Released.
Post by: contraz0rz on 17 Dec 2002, 07:28:27
Yes, VERY nice pics.
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 17 Dec 2002, 08:34:11
Ebud or STT is there a chance that you guys update the soldiers pack a little with a few new things please ???

-French army just like in the movie We Where Soldiers with that funky hoodz
-2/3 femmale civilians in nam style than
-1 bike for civilian vietnam a little rusty and with mud on wheels
-a hooker dressed in red and a scooter for the hooker
-and 1 US soldiers with that hat just like Mel Gibson in the beginning on the movie when he is in the aircraft shalter talking to the sergeants he had a hat there or you can know what I mean if you watched the movie Hart's War with Bruce Wiles he has a hat you know now what I am meaning ???

I am sure when you guys add these few things everyone likes them it will add more atmospere to missions and the Nam Pack I hope you guys make them when you get the time ;)
Title: Re:SEB Nam Pack 2: Released.
Post by: Stalker on 17 Dec 2002, 10:07:45
Maybe you would add some civilian vehicles ? And MP. And reporters. And please make forests look like real jungle (i think it is best shown on Ebud's Jungle Everon)
Title: Re:SEB Nam Pack 2: Released.
Post by: Crassus on 17 Dec 2002, 13:19:38
Apologies if this has been suggested/requested already: man-portable mortars. We at The Chain of Command http://www.main.thechainofcommand.net/ (http://www.main.thechainofcommand.net/) have some rifle company-level missions in the works (my mission uses your 'Nam pack) and a more portable mortar (bipod, base plate, tube) would be a very welcome addition.

Also, do you plan to add a "real" 90mm recoilless and associated vehicle(s)?
Title: Re:SEB Nam Pack 2: Released.
Post by: Nokic on 17 Dec 2002, 15:24:02
Cool pictures Ebud m8  ;)

Yeah, good work ebud :)
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 17 Dec 2002, 17:23:39
Apologies if this has been suggested/requested already: man-portable mortars. We at The Chain of Command http://www.main.thechainofcommand.net/ (http://www.main.thechainofcommand.net/) have some rifle company-level missions in the works (my mission uses your 'Nam pack) and a more portable mortar (bipod, base plate, tube) would be a very welcome addition.

Also, do you plan to add a "real" 90mm recoilless and associated vehicle(s)?

I think that would be a great idea, I have not a clue in the world how to implement that, but, hehe, it would be very interesting. Not sure if ST has the time, but possibly you guys could chip in and help in this area?

The 90mm will hopefully get finished over the break, along with versions for the VC and NVA as well as a shoulder fired 57mm.
Title: Re:SEB Nam Pack 2: Released.
Post by: Monkey Lib Front on 17 Dec 2002, 18:12:18
cant u use the same thing that invasion 1944 are using for the mg42? they use a script allowin it to be transported.
Title: Re:SEB Nam Pack 2: Released.
Post by: Aeon on 17 Dec 2002, 18:33:26
Ebud, your island look like really good! :thumbsup:
I'm very excited to try it, I have few idea for it (I don't know if they are possible or not).

Could you change water texture ? I think green and muddy water texture would be more appropriate to inner rivers (even to surrounding sea)

About the rice paddies, I understand the tide abort yours plans. But could you use "fake" water? I mean make land texture look like water texture and attribuate it water environementale behaves (hear the "spalsh" footstep when walking on it)

If you have time I think it would be a nice eye candy effect to have height emerged rock somewhere, like in HaLong Bay

I really would like to help you but I can't understand wrp edit software, so...I wait and hope
Title: Re:SEB Nam Pack 2: Released.
Post by: Dinger on 17 Dec 2002, 19:59:20
Monkey Lib's sorta right. For a mortar that functions like the NP mortars, you can do it with scripts: namely an EH for the init, and an EH for fire (put).  The only problem is that you couldn't really start a mission with the mortar in "transport" mode.

You could also make it work like the MM-1, I suppose.

Title: Re:SEB Nam Pack 2: Released.
Post by: Vyper on 17 Dec 2002, 23:13:24
In the origional SEB Ia Trang map...there was a bug where you sank into the land.....could you use this bug to make the water thing? because you had that sinking thing above water level.....so it might be able to be used?!?!

Vyper
Title: Re:SEB Nam Pack 2: Released.
Post by: ZIKAN on 18 Dec 2002, 00:33:29
Great idea about the portable mortar. If it was man portable, ie: in the LAW/RPG slot that would be awesome to be able to use. Like the 60mm which was commonly used by Recon teams, Viet and Marine units also... It was light, accurate and had a range of 800m.
Quote
When maneuvering on foot, and especially over difficult terrain where resupply may be only by airdrop, the rifle companies frequently have a requirement for a light organic mortar, capable of being man-carried. The 60mm mortar has proved very successful as a man-carried weapon, supplementing the M-79 - XM 148 40mm capability. The mortar, bipod, baseplate, and sight can be carried by a team of three men. Ammunition can be carried, one round per individual, by all personnel in a rifle platoon. This proved successful using captured 60mm mortars, with the task of carrying the ammunition being rotated through the rifle platoon. The ready availability of an organic mortar in the rifle company proved to be very desirable when the company was operating separated from other elements of the battalion by a considerable distance.

(http://www.soft.net.uk/entrinet/images/Pictures3/usmc_mortar2b.jpg)
Title: Re:SEB Nam Pack 2: Released.
Post by: SelectThis on 19 Dec 2002, 16:16:40
For all you Mission Makers that have been using the Nam Pack 2. If you wish to submit your Completed and Tested mission for inclusion in the NP2 Mission Pack, then email them to me at
w-chen@bigpond.net.au
Missions should be small in size (I'd say a max of 500k. ie no 10 meg movie sound track missions) and focus on realistic Nam Era objectives. It's preferable that only units from the Nam Pack 2 (+COC Mines) be used for obvious reasons.

SelectThis
Title: Re:SEB Nam Pack 2: Released.
Post by: Aeon on 19 Dec 2002, 19:04:13
Submit available for non-English missions ?
Title: Re:SEB Nam Pack 2: Released.
Post by: Des on 19 Dec 2002, 19:51:40
No custom music for atmosphere?


Des, OUT!
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 19 Dec 2002, 19:54:10
How hard would it be for the briefings and overview to be in english also? I can always re-edit any of them with translated text, but what are thinking of sending Aeon?

This may sound biased, but english may be prefered. I'm assuming your thinking of French missions? It's been over 10 years since my last French class, but I still have my trusty dictionary :)
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 19 Dec 2002, 20:03:58
Is there a final cut off date ST? When is it being released?
Title: Re:SEB Nam Pack 2: Released.
Post by: Jonstyle on 20 Dec 2002, 13:44:04
Hello!  
I have been wondering for a while; why does the car-15 use 30 round clips?  It should have 20 rnd clips, should'nt it?
Also, to keep the question going, any info on release date of the Mission pack?  How many missions by the SEB team is going to be in it?  
Title: Re:SEB Nam Pack 2: Released.
Post by: ZIKAN on 20 Dec 2002, 18:19:05
Ok im a little confused SEB Team

The mortars you have made, what are they actually meant to be? I suggested earlier you make a small 60mm, and make it portable.
Both the ones you have made are identical to look at, one being named 'M19' the other NVA/VC 60mm. The M19 is  a 60mm mortar also, but the ones i have seen all had a square base plate, not round, and much smaller.
Because of the size you have made them, i would say they more represent the larger 81mm or 82mm mortars.
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 20 Dec 2002, 20:11:01
Hello!  
I have been wondering for a while; why does the car-15 use 30 round clips?  It should have 20 rnd clips, should'nt it?

the CAR-15 is not a CAR-15 as such, we just used the generic naming for it, its actually an XM-177E2 (the most used AR-15 carbine of the war) as far as i know the XM-177E2 can use any M16 type magazine, including the beta-c drum

a couple of comparison shots i pasted a few pages back:

CAR-15:

(http://www.arniesairsoft.co.uk/reviews/car15/photos/carindex.jpg)
and the main difference:
(http://www.arniesairsoft.co.uk/reviews/car15/photos/car005.jpg)
also the fore grip(that right?) is more of an M16A1 shape

XM-177E2:

(http://double.uhome.net/gun/gun640/fgun/xm177e2.jpg)

Title: Re:SEB Nam Pack 2: Released.
Post by: Jonstyle on 20 Dec 2002, 20:28:27
But still...   30rnd clips were not produced until the end of the war?  And another question; is it impossible to put m-16a1 clips in the Xm-177e2?  So that if you use this gun on the batllefield, you can pick up ammo from dead m16 troops?
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 20 Dec 2002, 20:57:35
Quote
In 1967 M16 was modified into M16A1 version. Improvements included a pushbutton on right side of the receiver, which was used to close the bolt in case of cartridge feed failure (so called "forward assist device") and some other changes, including brass defelector to prevent spent cases from hitting in the face of the left-handed soldier, and new 30 rounds box magazine instead of the original 20 rouns magazine

http://world.guns.ru/assault/as18-e.htm
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 24 Dec 2002, 06:26:48
SelectThis this question is for you m8 in the update patch of the units could you add that Commander model of you too in the patch m8 ???
If you gonna ask me the Commander model you had made a time ago a Nam model with that Hood you know you tolded than that it was for a friend that Cowboy hooded model I am sure you know no what I mean please add that unit too to the patch make the hood black and make it a Commander ;)
Please add it STT ::)
Title: Re:SEB Nam Pack 2: Released.
Post by: Strike12N on 24 Dec 2002, 08:50:41
Hey BoNeCoLLeCToR, were you drunk when you typed that mess? Please, if you want to be taken seriously sober up before you post again. Don't feel bad, most people post with little regard to how horrid their spelling is (makes them look like children). By the way, I said it before-great job SEB!!
Title: Re:SEB Nam Pack 2: Released.
Post by: DrStrangelove on 24 Dec 2002, 12:47:37
Strike12N, nice job being mature. Don't you see that there are many nationalities posting here ? If you would try to post in italian or french and they would LT(heir)AO - how would you feel ?

