OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: RT-SuperTron on 24 Aug 2002, 00:17:51

Title: Seat 15 row 8.
Post by: RT-SuperTron on 24 Aug 2002, 00:17:51
 :)
Is it possible to determine witch seat in "cargo" a unit can/shall/must enter, instead of allways choosing the first seat if he is alone in the bus. Im thinking on scenarios where you let a Terrorist board a bus among other people, or in an airplane. It would be more fun for the snipers to try and pick him out if it could be different seats every time.

[RT]SuperTron
Title: Re:Seat 15 row 8.
Post by: mikeb on 24 Aug 2002, 00:18:53
Yeah I'd like something like that too.

I'm not to keen on the way a small group will fill up on only one side of a CH-47
Title: Re:Seat 15 row 8.
Post by: tai mai shu on 24 Aug 2002, 00:30:28
you have to put gamelogics in teh vehicle, gamelogics wil occupy a slot on the bus...
Title: Re:Seat 15 row 8.
Post by: Messiah on 24 Aug 2002, 00:33:08
hmmm thats weird - that just used to crash me out of the game - maybe its different in 1.75  :P
Title: Re:Seat 15 row 8.
Post by: tai mai shu on 24 Aug 2002, 03:58:01
lol thats weird, should work.  maybe your screwed and ahve to reinstall like a lot of other unlucky people.  at least your "nearestobj" command isnt broken, like all us resistance users.   >:(
Title: Re:Seat 15 row 8.
Post by: Black_Feather on 24 Aug 2002, 04:35:27
it works ok for me in 1.75 & 1.46 try it again Messiah
Title: Re:Seat 15 row 8.
Post by: Jakerod on 24 Aug 2002, 05:53:22
I say just put a lot of people on the bus. SO that way if you miss the shot then and kill a civilian you fail...just have it so that some people have a 50/50 chance of being there so the seat switches each time.
Title: Re:Seat 15 row 8.
Post by: tai mai shu on 24 Aug 2002, 06:20:09
hey thats a good idea jakerod!!  yeah thatd be cool.  you should use a combination of gamelogics and 50/50 probability presenc civilians, and make the terrorist have  a certain face, so the snipers have to be damn sure to identify the target.
Title: Re:Seat 15 row 8.
Post by: T.S.C.Plage on 24 Aug 2002, 14:18:57
How to put the gamelogics in the chopper? Connect with F2, or what?

Thanks!

Plage
Title: Re:Seat 15 row 8.
Post by: icarus_uk on 24 Aug 2002, 14:50:25
GamelogicName MoveInCargo ChopperName
Title: Re:Seat 15 row 8.
Post by: T.S.C.Plage on 24 Aug 2002, 14:51:47
Ah, nice way! ;D

I've never used logics before...

Thanks Icarus!

Plage
Title: Re:Seat 15 row 8.
Post by: Messiah on 24 Aug 2002, 16:47:16
it was actually version 1.3 i tried it in - that when it arsed up

ive got 1.75 and it works fine.  ;)
Title: Re:Seat 15 row 8.
Post by: RT-SuperTron on 24 Aug 2002, 18:18:20
 ;D

Freaks..Well I just thought that there might be a way to script it, but so far ill experiment with the Gamelogic/50-50 concept. I can see that you have cought on the idea, since that is pretty much the way I would use it my self. This way you would have to be 100% sure of your target before you fire. It is the same way I simulate hostage situations on nogova, where you have a buliding with civies in, and one of the civies has a gun. When the TARGET sences you via "Trigger"/-gets aware of you- he will pull a gun point it at the nearest civie, kill him/her, holster the gun and move to another position in the building, therefor you have to be placed where you have a good view and where the TARGET wont sence you.

Any other Idea is welcome


[RT]SuperTron