Warning Message: No entry 'Campaigns\oaarmycamp\description.ext.Campaign'.
Warning Message: No entry '.name'.
Warning Message: '/' is not a value
Warning Message: No entry '.Campaign'.
Warning Message: No entry '.firstBattle'.
Error in expression <g=false;
};
if (_GetIn_NearestVehicles || _npc != vehicle (_npc)) then {
_membe>
Error position: <|| _npc != vehicle (_npc)) then {
_membe>
Error Generic error in expressionTABLEUNIT = [];
FUNKTIO_POISTARUUMIS=compile preprocessFile "BodyRemoval.sqf";
//Body, emptygroup removal - ENDLESS LOOP, SHOULD BE AT THE END OF INIT.SQF
while {true} do {
{if (isnull _x) then {TABLEUNIT= TABLEUNIT - [_x];};} foreach TABLEUNIT;
{if (count units _x == 0) then {deleteGroup _x;};} forEach allGroups;
sleep 10;
{if (_x in TABLEUNIT) then {} else {TABLEUNIT = TABLEUNIT + [_x];};} forEach allUnits;
sleep 10;
{if (alive _x) then {} else {
if (isplayer _x) then {} else {
if(vehicle _x == _x) then {nul = [_x] SPAWN FUNKTIO_POISTARUUMIS;TABLEUNIT = TABLEUNIT - [_x];
};
};
}
} foreach TABLEUNIT;
sleep 10;
};_unit = _this select 0;
sleep 40;
sleep (random 20);
_t=0;
while {!(isNUll _unit) && ((((vehicle player) distance _unit < 450) && (_t < 13)))} do {sleep 25; _t=_t+1;};
while {!(isNUll _unit) && (((vehicle player) distance _unit < 250))} do {sleep 25;};
if (isNull _unit) then {} else {deletevehicle _unit;};
"({alive _x} count units |#|tak3)<3)"/undefined variable* is it possible tu run OA single, if I have CO (base ArmA2)? Because I cannot test my missions as OA standalone.
* is it possible that 5th mission wouldn't work on standalon OA, because of black and white cow? The other missions may contain base ArmA2 stuff, but only scenery, so if not existing in playtime, who cares. But BW cow is important (could cause showstop if not exists) and I1m not sore it's in OA or not.
enemy appeared at close ranges (running out of buildings maybe?)I saw it in Op Cobalt. Did you know how Zipper did it? It's very nice when enemy running out from a building, but it's not easy, is it? I'll not change it in this campaign, but I want upgrade my enemy spawn script for my next campaign.
I engaged the armor form the western hill flank of suribachi, on the road winding down south.Have you any idea to forse or suggest to the player use the North window? There is a marker to North and (in the medium difficulty level) you can see the yellow box as target on North. To North there is a long S-bend and convoy has to slow down and it's a perfect spot to Javelin down them.
I am quite sure that the first convoy consisted of a T55, a T72, a Shilka and a BMP-1.I guess the second convoy is reached the first one. It never happened me when I target to North. But I cannot slow down the second convoy more, because if you target to North, you have to wait too much times between the two convoys.
I spotted one bug and one potential bug. Before the last objective, you get a truck in which you ride by yourself towards said last objective. At first when the truck arrived, my screen went totally blank, but the mission went on, I heard sounds but could not see a thing. Turned out to be an issue with my graphics driver, or this is at least what the error message said.I don't understand: it was a crash in your computer or it was my fault?
p destance nuc < 50 -> should be "distance"?(p destance nuc) < 50:goto "extract"