This board is english, yes. But it's like the UN - there are many ppl with many good ideas here. That's why i still come here.


btw: Merry Christmas (from Germany)   ;D
Title: Re:SEB Nam Pack 2: Released.
Post by: Strike12N on 24 Dec 2002, 20:11:10
Hey DrStrangelove, good point, thought I would point out that had their been any indication that he was typing in English as a second language I would have cut him some slack, as it stands there is none. Many post are terribly written-and they are not all non-english speakers, most are just pure lazy. I wasn't trying to seem immature, was trying to get the point across that some people should care more about what, and how they post.
P.S. Sorry to everyone for getting off topic.
P.P.S. Hope everyone has a Merry Christmas (those who observe it).
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 24 Dec 2002, 21:30:44
I was drunk and had sleep  ;D
Title: Re:SEB Nam Pack 2: Released.
Post by: Nokic on 26 Dec 2002, 16:11:16
SelectThis this question is for you m8 in the update patch of the units could you add that Commander model of you too in the patch m8 ???
If you gonna ask me the Commander model you had made a time ago a Nam model with that Hood you know you tolded than that it was for a friend that Cowboy hooded model I am sure you know no what I mean please add that unit too to the patch make the hood black and make it a Commander ;)
Please add it STT ::)

You mean the Pilot with the Aircav hat, right?
In my opinion its a good idea .... ;D

PS: I'm from Germany too and my English isn't really good. (9th class ;D)
PPS: Merry Christmas ... although .... it's too late .... :(
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 26 Dec 2002, 16:59:00
Hey BeErZyMoTiC m8 how is you M113 doing it has not made the Nam Pack are you planning to release it  ;)
Title: Re:SEB Nam Pack 2: Released.
Post by: devil,s guard on 27 Dec 2002, 02:03:26
www.ofpnam.com is the site for the nam gear.i have a mission that i need feed back on.i am waiting to release and new mission pack OPERATION HIGH LANDER.it has 12 mission and i have started my next project.OPERATION LONG REACH.i m looking for some 1 to help me out with beta testing.any takers head over to ofpnam to get me.devils guard.just post me a email or private message
Title: Re:SEB Nam Pack 2: Released.
Post by: mattmayhem on 27 Dec 2002, 19:31:27
But still...   30rnd clips were not produced until the end of the war?  And another question; is it impossible to put m-16a1 clips in the Xm-177e2?  So that if you use this gun on the batllefield, you can pick up ammo from dead m16 troops?
30 rnd mags were around but were pretty rare for Line troops, however you see plenty of photos of SF and LRRP team members using the 30 rnd mags.
Title: Re:SEB Nam Pack 2: Released.
Post by: devil,s guard on 29 Dec 2002, 07:30:08
i have 1 request for the seb team.could you guys make a bamboo bed for the village huts.and hard copy it in.i dont remember seeing any big shipping crates when i enter any grass huts on my patrols.they may have been empty bar a bed and maybe a ration tin case and a ammo crate as well.
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 29 Dec 2002, 08:20:55
on 'your' patrols? i dont see how its possible for you to have been in the vietnam war...your profile says you are 28 and 102 - 28 = 74, so unless you were the worlds youngest soldier there is no chance for you to have served in an armed forces till about 1988+
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 29 Dec 2002, 08:27:58
Hey Evis maybe his father was in NAM and married with a vietnam girl in the Nam conflict  ;D
Title: Re:SEB Nam Pack 2: Released.
Post by: PFC_Mike on 29 Dec 2002, 08:31:24
I don't think he meant on patrol in RL Vietnam, but in the game. Or something.
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 29 Dec 2002, 09:40:30
well, in either case he still wouldnt be able to give an accurate viewpoint on what the huts were like during the war :)

anyway, im not sure what the plans are for island objects, give us a photo of one from vietnam explaining what you mean and it will be considered
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 29 Dec 2002, 09:54:07
I think he means such a house http://www.n-fusion.com/images/Screenshots/DDozen2/dd2-23.jpg
And the general in the photo make such a general for vietanam side and 1 such looking soldier for westside in this pic not the 1 that lies down the one that stands on his knees here is pic http://www.n-fusion.com/images/Screenshots/DDozen2/dd2-21.jpg
there a plenty more nam looking houses and a temple in map would also be nice like this http://www.n-fusion.com/images/Screenshots/DDozen2/dd2-10.jpg
here is the site where I think some things can be usefull in nam update pack http://www.n-fusion.com/dd2screenshots.html
Title: Re:SEB Nam Pack 2: Released.
Post by: devil,s guard on 29 Dec 2002, 10:38:12
no you d**ks there are plenty of jungle areas where soldiers still operate.im a talking about me work he he he.i keep thinking that vets are old men with medals pinned across there chest.but you no that befor they where old they were young like our selfs.now you have since vietnam.GULF WAR, BOSNIA, SERBIA, CAMBODIA, CROATIA, CHECHNYA, EAST TIMOR,SOMALIA,SOUTH AFRICA,ANGOLA,RHODEISA SO ON AND SO ON AND SO ON.NOW YOU PICK 1 IN MY AGE AND REGION AND GUESS WHICH ONES THEY COULD HAVE BEEN AND WHICH 1S THEY MIGHT BE NEXT. ;D ;D ;D ;D ;D ;D ;D
NOT ALL VETS ARE OLD MEN ARE THEY.
Title: Re:SEB Nam Pack 2: Released.
Post by: devil,s guard on 29 Dec 2002, 10:39:14
at least i got this forum moving again as well.
Title: Re:SEB Nam Pack 2: Released.
Post by: devil,s guard on 29 Dec 2002, 12:42:50
Quote
well, in either case he still wouldnt be able to give an accurate viewpoint on what the huts were like during the war

anyway, im not sure what the plans are for island objects, give us a photo of one from vietnam explaining what you mean and it will be considered

every country in asia is pretty much the same, some of these villages havent changed for hundreds of years.im more than qualified to to about a south east asian village.i never went to the nam,forgot to say that in my last post.and i also left out afgans >:(
Title: Re:SEB Nam Pack 2: Released.
Post by: .pablo. on 29 Dec 2002, 13:07:46
i just read ALL 26 pages of this topic
took me around 4 hours

first off my thanks to the SEB team for sharing their hard work with undeserving people like me

and for the suckas still on 56k who cant get it and the 1.46er's out there here is my list of the best features on the pack:

1: tanks finally got the beef they deserve; no more getting slapped up by LAWs, and no more getting air off a hill and pulling 180s.  tanks are slow as hell and thats a good thing cuz ur gonna be running from them a lot more now. (i love tanks, and i love them slow and invulnerable)

2: Ia Drang: hands down the best map i have ever seen, this is what OFP is all about: running from a mob of angry communists and ending up lost in the middle of the jungle with the rest of your squad dead. the fact that it is based off a real place where an important turn of events took place only adds to the coolness factor.  and trust me when i say you WILL get lost

3: helicopters are no longer just side attractions; they take you everywhere now, and then they circle around the battlefield and kill anything that forgets to hide.  the sound of a hog strafing a hot lz with the machinegun roaring is awesome. which brings me to my next feature...

4: all the sounds are fantastic, im not sure which ones are new (i just got resistance for christmas), but all the weapons sound amazing, and it is definitely nice to hear something different from the last year and a half.

5: weapons are incredible not because they look beautiful but because they work beautifully.  i finally have to worry about how much ammo i have left for my m16, and grenades are treasured in the thick jungle where you dont want to move unless you know everything around you is dead.

6: realism, which encompasses all of the other ones, is a VERY important part of the experience, and i am happy to say that 300 m sniping with an m16 is no more.  there is nothing like trying to down a vc before he throws a nade you know you wont be able to get away from

7: variety.  there are 2 types of patton tanks, 2 types of cobras, probably around 60 or more individual units, they even put in BOTH the UH-1D slick AND the UH-1H slick.  the difference?  the UH-1D has a less powerful engine and so it is only capable of carrying 8 soldiers instead of the UH-1H's 12.  it is stuff like that which makes the SEB pack more than an addon.

i havent kissed their ass as much as they deserve, so i encourage everyone who reads this to do it for me.

now for my real comments.

1: why no missions?  the pack came with one mission and i dont mean to criticize but it didnt come close to demonstrating the power of the SEB.  the plei bi yot mission was bleh if you think about it; not realistic at all and i dont get excited when im told im going to rush UP a hill into a huge mg nest.  played a mission called "welcome to the sh*t" which was also pretty dumb.  you basically landed right in the middle of a vc camp.  my squad was obliterated before the helicopter took off again and i ended up fighting the rest of the mission alone.  played another mission based on "we were soldiers" (the movie) which was based on the battles at lz xray and albany.  the result was a horrible mission which had you flying in alone, landing right in front of 2 mg nests. terrific.  "the hut on the hill" was a joke, i played for 60 seconds and realized the mission was bs, so i stopped.

the only "good" mission i have played so far was "pilot rescue" which i found at the avon lady's "mission of the moment."  easy mission, lost 2 guys with probably around 30-40 vc kia.  good atmosphere though, and i knew why i was killing the enemy, so it was a "good" mission.

2: ebud is incredible (if he is the one making the landscapes).  the trees2.jpg was great (http://www.ofpec.com/yabbse/attachments/trees2.jpg)  and the new island looks like it is going to be great.  im just ticked that no one is making missions for Ia drang.

one thing though ebud; you said you were going to make a few updates to Ia drang, so could you make some small adjustments to the lz xray?  if you go to
http://www.wtj.com/articles/xray/
you will find 3 flash "battle maps" on the right side of the page.  if you watch them, you will learn that the HQ retreated to a woods area between the two parts of xray.  could you maybe update your version of xray to include more trees at the areas shown in the battle map and less trees out in the open where helicopters could land?  if you did that it would help me so much, as i am working on a REALISTIC version of those days at xray and albany, and having the map as realistic as possible really makes things easier for me and for all the other aspiring mission makers.

ok thats it for now, im going to try and figure out how to get devil guards vietnam campaign to work (wtf is a .rar?)
Title: Re:SEB Nam Pack 2: Released.
Post by: devil,s guard on 29 Dec 2002, 14:10:48
to help with the rar issue :WINRAR is avaiable almost everywhere for free.. : - )

For example here:

http://www.rarlab.com/download.htm DL this and install then open file it just compresses the file a little bit smaller
Title: Re:SEB Nam Pack 2: Released.
Post by: devil,s guard on 29 Dec 2002, 14:12:33
to help with the rar issue :WINRAR is avaiable almost everywhere for free.. : - )

For example here:

http://www.rarlab.com/download.htm

when you do judge them, be gentle with the gloves  and warm up your hand i may not handle the shock.
Title: Re:SEB Nam Pack 2: Released.
Post by: Messiah on 29 Dec 2002, 14:27:52
pablom123 - some inspiring words

so, from an editors point of view - i too am very dissapointed about the missions so far - and in all honesty i can think of many reasons why - i just cant think of a mission that would do the NP2 any justice - i tried to recreate the Apoc Now battle in that fishing village but just seems to crappy to bother...

now, it seems like u know your stuff - maybe you could write up some good missions for Vietnam and then maybe we could start to get some good, realistic missions out there.

so far the missions ive tried to make are

- Assult on Xray, then jungle fighting to top of biggest hill - chopper support, MG nests, rereats to Dustoff evacs etc...

- Apoc Now mission - lots of choppers, explosions etc.

- Patrol mission at early morning - sudden ambust from VC plus mines - hasty retreat to Dustoff evac under Gunship fire.


but when i get about halfway through these, i just think that they do no justice to the pack - not good enuff or interesting enuff. We need help from Vets.

Title: Re:SEB Nam Pack 2: Released.
Post by: .pablo. on 29 Dec 2002, 19:06:48
the only reason i dont release missions i start out making is because i run into technical problems with the way ofp works.  for example, i was trying to simulate the initial 8 chopper landing at lz xray using that "land all choppers.sqs" thing by snyper, but the ai is so unpredictable that sometimes the landing will happen flawlessly and sometimes choppers will be smashing into each other and crashing into the trees.

also, it is hard to simulate a "skirmish" type situation where troops are just staying in ditches exchanging fire (like most battles), because the ai tends to either rush in and get slaughtered or rush in and kill everything.

another problem is lag.  xray had ~400 US vs ~2000 NVA.  having a lot of troops is going to be vital to the atmosphere, but then the lag will be horrible and the ai quality will drop.  so i was thinking of having respawns away from battle, so that when a squad is eliminated they will respawn and march back to battle, making it seem as if there were more casualties.  i will have to learn how to get all that to work though, so it wont be easy.  and then there will be balancing, which may screw everything when im finished making the mission.

new ideas for ebud:  a town and city (think full metal jacket sniper scene).  but only 1 town and 1 city is necessary, so make sure to keep most of the island jungle.  and you could probably just copy the plans for the city from nogova
Title: Re:SEB Nam Pack 2: Released.
Post by: Messiah on 29 Dec 2002, 20:16:20
ooooh - i loved that scene - really kicked ass

'u will love your rifle, your rifle is your best friend'

lol
Title: Re:SEB Nam Pack 2: Released.
Post by: .pablo. on 29 Dec 2002, 20:55:27
i just played a couple of devil guards missions in the campaign, so here is my review.  this is not meant to be complete, it is more of a first impression.

