OFPEC Forum

Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: HedgeHog on 16 Oct 2008, 16:04:06

Title: Fuel/ammo quantity as condition
Post by: HedgeHog on 16 Oct 2008, 16:04:06
How to set fuel and/or ammo quantity as condition for a trigger?

For example, when the car's fuel tank is half full, the trigger turns true. Same for ammos.

Thx! :D
Title: Re: Fuel/ammo quantity as condition
Post by: Luke on 17 Oct 2008, 01:32:20
use the command Fuel (http://www.ofpec.com/COMREF/index.php?action=list&game=All&letter=f#145) to get the fuel on a scale of 0-1.

Using ammo (http://www.ofpec.com/COMREF/#20) will be trickier, as it only gives the number of rounds left in the current magazine.

To find the max you would need some in depth cfg knowledge.

See if the guys in the addon department could help.

Luke
Title: Re: Fuel/ammo quantity as condition
Post by: dmakatra on 18 Oct 2008, 00:03:59
Well, you could do a (count magazine), but it really depends on what type of weapon it is, i.e. is the ammo based on magazines or not. If it's not based on magazines, using ammo should do the trick.

Oh, and hi. :D