OFPEC Forum
Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting Multiplayer => Topic started by: laggy on 15 Feb 2009, 22:56:59
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Tried all this on dedi:
Just two men on Rahmadi, one BLUFOR and one CIV.
Both are "playable" from start.
Repeatedly Radio Alpha Trigger:
newguy = (nearestObjects [player, ["Man"], 50]) select 1;
addSwitchableUnit newguy;
newguy disableAI "MOVE";
newguy disableAI "TARGET";
newguy disableAI "AUTOTARGET";
newguy disableAI "ANIM";
selectPlayer newguy;
When I switch to the "newguy" I don't get full control over him, it's as if the AI is still working.
When I start running I get teleported to the original position.
If I turn to the side I get turned back.
If I lay down I rise back up.
When I switch back to my original playing unit, it works fine.
Does anyone know if the selectPlayer command works at all in MP? It would be cool if it did.
Laggy
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The selectPlayer works. But the unit has to be local:
_grp = group newguy;
_leader = leader _grp == newguy;
[newguy] joinSilent player;
oldguy = player;
selectPlayer newguy;
[newguy] joinSilent _grp;
if (_leader) then {_grp selectLeader newguy};Don't forget one thing:
As soon as newguy dies the player don't respawn, not even as seagull. So add a killed-handler to switch back to the players original figure.
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Thanks a lot,
Have to try this out :clap:
Laggy