1: i couldn't find anything linking the missions together, as there was no plot, only someone telling you exactly what is going to happen in the mission you are about to play.  

2: the overviews were mostly in all caps, which was kinda annoying.  

3: all the missions have these long boring cutscenes at the beginning, with no music or text explaining what is about to happen. bad camera use

gtg now, ill post more if i think it up
Title: Re:SEB Nam Pack 2: Released.
Post by: Dinger on 29 Dec 2002, 22:39:10
On missions:
well, first you have to have the pack before the missions. I believe the NP2 folks are putting together a "mission pack".  Putting together a good mission takes a long time, though.  Also, NP2 uses more CPU and graphics resources, so the engagements have to be smaller.

LZ X-ray and stuff:

helo landing:
I have a mission I'm betaing where 8 helos come in to X-ray and drop off a platoon.  I didn't use snyper's script, but my approach is very similar.  I get two waves of four on X-ray in 30 seconds.  A beta (no music or sfx yet) is available at forum.thechainofcommand.net, and there's a thread in the missions:beta testing forum ehre for discussion of it.  You can also decrypt it and see how I did it.
My keys to success:
A. prep fire.  Knock those trees down.  Actually, I make sure the trees get knocked down by putting gamelogics on them.  In the init field, I have: bang = "LaserGuidedBomb" camcreate getpos this
that knocks down some of the trees.  Then I tell my battery of 155s to pummel the LZ.  B/ While they're progressing through the quadrants, I have the helos approach _at different altitude bands_.  Use flyinheight to maintain separation, all the way down tot he point of touchdown.
C. Also make sure they fly to the rigth spot.  If they "reject" the spot you give them becasue of obstacles or slope, they'll fly to the "optimal" spot.  That means one helo crossing the LZ. If two reject, theyfly to the same spot.  It can get ugly.
It'll never be perfect, but I got it good enough, I think.
Title: Re:SEB Nam Pack 2: Released.
Post by: devil,s guard on 30 Dec 2002, 00:08:57
i spent 20 mins stewing on the stuff i ve read the last couple of months on the pack and missions and the rest.nothing ever good enought is it.
Title: Re:SEB Nam Pack 2: Released.
Post by: Dinger on 30 Dec 2002, 00:28:35
Don't sweat it DG. Nothing _is_ ever good enough that it can't stand improvement.  Don't take criticism personally, even if it isn't very diplomatic.
it's not very helpful when someone says "the camera work isn't very good".  It's much more helpful when they're specific, like "perhaps you should reduce the number of 'moving camera' shots".  Still, somebody is not only playing your mission, but also giving feedback, which is more than most people do.
There are also considerable variations in asian villages from one end of the continent to the other (Weather differences, method of food production variations, usw), but as far as general contents go, yeah, you're probably right.  And not only soldiers get to see the interior.  If anybody bothers to go to the library, they could probably find a couple of anthropological studies of vietnamese villages, complete with descriptions of the village structure and contents of the huts.
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 30 Dec 2002, 00:36:34
well, he did say 'on my patrol', i suppose he could have been patrolling the library getting ready to assault the librarians desk :D

anyway i missed him explaining above, my point was that if he didnt see how the huts were in vietnam there could be stark differences between them and the ones in any countries he was in
Title: Re:SEB Nam Pack 2: Released.
Post by: Desdichado on 30 Dec 2002, 02:00:04
RE: Missions

You all seem to want one thing, and one thing only. Realism. Realism is a good thing, however, you all seem to forget the most basic point of this whole game and Nampack 2, and that is that THIS IS A GAME. (is it not?  ::) )

Like one said here on the previous page: "I don't release my missions since I always come up with a technical difficulty. eg. my chopper wont land at the place it is intended too". Well, so much for realism...  You need to do what other's do, workaround...

And like ebud said on another post: "First they would (meaning the US) use artillery, then they would send in gunships, and then, and only then would they send in the marines"...

Question: How fun is it to sneak into a village wich has already been wiped out? Perhaps there is a one legged NVA still hanging around?   :o


I will repeat myself, this is a game, let's encourage people that are trying to make mission by trying them out and letting them know what they need to work on to make the missions better. And let us do this in a way that doesn't take away they joy of making missions.  :)


All in all, we all want the same...


Happy new year...    ;D



Des, OUT!

Title: Re:SEB Nam Pack 2: Released.
Post by: .pablo. on 30 Dec 2002, 03:18:07
im sorry if i hurt dg's feelings, but i went out before i could finish it, so all the positive points never made it in.

what i never got to say was that the campaign is obviously a treat for people who dont want to wait for complex missions with great cutscenes.  the only reason i didn't like it is because i would rather have 1 great mission that 40 ok ones.  i want vietnam missions to be full of atmosphere, with storylines that get you into the action.  he chose a balance of quantity and quality which i disagree with.  but dont expect me to apolgize for not liking it.  dg has to learn that some people will like it and some won't.  he shouldnt care what i think, b/c i sure as hell wouldnt care what he thought.  if he thinks it's good, thats all that should matter to him.

"i spent 20 mins stewing on the stuff i ve read the last couple of months on the pack and missions and the rest"

i dont understand what that means.  what is stewing?

"it's not very helpful when someone says "the camera work isn't very good""

i didnt get to explain what i meant.  you know those default camera shots in the mission editor that do stuff like rotate and zoom around a target?  he used that stuff, which i dont care for.  just looks rushed.

"Realism is a good thing, however, you all seem to forget the most basic point of this whole game and Nampack 2, and that is that THIS IS A GAME. (is it not?)"

i understand what you're saying.  i didn't like his mission because it looked sloppy, had little or no plot to make me believe and understand what was happening, and the missions themselves looked like they were put together in 5 minutes.  if i want a huge ass battle, i can make one in the mission editor.  what i want is plot twists and surprises, things you cant get if you dont know what is going on.

i encourage him to keep releasing his work, but if he wants rave reviews he is going to have to put the work in.
Title: Re:SEB Nam Pack 2: Released.
Post by: devil,s guard on 30 Dec 2002, 04:19:47
first off there are 30 missions not 40. yet.2nd you guys get this shit for free and all you do is winge about it, yes it is a game but have you ever been on a real operation humping up and down real mountains all day carrying and REAL gun and looking for REAL people to shoot, it get pretty fucken boring.you wait all day for some1 to fire a shot and then if they do it might only last a minute befor they run into the j and you never c them again.except for ww1 and ww2, gurilla conflict are just that.BORING

 pablom123 IF I DIDNT LIKE IT THE PACK OR A MISSION SOME 1 SPENT THE TIME TO MAKE I WOULD NT SAY IT WAS SHIT OR HAD NO PLOT ON A PUBLIC FORUM YOU COCK AND IF YOU CANT FIND THE PLOT YOU MUST BE DUMDER THAN YOU ACT

.the next pack is a 12 pack with a so called plot. is called OPERATION HIGH LANDER.BEING BETA TESTED NOW BY nekkekami henki 22 BEAVIS66 AND EBUD HAS OFFERED TO HELP + 1 OR TWO OTHERS.
Quote
Posted by: Eviscerator Posted on: Today at 00:36:34
well, he did say 'on my patrol', i suppose he could have been patrolling the library getting ready to assault the librarians desk

anyway i missed him explaining above, my point was that if he didnt see how the huts were in vietnam there could be stark differences between them and the ones in any countries he was in  
         /quote]                                                                                         IM A MACHINE GUNNER  FOR REAL AND ILL PUT A PIC UP MAYBE 1 DAY BUT THERE HAS TO BE A SURCER LINE,ALL I ASKED FOR WAS A BAMBO BED IN THE HUTS TO MAKE IT LOOK BETTER THAN A SHIPPING CRATE I HAVE DONE MANY PATROLS AND WORKED IN VARIOUS UNITS OF THE ARMY I HAVE READ THESE FORUMS AND HAD A JOKE WITH THE BOYS MANY TIMES OVER ALL OF THE ARMCHAIR COMMANDOS.THATS WHY IM PISSED OFF YOU DONT NO WHO IS READING THIS AND WHAT HE DOSE FOR A LIVEING.WHERE HES BEEN OR WHAT HE S SEEN.FUCK YOU VERY MUCH DEVIL'S GUARD                                                                                          
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 30 Dec 2002, 04:39:19
every country in asia is the same? i dont think russia and places like the phillipines have too much in common, what about india? pakistan? afghanistan? japan?

and no, i dont know what people do for a living, but unless you were in vietnam at that specific time how can you say what should be there? as i said waaaaay back up there^^ give us a photo of a hut from vietnam, from around that era explaining what you want and it will be considered


and fuck you too :)
Title: Re:SEB Nam Pack 2: Released.
Post by: devil,s guard on 30 Dec 2002, 04:41:22
first off there are 30 missions not 40. yet.2nd you guys get this shit for free and all you do is winge about it, yes it is a game but have you ever been on a real operation humping up and down real mountains all day carrying and REAL gun and looking for REAL people to shoot, it get pretty fucken boring.you wait all day for some1 to fire a shot and then if they do it might only last a minute befor they run into the j and you never c them again.except for ww1 and ww2, guerilla conflict are just that.BORING

 pablom123 IF I DIDNT LIKE  THE PACK OR A MISSION SOME 1 SPENT THE TIME TO MAKE I WOULD NT SAY IT WAS SHIT OR HAD NO PLOT ON A PUBLIC FORUM YOU COCK AND IF YOU CANT FIND THE PLOT YOU MUST BE DUMDER THAN YOU ACT. CANT WAIT TO CHECK OUT YOUR MASTER PIECE

.the next pack is a 12 pack with a so called plot. is called OPERATION HIGH LANDER.BEING BETA TESTED NOW BY nekkekami henki 22 BEAVIS66 AND EBUD HAS OFFERED TO HELP campaign it + 1 OR TWO OTHERS.
Quote
Posted by: Eviscerator Posted on: Today at 00:36:34
well, he did say 'on my patrol', i suppose he could have been patrolling the library getting ready to assault the librarians desk

anyway i missed him explaining above, my point was that if he didnt see how the huts were in vietnam there could be stark differences between them and the ones in any countries he was in  
         
Quote


                                                                MY PATROL WELL LETS SEE.IM A MACHINE GUNNER  FOR REAL AND ILL PUT A PIC UP MAYBE 1 DAY OR SOME COOL SHIT THAT I HAVE DONE BUT THERE HAS TO BE A SECURE  LINE,ALL I ASKED FOR WAS A BAMBO BED IN THE HUTS TO MAKE IT LOOK BETTER THAN A SHIPPING CRATE I HAVE DONE MANY PATROLS AND WORKED IN VARIOUS UNITS OF THE ARMY I HAVE READ THESE FORUMS AND HAD A JOKE WITH THE BOYS MANY TIMES OVER ALL OF THE  ARMCHAIR COMMANDOS SOME OF YOU ARE.THATS WHY IM PISSED OFF YOU DONT NO WHO IS READING THIS AND WHAT HE DOSE FOR A LIVEING.WHERE HES BEEN OR WHAT HE S SEEN.NOT ALL OF YOU ARE BAD PEOPLE BUT THIS GUY HAS COPED THE FLAK FOR JUST BEING A DICK IN PERSON.WHO THE FUCK IS HE TO TELL PEOPLE THAT THERE WORK LACKS PLOT WHEN HE HASNT PUT ANYTHING OUT HIM SELF.I MUST HAVE MISSED THE PLOT WHEN I MADE FIGHT THE ENEMY AND HOLD THE LZ,THEN THE NEXT MISSION WOULD BE TO BE A GUNNER IN A GUNSHIP PUTTING FIRE DOWN AROUND THE LZ WITHOUT KILLING FREINDLY AND THE 3RD WOULD BE TO LAND YOUR HUEY IN THE HOT LZ AND PICK TROOPS UP.UMMM NO PLOT MUST HAVE LEFT THAT 1 OUT SORRY AND FUCK YOU VERY MUCH FOR YOUR ADVICE ILL TRY AND DO BETTER. DEVIL'S GUARD                                                                                     ps this is the same bloke that needed to know what RAR was wasnt it.ummmmmmmmmmm i feel better now ;D    
Title: Re:SEB Nam Pack 2: Released.
Post by: .pablo. on 30 Dec 2002, 05:00:31
"pablom123 IF I DIDNT LIKE  THE PACK OR A MISSION SOME 1 SPENT THE TIME TO MAKE I WOULD NT SAY IT WAS sh*t OR HAD NO PLOT ON A PUBLIC FORUM YOU COCK"

when did i say it was shit?  i said it had a weak plot, and that is because it did.  and what does this being a pub forum have anything to do with that?

usually in campaigns you know who you are playing as.  for example, in resistance you were playing an ex-warrior who is forced back into combat.  you have no characters.

