OFPEC Forum
Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: D007 on 15 Sep 2008, 08:59:55
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Well I guess the topic kind of sums it up...
We're using a convy and I hate the" this respawnvehicle [30]"command in it.. and I hate the variables attached to it..
everything about it makes it glitchy as hell and a pain in the arse to work with..
any easy way to keep a respawning vehicle attached to a trigger?
also the vehicles have markers attached to them.. seems when they die the markers loose their place ><..
How can I keep those markers attached to those vehicles?
We have 2 vehicles that fall under that necessity.
one named "truck" and one named "boat"
we like to keep it simple.
Hate to bug yas.. but im brain fried again.. thanks all..
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Although talking about running code on respawning players in MP, I answered a similar question (http://www.ofpec.com/forum/index.php?topic=32152.0) recently.
You'd want to change the sideChat statement to (Assuming your trigger is named "myTrigger"):
myTrigger triggerAttachVehicle [call _getObject];
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ty Spon :)
what we ended up doing was this in the trigger
Condition: boat in thisList
thats it...lol..
works like Charm :P
but i will keep that code handy for future reference.
thanks a bunch.