OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Rubble_Maker on 08 Nov 2002, 21:24:11
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Anyone any success using the new addEventHandler command? I just tried all available handlers and so far the only one that works is the "Dammage" handler - unfortunately it only works if the vehicle gets totally destroyed, so its virtually useless.
Am I too stupid or is this stuff broken?
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longtime no c ruble maker ;D (if u r da same ruble Maker ;) ;D)
bout da command - i think u r st00pid :P ;D - works fine 4 me - ;D
can u describe da prob (ya know - wat u exactly wanna do ;D) so we can help u ?
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ya still the same Rubble_Maker ;)
dont really think I'm stupid; the addEvent command works fine for soldiers but not for vehicles. Also I noticed that its "Dammaged", not "Dammage" like it says in the OCR.
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* checks
it works fine 4 me ;D
nywayz check dis thread - its in da Official forums so u may need 2 register
click here ;D (http://www.flashpoint1985.com/cgi-bin/ikonboard301/ikonboard.cgi?s=3dcc14ee6659ffff;act=ST;f=7;t=21097;hl=addeventhandler;st=0)
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weird...
could ya send me a working demo of the Dammage handler? I mean for a chopper, not soldiers.
btw what version do you have?
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i know wats da dammage handler - it only works if da unit is dammaged by crashin into building or drivin in da sea ;D - so if u wanna check wen its hit by som1 u gotta use da hitt eventhandler ond if u wanna check wenever its dammaged just use da old getdammage command ;) ;D
i wil make example mision wid speacial writer script (it wil tell u wat arry each handler returns ;D) 2day
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here is an example mision 4 eventhandlers - 2 get da dammaged command work u have 2 get 2 ur heli nd crash urself :P ;D as da dammaged works on dammage not from shotin ;D
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Thx man; I gotta use hit and getdammage then.
At least the IncomingMissile stuff works great.
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_things = _this select 0
_n = 0
_num = count _things
_string = ""
#loop
_string = _string+(format ["%1",(_things select _n)])+"\n"
_n = _n + 1
? _n > _num : goto "end"
goto "loop"
#end
hint _string
exit
What are you doing here? You just want to see what is passed on an event?! That's a lot of work! Why not just do:
player globalchat format ["%1", _this]
..?
Doolittle
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i was just trin 2 help - i didnt think bout it nd aslongas it works i dont care :P - im not gonna changeit all 2 simpler script cuz its already workin
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