"WHO THE f**k IS HE TO TELL PEOPLE THAT THERE WORK LACKS PLOT WHEN HE HASNT PUT ANYTHING OUT HIM SELF"

i was reviewing it for the benefit of others.  thats like saying siskel and ebert have no right criticizing movies, because they dont make movies themselves.
Title: Re:SEB Nam Pack 2: Released.
Post by: devil,s guard on 30 Dec 2002, 05:31:37
Eviscerator you were saying patrols and being a smart arse about it,yes.should i go on.patrols what did i do

Title: Re:SEB Nam Pack 2: Released.
Post by: devil,s guard on 30 Dec 2002, 05:37:53
and my issue was with  pablom123 not you : Eviscerator .


 Eviscerator .
are you telling me that in south east asia they dont sleep on any sort of bedding.what about malaysia, phillippines or timor or indo.there dont change much.
Title: Re:SEB Nam Pack 2: Released.
Post by: .pablo. on 30 Dec 2002, 05:39:05
just because you were in the army doesnt mean that you know what the floor of a vietnam-era hut looks like
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 30 Dec 2002, 07:56:25
Quote
just because you were in the army doesnt mean that you know what the floor of a vietnam-era hut looks like

my point exactly

they may use bedding, but whos to say its exactly the same? or the type you mentioned, but again, find us a picture from vietnam of the type you want, we cant exactly model/texture from your mind
Title: Re:SEB Nam Pack 2: Released.
Post by: Cloney on 30 Dec 2002, 08:03:44
I doubt he was in the Army, Probably some 12 year old kid judging by his grammar and punctuation. Mission Editing is about making a mission and seeing what others think. You take what they tell you and make your mission perfect. It helps when you listen to criticism rather than scream at the critics.

If you can handle this post then cry me a river. Also, who gives a shit about the floor of some hut, is it really that important?
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 30 Dec 2002, 08:17:01
The huts used were just reskins made before O2.  I have a couple in progress, but I'm too much of a slacker at the moment to finish them right away, plus there are a few other things I'm working on that sucks my time as well. They will get finished though, along with a few other things, just not very soon.

DG's missions could use a bit of polish, but they are all tactically sound even if they lack theatrical depth. I just skip the intros and get to the meat of the missions. The engagements are believable, the objectives are all based in reality as well. They may not use fancy scripting, cinema quality cutscenes, but I still enjoy them. I agree that I too would love to play a few very well made missions over 20 lesser quality missions, but I can't do much better, so I just try to give advice if I can and hope for the best. Not everyone has the time or the ability to learn the ins and outs of the OFP scripting engine...god knows I sure don't, so in all fairness, reviews can be a good thing, but without well thought out constructive criticism they do little to help the mission maker develope their skills, and just piss them off.

DG's a good guy, and does know what he's talking about. Maybe he can't script for sheit, but if he says that the difference in huts varies little thoughout tropical climates, I tend to believe him. I have more than enough reference pics for the outside of huts in Vietnam during the time period, but only have written accounts for the interiors, so any photo reference would help in that aspect.

So.... can't we all just get along?

hehe

Ebud
Title: Re:SEB Nam Pack 2: Released.
Post by: DrStrangelove on 30 Dec 2002, 15:53:41
Right so, ebud. Critism has a lot to do with personal taste. If you made a mission and posted it in, say, 3 different opf mission sites and ,say, 20 ppl found it to be "great fun & cool action" and another 20 ppl tell you "it's lacking great scripting & cutscenes & the huts piss me off" - then i surely wouldn't change anything. Because if i'd do, the cutscenes-critics  would post things like "cool, now the mission is great" while the others will say "aaww cmon, the cutscenes are way to long & the mission becomes unrealistic".

Let's face it. You CAN'T please anyone. Making missions eats up ppl's precious spare time and if they want to make a mission how they'd like it to be then they have every right to do so. Fact is: ppl can DL custom missons for free so they didn't loose anything. Ppl aren't forced to DL them. If ppl don't like what they DLed - bad luck. If ppl think custom missions don't have the quality of the BIS missions - no shit sherlock. We're no professional mission makers. If ppl want mega hyper super realistic vietnam missions then they should call BIS if they can hire some excellent custom mission makers or ppl should try to design such missions on their own.

My 2 cents. Peace.  ;D
Title: Re:SEB Nam Pack 2: Released.
Post by: devil,s guard on 30 Dec 2002, 16:13:38
DrStrangelove summed it up.if i could talk like a normal person and put words together and spell and all that jazz,that what i would say.nice 1 dr well said better than my effort.althought i have never seen a forum move so fast in a day.
Title: Re:SEB Nam Pack 2: Released.
Post by: beavis45 on 31 Dec 2002, 11:13:30
Hey, go easy on devils guard, at least he pumping out missions at a fast rate. I've known the guy in real life for over 10 years and can attest to his insanity. If you think his grammer and puncuation are bad you should see his handwriting. And he really is a vet.

beavis66 ;D
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 31 Dec 2002, 11:43:43
While I should be working on more addons, I worked on a Seal Mission today. It's in the mission beta forum. It doesn't quite work totally, but take a look and post comments/suggestions/ideas for fixes in that thread.

E
Title: Re:SEB Nam Pack 2: Released.
Post by: marty4286 on 31 Dec 2002, 12:29:12
The first thing I did when I got my new computer just before christmas was create the craziest mission with Nam Pack 2...

I made one full Air cav platoon (3 squads and a platoon HQ with some attached personnel - a platoon aidman being one) in 4 helicopters land on LZ X-ray where a platoon of NVA and some MG pits were located. Before the landings though, there were 2 cobras and 4 OH-6's that sweeped in and took out as much as they could. I played as 1 of three characters all the time, an aircav soldier involved with the landing, an OH-6 gunner sweeping the battlefield while the pilot circled it, and as an NVA rifleman repelling the attackers. It was mad-fun! and my framerates were still sky-high, no slowdowns at any moment!

After that, I thought of a crazier mission, I made an army platoon attack a village protected by some VC with 4 MG pits on a hill that overlooked it and VC sympathizers in the village proper. The villagers and village militia never stood a chance, a barrage of M79 shots always took them out at the first contact (imagine 6 m79 shells landing in a small area at once, then 6 more every 3 seconds after that... simply amazing how much destruction is caused). However, they would be slaughtered by the MG and mortar pits on the hillside, so I decided to add an OV-10 bronco from the DKM mod - very unbalancing, the MG and mortar positions would be smoking by the time the platoon would reach the village.

I then thought of a crazier mission the top both of the ones before it, since they still gave me amazing fps's.

I decided to do a full marine company... This is larger than a comparable army company (army squads only have 9 soldiers, 2 fire teams and a leader, while marines have 13, 3 fire teams and a leader). They attacked a heavily defended NVA-held village (a full company with MG pits) during twilight. There were also NVA recon patrols that were screening where the Americans would attack. I only played as the company RTO in this one, sticking with the company HQ as the battle unfolded, so that I could judge the AI. It was simply amazing, playable fps while at least 250 AI soldiers battled it out on my screen. I tried to make sure my company HQ was farther away from the battle, the idiot captain wandered too close and got him, his XO, and the senior NCO killed. I decided to come closer, but I was shot from behind by an NVA recon... I haven't played it ever since, but I plan to do so again at least once tomorrow :-0

my system specs (how i'm able to play that last battle...)
AMD Athlon XP2000+
512mb RAM
GF2 MX400 64mb (yeech, but I get a GF4 TI4400 128mb tomorrow :D)

Thank you all for getting out the SEB Nam Pack v2 and giving me at least 5 hours of great fun!

Too bad the mortars can't be dis-assembled and moved :/ It would have made that last mission complete :D (And the NVA completely toast)
Title: Re:SEB Nam Pack 2: Released.
Post by: Cloney on 31 Dec 2002, 19:25:33
Marty, what resolution are ya playing at?
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 31 Dec 2002, 20:56:06
I too just bought a new system and can finally enjoy the Nam pack and the Ia Drang as it should be. Huge missions, far viewdistances, etc.

P4 2.66 700+ram, etc etc.

It makes such a huge difference, both is FPS and with the crashing.... usually.
Title: Re:SEB Nam Pack 2: Released.
Post by: marty4286 on 01 Jan 2003, 03:35:58
1024x768x32, full detail on every setting in the launcher, but only 1000 meters visibility and normal terrain detail :/. I also set direct 3d texture detail to max (something you can't set with the game, you have to do it manually in the nvidia driver thingy). Once I get my GF4 TI4400 (damn, didn't come in today), I'll set visibility a lot higher and terrain detail to maximum >:D.
Title: Re:SEB Nam Pack 2: Released.
Post by: .pablo. on 01 Jan 2003, 04:25:56
is it the ram that makes you able to have so many guys, or the processor?  i dont know that much about computers.
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 01 Jan 2003, 08:25:34
My comp rocks P4 2800+XP AMD, 1024DDR RAM Geforce 4 Ti-4600 :P
Edit:
Zero lag ;D
Sometimes a chrash but not much from the 30 plays maybe 1/2 time 8)
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 01 Jan 2003, 09:28:57
is it the ram that makes you able to have so many guys, or the processor?  i dont know that much about computers.

I've heard that the processor speed helps with lots of units since it's what helps calc the AI. I also heard that the interactivity between group members is what slows down large battles.

I thought that ram would help with the terrain detail.

Also someone posted that viewdistance was really dependant on speed as well rather than ram.

This is just what I heard.
Title: Re:SEB Nam Pack 2: Released.
Post by: .pablo. on 01 Jan 2003, 09:52:51
yeah i noticed that if you speed up the action the ai is really bad
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 01 Jan 2003, 11:39:01
Well I think Ram Processor and a good video card has do with it ;)
Title: Re:SEB Nam Pack 2: Released.
Post by: vectordude on 02 Jan 2003, 21:33:33
video quality and stuff depend on your video card........if you have a pathetic one.......done expect stuff to look good.........high resolutions will not look too great either

speed of the game and how much it can handle is your ram and processor speed..........if you got a slow one with lil ram........dont expect to be able to run a full scale war too well

i luv flashpoint on my brothers new computer lol
Title: Re:SEB Nam Pack 2: Released.
Post by: Nixer6 on 03 Jan 2003, 04:25:56
Been Away for awhile..I am at work. I finally can get limited Internet access, when I am at my shorebase....not very often.

I see my mission is still pending. lol, after reading all the critics, I kinda hope it stays there :o

I sure hope that veryone will lighten up a little bit. It is just a game.

