OFPEC Forum

Editors Depot - Mission Editing and Scripting => Arma2 - Editing/Scripting General => Topic started by: RangerX3X on 05 Feb 2010, 06:03:47

Title: High Command Lag?
Post by: RangerX3X on 05 Feb 2010, 06:03:47
I am experiencing some strange behavior with the HC Modules. I am playing as the HC leader with 8 HC subs synchronized to 8 Marine Rifle Squads (13 men each).

All is joy and beer for all until several minutes into any mission I use this configuration when order start to take minutes to update. This also causes the SECOP I am using to slow down considerably.

Not sure if it is related, but I also have Garbage Collector, Functions, and Surrender modules in the mission (straight vanilla, no initialization stuff).

Not sure if I am trying to play HC with too many units or what. Any advice would be appreciated (because I hate scripting things out with waypoints, etc.; I love the dynamic potential of High Command). :(