OFPEC Forum
Editors Depot - Mission Editing and Scripting => Arma2 - Editing/Scripting General => Topic started by: haroon1992 on 13 Sep 2010, 17:17:49
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I've posted this in the ArmAHolic forums too.
My problem is :
I can't find a way to keep the Civilians up from the ground when they en-counter gun-fire.
The properties of the civilian :
this setBehaviour "CARELESS";
this allowFleeing 0;
this setUnitPos "UP";
this disableAI "AUTOTARGET";
But even having all the above properties, when I fired a weapon in front of him,he gone prone, then stood up again.That's what is annoying me.
Thanks in advance,
Haroon1992
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Try disableAI "move" with setunitpos "up". Works in OFP. :good:
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Hey, if you are an unarmed civilian and someone start shooting around you, I bet you will prone! ;)
OK, let's serious...
Yesterday I set up an intro and I found your problem, but my civvis go prone when they are at peace (no shooting). They were standingfront of a wall and behind them the armed insurgency. And the civvis randomly go prone and stand up. They were:
* setbehaviour "careless"
* setunitpos "up"
* disableAI "move"
Finally, I noticed, they do it only in the begining of the mission. So I inserted a landscape scene before the execution, and when the camera go to the wall, they just stand as I want.
BUT! When the bad guys start shooting - of cource - they try to prone, but they are dead before they can.
In my case, it's more realistic.
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Yes, but in the case of ZOMBIES, its a little bit annoying....
Because you can frighten them by firing your weapon.........
And if i use : disableAI "MOVE", my zombies will not be able to move.............
There must be a way to do this, I/we only need to figure it out.........
BIS always make things complex....huh!
Any help on this problem is HOTLY welcome......
Regards,
Haroon1992
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Oh ZOMBIES! Why didn't you start with this?
In my opinion zombies are ENEMY, so you have to put them on EAST side and not civilian.
I never try it in ArmA2, but in ArmA1 it works: the civilian side react and behave like stupid. But if you use civilian characters on EAST side, they act much better!