I'm working on another SOG mission. I will probably suck too, but I AM HAVING FUN DOING IT!

The pack and the current Island Rock! I would like to see some more Islands, and can't wait unitl I am able to download some of the others missions.

Have fun everybody, and be kind people. Happy New Year. 8)
Title: Re:SEB Nam Pack 2: Released.
Post by: marty4286 on 04 Jan 2003, 05:28:21
I _FINALLY_ finished watching "We Were Soldiers". I want to re-create the entire goddamn battle of LZ X-Ray.
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 04 Jan 2003, 08:40:00
http://www.wtj.com/articles/xray/

that should be all you need for an LZ Xray mission, but please dont base it on the WWS storyline, do something new :)
Title: Re:SEB Nam Pack 2: Released.
Post by: Contra on 04 Jan 2003, 22:41:52
Does somebody have a weapon list for this mod?
Title: Re:SEB Nam Pack 2: Released.
Post by: marty4286 on 05 Jan 2003, 05:43:28
I went to that site right after I watched the movie... Learned a lot. Although the movie embellishes, it's actually less than all the other war films I've seen :-0 (Even counting that bayonet charge in the end that never happened)
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 05 Jan 2003, 13:23:54
Does somebody have a weapon list for this mod?

readme attached
Title: Re:SEB Nam Pack 2: Released.
Post by: Nokic on 06 Jan 2003, 13:41:35
HEY ... I'm back ;D

Last night I worked a little bit on a ACH-47A.

Thx SelectThis for his help (I think he know what I mean :))

Greetz

PS: Yeah, WwS is a good film, i bought the book last week.
Title: Re:SEB Nam Pack 2: Released.
Post by: Nokic on 06 Jan 2003, 15:00:18
BTW, if someone have pics of the side machine gun (20mm) plz give it to me, my one arent that good :(

Thx for your help.
Title: Re:SEB Nam Pack 2: Released.
Post by: Wires on 07 Jan 2003, 03:41:12
That's looking pretty good BeErZyMoTiC

@Evis what aircraft will there be in the air module? is there an F5? If so there is a member of the ADF Mod you should talk to, Robo-01, he's a prefessional modeler / animator and has made a pretty amazing F5 model and has other Nam era stuff you might consider converting for OFP.
Title: Re:SEB Nam Pack 2: Released.
Post by: Aeon on 09 Jan 2003, 06:44:37
Is there anymore official news from SEB team here? or I missed something?
what's about the SEB mission pack ? new Ebud's island ? SEB module ? NamPack2 update ?
no new : bad new  :'(
Title: Re:SEB Nam Pack 2: Released.
Post by: Quang Tri on 09 Jan 2003, 06:55:49
Not sure what ever came about the crashes did you guys find out why???

also any news of the module or Are you tired of hearing about new addons for now still  ;D

Also for those of you that care my new campaign is out showing off the great seb pack it is called THE NAM it has 7 missions you can find it at my site or over at OFPNam

Quang Tri
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 09 Jan 2003, 20:28:47
ST is searching for the cause of the crashes with the help of someone at BIS. Ebud is helping out BAS with the deltas/rangers, and im working on an AH-1W for BAS and playing a lot of nam pack mp :) so there isnt too much news yet, im not sure about the mission pack or an update, ST would be able to give you a better idea about those than me


Wires : we didnt plan on it but i suppose we are open to anything at the minute, get him to get in contact with me, ebud or ST and we'll take a look :)
Title: Re:SEB Nam Pack 2: Released.
Post by: Nokic on 09 Jan 2003, 23:14:03
A little bit reworked  :D
Title: Re:SEB Nam Pack 2: Released.
Post by: Nokic on 10 Jan 2003, 23:08:39
1 hour later ;D
Title: Re:SEB Nam Pack 2: Released.
Post by: Lt.Marshall on 11 Jan 2003, 08:39:24
Does anybody know of any good servers for this "mod", hell any servers? I'm dying to play this online.  Thanks a lot.
Title: Re:SEB Nam Pack 2: Released.
Post by: DrStrangelove on 11 Jan 2003, 14:08:22
They are gathered here: http://neverland.homelinux.com/ofp-nam/modules.php?op=modload&name=Forums&file=viewforum&forum=16 (http://neverland.homelinux.com/ofp-nam/modules.php?op=modload&name=Forums&file=viewforum&forum=16)

(German, but it's not hard to figure out)
Title: Re:SEB Nam Pack 2: Released.
Post by: Diepvriezer on 12 Jan 2003, 00:41:24
erm. where do I have to place the    sebnam_1a.PBO     file in???
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 12 Jan 2003, 01:12:34
where you put the rest of the addons folders, whether this was ofp\addons or ofp\res\addons
Title: Re:SEB Nam Pack 2: Released.
Post by: Diepvriezer on 12 Jan 2003, 01:56:35
I already got it :D, and that island rocks, with the river :D

When you are playing at 10 july, 07.30
then its light and the river is very big :D

and when you are playing at 10 january, 07.30
then its dark and the river is very small


thats cool :D


and the units are cool and the vehicles 2
lol, the CoC mines are cool :P
Title: Re:SEB Nam Pack 2: Released.
Post by: DrStrangelove on 12 Jan 2003, 12:28:51
Yeah. I'd say the whole Nam2 package is cool, but i did it a thousand times already...    ;D
Title: Re:SEB Nam Pack 2: Released.
Post by: Diepvriezer on 12 Jan 2003, 14:11:26
hmmz, what does the 2 triggers in he demoMission at the island with the river???
I don`t understand the readme about the river, so plz explain to me

And you can put these units/vehicles in nampack3:

- Some more villagers
- Vietnam jeeps
- More high quality sp and mp missions
- An easier campain :P (The one I downloaded is very difficult  :o)
- Planes
- Trucks
- High ranked officers


:D
Title: Re:SEB Nam Pack 2: Released.
Post by: Nokic on 12 Jan 2003, 19:24:05
Hmm, put it ingame ;D

But Help Evis or SelectThis :( .....
Title: Re:SEB Nam Pack 2: Released.
Post by: Vyper on 12 Jan 2003, 21:44:12
The words "mmmmmm zig" spring to mind

An ACH-47.....i like the sound of that!

What weapons you given it?

Vyper
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 13 Jan 2003, 09:43:44
hmmz, what does the 2 triggers in he demoMission at the island with the river???
I don`t understand the readme about the river, so plz explain to me

And you can put these units/vehicles in nampack3:

- Some more villagers
- Vietnam jeeps
- More high quality sp and mp missions
- An easier campain :P (The one I downloaded is very difficult  :o)
- Planes
- Trucks
- High ranked officers


:D

And how much do you expect to pay us for this? lol!  You already have as much, if not more than what you got with the cd you bought.... hehe, just kidding we are finally getting back into the pack, deciding what realistically what is needed/wanted vs. what we can finish. You could spend years making good missions with what we have, anything else will just be "icing on the cake."
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 13 Jan 2003, 09:47:47


"- An easier campain  (The one I downloaded is very difficult  )"

We never made a campaign for these units. That was made by someone else.

- More high quality sp and mp missions

There is a SP mission I'm working on in the beta forum. I uploaded the latest version tonight. It will be the first mission in a small 6-12 mission campaign.

There are plenty of good Nam era missions out there if you look for them.



Title: Re:SEB Nam Pack 2: Released.
Post by: Nokic on 13 Jan 2003, 16:12:48
An ACH-47.....i like the sound of that!

What weapons you given it?

at the Moment it only have two 20mm MG's and two 19 Rocket Pods.
It'll get a 40mm at the Nose ;D

BTW, ebud SelectThis or Evis, can someone help me with the Noserarts?? plz
Title: Re:SEB Nam Pack 2: Released.
Post by: Shrike_Z on 14 Jan 2003, 12:18:33
Since people were asking for 'Nam pack servers:

ZEUS Addon Server
62.146.60.190 Port: 2500
Dual Xeon 2.2 GHz - 2.5 GB RAM - 100 Mbit - Linux
30+ 'Nam Missions (Coop, C&H, CTF)
Open 24/7 (may be down for maintenance once in a while)

Addons required:
SEB Nam Pack 2
CoC Mines
Some may need Kegetys' Russian Weapons pack 1.1 & Gunslinger/Kegetys' updated Editor Addon 1.02
Some of the maps are still beta, I apologize in advance if someone experiences any problems.

Thanks to the 'Nam Pack makers! Awesome!

Shrike

PS: I would gladly host any working and tested MP map. Just msg me here. Thx
PPS: If this post is considered unwanted server pimpin', pls delete.




Title: Re:SEB Nam Pack 2: Released.
Post by: M_S_Holder on 16 Jan 2003, 00:08:15
I finally downloaded this addon.

Now over the past year I've learned a few things about addon making, and I can tell you that someone spent Loooooaaaaaddddsss of time making this one!

I love the helicopters.

OMG, I'm going to tweak this addon!--raise the sensitivities somewhat, change some sounds, give the Machineguns bursts, add some weapons, etc.


This addon is first rate: thanks a lot!
Title: Re:SEB Nam Pack 2: Released.
Post by: Commando on 16 Jan 2003, 00:11:26
cool! :) about the servers. and everything else.
I just have a small question. Didn't the ietnamese have any light attack boats exept for the sampan but its not a attack boat when it doesn't have any guns on it.. :P

I think everything in the pack was very good exept for some of the vehicles.
The NVA tanks and the boats wasn't so much but I know you guys did wanted to get the addon pack out as fast as possible but another question is.

Are you ever going to release a new version? Would be cool with the f-4 phantom...
Title: Re:SEB Nam Pack 2: Released.
Post by: M_S_Holder on 16 Jan 2003, 05:43:11
I'm not much of a Vietnam Era game fan, but this is something else.

I've got all the MGs firing like REDS weapons, and I've got my favorite weapons sounds on all the weapons now.  The RPD sounds vicious!  Also, with rifles the AI shoots semi at long range, but get close than 100M and it's full-f*cking auto!  I can't believe I waited so long to get this--maybe it was the file size. :o

The Island seems a little different than when I first downloaded it.  I like it.  I hope the pathing has been somewhat improved: "Where are you?  Where are you?"  Irritating but realistic.

Love the M16A1!  Waste that ammo, man!

Title: Re:SEB Nam Pack 2: Released.
Post by: DrStrangelove on 16 Jan 2003, 13:30:47
Pathfinding isn't an issue anymore for most of the bushes are far less bulky now. There are still some problems where your shots seem to be stopped by invisible barriers near the ground or between trees. Let's hope the team can get these last issues out in the next version. (hopefully there'll be a next version at all!)
_______ ;D.
\==--_____|
Title: Re:SEB Nam Pack 2: Released.
Post by: M_S_Holder on 16 Jan 2003, 20:54:38
Has anybody figured a way to fix the day ambient sounds yet?  I see about six posts referring to this, but nobody seems to address the problem.

I've tried to replace the existing .ogg sounds with the ones from Jungle Everon, but to no avail.  I'm sure someone's figured this out by now.

I tried to load Ia Drang into WRPedit, but that doesn't work.  I'm sure this is something simple.
Title: Re:SEB Nam Pack 2: Released.
Post by: DrStrangelove on 17 Jan 2003, 00:21:31
I think SelectThis don't want this info to spread out. He promised to fix the sounds in the next version. Just be patient.
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 19 Jan 2003, 20:53:48
until then, there are a couple of alpha islands over at ofpnam.com

They are "unsupported" alpha versions, and may or may not be updated by Aeon.
Title: Re:SEB Nam Pack 2: Released.
Post by: DrStrangelove on 20 Jan 2003, 21:26:04
Somebody modified other addons to get nva vehicles. Nampack2.0 required for the pack uses nva units as drivers. Not bad.

