OFPEC Forum
Addons & Mods Depot => Arma2 - Configs & Scripting => Topic started by: kju on 29 May 2009, 16:18:19
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What is it
It is a complete config dump while A1/a2 is running plain.
Like they sit in memory during runtime - all configs merged together.
How is it done
WorldEater wrote the excellent dumpConfigTree (http://www.ofpec.com/forum/index.php?topic=33089) script.
News
Thanks to Spooner the A2 allInOne.cpp and cfgAmmoMagWepVeh.cpp
is now available in the CMB git repository (http://dev-heaven.net/wiki/cmb).
You can also get them via the CMB repository browser (http://dev-heaven.net/repositories/browse/cmb/configs/A2/formatted).
Here are the A1 equivalents for diff comparison (http://dev-heaven.net//repositories/browse/cmb/configs/A1/formatted).
Enjoy and share your finds. :good:
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It makes for some fine readin :).
Hit points for buildings is probably biggest thing so far for me along with more accessible particle effects .
Interesting to see the default door anims are no longer onlyforplayer , anyone seen ai using them without instruction ?
i will read this over and over so i am ready for my entry into A2 in Mid july :)
thanks to all involved .
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Repository browser for CMB available again.
Yet large files can only be downloaded and NOT viewed.
:D
Edit:
Added: 1.01 patch allInOne and cfgAmmoMagWepVeh configs. Thanks to Spooner once again for the export!
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To bump this if anyone cares. :whistle:
http://dev-heaven.net/repositories/browse/cmb/configs/A2/formatted contains now
* keyLists
* keyValueRanges
* allInOne.cpp
* cfgAmmoMagWepVeh.cpp
* gunnerOpticsEffect.txt
* opticsPPEffects.txt
http://dev-heaven.net/repositories/browse/cmb/configs/A2/unformatted
* bin\
* ca\ (all addon configs in their namespace)
* languagecore\
* ClassicUI.hpp
* allInOne.cpp
* cfgAmmoMagWepVeh.cpp
* commonDefs.hpp
* resincl.hpp
* rscBasicDefines.hpp
* rscCommon.hpp
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Mind if I host this, as soon as I figure out the best way to do it? That'll at least make sure it's mirrored someplace else if your database blows up again ;)
Great work otherwise :good:
Wolfrug out.
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Of course. Feel free to. Just be aware that every A2 patch means an update. :whistle: :D
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Nice stuff mate. Even for those of us without ArmA2 yet, some interesting reading.
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Really cool, thanks. I've been away from configging addons for some time now it will be interesting to see the changes from Arma to Arma 2.
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The community modding bible now holds all 1.03 changes (apart from texture, sound, model and wrp files):
http://dev-heaven.net/repositories/revisions/cmb
Pretty interesting to check the diffs for additions, changest and tweaks.