//////////////////////////////////////////////////////////////////////////
// Operation Flashpoint Description File
// Generated by Chris' OFP Script Editor
// Version 3.1.0000
//////////////////////////////////////////////////////////////////////////
class CfgSounds
{
// List of sounds (.ogg files without the .ogg extension)
sounds[] = {1st, 2nd, 3rd, 4th, 5th, 6th, 7th, 8th};
// Class definition needed for each sound
class 1st
{
// Name to display in mission editor
name = "1st";
// Sound path, volume, pitch
sound[] = {\sound\1st.ogg, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class 2nd
{
// Name to display in mission editor
name = "2nd";
// Sound path, volume, pitch
sound[] = {\sound\2nd.ogg, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class 3rd
{
// Name to display in mission editor
name = "3rd";
// Sound path, volume, pitch
sound[] = {\sound\3rd.ogg, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class 4th
{
// Name to display in mission editor
name = "4th";
// Sound path, volume, pitch
sound[] = {\sound\4th.ogg, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class 5th
{
// Name to display in mission editor
name = "5th";
// Sound path, volume, pitch
sound[] = {\sound\5th.ogg, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class 6th
{
// Name to display in mission editor
name = "6th";
// Sound path, volume, pitch
sound[] = {\sound\6th.ogg, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class 7th
{
// Name to display in mission editor
name = "7th";
// Sound path, volume, pitch
sound[] = {\sound\7th.ogg, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
class 8th
{
// Name to display in mission editor
name = "8th";
// Sound path, volume, pitch
sound[] = {\sound\8th.ogg, db + 0, 1.0};
// Sound title text (set to no text)
titles[] = {0, ""};
};
};
class Weapons
{
// Add the weapons to the mission gear
class M16
{
Count = 1;
};
class M16GrenadeLauncher
{
Count = 1;
};
class M60
{
Count = 1;
};
};
class Magazines
{
// Add the magazines to the mission gear
class M16
{
Count = 15;
};
};
Sorry for making new topicMerged here..