More info here:
http://membres.lycos.fr/ofpd/viet.htm (http://membres.lycos.fr/ofpd/viet.htm)
Title: Re:SEB Nam Pack 2: Released.
Post by: Aeon on 22 Jan 2003, 00:47:14
Unfortunelly I have not enough time and skill to update Ebud's islands

Actually I test and proceed to minor tweak with sebnampack2, by adding new impact sounds. That's great! the firefight seems more intensive !! ;D  ;D
The inconvenient is that MAY increase crash/freeze :-\ SelectThis is the most qualified to answer and confirm or cancel this possibility.
Does anybody have seen him recently on IRC or OFPEC Forums ?
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 22 Jan 2003, 07:13:40
Unfortunelly I have not enough time and skill to update Ebud's islands

Damn... I was really hoping someone else could take this over ;)

Guess, I'll just try and fix them later.

E
Title: Re:SEB Nam Pack 2: Released.
Post by: SelectThis on 22 Jan 2003, 14:42:17
Aeon,

I am around. Been busy with RL work. When I have time I have been going through every model we made for NP2 to check the selections...quite tedious :(

The SEB team have been taking a long break from the nam pack stuff, working on some BAS projects. But once those are done we'll return back to NP2 and work on the next series of projects and bug fixes.

Ebud/Aeon, send me the islands and I can have a look at them when I get some time (pretty unlikely but you never know :)) if you want.

STT

Title: Re:SEB Nam Pack 2: Released.
Post by: Aeon on 26 Jan 2003, 02:47:27
I modified sebnam_obj, now you can burn a hut (like for a simple fire with action menu or via editing "this inflame true"). This don't work for original huts on Ia Trang, you need to add new one from the editor
I hope my improvement will interest SEB team for their next update
(http://korps.free.fr/hutfire.jpg)
PS : improvement inspired by CAT SHIT ONE MM works
Title: Re:SEB Nam Pack 2: Released.
Post by: NoRSu on 26 Jan 2003, 11:18:56
Wow that looks amazing :o. Aeon could you release that fire effect as an addon on it's own with a fire sound possibly?
Title: Re:SEB Nam Pack 2: Released.
Post by: Aeon on 26 Jan 2003, 17:04:32
fire sound included, but I can't release it as an independant addon because the hut model and texture belong to SEB team
Title: Re:SEB Nam Pack 2: Released.
Post by: Strangelove on 26 Jan 2003, 19:24:33
Thanks, again, SEB team, for this amazing mod... Flashpoint is my favourite game of all time and the Nam Pack is the best bit of it! There is so much mileage in your stuff that I hardly bother with the original game or with other addons anymore.

Glad to hear that you intend to add more after your break.

Can't wait.  :D
Title: Re:SEB Nam Pack 2: Released.
Post by: gossamer5150 on 26 Jan 2003, 22:53:50
I tried a search but I couldn't come up with anything. I seem to be having trouble offloading soldiers in LZ Albany. The helo wont land and it boots me out in mid air. Is this a common problem or our others having it.
Thank you.
Title: Re:SEB Nam Pack 2: Released.
Post by: Aeon on 27 Jan 2003, 13:26:34
Another minor improvement, RPG-2 can now lock and fire on infantry :)
(RPG-2 still weaker than RPG-7, but definitively a great general-purpose weapon against air,armored,infantry)

(http://korps.free.fr/rpg2.jpg)
"Watch out! rockets!!"
Title: Re:SEB Nam Pack 2: Released.
Post by: DrStrangelove on 27 Jan 2003, 14:50:42
Rockets locking on ppl isn't any fun (if you're the one firing the rocket)

I don't think it's a fair idea.  :(
Title: Re:SEB Nam Pack 2: Released.
Post by: Aeon on 27 Jan 2003, 16:41:39
sorry for misunderstanding, RPG-2 unit AI or player can only fire on infantry (and armored/air of course)
Title: Re:SEB Nam Pack 2: Released.
Post by: NoRSu on 28 Jan 2003, 19:08:21
fire sound included, but I can't release it as an independant addon because the hut model and texture belong to SEB team

I meant releasing only the fire effect with sound, not the hut. So that mission maker can use it in his missions by choosing it from Empty/Objects/Flames or something like that 8).

Yes there is similar flame effect in Resistance, but you have use scripts to get it working and even then it doesn't emit any light or sound.
Title: Re:SEB Nam Pack 2: Released.
Post by: Aeon on 29 Jan 2003, 12:12:39
A simple effect already exist since almost one year, CAT SHIT ONE MM did it : ftp://www.gamezone.cz/ofpd/unofaddons/CATFires.zip
Title: Re:SEB Nam Pack 2: Released.
Post by: NoRSu on 29 Jan 2003, 16:09:59
I've tried CAT's fires but they didn't look as good as yours, too orange (and laggy). Anyway the decision is yours 8).
Title: Re:SEB Nam Pack 2: Released.
Post by: barcode6 on 29 Jan 2003, 19:54:21
Hey all,

Im sure enjoying this nam pack, but im having a small problem with the helos.  I have a mission where 4 hueys are landing at xray at the same time.  The problem is that as soon as the hueys are about to land, all of then go sideways to slow down and then straighten out and land.  I don't want them to turn but I want them to come straight in.  Ive tried using snypirs land chopper script, as well as the traditional transport unload waypoints, but it just doesnt want to work.  If I substitute other helos like the blackhawk, everything goes just fine.  The fact that other helos work as expected is the reason why im posting this here instead of the mission editing forum as it doesnt seem to be the mission itself.  anyone have any ideas?

BarCode
Title: Re:SEB Nam Pack 2: Released.
Post by: scud on 30 Jan 2003, 10:04:52
I have loaded it and  as instructed in readme file

Nothing works - Trojan Horse throws me right out of the game back to desktop

Can't get anything in Mission Editor

PLEASE HElP!

I had the origional Seb Nam - it worked great so
whats going on - anybody :'(
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 30 Jan 2003, 10:32:10
I have loaded it and  as instructed in readme file

Nothing works - Trojan Horse throws me right out of the game back to desktop

Can't get anything in Mission Editor

PLEASE HElP!

I had the origional Seb Nam - it worked great so
whats going on - anybody :'(


you need to uninstall ALL the remnants of the old pack, so do a search of your addons folder for sebnam_ and delete everything that starts with that, then reinstall the nam pack, the trojan horse mission has a few problems, if you want more missions to play check the beta testing forum, especially ebuds mission
Title: Re:SEB Nam Pack 2: Released.
Post by: scud on 30 Jan 2003, 10:49:10
Just tried what u suggested

still no map shows up in editor
but I do get the unit addons
which look great

I am running v 1.91 is that a problem
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 30 Jan 2003, 10:54:34
no....how do you mean no units show up? they are under SEB Nam Pack Men and SEB Nam Pack Vehicles (not 'Men' or 'Air' etc), the island should appear if you installed it properly, have you scrolled down the list?
Title: Re:SEB Nam Pack 2: Released.
Post by: scud on 30 Jan 2003, 10:59:27
I get all the units

I don't get the map in mission editor
it doesn't even register with
malden, desert, etc
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 30 Jan 2003, 11:05:02
hmmm that doesnt make sense, which addon folder did you put them in?


the only other thing i can think of is searching for

sebnam_obj
sebnam_ia_trang
sebnam_ia_trang_anim

but search starting at codemasters as you might have the old version in the other addons folder, delete the files matching the above, then reinstall the ia trang section of the install
Title: Re:SEB Nam Pack 2: Released.
Post by: scud on 30 Jan 2003, 11:09:42
I'll give it a go
and let u know the out come
thanks for all your help


Ok after trying everything
I ended up just deleting the lot
games and all then reloading

It works good and it was worth it
thanks again for your help
Title: Re:SEB Nam Pack 2: Released.
Post by: DarkSider on 02 Feb 2003, 02:35:29
I can't find any missions or campaigns for the great Nam Pack 2
Ofpnam doesn't seem to work well
So could anybody give me some adresses ?

Thanks
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 03 Feb 2003, 19:34:56
What is the status on the mission pack STT ???
Title: Re:SEB Nam Pack 2: Released.
Post by: joltan on 06 Feb 2003, 13:37:46
I can't find any missions or campaigns for the great Nam Pack 2
Ofpnam doesn't seem to work well
So could anybody give me some adresses ?
Try Avon Lady's OFP FAQ - the MOM section features a SP campaign by Spanky-G for the Nam 2 pack. It's on Jungle Everon, but using the new units and is quite fun.
Title: Re:SEB Nam Pack 2: Released.
Post by: NoRSu on 09 Feb 2003, 20:20:32
Just got an idea for the next version of 'Nam Pack. Since we can now use scripts inside addons, could the Ithaca shotgun be made more realistic? 'Pump' option added to action menu after every shot with a small animation like in Kegetys' M16+masterkey addon (the one in addon collection), and 'Reload' option when all 7 shells are fired.
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 09 Feb 2003, 20:29:36
that would be hell
Title: Re:SEB Nam Pack 2: Released.
Post by: Jonstyle on 09 Feb 2003, 21:57:50
I agree with Eviscerator.  In the heat of the battle, there's no time for reloading with the actionmenu after every shot.  I can't imagine why you would want it that way.  I think the Ithaca works very well.  If a pump-animation can be added that would be great.

I'm wondering, are you guys(SEB) working on anything 'Nam now, or still taking a vacation?  How about that missionpack, airpack and armor pack?  Have you begun working on it?

Jonstyle
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 10 Feb 2003, 12:49:32
we are working on the BAS Deltas and Rangers
Title: Re:SEB Nam Pack 2: Released.
Post by: Monkey Lib Front on 10 Feb 2003, 18:12:28
so no mission pack info atm D:
Title: Re:SEB Nam Pack 2: Released.
Post by: Aeon on 12 Feb 2003, 05:23:14
By switching textures we obtain new "camp soldier" unit, this basical method may allow to create ARVN troops (and much more). It could be nice even without new 3D work or textures.
SEB team, just think about it :)
(http://korps.free.fr/camp.jpg)
Title: Re:SEB Nam Pack 2: Released.
Post by: Nokic on 12 Feb 2003, 18:47:50
Hey, great to see you again ;D

My first AddOn which I try to finish ;)


Some like it, some hate it. But a Gunship Huey is nothing against this Baby ;D

(http://neverland.homelinux.com/ofp-nam/modules.php?op=modload&name=Forums&file=attachment&AtchOp=show&postid=1099&fext=img&AtchName=ACH-47A.jpg&AtchNum=0)

(http://neverland.homelinux.com/ofp-nam/modules.php?op=modload&name=Forums&file=attachment&AtchOp=show&postid=1113&fext=img&AtchName=ACH-47A%20lalelu.jpg&AtchNum=0)


PS: That are SelectThis's textures from the CH-47 (only that noone say that I'm a thief :))
Title: Re:SEB Nam Pack 2: Released.
Post by: Nokic on 12 Feb 2003, 19:02:09
LALALA, made a Wallpaper for our Campaign, take a look ;D

(http://ftp://ftp.gamesurf.de/pub/pc/fps/operation_flashpoint/pics/big/1077.jpg)

We have so mcuh Ideas for our Campaign, but we have one Problem, the only good planes out here are the bronco and our F4 (;D)
BUT I NEED A-1

Plz finish the Air Module (or give me a beta of the A1 Evis ;D)

Link: ftp://ftp.gamesurf.de/pub/pc/fps/operation_flashpoint/pics/big/1077.jpg

Ok, don't lose yourself ;)

