OFPEC Forum
Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting Multiplayer => Topic started by: laggy on 14 May 2009, 22:19:46
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Hello my dear friends,
Want this:
Option (i.e action) to split a 10 unit group into two 5 unit groups.
Original group has leader AND also a potential leader.
Potential leader gets the option to "unjoin" himself and 4 more guys to form a new 5 unit group.
Original leader AND the new (potential) leader both get options to join both groups again.
Tried different ways, but they ALL failed in MP.
HOW? ???
Laggy
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Probably a stupid question (and I cringe everytime I say that), but have you tried something like this...warning..sqs to follow, I'm lazy at the moment and this is an old script I dug up.
call.sqs
_man = _this select 0
_group = [_man] call splitgroup
_evengroup = _group select 0
_oddgroup = _group select 1
_oddgroup move getmarkerpos "one"
@unitready (leader _oddgroup)
~10
{[_x] join (leader _evengroup)} foreach units _oddgroup
~10
_splitminor join group _man
exit
splitgroup.sqf
private ["_Ldrgrp","_grp","_oddPeople","_Oddldr","_numg","_v"];
_Ldrgrp = _this select 0;
_grp = units _Ldrgrp;
_numg = count _grp;
_Oddldr = _grp select 1;
_oddPeople = [];
for [{ _v = 1 }, {_v < _numg}, {_v = _v + 2}] do
{
_oddPeople = _oddPeople + [_grp select _v];
};
_oddPeople join (createGroup (side _Oddldr));
[_Ldrgrp, group _Oddldr];
This takes "man"s group, divides it evenly, then splits the group in two, moves on group to a marker, then rejoins the groups after 10 seconds. If this worked, they'd join from created actions instead of by the 10s timers.
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Does only the #2 guy have the addaction? And, does it matter which of the remaining guys he gets? And, I assume #2 will be a human player (although, come to think of it, you could maybe set it up so that you could go to the "action" menu item and trigger it for AI)?