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Editors Depot - Mission Editing and Scripting => Arma2 - Editing/Scripting General => Topic started by: welsh1970 on 25 Jul 2011, 19:12:32

Title: Pleeease can all you good folks out there guide me with this
Post by: welsh1970 on 25 Jul 2011, 19:12:32
Hi guys
        I'm trying to build my first SP mission but I have a few questions I would like someone to help me with please if you can. 

Has anyone played missions with the aircraft carriers that’s around?  If so can you please tell me how I can place it on the map so it's not floating on the water & how do you place troops & hardware around it?
Is it possible to get the AI to supply troops on the ground with under slung cargo from Chinook's?
Can someone tell me how to transport vehicles & guns (arty) under slung from Chinooks?
Can someone please show me a simple way to get other troops to work alongside you  (not your own squad) during battles?  What I'd like is T1 to take out the enemy at maybe compound 1 & wait for either me or something else to happen before moving on
Is it possible to use other AI troops as a reserve squad that would not engage the enemy until I want them to move up front ( 2 squads up front fighting, after battle 3 squad takes 2 squads place while 2 squad rearms & becomes the reserve squad)
I use Ace2  & ive installed AI rearming (it comes up at the top of screen saying AI rearming enabled), but im not sure how I can use it.  Is it poss someone could walk me through it with screen shots please?
I would like the enemy to respawn in buildings allowing for longer fire fights, could someone show me how this is done please?
I would like to use AI fast air & CAS (AH) from the aircraft carrier but am unsure how I go about it.  I would like to use the harrier's (ive got them installed with the missile box for them) as fast air.  I understand how to call in CAS via radio but I cant seem to get it to work with fast air on the ground.  All my air support I would like to use from the ship if possible.
How do I call in air support & only allow them to hit targets I give them?  I would like them to limit me to maybe 2 target for the fast air per call & I would like to control the CAS so they don’t kill all the enemy on the ground thus ending my fire fight. I would also like the air support to RTB after each time helping me & rearm & refuel. Is that possible?
I really need help in understanding the support element please, like how can I get my AI to rearm after the battles?  Screen shot tutorials would be great please.
How can I load up my vehicles with weapons & ammo & stuff?  I can't seem to do it.  Also can someone please show me how to use the back packs so I can carry & use more stuff
I use base's like the fantasic "camp fortress" with my mission's & would love to be able to use the mortor's & Arty guns to support me during mission's but im not sure how to.  Basicly the AI will control them but I would like to call for their support via radio when on the ground.  Is that possible & if so could somesome please show me using step by step screen shots?  All I understand about it, is that I think I have to do it using a trigger activated by radio but that’s as far as I can think.
I would love to be able to use an AI QRF team (trigger I think via radio?) that would fly in to help out, chopper then RTB's then once I don’t need them the chopper flies in to take them away back to base.  Is that possible guys?
Can someone explain in a simple way how I can use IFV's with my troops please?  What I meen is they are manned by crew's, & my guys get out when told to do so but the crews stay there & I can still use the veicles like as a FSG role off to one side somewhere.
I saw a vid once on using a random thing (not really sure what it was) with IED's, so you gave the computer a choice of 3 locations for them.  I wonder if you can do that with infantry in compounds?  That way you will never know where the enemy would be.
I would love to see a tutorial on how I can save my game either mid mission or auto saves during the game
Has anyone tried putting in rioter's into their mission game play to test the resolve & actions of the troops (players) playing the game?, like a surprise for them.  On one of my mission templates (in my head) I have a mission where my troops have to deliver supplies but on route they come across an angry mob so they have to play that out befor getting to their destination.  That is just one of the twists during that mission, it also include's checkpoints by armed civvies that don’t like you or don’t trust you but you have to get throu them.  How you do it will play different roles of the game.  But that’s only in my head & far to advanced for me I think at the mo unless someone whats to help with it guys?

Thank you all so much for rading the above folks.  I know a lot of people are thinking why don’t I search how to do it all my self?  Well this is why.  I work 77hrs a wk working nights in a place im not allowed computers so when im at home I mostly sleep.  So what I do while im at work is think up mission plans & what I think would make a good mission that ive not seen on youtube .  With all these ideas going on im my head I get so excited about playing it only to realise the time I'm off work I have to find out how to do everything from scratch.  It would make life easer if I had the know-how infront of me on the sceeen so I can print it off at work & then just spend a few days putting the mission together.  I work every other week you see, & have only scratched at the surface so far with the basic of basics but I need some real help with how to do it so I can just make it all happen.  I know there is a lot up above that I don’t know as of yet & im looking for the best simplest way to make it work.

Thanks once again for any help or advice guys

Andy

Title: Re: Pleeease can all you good folks out there guide me with this
Post by: Pirin on 26 Jul 2011, 00:58:42
1. LHD (Aircraft Carrier) spawning script (http://forums.bistudio.com/showthread.php?t=73882)
2. How to place Stuff on the LHD? (http://forums.bistudio.com/showthread.php?t=87136)
3. There is no sling load in vanilla ArmA2.  ACE 2 includes it...
4.  ... but it must be done by players on the ground.
5. High Command Module (http://forums.bistudio.com/showthread.php?t=73408) can help with that.
6. Sure.  Either spawn them in or have something like a radio switch trigger connected to a hold waypoint of that squad.
7. That's ASR AI at work and it happens automatically as far I know.  Read more here (http://forums.bistudio.com/showthread.php?t=107526).
8. Spawning units in buildings (http://forums.bistudio.com/showthread.php?t=100327)
9. No idea.  I've never had luck with using existing units on the ground to do something specific in the air.  Always just spawn stuff in when I need it.
10. It's possible, but not easy.  Stick to things like Simple Support Module for now till you learn a lot more. :)
11. What support element? What after battle?  Sounds like you're playing some kind of custom game mode?  That's not default behaviour of ArmA2.
12. addWeaponCargo and addMagazineCargo  For backpacks addBackpackCargo
13. There are countless ways of doing this, there's no standard.
14. Again, countless ways of doing this, none easy.  :)
15. Basic AI controls really.
16. Here's that tutorial (http://forums.bistudio.com/showthread.php?t=107584).  Here's how to get AI to use IEDs (http://www.kylania.com/ex/?p=100).
17. Never dealed with saving games, so not sure.  There's been some recent threads about it though.
18. Good idea, but a lot of scripts behind it all.  Maybe start small and learn the basics. :)
Title: Re: Pleeease can all you good folks out there guide me with this
Post by: welsh1970 on 23 Aug 2011, 16:49:57
Thanks very very much for all the info in your reply mate.  I will chip through it over the coming wks.
Thanks again :good: