OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: bedges on 29 Sep 2009, 15:19:42
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I have, with much sterling guidance and input from Planck, been working an making a blackop without a mask for a few cutscenes. The final problem appears to be with the face LOD. When the missionette first starts, the loons have the correct face (Gastovski), a few seconds later the face changes to the default.
The same thing happens when alt-tabbing back and forth from game to desktop.
Any ideas?
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How are you applying Gastovski's face to the model:
- is it hard-coded by changing the face texture? In all LODs?
Then the problem would be in the selections. The game will use osobnost to apply whatever it sees fit.
- is it by scripting, ie. using setFace? When does this kick in - in the model's config or in the mission?
If you're willing to risk ridicule, post it and I'll have a look for you.
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Aye, it's using the standard this setface "Face24" in the unit's init.
EDIT - p3d attached.
Edit: attachment (BEDG_saboteur.zip) lost in the crash of November 2009 - WEK
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The osobnost selection in the 1st LOD (0.150) is badly defined - it only includes 7 faces when it should include the whole head. My recommendations for fixing it:
hold CTRL and double-left click on data\xicht_a.paa in the Texture List - the whole head and NVG proxy should turn red.
hold ALT and right-click the Front view-pane to make it active
hold both CTRL and SHIFT and select one of the points in the NVG-proxy to remove it from your current selection - the whole head should remain red
in the Selection List, right-click on osobnost and choose Redefine from the menu
That should be all you need to do, just save your (hopefully) fixed model.
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Many thanks for the input so far, but I am sorry to report that the face still refuses to change. It's also now the same face all the time regardless of distance, not sure if that's a positive thing or not. :dunno:
EDIT - on a hunch I reinstated the cfgmodels part of the config Planck said should go in, but which I (in my oh-so-infinite wisdom) didn't think was making any difference. And guess what?
It works :)