OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Scalptrash on 09 Nov 2002, 05:55:51
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I am making a mission where civilians are neutral and I want the mission to end if one of them gets killed. I am somewhat familiar with the getDammage command used with a trigger but only for specific named soldiers. Is there a way to make a generic trigger so that if any civilian gets killed the mission will end?
Thanks in advance!
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There are a lot of ways to do that;
here's one of them:
Create a trigger, covering the area, where your civie's are
supposed to be.
Activated by: Civilian
Condition: this
Onactivation: civilist = count (thislist)
Name this trigger by using it's name field (let's say: triggerA)
Now create another trigger:
condition: count (list triggerA) < civlist
This trigger should become active, once one of the civi guys
inside the trigger area has been removed from that earth ;)
~S~ CD