Breaking Hercules
(http://farm6.static.flickr.com/5067/5647132578_93fe1f9fff_z.jpg) (http://www.flickr.com/photos/variablecia/5647132578/)
Author: Variable
Version: 0.5 (alpha state)
0.7 (alpha state)
Required Addons: None
Mission Description: October 2014, Chernarus, World War III. A battle weary Spetznaz team operating behind NATO lines is tasked with disrupting a tactical nuclear warheads delivery by infiltrating NATO airbase and destroying a C-130 Hercules cargo plane.
Features: Includes primary and secondary objectives, uses bright night script, offers several options to completing the mission, all of them will hopefully include many stuff blowing up :)
Known Bugs: None at the moment
ChangeLog: First alpha release, no changes yet
This is a mission I started working on a year ago, and had to stop due to lack of time. I am returning to it now and hope that with the help of OFPEC will be able to complete it. I will appreciate any help with ideas, suggestions and guidance through the process of finalizing the mission.
Currently the briefing is almost complete, and the setup of the airbase elements, the reinforcements and the involving triggers are also complete.
I mostly need help with the following:
1) Setting the end triggers.
2) Creating an appropriate intro.
2) Setting an extraction with two Hind gunships from the middle of the runway.
3) Adding some Russian voices that include team leader communicating with his Russian operator (female). I still need to record some native Russian speakers.