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Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: _William on 29 May 2009, 01:05:54

Title: experienced volunteers for Arma mission generator beta test
Post by: _William on 29 May 2009, 01:05:54
Hi folks,

I've been creating a web based mission generator for ArmA and it's ready for a closed beta test. The mission generator is geared towards large scale battles, generates plans for both sides, integrates (AI) close air support in attacks and defense, integrates AI artillery in attacks, handles transporting dismounts with trucks / IFVs, and mission victory/failure conditions.
The mission generator brings a few scripts of its own and uses some scripts created by others (primarily Mandoble's bombing script). The aim is to stick as much to standard ArmA conventions (waypoints, markers, sensors) as possible in order to achieve good compatibility with the mods available (GL3 doesn't seem suitable to me because of that).

The following tutorial probably clarifies the ideas better: Youtube video (5 mins) (http://www.youtube.com/watch?v=SRo12qpn0Jw).
(Make sure to watch in HD. In case you'd like to view the tutorial off-line, download a low quality version from: www.cgf-ai.com (http://www.cgf-ai.com/binaries/plannedassault_tutorial.mp4)).

The corresponding (generated) mission is available here: BMPs_for_breakfast_.abel.zip (http://www.cgf-ai.com/binaries/BMPs_for_breakfast_.abel.zip).
The (generated) readme.txt in the mission's zip file lists the mods required to play the mission. The mission.sqm contains comments (generated), as does init.sqf.

If you have experience with ArmA scripting and mission editing, my request to you is:
- please have a look at the video and mission, and provide me your feedback
   - overall
   - fire support scripts
   - passenger loading (the script cross-loads a group across multiple vehicles of another group)
   - artillery interfacing with Viper
- give the mission editor a try by sending me a proposed account name and a one line description of your editing/scripting work (via PM). I'll provide you access to the web site, and probably learn what you like and don't like.

Thanks in advance,

William

Title: Re: experienced volunteers for Arma mission generator beta test
Post by: Spooner on 29 May 2009, 02:32:09
That sounds really interesting! Even a basic system might find a lot of users, I think. I imagine that most people can place a few units in the editor, but that is very far from making a mission that is worth playing! I've particularly found that a lot of people really struggle to integrate 3rd party scripts, which would be a big boon.

The video is very well done and the interface looks amazing to tell the truth!

Very good luck!
Title: Re: experienced volunteers for Arma mission generator beta test
Post by: schuler on 29 May 2009, 02:37:04
 :welcome: to the forums
very impressive tute  :) as MD staff its kinda scary!  ;)
Title: Re: experienced volunteers for Arma mission generator beta test
Post by: kju on 29 May 2009, 08:34:29
Code: [Select]
expActiv="fnRegisterCASAsset = compile loadFile ""firesupport\firesupport_register_asset.sqf""; [""WEST"", ""AMY"", group this, ""FIXED_WING""] call fnRegisterCASAsset;";
to

Code: [Select]
expActiv="fnRegisterCASAsset = compile loadFile 'firesupport\firesupport_register_asset.sqf'; ['WEST', 'AMY', group this, 'FIXED_WING'] call fnRegisterCASAsset;";
Title: Re: experienced volunteers for Arma mission generator beta test
Post by: JamesF1 on 29 May 2009, 11:22:55
That is a truly phenomenal piece of work... and totally blasts out of the water my "summer project" ;)  There were a few things I noticed, but kju touched on pretty much all of them.

My only concern would be the practicality of hosting this on a large scale, and how you're going to support that.  From experience of hosting and maintaining large, demanding, web applications, it's never particularly cheap.  Are you planning to support it by yourself, with donations, via subscriptions, or some other means?  The only reason I ask is that I'd hate to see such a project die out after only a few short weeks or months of use.  This was one of the reasons I was planning on approaching the utility from a client-side perspective.  However, feel free to tell me to mind my own business ;)

If you do want any assistance at all with the web work, testing, etc. feel free to drop me a PM.  However, from here, it looks like you've got it all in hand!
Title: Re: experienced volunteers for Arma mission generator beta test
Post by: chefd261 on 29 May 2009, 20:24:21
Must say looks very promising sent off my PM today thanks to Spooner for pointing this one out to me.Seems an ideal way to promote mission making in the general community.Vid looks great and would love to give it a spin to see it in action.

Cheer's Chefd
3ID Dev team