OFPEC Forum
Editors Depot - Mission Editing and Scripting => Arma2 - Editing/Scripting General => Topic started by: stephen271276 on 19 Feb 2011, 10:48:06
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I have a civilian arguing with an opfor guard in a trigger using....
civ1 PLAYMOVE "UnaErcVelitelProslov3";
I was under the impression that if I put.....
civ1 switchmove ""
in another trigger thats set to the opfor being dead the animation would stop? It doesnt?
Can anyone help?
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Playmove isn't stoppable with a switchmove command - in fact I'm pretty sure playmove can't be stopped at all! :no: Use switchmove for the first one and switchmove "" again and it should work. :)
Wolfrug out.
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Be aware that some animations don't work in both switchMove and playMove, so if you're required to use that particular animation in playMove then I'm afraid, as Wolfrug rightly says, you cannot cancel the animation. It must finish playing.