GREETZ BeErZy
Title: Re:SEB Nam Pack 2: Released.
Post by: ebud on 14 Feb 2003, 03:34:37
By switching textures we obtain new "camp soldier" unit, this basical method may allow to create ARVN troops (and much more). It could be nice even without new 3D work or textures.
SEB team, just think about it :)
(http://korps.free.fr/camp.jpg)


I think it could work. We just didn't have the time, and we needed to keep the main pack's size down. Aeon, if you wanted to take this up, I'm sure you would do a great job. I have nothing against other people doing things such as this. I think it could extend the life of this pack quite a bit.
Title: Re:SEB Nam Pack 2: Released.
Post by: Aeon on 14 Feb 2003, 08:12:52
I don't want to use your textures and models to build an independant addon even if you give me permission : that will betray (y)our will of gathering addons in an unique pack. I just tried something and kept a screenshot to show you.
Anyway you made a great pack of addons that rule Vietnam mission, so nobody would use mine unless it would be a part of your pack. My previous post was just to give you an idea for your next update

...you said :
Quote
I think it could extend the life of this pack quite a bit

Do you mean there is not update planned ? or do you mean you work on SEBnampack3 ?

please tell me about that  :o
Title: Re:SEB Nam Pack 2: Released.
Post by: Nokic on 15 Feb 2003, 23:07:26
Do noone like the ACH-47A? hmmm .....
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 15 Feb 2003, 23:57:16
Do noone like the ACH-47A? hmmm .....
It seems from screenshots very nice but I have never seen a addon of your and I mean played with your addons so I/we can decide when we have played with it ;)
edit:And 1 more thing all those machineguns do you have a script to fire from all of them ???
Title: Re:SEB Nam Pack 2: Released.
Post by: whiplash2000a on 16 Feb 2003, 04:23:18
I am curious, but I don't have time to look through all of the posts on this topic, have we figured out how to stop the random crashing that happens with the nam pack?
Title: Re:SEB Nam Pack 2: Released.
Post by: Dinger on 16 Feb 2003, 07:30:37
Random crashing: Boh.  Before starting OFP, ctrl-alt-delete in XP and select the "Applications" tab.  Then fire up ofp.  If you get a lock up, hit ctrl-alt-delete then Alt-E and enter.  Sometimes windows will even generate an error log. If you're feeling charitable, send them off to someone.
If you do this, you will never have to reset your machine due this bug. It's still there, of course.
Title: Re:SEB Nam Pack 2: Released.
Post by: Nokic on 16 Feb 2003, 12:40:01
And 1 more thing all those machineguns do you have a script to fire from all of them ???

Working on one :)


For all who don't trust me that this chopper is real:

(http://webpages.charter.net/228th/borr-06.jpg)

want more?
Title: Re:SEB Nam Pack 2: Released.
Post by: SelectThis on 16 Feb 2003, 15:34:02
A heads up for NP2 fans.

The whole SEB team is currently involved in a BAS project which "should" be released today. This has taken up alot of our time and means we have neglected our efforts on the Nam Pack additions. For this I am sorry. But after a short rest we will be back!

The major issue which I have seen with the Nam Pack is the lack of good aircraft followed by the lack of proper models for the armored vehicles. One great thing, and something Ebud highlighted earlier, is that there are some people making addons which would fit in very nicely with the Nam Pack. Over the next few weeks we will be contacting these people to see if we can get permission to incorporate these addons into the Nam Pack (Aeon, Bezzy expect some emails ;))

This will hopefully shorten the development time for the addons additions.

I'll keep you all posted as we progress this.

SelectThis
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 16 Feb 2003, 17:14:53
Hey STT some guy called OFPMAN1 I saw a picture of his addons on ofp.info he needed help with texures on his choppers they are all nam era choppers maybe you can contact him too here is his e-mail OFPMan1@aol.com
Title: Re:SEB Nam Pack 2: Released.
Post by: Nokic on 16 Feb 2003, 23:09:56
(http://neverland.homelinux.com/ofp-nam/modules.php?op=modload&name=Forums&file=attachment&AtchOp=show&postid=1149&fext=img&AtchName=ACH-47A%20New%20Tex.jpg&AtchNum=0)

Just changed the Original Color into green :)

If somone know "Birth Control", i try to make it ;D
Title: Re:SEB Nam Pack 2: Released.
Post by: Nokic on 16 Feb 2003, 23:23:31
And SelectThis, if you need a F4, one is already in Progress, 70% (without textures)
Aushilfe is making it at the moment :-)

[img removed]F4_Mk_83_Napalm.jpg[/img]

Napalm (better looking then that) is included :)

And also, this screen is old, it looks better now ;D
Title: Re:SEB Nam Pack 2: Released.
Post by: Hawkins on 17 Feb 2003, 08:56:04
Oh yes now this is what I have been waiting for... :P An F4! ;D :P SEB team pleeease take the F4. ;D :D :)

Hawki
Title: Re:SEB Nam Pack 2: Released.
Post by: Aeon on 17 Feb 2003, 18:56:28
I worked on another napalm feature, it will interesting to compare each one.

Actually I'm working on .cpp/.sqs to provide to SZU-57/2 a real AAA ammo, and it's really hard :P but I hope to success soon
Title: Re:SEB Nam Pack 2: Released.
Post by: Nokic on 18 Feb 2003, 22:22:42
(http://neverland.homelinux.com/ofp-nam/modules.php?op=modload&name=Forums&file=attachment&AtchOp=show&postid=1156&fext=img&AtchName=NewNewTexture.jpg&AtchNum=0)

new Textures ;D
Title: Re:SEB Nam Pack 2: Released.
Post by: Monkey Lib Front on 18 Feb 2003, 23:08:58
so did you find a way of firing all the guns?
Title: Re:SEB Nam Pack 2: Released.
Post by: SFG on 19 Feb 2003, 05:23:45
so did you find a way of firing all the guns?
Its inpossible without bis doing something to the game.
Title: Re:SEB Nam Pack 2: Released.
Post by: Monkey Lib Front on 19 Feb 2003, 09:59:46
not all at once but i thought he had a script to get em all working
Title: Re:SEB Nam Pack 2: Released.
Post by: Nokic on 19 Feb 2003, 14:40:58
not all at once but i thought he had a script to get em all working

Yes I know someone who have this type of script ;D

But he didn't answer after I asked him  :-\

WHÄÄÄÄÄ
Title: Re:SEB Nam Pack 2: Released.
Post by: Cpt. FrostBite on 22 Feb 2003, 17:51:38
what??!! KILL HIM!!(after you've stolen his script, offcourse). I've been waiting for a chopper with multiple gunners since day one!!!

You can also just mail the guy instead ;D

And didn't ADF-mod had a script like this for their gunboat/patrolboat??? I now there is a boat that uses such a script, I just don't know if this is the one. You might want to check it out.
Title: Re:SEB Nam Pack 2: Released.
Post by: Diepvriezer on 22 Feb 2003, 18:40:46
coool, multiple gunners :D

Questions:

1. Is there a napalm included in nampack2? If not, include it in nampack3. (It is an addon, right?)

2. Is there a script to make you stand in the chinook even if it`s in the air? I also need it for the BAS Chinook :D
Title: Re:SEB Nam Pack 2: Released.
Post by: Wires on 23 Feb 2003, 01:24:17
The pauk class adoon uses scripts ect to have multiple weapons systems. The ADF Mod FFG7 will need to work in a similar way to have the missile system functional along with the main gun.
Title: Re:SEB Nam Pack 2: Released.
Post by: Nixer6 on 23 Feb 2003, 02:30:58
Just noticed somebody has put some type of new NVA units up at OFP cz. Says that they require NP2. Anybody know anything about them? The Pic shows a modified truck.

(http://ofp.gamezone.cz/shots2/nva1.jpg)

Just curious if anybody knows anything about them? ???
Title: Re:SEB Nam Pack 2: Released.
Post by: Nokic on 23 Feb 2003, 20:01:00
coool, multiple gunners :D

Questions:

1. Is there a napalm included in nampack2? If not, include it in nampack3. (It is an addon, right?)

-Yeah, look two posts or so higher, in that F4 is a Napalm Script included in the AddOn

And Nixer, you mean this?

http://membres.lycos.fr/ofpd/viet.htm (http://membres.lycos.fr/ofpd/viet.htm)


Greetz
Title: Re:SEB Nam Pack 2: Released.
Post by: SicklyP on 24 Feb 2003, 13:38:15
Great addon.  I just downloaded it yesterday and had a lot of fun with it.  The problem is that I am one of those with the lock ups.  I have no idea why it locks up, like the many others said.  I have a high end system, so there is no reason for it to lock up. My specs:
Pentium 4 2.53 Ghz
768 PC800 RDRAM
GeForce 4 Ti4200 128 MB
80GB Hard Drive
SbLive! Value Sound Card
1536 mb Swap File
Windows XP SP1

And yes, I have turned off all the necessary programs, etc.
Title: Re:SEB Nam Pack 2: Released.
Post by: Aeon on 05 Mar 2003, 14:41:24
- "SelectThis, Eviscerator, Ebud, is team SEB"
- "SEB, report statut"
 8)
Title: Re:SEB Nam Pack 2: Released.
Post by: asmodeus on 06 Mar 2003, 12:05:57
First, let me say Great Addon Pack!  

I really like the work you've done so far!

:thumbsup:

Unfortunately, I too have the lock problem with this addon pack..  It's on my beta mission Killing Fields (on these forums) and several other people have had the problem... (It does have a lot of enemies and stuff going on, but my comp and others should be able to handle it easily)  ::)

I'm using Win98 still so I don't think I can get an error report..  (right?)

So..  here's my comp specs if it helps cause I really like this addon pack!  

AMD Thoroughbread 1.7 Ghz
256 MB DDR RAM
Xtasy 64 MB DDR GeForce4 Mx 440  4 x AGP Graphics card (that's a long name)  ::)
Phillips Acoustic Edge Soundcard
Western Digitial 7200 RPM Hard Drive
And other pretty good stuff...   ::)

Not sure if it helps, but we can try right?   ;D


Asmo
Title: Re:SEB Nam Pack 2: Released.
Post by: Nixer6 on 06 Mar 2003, 23:48:46
Hey Asmodeus, do you fly IL2?

Any way, where the heck are ebud, ST and or Evis? Are they up to something ;D

FWIW, my first ever mission, was finally reviewed and released here, called SOG Seeing the Elephant. It a 3mb download, music and stuff.

It got a rousing 5 out of 10 :afro:

Hey I suck at scripting...will work on it

Always get in the choppers last!!!!!!!!!!! ;D

http://www.ofpec.com/missions_depot/index.php?ID=507 (http://www.ofpec.com/missions_depot/index.php?ID=507)

Hers the linK for you (us) lazy dudes
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 06 Mar 2003, 23:54:44
Any way, where the heck are ebud, ST and or Evis? Are they up to something ;D

ST is busy with work, Ebud is busy with the SOAR pilots/SEALs over at BAS, and im busy being lazy :)
Title: Re:SEB Nam Pack 2: Released.
Post by: Nixer6 on 07 Mar 2003, 00:21:22
Ahh there you are Evis 8)

Busy being lazy is good.....I practice all the time
Title: SEB Nam 2 Problem
Post by: Number 6 on 07 Mar 2003, 16:47:38
 :help:

I'm having a problem with the SEB Nam 2 pack - essentially when I try to load Operation Flashpoint:Resistance, Windows crashes and the computer restarts.

I've been checking the different files and it's:

sebnam_vl.pbo

that's causing the problem in the res/addon folder (though also if I put it in the usual addon folder)

Has anyone else had this problem ?
Or know of a solution ?

