OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: Jimmy_james on 24 Aug 2002, 16:36:00

Title: Chemicals
Post by: Jimmy_james on 24 Aug 2002, 16:36:00
Could some one make a chemical weapons factory or a neucular plant , just for a mission I was wanting to make cheers give me a nod if you can ,or someone is .
Title: Re:Chemicals
Post by: Stalker on 24 Aug 2002, 16:42:47
Take a coal plant which is added in Resistance.
Title: Re:Chemicals
Post by: Garritos on 24 Aug 2002, 23:51:40
yeah get some editor add-ons and get creative, there are radio active signs and stuff under objects, also that "abandoned factory" from resistance will work great.
Title: Re:Chemicals
Post by: Jimmy_james on 25 Aug 2002, 00:11:08
i dunno how to make stuff like that. havnt got the time really with work i heard it takes a long time :P
Title: Re:Chemicals
Post by: Messiah on 25 Aug 2002, 00:39:22
dont have to make anything...

kegetys addon give u the ability to place any object (houses) etc into the mission like normal objects....

then u can just place the factory and there ya go...

:thumbsup:
Title: Re:Chemicals
Post by: Jimmy_james on 25 Aug 2002, 01:17:52
ayeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee ah get you now like lar
Title: Re:Chemicals
Post by: LimeCordial on 25 Aug 2002, 18:50:11
hey, a coal plant would be useful. i had kegetys addon but reinstalled, then got a few missions that needed gunslinger's..........is there a conflict with these two mods, or can i have both?  ???
Title: Re:Chemicals
Post by: Big-Boss on 25 Aug 2002, 21:13:13
Conflict? The famous Keg/Gunslinger conflict makes the Iran/Iraq ware look tame in comparison!
Title: Re:Chemicals
Post by: LimeCordial on 25 Aug 2002, 21:46:39
oh ok.

does keg's include the addons made available with gunslinger's?
Title: Re:Chemicals
Post by: Stalker on 26 Aug 2002, 14:19:13
Yes.
Title: Re:Chemicals
Post by: mikeb on 26 Aug 2002, 14:28:38
..and no!!!

For somereason the various bomb and artillery shells have been removed as have things like all the types of bottles - which is a shame.  But it does include all the new res stuff including a couple of very useful ladders
Title: Re:Chemicals
Post by: NoRSu on 29 Aug 2002, 00:31:40
Kegetys' editor addon will work perfectly in missions where Gunslinger's were used. Some useless things like human heads and paper cars were removed, but if an old mission uses them you can still play it. You just can't place those things anymore into your mission. All objects are also Empty-side only, rather than being mixed in other sides.
Title: Re:Chemicals
Post by: OCOM_LMLVLM on 29 Aug 2002, 03:11:08
Where can i find it ?  ???
Title: Re:Chemicals
Post by: NoRSu on 29 Aug 2002, 15:33:56
Try this link: http://koti.mbnet.fi/stede/flashpoint/editoraddon.html
 8)
Title: Re:Chemicals
Post by: OCOM_LMLVLM on 29 Aug 2002, 15:38:14
Thanks a lot man  :beat: