OFPEC Forum
Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting Multiplayer => Topic started by: ceeeb on 07 Nov 2008, 12:39:30
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Hello all,
After a long break without any ArmA, I've decided to have another dabble. During this time 1.14 has been released. I used to be able to run a dedicated server and two clients on a single computer to test MP missions, so long as kickDuplicate == 0 in the server config. When I attempt to join the server with my second client in 1.14, I get a "CD key in use" error and the client disconnects. In previous versions I received an message but was not disconnected. Has something changed in ArmA's copy protection, or am I missing something? ???
Cheers,
fasad
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Yes, ArmA now has BattlEye running, which will also kick you for duplicate keys, regardless of you asking ArmA to ignore your duplicates. Just add this to your server.cfg and things will be back to normal:
BattlEye=0;
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Hmm, I added the BattleEye line to my config, without any change. The second client still disconnects.
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It is BattlEye, not BattleEye, in case you made that mistake. Otherwise, what I told you came straight out of my own server.cfg, so I can't think why that might have gone wrong.
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I have the same problem as ceeb on this, I have followed all the OFPEC directions http://www.ofpec.com/ed_depot/mptutorial/#subsection_localTesting (http://www.ofpec.com/ed_depot/mptutorial/#subsection_localTesting) but still it crashes, :dunno:
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Yeah, that tutorial was written before BattlEye was added, so you do need to additionally disable BattlEye as described above.
Still, this should not crash your game. If you don't have it set up properly, then all it will do is kick repeated users of the same key (that is, in this case, the second client being run from the same PC).
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Hmmm,
My config definitely contains "BattlEye" rather than BattleEye. Could someone please post a known working server config file?
Okay, got it working. I was missing a ; at the end of a declaration before the BattlEye one, so it was never actually being used.
Cheers for your help :good:
my server.cfg:
hostname="Test Server";
password="password";
passwordAdmin="adminPassword";
reportingIP="<>";
logFile="server_console.log";
motd[]={"Welcome to the Test Server"};
motdInterval=1;
checkfiles[]={ "HWTL\dta\data3d.pbo","dta\data3d.pbo"};
maxPlayers=32;
kickduplicate=0;
verifySignatures=0;
equalModRequired=0;
BattlEye=0;
voteMissionPlayers=1;
voteThreshold=1;
disableVoN=1;
vonCodecQuality=0;
persistent=0;
onUserConnected="";
onUserDisconnected="";
doubleIdDetected="";
regularCheck="";
onUnsignedData = "";
onHackedData = "";
onDifferentData="";
class Missions {};
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"Sorry to bump"
Thank-you ceeeb!! My test server is a go'er now :clap: :good:
Odin