I've managed to play medevac and was very impressed with the pack but it's a shame about this.

Other info:
2.5Ghz, 512Meg ram, RADEON 9700
Windows XP Home

All help gratefully received,

Thanks,

Chris
c.oloughlin@btinternet.com
Title: Re:SEB Nam 2 Problem
Post by: Eviscerator on 07 Mar 2003, 18:13:50
:help:

I'm having a problem with the SEB Nam 2 pack - essentially when I try to load Operation Flashpoint:Resistance, Windows crashes and the computer restarts.

I've been checking the different files and it's:

sebnam_vl.pbo

that's causing the problem in the res/addon folder (though also if I put it in the usual addon folder)

Has anyone else had this problem ?
Or know of a solution ?

I've managed to play medevac and was very impressed with the pack but it's a shame about this.

Other info:
2.5Ghz, 512Meg ram, RADEON 9700
Windows XP Home

All help gratefully received,

Thanks,

Chris
c.oloughlin@btinternet.com


erm, from the sounds of it youre using both addons folders, this is where the problems begin, you should put all your addons (barring BIS addons) in one folder (preferably res/addons as then you can play 1.46 error free), once youve sorted it out it should work...
Title: Re:SEB Nam Pack 2: Released.
Post by: CODY2622 on 07 Mar 2003, 19:12:41
Ok people. I have an idea for the nam pack. To make the regular Vc/nva soldiers fire at aircraft why don't we make all of the guns for the east machineguns but with ak47 models and things?
Title: Re:SEB Nam Pack 2: Released.
Post by: Hellfish6.2 on 08 Mar 2003, 05:47:20
Hi guys

I just saw some pictures of an M-48 of the 25th Infantry Division's cavalry squadron that had PSP (pre-fab runway planks) on the flanks, kind of like armor skirts, to prematurely detonate RPG rounds. Though it's probably extra work, it might be cool to have an M-48 with this on it.

This book has the pics:
http://search.barnesandnoble.com/booksearch/isbnInquiry.asp?userid=6W07BDXHMN&isbn=0891417125&itm=1 (http://search.barnesandnoble.com/booksearch/isbnInquiry.asp?userid=6W07BDXHMN&isbn=0891417125&itm=1)
Title: Re:SEB Nam 2 Problem
Post by: Number 6 on 08 Mar 2003, 10:44:10
Re:
erm, from the sounds of it youre using both addons folders, this is where the problems begin, you should put all your addons (barring BIS addons) in one folder (preferably res/addons as then you can play 1.46 error free), once youve sorted it out it should work...


Many thanks for the suggestion - certainly worth a try (which I've now done):
Unfortunately the problem remains.

I've noticed however that it's not just the SEBNam2 pack - there are several other files that don't want to go into the addon directory including the Camel (plane), map symbols, Hercules and some others.  I don't therefore think it's a problem with the SEBNam2 pack but maybe something with how the computer is set up(?) or the directory (?)

I'll try contacting codemasters + others for suggestions but obviously if anyone here has heard of anything like it I'd be happy for the solution

Thanks for trying,

Number6
c.oloughlin@btinternet.com
Title: Re:SEB Nam Pack 2: Released.
Post by: SelectThis on 10 Mar 2003, 02:56:40
Number 6, have you patched your resistance version fully?

STT
Title: Re:SEB Nam Pack 2: Released.
Post by: Number 6 on 10 Mar 2003, 08:49:06
Yep, Up to 1.90 with the appropriate Red Hammer compatability patch.

Graphics and sounds drivers up to date (Radeon 9700 now has no flickering textures - hurrah !)

Any suggestions ?

Number 6
Title: Re:SEB Nam Pack 2: Released.
Post by: Nixer6 on 10 Mar 2003, 15:01:14
Well, You can always reformat. Need more info on your system and Operating system.

PM me I'll try to help.
Title: Re:SEB Nam Pack 2: Released.
Post by: Eviscerator on 15 Apr 2003, 23:14:20
Does it have any effect? If not it could just be the ofp res bug, it happens sometimes, doesnt do any damage...
Title: Re:SEB Nam Pack 2: Released.
Post by: Frosty on 20 Apr 2003, 09:14:01
What about patch 1.91?
Title: Re:SEB Nam Pack 2: Released.
Post by: PunkerSXDX on 20 Apr 2003, 23:03:16
Hey, I don't mean to Butt in with something new in the middle of a conversation (though that's exactly what I'm doing  :-\ sorry) I'm wondering if some one could help me, could the SEB guys or someone with SEB's permission make a new CPP for a Jeep with MG (standard BIS will do) useing the SEB NAM pack soldiers, that would be greatly apperciated, and maybe the truck (though I don't think they used 5tons in the 60s  :-\ ) anyways any help would be appreciated.

(P.S. If this was mentioned before, sorry I tryed to look but my 56k is giving me problems)
Title: Re:SEB Nam Pack 2: Released.
Post by: Strike12N on 02 May 2003, 17:41:42
Hey Number 6, I too had the problem of random crashes in the Nam missions I was building; I had addons placed in appropriate folders as per SEB directions. Was driving me insane. In tweaking the settings, I disabled the EAX audio setting...NOT 1 CRASH SINCE. Try it out...may solve all your problems. ALL HAIL SEB :-)
Title: Re:SEB Nam Pack 2: Released.
Post by: Hawkins on 17 Nov 2003, 21:10:31
Hmm it's been a while. ;) :P And I'm here for a good reason. ;D

1. Ia Drang
The forest has some geometry/fire LOD issues I think. Not that experienced with O2 or any kind of model editing but that's why bullets don't go through the forest in certain angles. When you turn on shadows in the game, you can see the walls.
Maybe a total update to the island? Using new forests (Maybe the BAS Tonals ones? :) They look awesome!).

2. Air/Armor module
We need them. At least the air module pack. Not necessarily the armor but air would be a great addition since air support had a large role in the conflict. Cooperation with some addon makers? Maybe you have done that already? I've been seeing some promising lines in the ofpec chat lately. :P xP There's been some great planes released lately, like Footmunch's F4 and Skyrider. ;)

And as always, I offer my full support for you. Well maybe I haven't said this out loud earlier, but if you need a host for SEB 'Nam addons, just contact me either by PM or e-mail and we can discuss about it. ;)

Hawkins
Title: Re:SEB Nam Pack 2: Released.
Post by: m21man on 17 Nov 2003, 21:24:50
Maybe they'll make a new version of this pack, but remember that Ebud just spent a year making stuff for Tonal and he's probably not that enthusiastic right now about the idea of remaking the Ia Drang valley. Besides, ThruYerStErNuM is going to release this little gem (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=9143a78ebf1218d61effcd9bcd8d8e76;act=ST;f=54;t=33638;st=0) on November 30. I believe that it comes with new units too ;D !

(http://members.fortunecity.com/thruyersternum/uwar_v4.jpg)
Title: Re:SEB Nam Pack 2: Released.
Post by: SelectThis on 17 Nov 2003, 23:52:41
Hawkins,

I have a patch for the forests and also some other small fixes to the island already completed, there is also a team putting together some airplanes for NP2.
These will be released with a JAM conversion of the Units and a 50 mission campaign. We'll make a official announcement closer to release (soonish...)

SelectThis
Title: Re:SEB Nam Pack 2: Released.
Post by: BoNeCoLLeCToR on 18 Nov 2003, 01:24:38
Is the team making armor pack too ???
Title: Re:SEB Nam Pack 2: Released.
Post by: DeLiltMon on 18 Nov 2003, 12:44:47
Hawkins,

I have a patch for the forests and also some other small fixes to the island already completed, there is also a team putting together some airplanes for NP2.
These will be released with a JAM conversion of the Units and a 50 mission campaign. We'll make a official announcement closer to release (soonish...)

SelectThis

Excelent news  8)
Although how you guys find the time to do stuff for BAS and revisit the Nam Pack amazes me!
Title: Re:SEB Nam Pack 2: Released.
Post by: Hawkins on 18 Nov 2003, 15:09:54
Hawkins,

I have a patch for the forests and also some other small fixes to the island already completed, there is also a team putting together some airplanes for NP2.
These will be released with a JAM conversion of the Units and a 50 mission campaign. We'll make a official announcement closer to release (soonish...)

SelectThis

Wow that's just great! :o Damn been waiting for this! ;D Jeez I'm shaking here. :P Hehe...

Hawkins
Title: Re:SEB Nam Pack 2: Released.
Post by: eisa01 on 18 Nov 2003, 16:45:32
WOW 50 missions campaign :o
Title: Re:SEB Nam Pack 2: Released.
Post by: UnderDog on 20 Nov 2003, 13:00:26
Hawkins,

I have a patch for the forests and also some other small fixes to the island already completed, there is also a team putting together some airplanes for NP2.
These will be released with a JAM conversion of the Units and a 50 mission campaign. We'll make a official announcement closer to release (soonish...)

SelectThis

Now THATS good news  :D

 :-* :-* :-* ;)
Title: Re:SEB Nam Pack 2: Released.
Post by: b0zo on 20 Nov 2003, 14:24:07
(http://www.museodevietnam.com/imagenes/FS-2.jpg)

Any ARVN units in update?

http://members.aol.com/ARVNRanger/ARVN2-index.html
http://www.museodevietnam.com/sombreros.htm


Title: Re:SEB Nam Pack 2: Released.
Post by: Bucket man on 23 Nov 2003, 01:22:18
Make that goddam MAT-49 already!  ;D
Title: Re:SEB Nam Pack 2: Released.
Post by: Leviathan on 25 Nov 2003, 00:41:55
Please, i need help. EDM Clan are creating a campaign for us members in cooperative missions. We will use the sebnampak2 and the mekong2 island but i see this news and i am waiting for the new islands and pack, but I need a date of launching of this addons. Please help me.

Please SelectThis, when release the new sebnampack and Ia trang?

Please m21man when release the new island ThruYerStErNuM?

Thanks for all and sorry for my english.
http://www.clanedm.com (http://www.clanedm.com)
leviathan@clanedm.com
Title: Re:SEB Nam Pack 2: Released.
Post by: m21man on 25 Nov 2003, 01:04:51
ThruYerStErNuM will release his Ia Drang island on November 30. The island is very realistic, and it comes with a pack of new units.
Title: Re:SEB Nam Pack 2: Released.
Post by: Leviathan on 25 Nov 2003, 01:12:41
Island release in 30 of november is complety? or only one part?

Thanks for all
Title: Re:SEB Nam Pack 2: Released.
Post by: m21man on 25 Nov 2003, 01:30:55
The pack released on November 30 will have the complete island and the units.
Title: Re:SEB Nam Pack 2: Released.
Post by: m21man on 25 Nov 2003, 01:42:47
Here's the link to the official Unscripted War thread:
Unscripted War: Ia Drang thread (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=5136bbf7d4ad9d645b79753d6fed0dd6;act=ST;f=54;t=33638;st=0)
Title: Re:SEB Nam Pack 2: Released.
Post by: Leviathan on 25 Nov 2003, 02:07:07
 :o (o my god)  it is incredible i see all screen and i am crazy for take this island. This is the Tears of Sun (film) o thanks for all this is the best island of OFP. I like vietnam war.

Thanks for all Friend i wait for 30/11/03
Title: Re:SEB Nam Pack 2: Released.
Post by: AK-Chester on 14 Jan 2004, 19:29:52
Hawkins,

I have a patch for the forests and also some other small fixes to the island already completed, there is also a team putting together some airplanes for NP2.
These will be released with a JAM conversion of the Units and a 50 mission campaign. We'll make a official announcement closer to release (soonish...)

SelectThis
Any idea when...? Can't wait!!!