OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: RT-SuperTron on 24 Aug 2002, 00:17:51
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:)
Is it possible to determine witch seat in "cargo" a unit can/shall/must enter, instead of allways choosing the first seat if he is alone in the bus. Im thinking on scenarios where you let a Terrorist board a bus among other people, or in an airplane. It would be more fun for the snipers to try and pick him out if it could be different seats every time.
[RT]SuperTron
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Yeah I'd like something like that too.
I'm not to keen on the way a small group will fill up on only one side of a CH-47
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you have to put gamelogics in teh vehicle, gamelogics wil occupy a slot on the bus...
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hmmm thats weird - that just used to crash me out of the game - maybe its different in 1.75 :P
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lol thats weird, should work. maybe your screwed and ahve to reinstall like a lot of other unlucky people. at least your "nearestobj" command isnt broken, like all us resistance users. >:(
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it works ok for me in 1.75 & 1.46 try it again Messiah
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I say just put a lot of people on the bus. SO that way if you miss the shot then and kill a civilian you fail...just have it so that some people have a 50/50 chance of being there so the seat switches each time.
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hey thats a good idea jakerod!! yeah thatd be cool. you should use a combination of gamelogics and 50/50 probability presenc civilians, and make the terrorist have a certain face, so the snipers have to be damn sure to identify the target.
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How to put the gamelogics in the chopper? Connect with F2, or what?
Thanks!
Plage
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GamelogicName MoveInCargo ChopperName
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Ah, nice way! ;D
I've never used logics before...
Thanks Icarus!
Plage
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it was actually version 1.3 i tried it in - that when it arsed up
ive got 1.75 and it works fine. ;)
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;D
Freaks..Well I just thought that there might be a way to script it, but so far ill experiment with the Gamelogic/50-50 concept. I can see that you have cought on the idea, since that is pretty much the way I would use it my self. This way you would have to be 100% sure of your target before you fire. It is the same way I simulate hostage situations on nogova, where you have a buliding with civies in, and one of the civies has a gun. When the TARGET sences you via "Trigger"/-gets aware of you- he will pull a gun point it at the nearest civie, kill him/her, holster the gun and move to another position in the building, therefor you have to be placed where you have a good view and where the TARGET wont sence you.
Any other Idea is welcome
[RT]SuperTron