Instead of using the UH60 for transporting the troops i'm using a c47 that i downloaded from opflashpoint.org
Here's my problem, when the c47 gets to the waypoint where the troops jump, the orders for "2 disembark, 3 disembark" etc are called but they stay in the plane. Why??? i tried it with the UH60 too and the same thing.
I have the .sqs file in my /users/joe/missions/ folder.
Help would be appreciated,
thanks
Joe
Title: Re:Basic Parachute Problem
Post by: Tomb on 01 Nov 2002, 02:59:04
Hey, joe, and welcome aboard the OFPEC - biggest chopper in the world, got room for ALL those maniac-suicidal-tendencies-ofp-freaks you can think of. 8) ;D
A bail TUT, ya say hm?! :o :D neah probby, lazzy! Grab this attached sample mission :-*
unzip to :
OFP / Users / YerName / Missions-folder, and load "Desert Island" to watch the show!
Just click on the waypoints and triggers, and read the script included in the mission folder ----> you see, a script is to be saved in the SAME folder as your "mission.sqm" file ( the actual mission itself ) ;)
Remember that, my friend - ALWAYS put scrolls & camera_scripts in the :
"Name_Of_Mission_Folder" :afro: ;D
Take care, m8 - and good luck, yer finally home! This is Ed's heaven!!!!
Title: Re:Basic Parachute Problem
Post by: 101_Airborne on 01 Nov 2002, 13:43:36
Thanks a lot, that did the trick, now i have my ww2 airborne jumping from a c47.....cool!!
now if i could only think of a reason for them to be jumping in the first place! ;D
Title: Re:Basic Parachute Problem
Post by: Tomb on 01 Nov 2002, 13:49:11
:o howsabout .....
Look down there at Tomb's moving sig line!!! And look down there on the road... it's a Harley!!! Let's go, boys - I want this machine!!! 8) ;D
Ps. the bikes will be made by Colonel_Klink , one of the pioneers in addon making!